* dynamic cursor depending on mouse scene state
* hover stuff
* bump min length
* clean up
* sketch on face failing randomly
* more time out for extrude snapshots
* Update src/clientSideScene/sceneEntities.ts
Co-authored-by: Frank Noirot <frank@zoo.dev>
* move for profileStart handle, and select when no tool equiped
---------
Co-authored-by: Frank Noirot <frank@zoo.dev>
* get branch up to where it was before
* setup dots properly
* only show extra handle on hover
* use partical texture for plus button
* fix regression
* fix deleted line
* fix sketch on face test
* caluclate segment length in screen-space/in-pixels
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* side small segment handles on resize
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* Make sure this works on setup and update of segments
* Add to tangential arcs
* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"
This reverts commit 5dc1adacae.
* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"
This reverts commit b8ceea179c.
* try and fix sketch on face in CI
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* more test fix
* convert scaling to be based on pixels
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* trigger ci
* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"
This reverts commit 6287c943dd.
* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"
This reverts commit 1baa3819db.
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* Update src/clientSideScene/segments.ts
Co-authored-by: Frank Noirot <frank@zoo.dev>
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* reduce line thickness
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* trigger CI
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* trigger CI
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* trigger CI
* try putting init script back in
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Frank Noirot <frank@zoo.dev>
* BROKEN: start of scopes for each setting
* Clean up later: mostly-functional scoped settings!
Broken command bar, unimplemented generated settings components
* Working persisted project settings in-folder
* Start working toward automatic commands and settings UI
* Relatively stable, settings-menu-editable
* Settings persistence tweaks after merge
* Custom settings UI working properly, cleaner types
* Allow boolean command types, create Settings UI for them
* Add support for option and string Settings input types
* Proof of concept settings from command bar
* Add all settings to command bar
* Allow settings to be hidden on a level
* Better command titles for settings
* Hide the settings the settings from the commands bar
* Derive command defaultValue from *current* settingsMachine context
* Fix generated settings UI for 'options' type settings
* Pretty settings modal 💅
* Allow for rollback to parent level setting
* fmt
* Fix tsc errors not related to loading from localStorage
* Better setting descriptions, better buttons
* Make displayName searchable in command bar
* Consolidate constants, get working in browser
* Start fixing tests, better types for saved settings payloads
* Fix playwright tests
* Add a test for the settings modal
* Add AtLeast to codespell ignore list
* Goofed merge of codespellrc
* Try fixing linux E2E tests
* Make codespellrc word lowercase
* fmt
* Fix data-testid in Tauri test
* Don't set text settings if nothing changed
* Turn off unimplemented settings
* Allow for multiple "execution-done" messages to have appeared in snapshot tests
* Try fixing up snapshot tests
* Switch from .json to .toml settings file format
* Use a different method for overriding the default units
* Try to force using the new common storage state in snapshot tests
* Update tests to use TOML
* fmt and remove console logs
* Restore units to export
* tsc errors, make snapshot tests use TOML
* Ensure that snapshot tests use the basicStorageState
* Re-organize use of test.use()
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* Update snapshots one more time since lighting changed
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* Fix broken "Show in folder" for project-level settings
* Fire all relevant actions after settings reset
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* Properly reset the default directory
* Hide settings by platform
* Actually honor showDebugPanel
* Unify settings hiding logic
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* fix first extrusion snapshot
* another attempt to fix extrustion snapshot
* Rerun test suite
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* trigger CI
* more extrusion stuff
* Replace resetSettings console log with comment
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
* always enter edit mode
* initial blocking of extra code-mirror updates
* dry out code
* rejig selections
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* clean up
* stream clean up
* update export
* sketch mode can be entered and exited for extrude faces
But has bugs
* startSketchOn working in some cases, editsketch animation working but not orientation of instersection plane etc
* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"
This reverts commit 406fca4c55.
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* remove comment
* add sketch on face e2e test
* tweenCamToNegYAxis should respect reduced motion
* initial sketch on face working with test
* remove temporary toolbar button and xState flow
* un-used vars
* snapshot test tweak
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* type tidy up
* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"
This reverts commit c39b8ebf95.
* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"
This reverts commit fecf6f490a.
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* rename
* sketch on sketch on sketch
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* typo
* startSketchOn Endcaps
end works, start is weird still
* clear selections for entity_ids that are not recognised
* fix sketch on end cap of second order extrustion
* tiny clean up
* fix sketch on close segment/face
* clean up 'lastCodeMirrorSelectionUpdatedFromScene'
* add code mode test for sketchOnExtrudedFace
* make end cap selection more robust
* update js artifacts for extrudes
* update kcl docs
* clean up
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
* Rename GlobalStateContext to SettingsAuthContext
* Naive initial impl of settings persistence to file system
* Update app identifier in tauri config
* Add "show in folder" tauri command
* Load from and save to file system in Tauri app
* Add documents drive to tauri permission scope
* Add recursive prop to default dir selection dialog
* Add success toast to web restore defaults action
* Add a way to validate read-in settings
* Update imports to use separate settings lib file
* Validate localStorage-loaded settings, combine error message
* Add a e2e test for validation
* Clean up state state bugs
* Reverse validation looping so new users don't error
* update settingsMachine typegen to remove conflicts
* Fmt
* Fix TS errors
* Fix import paths, etc post-merge
* Make default length units `mm` and 'metric'
* Rename to SettingsAuth*
* cargo fmt
* Revert Tauri config identifier change
* Update clientSideInfra's baseUnits from settings
* Break apart CommandBar and CommandBarProvider
* Bugfix: don't validate defaultValue when it's not configured
* Allow some TauriFS functions to no-op from browser
* Sidestep circular deps by loading context and kclManager only from React-land
* Update broken import paths
* Separate loaders from Router, load settings on every route
* Break apart settings types, utils, and constants
* Fix Jest tests by decoupling reliance on useLoaderData from SettingsAuthProvider
* Fix up Router loader data with "layout routes"
https://reactrouter.com/en/main/route/route#layout-routes
* Move settings validation and toast to custom hook so the toast renders
* fmt
* Use forks for Vitest
https://vitest.dev/guide/common-errors.html#failed-to-terminate-worker
* $APPCONFIG !== $APPDATA only on Linux
+ change the identifier back since it really doesn't seem to affect app signing
* Debugging on Linux
* Better directory validation, fix reset settings button
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* defaultDirectory can be empty in browser
* fmt
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* re-trigger CI
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
* refactor mouse event interfaces
Importantly returning multiple intersections from raycastRing, but other clean up
* refactor enter exit args interface
* type tweak
* client side sketch scene not respecting base-unit-scale
* test tweak
* remove dead code
* fix test
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* test fix up
* trigger ci
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* trigger ci
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
* solve a couple of scene scale bugs
* Some cam fixes (#1520)
* rotate and zoom basics working
* intergrate mouse guards, and add pan
* implement orthographic camera again
* implement switch to perspective camera again
* migrate dollyzoom
* make pan robust for differnt FOV and orthographic cam
* tween to quaternion and default plane selection working with quirks
* fix pan
It the up and right was derived from the camera's up, which is a static [0,0,1] not the camera's current cameras real up, which aligns itself as best to [0,0,1] but is not that especially when looking straight up or down, and the pan felt very awkward in these vertical look sintuations
* fix raycastRing to use new camera
* fix tween to quaternion for camera lock situations
And get all playwright tests passing
* fix up CamToggle, even thought this component is not setup properly to use react properties from our scene class
* add animation to cameras back in
* first big clean up of sceneInfra
* move more cam stuff out of sceneInfra
* clean up mouse guard logic
* clean up camera change callbacks
* fix some sitations where animation to xy doesn't work great
* needs to take the target into consideration
* last bits of clean up
* more clean up
* make vitest happ
* fix up remaining interaction guards
* make scrolling less sensative for trackpads
* remove debug cube
* fix snapshot tests
* respect camera target
* make default planes scale
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
* rename for clarity
* typo
* make coverage happ+
somewhat pointless since we don't use coverage because its not complete with both vitest and playwright
* local storage issue
* fmt
* fix