Commit Graph

86 Commits

Author SHA1 Message Date
1913519f68 Revert "Add ping pong health, remove a timeout interval, fix up netwo… (#1771)
Revert "Add ping pong health, remove a timeout interval, fix up network events (#1555)"

This reverts commit 61d7950ca3.

Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
2024-03-20 11:39:49 +11:00
61d7950ca3 Add ping pong health, remove a timeout interval, fix up network events (#1555)
* Add ping pong health, fix up network events

* Change the default connection state for test

---------

Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com>
2024-03-14 12:18:06 -04:00
db5657a298 lsp workspace stuff (#1677)
* some lsp shit

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* more stuffs

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* on open send close and open events

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* update the path

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* send on close

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* on close project

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* update on close

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* initpromise

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* add to wasm.ts

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* Update src/lang/wasm.ts

Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>

* restart lsps on failure

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* add panic hook

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updartes

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
2024-03-12 00:50:31 +00:00
b0e6140e9f Implement dual camera sync direction (#1597)
* implement dual camer sync direction

The existance of the client side scene requires two cameras to stay in sync, really these need to be a master-slave relationship, intitial this was implemented with the client side scene taking the lead and sending updates to the server using the  endpoint (as it didn't require an new endpoints), but even though we added a sequence property to this endpoint and sent it over udp, it was still an abuse of this endpoint as the engine didn't have this endpoint setup with a fload of messages and low-latency in mind.

Now we have migrated back to sending mouse events to the engine instead, but with the engine replying with camera details on drag_end etc so that we can keep the client camera in sync.

The client side camera still does take the master role in sketch mode as it makes sense to keep the low latency benfits of the local camera for the locallay rendered assets in sketch mode, moving the camera in this mode already did hide the engine camera while the camera is moving so as to avoid ghoasting so this works well.

The camera controls now work by syncing in either direction depending on what's appropiate

* fmt

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* update default plane extrude numbers

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* trigger-ci

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-03-02 08:20:50 +11:00
f5e233d8a0 Finish removing Sentry (#1588)
Finish removing Sentry

Following Frank's PR in 8f5034f997, I'm
sending up a PR to finish pulling Sentry out of the codebase, rather
than just disabling it via configuration.

F

Signed-off-by: Paul R. Tagliamonte <paul@kittycad.io>
2024-02-29 16:41:20 -05:00
65ebde0b34 Disable actions when stream disconnected (#1483)
* pull out network indicator logic

* rename callbacks

* re-execute on reconnection

* make sure tool bar is disabled on start up

* clean up

* node safety

* disable toolbar buttons properly

* grey scale action icon icons dodgy

* test tweaks

* Revert "grey scale action icon icons dodgy"

This reverts commit c3d12a0f05.

* Disable modeling commands when network is bad (#1486)

* Disable modeling commands when network is bad

* disabel on execute too

* fmt

---------

Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>

* disable playwright snapshots temporarily

* disable export test instead

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

---------

Co-authored-by: Frank Noirot <frank@zoo.dev>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-26 21:02:33 +11:00
0d6618b60a solve a couple of scene scale bugs (#1496)
* solve a couple of scene scale bugs

* Some cam fixes (#1520)

* rotate and zoom basics working

* intergrate mouse guards, and add pan

* implement orthographic camera again

* implement switch to perspective camera again

* migrate dollyzoom

* make pan robust for differnt FOV and orthographic cam

* tween to quaternion and default plane selection working with quirks

* fix pan

It the up and right was derived from the camera's up, which is a static [0,0,1] not the camera's current cameras real up, which aligns itself as best to [0,0,1] but is not that especially when looking straight up or down, and the pan felt very awkward in these vertical look sintuations

* fix raycastRing to use new camera

* fix tween to quaternion for camera lock situations

And get all playwright tests passing

* fix up CamToggle, even thought this component is not setup properly to use react properties from our scene class

* add animation to cameras back in

* first big clean up of sceneInfra

* move more cam stuff out of sceneInfra

* clean up mouse guard logic

* clean up camera change callbacks

* fix some sitations where animation to xy doesn't work great

* needs to take the target into consideration

* last bits of clean up

* more clean up

* make vitest happ

* fix up remaining interaction guards

* make scrolling less sensative for trackpads

* remove debug cube

* fix snapshot tests
2024-02-26 19:53:44 +11:00
3747a1b993 respect camera target (#1421)
* respect camera target

