* always enter edit mode
* initial blocking of extra code-mirror updates
* dry out code
* rejig selections
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* clean up
* stream clean up
* update export
* sketch mode can be entered and exited for extrude faces
But has bugs
* startSketchOn working in some cases, editsketch animation working but not orientation of instersection plane etc
* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"
This reverts commit 406fca4c55.
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* remove comment
* add sketch on face e2e test
* tweenCamToNegYAxis should respect reduced motion
* initial sketch on face working with test
* remove temporary toolbar button and xState flow
* un-used vars
* snapshot test tweak
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* type tidy up
* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"
This reverts commit c39b8ebf95.
* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"
This reverts commit fecf6f490a.
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* rename
* sketch on sketch on sketch
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* typo
* startSketchOn Endcaps
end works, start is weird still
* clear selections for entity_ids that are not recognised
* fix sketch on end cap of second order extrustion
* tiny clean up
* fix sketch on close segment/face
* clean up 'lastCodeMirrorSelectionUpdatedFromScene'
* add code mode test for sketchOnExtrudedFace
* make end cap selection more robust
* update js artifacts for extrudes
* update kcl docs
* clean up
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
* updates
Signed-off-by: Jess Frazelle <github@jessfraz.com>
* updates
Signed-off-by: Jess Frazelle <github@jessfraz.com>
* updates
Signed-off-by: Jess Frazelle <github@jessfraz.com>
* make tsc happ
* better error msg
* fix control point issue
* basic code gen working for tangentialArc
* partical fix for move with arcs
* tangential arc move
* fix
* make eslint rules less annoying
* inital refactor of some xstate stuff
* more old tangential arc clean up stuff
* more tweaks
* add testing
* tweak xstate inspect
* temp remove test
* update formating for less conflicts
* fix state machine layout after merge
* shrug, something weird with xstate typegen
* renaming some xstate events
* tweak numbers to make CI playwright happ
* CI hacks
* more CI hacks
* more CI hacks
* new hack strategy
* run tests agian
* make cmd bar less flaky
* ci hacks
* CI hacks
* CI hacks
* CI hacks
* clean up
* fix
* still have constraint stuff to deal with
* progress on move rules
* update source ranges after no execute code-mod
* typo
* mvp working
* hide show sketch overlay
* match scaling
* update arrow head style
* animate line tool
* bypass xstate for animations, much smoother
* add new segment working with refactor needed for setup paper sketch
* refactor setup paper sketch
* tangantialArcTo drag animations working
* tangential arc polish
* cargo fmt
* clippy
* more clippy
* mock canvas
* last of clippy?
* typo
* more clippy stuff
* move util function so they are shareable with typescript
* migrate a bunch to rust and only rust
* add arc center point for draft tangential ac
* clippy tweak
* delete uneeded test
* Rough start to scaling arrow heads.
The tangent arrow heads are basically nuked and replaced while the
straight line sections are just rotated and repositioned, this means they
miss out on updating scaling number after a screen size changes.
Needs fixing
* fix bug with tool tips
* fix draft line start position
Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data
* some progress with pan maybe
* fmt
* inital camera sync working
For perspective camera at least
* change three.js to use z-up
* add grid
* orthographic camera working with polish items TODO
* fix zoom level when swapping camera
* fix up camera/orbit changing on cam change (pan wasn't being respected)
* tidy up
* use orbit target instead of assuming scene center
* dynamic fov working
* animate orthographic to perspective and reverse
* fix import
* temp fix for batch commands
* initial client side scene sketch working
* remove hover log
* FOV adjust fix
* fix comment
* tear down sketch and small tweaks
* some progress with camera tweening
* combine dollyZoom engine commands
see
https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1
and
https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1
* make tests happy (mocks)
* fix tween to vertical/camera-up bug
* tween to each axis with hacky solutions in there
* fix startSketchOn planes
* tidy startSketchOn
* tweening okay for now I think
* get sketching on default planes working
* allow editing on all default planes
* clean up enter and exit sketch logic
* tidy
* tidy
* remove more default plane stuff
* start of draft line
* remove some annoying parts of the paper.js implementation
* fix drag than equip line bug
* comment
* don't animate on skech tear down since it's used for draft line
* remove more default plane shit
* style draft line
* refine dashed line
* draft line set up and tear down mostly happy
* add on click logic ready for draft lines
* sketch mode with drag and draft mode working solidly now, straight segments only
* default planes match colors, hover and select still TODO
* hover and click logic working for default planes
Now just need the code mode to fire to 'startSketchOn(...)'
