* Start porting artifact graph creation to Rust
* Add most of artifact graph creation
* Add handling loft command from recent PR
* Refactor artifact merge code so that it errors when a new artifact type is added
* Add sweep subtype
* Finish implementation of build artifact graph
* Fix wasm.ts to use new combined generated ts-rs file
* Fix Rust lints
* Fix lints
* Fix up replacement code
* Add artifact graph to WASM outcome
* Add artifact graph to simulation test output
* Add new artifact graph output snapshots
* Fix wall field and reduce unreachable code
* Change field order for subtype
* Change subtype to be determined from the request, like the TS
* Fix plane sweep_id
* Condense code
* Change ID types to be properly optional
* Change to favor the new ID, the same as TS
* Fix to make error impossible
* Rename artifact type tag values to match TS
* Fix name of field on Cap
* Update outputs
* Change to use Rust source range
* Update output snapshots
* Add conversion to mermaid mind map and add to snapshot tests
* Add new mermaid mind map output
* Add flowchart
* Remove raw artifact graph from tests
* Remove JSON artifact graph output
* Update output file with header
* Update output after adding flowchart
* Fix flowchart to not have duplicate edges, one in each direction
* Fix not not output duplicate edges in flowcharts
* Change flowchart edge style to be more obvious when a direction is missing
* Update output after deduplication of edges
* Fix not not skip sketch-on-face artifacts
* Add docs
* Fix edge iteration order to be stable
* Update output after fixing order
* Port TS artifactGraph.test.ts tests to simulation tests
* Add grouping segments and solid2ds with their path
* Update output flowcharts since grouping paths
* Remove TS artifactGraph tests
* Remove unused d3 dependencies
* Fix to track loft ID on paths
* Add command ID to error messages
* Move artifact graph test code to a separate file since it's a large file
* Reduce function visibility
* Remove TS artifact graph code
* Fix spelling error with serde
* Add TODO for edge cut consumed ID
* Add comment about mermaid edge rank
* Fix mermaid flowchart edge cuts to appear as children of their edges
* Update output since fixing flowchart order
* Fix to always build the artifact graph even when there's a KCL error
* Add artifact graph to error output
* Change optional ID merge to match TS
* Remove redundant SourceRange definition
* Remove Rust-flavored default source range function
* Add helper for source range creation
* Update doc comment for the website
* Update docs after doc comment change
* Fix to save engine responses in execution cache
* Remove unused import
* Fix to not call WASM function before beforeAll callback is run
* Remove more unused imports
* selection stuff
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)
* trigger CI
* fix bugs
* some edge cut stuff
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* trigger CI
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* fix sketch mode issues
* fix more tests, selection in sketch related
* more test fixing
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* Trigger ci
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* Trigger ci
* more sketch mode selection fixes
* fix unit tests
* rename function
* remove .only
* migrate a more selections types
* migrate a more selections types
* migrate a more selections types
* lint
* migrate a more selections types
* migrate a more selections types
* migrate a more selections types
* migrate a more selections types
* migrate a more selections types
* migrate a more selections types
* migrate a more selections types
* migrate a more selections types
* migrate a more selections types
* migrate a more selections types
* fix bad pathToNode issue
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* fix sketch on face
* migrate a more selections types
* migrate a more selections types
* fix code selection of fillets
* migrate a more selections types
* migrate a more selections types
* migrate a more selections types
* migrate a more selections types
* migrate a more selections types
* fix bad path to node, looks like a race
* migrate a more selections types
* migrate a more selections types
* fix cmd bar selections
* fix cmd bar selections
* fix display issues
* feat: implementing axis selection for point and click revolve
* feat: enforcing selection of 2 options for axis rotation
* feat: added negative rotations for the revolve
* fix: fmt, tsc fixes
* migrate a more selections types
* Revert "migrate a more selections types"
This reverts commit 0d0e453bbb.
* migrate a more selections types
* clean up1
* clean up 2
* chore: improving the copy after discussing with Frank
* fix: merge main fixes
* chore: was able to add a seg to a line. Does not check if one exists already
* saving off some code
* chore: moving revolveSketch into own file for readability, improving variable names instead of node1
* chore: renaming more variables for readability
* chore: more renaming
* fix: allows creating a custom rotation on axis
* fix: added opposite edge logic and adj, need to error handle still
* fix: use other import
* feat: point and click on edges, crude implementation
* feat: implemented toast message and returned error message from validation
* fix: auto linter
* fix: addressing tsc errors
* fix: fighting typescript
* fix: cleaning up PR
* fix: trying to resolve more typescript issues
* fix: save off tsc fixes
* fix: adding comments
* fix: resolving tsc errors
* fix: tsc errors
* fix: auto linter fixes and tsc fixes
* fix:??
* fix: revolve ast works with declaration
* fix: retry logic to make sure the disable dry run actually runs
* fix: codespell typo
---------
Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
* WIP: experimenting with Loft UI
Relates to #4470
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* Add selection guard
* Working loft for two sketches in the right hardcoded order
* First pass at handling more than 2 sketches
* WIP selections
* WIP selections
* More checks
* Appends the loft line after the 'last' sketch in the code
* Clean up
* Enable multiple selections after the button click
* First point-click loft test (not working locally, loft gets inserted at the wrong place)
* Lint
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* Clean up and working pw test
* Add test for doesSceneHaveSweepableSketch with count = 2
* Clean up loftSketches function
* Add pw test for preselected sketches
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* Trigger CI
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* Move to fromPromise-based Actor
* Move error logic out of loftSketches, fix pw tests
* Remove comments
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* Trigger CI
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* Trigger CI
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* Fix typo
* Revert snapshots
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* Trigger CI
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* Trigger CI
* WIP: initial shell code addition
* Rollback pw values to pre cam change
* WIP: more additions
* WIP: closer
* WIP: first time working shell mod
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* Add extrude lookup for more generic shell
* Handle walls
* Add pw tests for cap shell
* Add shell wall test
* Fix lint
* Add selection guard and clean up
* Lint fix
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* WIP mutliple faces
* WIP circular dep
* Lint
* Look at this (photo)Graph *in the voice of Nickelback*
* Trigger CI
* Working multi-face shell across types
* Cap and wall pw test
* Apply suggestions from Frank's review
Co-authored-by: Frank Noirot <frank@zoo.dev>
* Fix test annotations
* Add unit tests for doesSceneHaveExtrudedSketch
* Manual resolution of snapshot conflicts
* Fix assertParse
* Updated pathToNode construct
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Frank Noirot <frank@zoo.dev>
* Parse more import syntax
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Remove unnecessary Vec from VariableDeclaration
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Parse export import
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Factor out an execution module
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* imports: constants, globs, export import
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* test fixups
Signed-off-by: Nick Cameron <nrc@ncameron.org>
---------
Signed-off-by: Nick Cameron <nrc@ncameron.org>