* make default planes scale

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-16 12:04:24 -08:00
d9ef471385 Clean up new artifact types (#1419)
* clear up circular pattern and upgrade lib

* clean up imported object
2024-02-15 07:24:54 +11:00
19925d22c1 rename scene classes for clarity (#1409)
* rename for clarity

* typo

* make coverage happ+
somewhat pointless since we don't use coverage because its not complete with both vitest and playwright

* local storage issue

* fmt

* fix
2024-02-14 08:03:20 +11:00
808830d29e don't put scene commands in the artifact map (#1403) 2024-02-13 18:47:37 +11:00
5430c1fa66 Propagate errors UI (#1369)
* Pass engine connection state to NetworkHealthIndicator

* Create the basis for styling and further work

* Add icons

* Update styles on network health indicator

* Cleanup styles and unused state

* Rename State to NetworkHealthState

* Update tests

* fmt

---------

Co-authored-by: 49lf <ircsurfer33@gmail.com>
2024-02-12 16:00:31 -05:00
b94c5be1af Linear patterns (#1362)
* add linear patterns

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fix clippy

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* add failing test for serialisation issue

* cleanup tests

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* cleanup memoryitem

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* add test to serialize memory item from rust

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* update test

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* run cargo sort everywhere

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* run fmt everywhere

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fix typo

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* clean up linear paterns on re-execute

* selections fix for patterns

* fix clippy

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fixes

Signed-off-by: Jess Frazelle <github@jessfraz.com>

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
2024-02-11 15:08:54 -08:00
f640f7a5e0 Client sketch scene (#1271)
* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* make tsc happ

* better error msg

* fix control point issue

* basic code gen working for tangentialArc

* partical fix for move with arcs

* tangential arc move

* fix

* make eslint rules less annoying

* inital refactor of some xstate stuff

* more old tangential arc clean up stuff

* more tweaks

* add testing

* tweak xstate inspect

* temp remove test

* update formating for less conflicts

* fix state machine layout after merge

* shrug, something weird with xstate typegen

* renaming some xstate events

* tweak numbers to make CI playwright happ

* CI hacks

* more CI hacks

* more CI hacks

* new hack strategy

* run tests agian

* make cmd bar less flaky

* ci hacks

* CI hacks

* CI hacks

* CI hacks

* clean up

* fix

* still have constraint stuff to deal with

* progress on move rules

* update source ranges after no execute code-mod

* typo

* mvp working

* hide show sketch overlay

* match scaling

* update arrow head style

* animate line tool

* bypass xstate for animations, much smoother

* add new segment working with refactor needed for setup paper sketch

* refactor setup paper sketch

* tangantialArcTo drag animations working

* tangential arc polish

* cargo fmt

* clippy

* more clippy

* mock canvas

* last of clippy?

* typo

* more clippy stuff

* move util function so they are shareable with typescript

* migrate a bunch to rust and only rust

* add arc center point for draft tangential ac

* clippy tweak

* delete uneeded test

* Rough start to scaling arrow heads.

The tangent arrow heads are basically nuked and replaced while the
straight line sections are just rotated and repositioned, this means they
miss out on updating scaling number after a screen size changes.
Needs fixing

* fix bug with tool tips

* fix draft line start position

Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data

* some progress with pan maybe

* fmt

* inital camera sync working

For perspective camera at least

* change three.js to use z-up

* add grid

* orthographic camera working with polish items TODO

* fix zoom level when swapping camera

* fix up camera/orbit changing on cam change (pan wasn't being respected)

* tidy up

* use orbit target instead of assuming scene center

* dynamic fov working

* animate orthographic to perspective and reverse

* fix import

* temp fix for batch commands

* initial client side scene sketch working

* remove hover log

* FOV adjust fix

* fix comment

* tear down sketch and small tweaks

* some progress with camera tweening

* combine dollyZoom engine commands

see
https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1
and
https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1