* select default planes
* remove some logs
* fix update infinite loop
* start of orbitControls port to Franks control guards
* hiding scenes at different times
* scene hide on camera move should be respected by scroll zoom
* basic hover working
* Hook up user camera settings to ClientSideScene (#1334)
* Refactor to not import utilities from Router.tsx
* Stop tracking changes or formatting *.typegen.ts
* Hook up cameraControls to ClientSideScene
* Remove camera controls toggle from temp debug panel
---------
Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
* add select segment moves cursor
* highlight segments yellow on hover
* cursor ranges effect 2d line colors
* fix constrainst i.e. make sure the sketch is rejiged
* selecting nothing should remove selections
* remove hardcoded strings
* update get_tangential_arc_to_info rust util
* initial drawing of tangential arcs in client scene
* fix tangentialArc arrow head direction
* correct userData types for tangential arcs
* get tangential arc updates working
Doesn't include draging the head of the tangential arc itself yet
* spot of clean up
* make selections work with tangential arcs
* get draft tangential segment animated
* fix initial click weirdness for adding new tangential line
* couple tweaks
* add grace pixels /threshold to raycast
* redo arc dashes so that they spawn from the ccenter of the arc
* fix multi drag bug
* fmt
* add temp solution for close
* add default axis hover colors, still needs select logic
* selection of axis works, just with out selection color
* get axis selection colors working
* fix outdate source ranges after drag problem
* update moreNodePathFromSourceRange
* fix ts-rs issue/workaround
* fix default plane weirdness
* fix tangential arc rounding issue
* review clean up part 1
* review clean up part 2
Big state-diagram cull
* clippy
* typo
* clippy
* fix xstate types with typegen
* fix types
* clippy
* catch error
* fix test import issue
Not sure exactly what was happening but guessing circular import that vite didn't like
* add axis/plane info to sketch group tests
* case changes because of rs-ts bug, can probably revert this later
* start of playwright test fixes
* reduce geo complexity for straight segments
* fix cam adjust tests
* Revert "Clean up vite build warnings (#1332)"
This reverts commit c1f661ab52.
* selection e2e test fixed<
* remove camToggle to allow playwright tests to pass
* remove drag test
too brittle and needs to be redone from the ground up anyway
* trigger CI
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* fix last test
* clean up part 3
* clean up part 4
* clean up part 5
* clean up sketch enter exit logic
* fix engine side selections
* default plane should not be selected form 'onDragEnd'
i.e. rotating the camera should not mean the user acidently selects a plane
* clean up state diagram around animating to sketch mode
Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time
* add test for multiple sketches
* typo
* make highlight more robust
* type tweak
* scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size
* Jess's advice
* tsc and fmt
* clean up part 6
remove integer from xstate names
* clean up part 7
* integrate sequency in to camera moves
* fix tests
* update snapshot e2e
* small snapshot change
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* trigger ci
* Fix HomeLoaderData types
* update std stuff
* update kittycad rs client lib
---------
Signed-off-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: Frank Noirot <frank@kittycad.io>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
* migrate selection types
* extract selection event into selections.ts
* move code-mirror selection functions into selections.ts
* move more selection logit out of code mirror and engine connection
* add selection functions pure
* tidy up naming
* write a novel about how selections work
* final comments
* nuke fixIdMappings
* update readme
* remove sourceRangeMap as it was redundant
repeated state already covered by the artifactMap
* bug fix, name conflict
* bug fix
* update artifact map when sketch is first created
* update artifact map for line generation too
* fmt
* update move state to allow selections
* allow for selection of vertices
some what hacky, but better than nothing
* unnecessary react hook dependency
* generic react linting
* move working for non-execute case
* block partial contrained things too for now
* New parser built with Winnow
This new parser uses [winnow](docs.rs/winnow) to replace the handwritten recursive parser.