* make tests happy (mocks)

* fix tween to vertical/camera-up bug

* tween to each axis with hacky solutions in there

* fix startSketchOn planes

* tidy startSketchOn

* tweening okay for now I think

* get sketching on default planes working

* allow editing on all default planes

* clean up enter and exit sketch logic

* tidy

* tidy

* remove more default plane stuff

* start of draft line

* remove some annoying parts of the paper.js implementation

* fix drag than equip line bug

* comment

* don't animate on skech tear down since it's used for draft line

* remove more default plane shit

* style draft line

* refine dashed line

* draft line set up and tear down mostly happy

* add on click logic ready for draft lines

* sketch mode with drag and draft mode working solidly now, straight segments only

* default planes match colors, hover and select still TODO

* hover and click logic working for default planes

Now just need the code mode to fire to 'startSketchOn(...)'

* select default planes

* remove some logs

* fix update infinite loop

* start of orbitControls port to Franks control guards

* hiding scenes at different times

* scene hide on camera move should be respected by scroll zoom

* basic hover working

* Hook up user camera settings to ClientSideScene (#1334)

* Refactor to not import utilities from Router.tsx

* Stop tracking changes or formatting *.typegen.ts

* Hook up cameraControls to ClientSideScene

* Remove camera controls toggle from temp debug panel

---------

Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>

* add select segment moves cursor

* highlight segments yellow on hover

* cursor ranges effect 2d line colors

* fix constrainst i.e. make sure the sketch is rejiged

* selecting nothing should remove selections

* remove hardcoded strings

* update get_tangential_arc_to_info rust util

* initial drawing of tangential arcs in client scene

* fix tangentialArc arrow head direction

* correct userData types for tangential arcs

* get tangential arc updates working

Doesn't include draging the head of the tangential arc itself yet

* spot of clean up

* make selections work with tangential arcs

* get draft tangential segment animated

* fix initial click weirdness for adding new tangential line

* couple tweaks

* add grace pixels /threshold to raycast

* redo arc dashes so that they spawn from the ccenter of the arc

* fix multi drag bug

* fmt

* add temp solution for close

* add default axis hover colors, still needs select logic

* selection of axis works, just with out selection color

* get axis selection colors working

* fix outdate source ranges after drag problem

* update moreNodePathFromSourceRange

* fix ts-rs issue/workaround

* fix default plane weirdness

* fix tangential arc rounding issue

* review clean up part 1

* review clean up part 2

Big state-diagram cull

* clippy

* typo

* clippy

* fix xstate types with typegen

* fix types

* clippy

* catch error

* fix test import issue

Not sure exactly what was happening but guessing circular import that vite didn't like

* add axis/plane info to sketch group tests

* case changes because of rs-ts bug, can probably revert this later

* start of playwright test fixes

* reduce geo complexity for straight segments

* fix cam adjust tests

* Revert "Clean up vite build warnings (#1332)"

This reverts commit c1f661ab52.

* selection e2e test fixed<

* remove camToggle to allow playwright tests to pass

* remove drag test

too brittle and needs to be redone from the ground up anyway

* trigger CI

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* fix last test

* clean up part 3

* clean up part 4

* clean up part 5

* clean up sketch enter exit logic

* fix engine side selections

* default plane should not be selected form 'onDragEnd'
i.e. rotating the camera should not mean the user acidently selects a plane

* clean up state diagram around animating to sketch mode

Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time

* add test for multiple sketches

* typo

* make highlight more robust

* type tweak

* scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size

* Jess's advice

* tsc and fmt

* clean up part 6

remove integer from xstate names

* clean up part 7

* integrate sequency in to camera moves

* fix tests

* update snapshot e2e

* small snapshot change

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* trigger ci

* Fix HomeLoaderData types

* update std stuff

* update kittycad rs client lib

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: Frank Noirot <frank@kittycad.io>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
69f72d62e0 Rework initial engine connection logic (#1205) (#1221)
Rework EngineConnection class (#1205)

Co-authored-by: lf94 <inbox@leefallat.ca>
2024-01-23 13:13:43 -05:00
d5570e5c62 debug bug (#1211)
* remove camera_drag_move from debug panel

* remove log
2023-12-17 18:10:31 +00:00
6deb242eb5 update e2e tests after grid update (#1171)
* update default plane size after grid update

* use similar scale

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* fix test numbers

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2023-12-05 14:59:50 +11:00
f6cbc752d7 selections e2e test (#1136)
* selections e2e test

* .only

* adde test

* make invalid kcl test pass on macos runner

* further attempt to solve invalid code test on macos

* add comment
2023-11-28 10:23:20 +00:00
b88425efc8 initial playwright setup and test (#1039)
* initial playwright setup and test

* try verbose logging

* double check resolution

* double check token

* remove logs

* try running on ubuntu and macos

* move e2e tests

* vitest ignores playwright tests

* add a series of tests

* tweak yarn setup

* typo

* update fmt

* action typo

* rust toolchain?

* remove .only from playwright test

* A snapshot a day keeps the bugs away! 📷🐛

* A snapshot a day keeps the bugs away! 📷🐛

* add pan and zoom back

* try puting os in commit message

* A snapshot a day keeps the bugs away! 📷🐛 .os

* A snapshot a day keeps the bugs away! 📷🐛 .os

* fix commit message

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest)

* add command logs to UI for axis tests

* typo

* fmt

* remove .only

* add auto complete test

* remove .only

* update queries to be more playwright recommended

* move test utils

* remove waits from first test

* remove old snapshots

* re-arrange files and tests

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)

* trigger CI

* refactor plane test

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)

* remove .only

* try longer wait

* try snap shoting

* fmt

* better CI names

* fix

* fix linux

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)

* try make executes on load a bit more robust

* fix

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)

* stabilise snapshots

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest)

* make tests run linearly

* update naming

* tidy

* .only

* update readme

* trigger CI

* add set tool

* util clean up

* update readme

* readme tweaks

* self-review clean up

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* tweak

* update readme

* Ensure Vite preview server is running before running any Playwright tests (#1114)

* Ensure that Vite is serving before tests run

* Don't break secrets if developer has extra blank line in env file

* @mxschmitt's suggestions

* fix

* add wait-on types

* tsconfig fix

* update readme

* code template for sktech on each plane test

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Frank Noirot <frank@kittycad.io>
2023-11-24 08:59:24 +11:00
251971238d Fit resolutions to less than 2k x 2k (#1065)
* Fit resolutions to less than 2k x 2k

* Integer resolutions

* Scale mouse clicks

* Move stream maxResolution logic to getDimensions
2023-11-13 19:32:07 -05:00
381d0b3bc8 Add a console.error when ICE fails (#1067)
This is purely cosmetic right now, but I want to try and make it easier
to tell when the browser is unable to communicate with the ICE server
by writing it to the console.

I want to add some Sentry logging in the future, but for now, when we
see a stream failing to start, we can at least see what I suspect is the
most common trigger in the console.

Signed-off-by: Paul R. Tagliamonte <paul@kittycad.io>
2023-11-14 06:13:15 +11:00
34163da361 start of fixing changing files and cleaning up after execute (#897)
* start of fixing changing files and cleaning up after execute

* stop constraints from leaving artifacts

* don't write file on initial load
2023-11-06 11:49:13 +11:00
fdbfd0c4b6 Fix typos (#972)
* Update twenty-twenty

Due to engine PR #1566

* Fix typos
2023-11-01 22:34:54 +00:00
cf66b93963 Fix most Github Actions 'annotations' in PRs (#417)
* Fix Github Actions 'annotations' in PRs
Fixes #383

* Fix the React Hooks complains, and _app for rust

* Revert "Fix the React Hooks complains, and _app for rust"

This reverts commit 4a2ff925e5.

* Add back prettier fix and rust _app

* Fmt

* More annotation fixes

* More non-hooks fixes

* Rollback with eslint rule

* Add APPLE_TEAM_ID secret

* Revert "Add APPLE_TEAM_ID secret"

This reverts commit 346aaff5f4.