## Differences
I think the Winnow parser is more readable than handwritten one, due to reusing standard combinators. If you have a parsre like `p` or `q` you can combine them with standard functions like `repeat(0..4, p)`, `opt(p)`, `alt((p, q))` and `separated1(p, ", ")`. This IMO makes it more readable once you know what those standard functions do.
It's also more accurate now -- e.g. the parser no longer swallows whitespace between comments, or inserts it where there was none before. It no longer changes // comments to /* comments depending on the surrounding whitespace.
Primary form of testing was running the same KCL program through both the old and new parsers and asserting that both parsers produce the same AST. See the test `parser::parser_impl::tests::check_parsers_work_the_same`. But occasionally the new and old parsers disagree. This is either:
- Innocuous (e.g. disagreeing on whether a comment starts at the preceding whitespace or at the //)
- Helpful (e.g. new parser recognizes comments more accurately, preserving the difference between // and /* comments)
- Acceptably bad (e.g. new parser sometimes outputs worse error messages, TODO in #784)
so those KCL programs have their own unit tests in `parser_impl.rs` demonstrating the behaviour.
If you'd like to review this PR, it's arguably more important to review changes to the existing unit tests rather than the new parser itself. Because changes to the unit tests show where my parser changes behaviour -- usually for the better, occasionally for the worse (e.g. a worse error message than before). I think overall the improvements are worth it that I'd like to merge it without spending another week fixing it up -- we can fix the error messages in a follow-up PR.
## Performance
| Benchmark | Old parser (this branch) | New parser (this branch) | Speedup |
| ------------- | ------------- | ------------- | ------------- |
| Pipes on pipes | 922 ms | 42 ms | 21x |
| Kitt SVG | 148 ms | 7 ms | 21x |
There's definitely still room to improve performance:
- https://github.com/KittyCAD/modeling-app/issues/839
- https://github.com/KittyCAD/modeling-app/issues/840
## Winnow
Y'all know I love [Nom](docs.rs/nom) and I've blogged about it a lot. But I'm very happy using Winnow, a fork. It's got some really nice usability improvements. While writing this PR I found some bugs or unclear docs in Winnow:
- https://github.com/winnow-rs/winnow/issues/339
- https://github.com/winnow-rs/winnow/issues/341
- https://github.com/winnow-rs/winnow/issues/342
- https://github.com/winnow-rs/winnow/issues/344
The maintainer was quick to close them and release new versions within a few hours, so I feel very confident building the parser on this library. It's a clear improvement over Nom and it's used in toml-edit (and therefore within Cargo) and Gitoxide, so it's becoming a staple of the Rust ecosystem, which adds confidence.
Closes#716Closes#815Closes#599
* Update Introduction
* Update Camera step
* Change link to expectations
Co-authored-by: Josh Gomez <114548659+jgomez720@users.noreply.github.com>
* Set outline for onboarding
* Add Streaming step
* Remove Units step
* Add default kcl script
* Add Code Editor step
* Add Parametric Modeling step
* Add Interactive Numbers step
* Update bracket to use sqrt
* Add Command K step
* Assuage @jessfraz's code itchies
* Add User Menu step
* Add Project Menu step
* Add Export step
* Improve error page to actually show error
* Update the sketch step
* Add Future Work section
* Bring back the bracket code on the final step
* Set up the code to the bracket when starting onboarding
* Fix missing import
* Don't throw away users code if not empty
* Prompt the user if they have content in their file
---------
Co-authored-by: Josh Gomez <114548659+jgomez720@users.noreply.github.com>
* Refactor: rename CADProgram to CameraSystem
* Fix buttonDownInStream always set to 0
This is problematic because the left mouse
button ID is actually 0. If no button is
pressed we should set back to undefined.
* Fix: middle mouse button ID is 1, not 3
* Add "Trackpad Friendly" camera system setting
Signed off by Frank Noirot <frank@kittycad.io>
* Allow camera configs to be lenient on first click
* Add camera handler config object
Using definitions of camera controls of various
CAD incumbents from Onshape's onboarding.