* More fixes
2023-11-01 07:39:31 -04:00
f1a14f1e3d Guard all the vaules in the Metrics for undefined. (#891)
We've seen a few cases where the WebRTC metrics report contains
undefined values when the stream hasn't started yet. JavaScript, when we
send to the backend, drops `undefined` members of the object, for
example:

```
> JSON.stringify({rtc_frames_dropped: undefined})
< '{}'
```

This will fail the backend validation logic and cause an error to get
emitted to the front-end reporting the missing key. I don't think this
does anything to the session, but it's an error we can avoid by guarding
more of the statistics with a || 0.

Some of the values had this already, this just adds a few more.

Signed-off-by: Paul R. Tagliamonte <paul@kittycad.io>
2023-10-17 16:55:45 +00:00
35b5ad7d9b refactor selections (#876)
* migrate selection types

* extract selection event into selections.ts

* move code-mirror selection functions into selections.ts

* move more selection logit out of code mirror and engine connection

* add selection functions pure

* tidy up naming

* write a novel about how selections work

* final comments
2023-10-16 10:20:05 +00:00
8fad9ef3c2 fix vertex selection (#869) 2023-10-16 15:29:02 +11:00
71d1bb70ef Fix move only working first time (#850)
* nuke fixIdMappings

* update readme

* remove sourceRangeMap as it was redundant

repeated state already covered by the artifactMap

* bug fix, name conflict

* bug fix

* update artifact map when sketch is first created

* update artifact map for line generation too

* fmt

* update move state to allow selections

* allow for selection of vertices

some what hacky, but better than nothing

* unnecessary react hook dependency

* generic react linting

* move working for non-execute case

* block partial contrained things too for now
2023-10-13 09:47:46 -07:00
9b7cc7afa4 save path id on path create (#849) 2023-10-13 10:27:25 +11:00
8ad1476c13 wait to execute code until planes are ready (#830)
Signed-off-by: Jess Frazelle <github@jessfraz.com>
2023-10-11 13:40:54 -04:00
d0930477ad xstate migration (#713)
* Add basic Popover functionality

* Fix up light mode of basic bar

* Add support for 2D and 3D mode styling

* Turn toolbar buttons back on

* Remove ActionButton until after tool logic refactor

* Add transitions

* Add initial modeling machine
This is not a full description of how the modelingMachine should work,
but begins to replicate all of the features of our useStore in XState
instead of zustand.

* Add fillet tool flow

* Refactor: break out engine manager setup into hook
Preparing for making a wrapper component around the App
that will manage the engine manager at the same level as
the modelingMachine.

* Create modeling provider, move engine management to it

* Refactor: move other engine-related useEffect into hook

* Add TS schema, selection actions to modelingMachine

* Add barebones modeling machine to app
Only implementing adding to code-based selections in the text editor so far

* Update moved useEffect hook after merge

* give myself reminder TODO

* fix engineCommandManager waitForReady Promise

* enable devtools

* make utility class for handling default planes

* progresson startNewSketch and EditSketch

* add provider to tests

* too large of a commit
put all of the lang state into another singleton, but did lots of work on xstate too

* fix edit sketch ast issue

* re-execute on sketch exit

* prettierignore xstate typegen file

* add move tool button back in

* handle mouse commands with xState states

* fix move

* remove old imports

* big useStore delete

* fix some destructuring bugs

* start of constraint actions

* add horizontal/vertical distance constraints

* fix more destructuring errors

* fix

* add angle constaints

* add align vertically/horizontally constraints

* add length and equal length constraints

* rename modal states to be more cmd bar friendly

* add doesPipeHave query

* add another query

* add extrude states

* state machine clean up

* xstate layout tweak

* make xstate types happy

* Revamp cursor logic and place curors after ast mod

* Xstate merge (#796)

* turning back on all planes (#720)

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

tests

Signed-off-by: Jess Frazelle <github@jessfraz.com>

fix more tests

Signed-off-by: Jess Frazelle <github@jessfraz.com>

fixes

Signed-off-by: Jess Frazelle <github@jessfraz.com>

fix stdlib

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fix tests

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fixes

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updates

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updates

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compile

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update sample code

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re-enable the planes

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fix tests

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fix tests

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fix tests

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fix tests

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fix tests

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fix tests

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fix tests

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updates

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fix all tests

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updates

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boilerplate

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Cut release v0.9.2 (#714)

rust make default planes

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updates

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use the planes from engine

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fixups

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updates

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fixes

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updates

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fixes

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fixes

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negative args

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diable camera

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hide planes

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updates

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updates

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updatress

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fmt

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Update src/hooks/useAppMode.ts

Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>

Update src/hooks/useAppMode.ts

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cleanups

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Bump kittycad from 0.2.26 to 0.2.27 in /src-tauri (#726)

Bumps [kittycad](https://github.com/KittyCAD/kittycad.rs) from 0.2.26 to 0.2.27.
- [Release notes](https://github.com/KittyCAD/kittycad.rs/releases)
- [Commits](https://github.com/KittyCAD/kittycad.rs/compare/v0.2.26...v0.2.27)

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Bump tauri-plugin-fs-extra from `b04bde3` to `6c7a4c0` in /src-tauri (#725)

Bumps [tauri-plugin-fs-extra](https://github.com/tauri-apps/plugins-workspace) from `b04bde3` to `6c7a4c0`.
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- [Commits](b04bde3461...6c7a4c0984)

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Bump toml from 0.8.0 to 0.8.1 in /src-tauri (#724)

Bumps [toml](https://github.com/toml-rs/toml) from 0.8.0 to 0.8.1.
- [Commits](https://github.com/toml-rs/toml/compare/toml-v0.8.0...toml-v0.8.1)

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Bump openapitor from `61a1605` to `d3e98c4` in /src/wasm-lib (#723)

Bumps [openapitor](https://github.com/KittyCAD/kittycad.rs) from `61a1605` to `d3e98c4`.
- [Release notes](https://github.com/KittyCAD/kittycad.rs/releases)
- [Commits](61a16059b3...d3e98c4ec0)

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Bump kittycad from 0.2.26 to 0.2.27 in /src/wasm-lib (#722)

Bumps [kittycad](https://github.com/KittyCAD/kittycad.rs) from 0.2.26 to 0.2.27.
- [Release notes](https://github.com/KittyCAD/kittycad.rs/releases)
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Bump thiserror from 1.0.48 to 1.0.49 in /src/wasm-lib (#721)

Bumps [thiserror](https://github.com/dtolnay/thiserror) from 1.0.48 to 1.0.49.
- [Release notes](https://github.com/dtolnay/thiserror/releases)
- [Commits](https://github.com/dtolnay/thiserror/compare/1.0.48...1.0.49)

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Bump expectorate from 1.0.7 to 1.1.0 in /src/wasm-lib (#712)

Bumps [expectorate](https://github.com/oxidecomputer/expectorate) from 1.0.7 to 1.1.0.
- [Release notes](https://github.com/oxidecomputer/expectorate/releases)
- [Commits](https://github.com/oxidecomputer/expectorate/compare/v1.0.7...v1.1.0)

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Bump clap from 4.4.4 to 4.4.5 in /src/wasm-lib (#711)

Bumps [clap](https://github.com/clap-rs/clap) from 4.4.4 to 4.4.5.
- [Release notes](https://github.com/clap-rs/clap/releases)
- [Changelog](https://github.com/clap-rs/clap/blob/master/CHANGELOG.md)
- [Commits](https://github.com/clap-rs/clap/compare/v4.4.4...v4.4.5)

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refactor cleanup

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updates

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updates

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type improvements

* use new sketchmode no camera

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* js working better

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* start of negative planes

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* tests and neg

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* updates

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* images

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* norma;s

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* better initial load of planes

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* ts

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* updates

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* fixes

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* updates

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* fixes

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* fix tsc

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* fix edit sketch

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* add regression test for 2d solid issue

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* updates

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* show planes

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* fix clippy

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* fix tests

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* canecel in progress

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* fix ci as well

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* updates

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---------

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* stopping point

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* updates

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* fixes

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* refactor

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* updates

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* it works

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* updates

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* Hide planes (#797)

* hide planes in one go

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* update hide;

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* fixes

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---------

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* make tsc happy

* Make "Replay Onboarding" button available on home settings page (#804)