Signed-off-by: Frank Noirot <frank@kittycad.io>
* Refactor: alphabetize settingsMachine
* Refactor: add descriptions to MouseGuards
* Refactor: don't destructure mousemove event
* Refactor: button down in stream as int, not bool
* Honor current camera control settings
* Add cameraControls to settings
* Refactor: alphabetize settings imports
* Refactor: break out cameraControls to own file
* Fix camera control setting in command bar
* Fix formatting on generated type file
* dont use "as" in App.tsx guards
Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
* Don't use "as" in Stream.tsx
Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
* Don't use "as" in settingsMachine.ts
Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
* Add type to cadPrograms
Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
* Kurt review
---------
Signed-off-by: Frank Noirot <frank@kittycad.io>
Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
* Set named const as default project name
* Refactor: move base units into settings machine
Signed off by Frank Noirot <frank@kittycad.io>
* Reset default when creating with blank name
Signed off by Frank Noirot <frank@kittycad.io>
* Make it impossible to set empty defaultProjectName
Signed off by Frank Noirot <frank@kittycad.io>
* Make it impossible to assign empty strings
to defaultProjectName
Signed off by Frank Noirot <frank@kittycad.io>
* Add XState and naive ActionBar
* Add basic dialog and combobox
* Selectable commands in command bar
* Add a few (broken) file actions
* Home commands
* Add subcommand descriptions, cleanup on navigate
* Refactor: move command creation and types to lib
* Refactor to allow any machine to add commands
* Add auth to command bar, add ability to hide cmds
* Refactor: consolidate theme utilities
* Add settings as machine and command set
* Fix: type tweaks
* Fix: only allow auth to navigate from signin
* Remove zustand-powered settings
* Fix: remove zustand settings from App
* Fix: browser infinite redirect
* Feature: allow commands to be hidden per-platform
* Fix: tsc errors
* Fix: hide default project directory from cmd bar
* Polish: transitions, css tweaks
* Feature: label current value in options settings
* Fix broken debug panel UI
* Refactor: move settings toasts to actions
* Tweak: css rounding
* Fix: set default directory recursion and reload 🐞
* Refactor: move machines to their own directory
* Fix formatting
* @Irev-Dev clean-up catches, import cleanup
* Bugfix: don't toast on every change of defaultDir
* Refactor app to live under /file/:id
* Stub out Tauri-only home page
* home reads and writes blank files to defaultDir
* Fix initial directory creation
* Make file names editable
* Refactor onboarding to use normal fns for load issues
* Feature: load and write files to and from disk
* Feature: Add file deletion, break out FileCard component
* Fix settings close URLs to be relative, button types
* Add filename and link to AppHeader
* Style tweaks: scrollbar, header name, card size
* Style: add header, empty state to Home
* Refactor: load file in route loader
* Move makePathRelative to lib to fix tests
* Fix App test
* Use '$nnn' default name scheme
* Fix type error on ActionButton
* Fix type error on ActionButton
* @adamchalmers review
* Fix merge mistake
* Refactor: rename all things "file" to "project"
* Feature: migrate to <project-name>/main.kcl setup
* Fix tsc test
* @Irev-Dev review part 1: renames and imports
* @Irev-Dev review pt 2: simplify file list refresh
* @Irev-Dev review pt 3: filter out non-projects
* @Irev-review pt 4: folder conventions + home auth
* Add sort functionality to new welcome page (#255)
* Add todo for Sentry
* Basic transparent pane styling
* HTML and static asset cleanup
* Convert to collapsibles
* Polish up DebugPanel
* Add hotkey support, remove allotment
* Remove allotment css dependency
* Merge in from main
* Add a different resizable package
* Fix tsc errors introduced by merge
* Stream has to have at least z-index of 0
* App header has to be above stream z-index
* Applied z-index to the wrong element
* Scrollable logs, disable UI while dragging
* Fix test errors from importing CSS Modules in Jest
* Persist open panes configuration
* Style tweaks and fix camera step in onboarding
* Kurt review, make click-drag handler declarative
* Add passive dark mode to everything but codemirror
* Add dark theme support for Codemirror
* Make theme a user setting
* Fix button text size
* guard against undefined window
* Formatting and test fix
Currently, syntax/semantic errors in the user's source code result in vanilla JS exceptions being thrown, so they show up in the console. Instead, this PR:
- Adds a new type KCLError
- KCL syntax/semantic errors when parsing/executing the source code now throw KCLErrors instead of vanilla JS exceptions.
- KCL errors are caught and logged to a new "Errors" panel, instead of the browser console.