* Fix unrelated bug, settings button in the home sidebar
doesn't go to the home settings after my previous fixes to routes

* Turn on "Replay Onboarding" button in home settings

* Use ONBOARDING_PROJECT_NAME in both places

* Fix formatting

* Cut release v0.10.0 (#803)

Co-authored-by: Frank Noirot <frank@kittycad.io>

* Bump kittycad from 0.2.28 to 0.2.31 in /src-tauri (#798)

Bumps [kittycad](https://github.com/KittyCAD/kittycad.rs) from 0.2.28 to 0.2.31.
- [Release notes](https://github.com/KittyCAD/kittycad.rs/releases)
- [Commits](https://github.com/KittyCAD/kittycad.rs/compare/v0.2.28...v0.2.31)

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* Bump openapitor from `fa0345c` to `c122a9b` in /src/wasm-lib (#800)

Bumps [openapitor](https://github.com/KittyCAD/kittycad.rs) from `fa0345c` to `c122a9b`.
- [Release notes](https://github.com/KittyCAD/kittycad.rs/releases)
- [Commits](fa0345c514...c122a9b1d6)

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* Bump syn from 2.0.37 to 2.0.38 in /src/wasm-lib (#801)

Bumps [syn](https://github.com/dtolnay/syn) from 2.0.37 to 2.0.38.
- [Release notes](https://github.com/dtolnay/syn/releases)
- [Commits](https://github.com/dtolnay/syn/compare/2.0.37...2.0.38)

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* Bump winnow from 0.5.15 to 0.5.16 in /src/wasm-lib (#799)

Bumps [winnow](https://github.com/winnow-rs/winnow) from 0.5.15 to 0.5.16.
- [Changelog](https://github.com/winnow-rs/winnow/blob/main/CHANGELOG.md)
- [Commits](https://github.com/winnow-rs/winnow/compare/v0.5.15...v0.5.16)

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* Bump tauri-plugin-fs-extra from `fa32d1a` to `9f27e6e` in /src-tauri (#802)

Bumps [tauri-plugin-fs-extra](https://github.com/tauri-apps/plugins-workspace) from `fa32d1a` to `9f27e6e`.
- [Release notes](https://github.com/tauri-apps/plugins-workspace/releases)
- [Commits](fa32d1afa9...9f27e6e441)

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* better plane selection

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* use the sketch plane id

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* add todo w bug

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* Improve Prop Typings for Modals. Remove instances of `any`. (#792)

* Update typings for modals. Remove instances of `any`

* Fix generic type for creating modals

* cleanup other stuffs

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* make plane id available when selecting default plane

* few clean up things

* change enter sketch action order to make sure plane id is available to 'enter edit mode'

* Revert "Improve Prop Typings for Modals. Remove instances of `any`. (… (#813)

Revert "Improve Prop Typings for Modals. Remove instances of `any`. (#792)"

This reverts commit 629f326f4c.

* ffmpeg instructions (#814)

* fix some tsc stuff

* small tweak

---------

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Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
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* clean up

* fix test and tsc

* remove one more thing from useStore

* tweak state digrame layout

* fmt

---------

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2023-10-11 13:36:54 +11:00
59223279b7 Type Error: Type error engineConnection.ts (#786)
* TypeError Fix

* removed not needed console log

* took into account adamchalmers feedback and fixed cl type error

* pretty up

* Irev-dev feedback fixes issue
2023-10-05 16:18:50 +11:00
9e02bab155 Explicitly close the Engine Connection when ICE fails (#732)
This will avoid letting the stack think its ready until it times out,
and will hopefully help with faster retry logic in the future

Signed-off-by: Paul Tagliamonte <paul@kittycad.io>
2023-10-02 09:50:49 -04:00
a367be4e2b add gizmo (#738)
* add gizmo

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* updates

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* fixups

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* fix force ast execution

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---------

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2023-09-29 12:41:58 -07:00
61943055e5 refactor a bit before more rust port (#739)
* partially there

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* cleanup

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* fixes

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* fixups

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---------

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2023-09-29 11:11:01 -07:00
c307ddd1b1 resize (#706)
* start of resize

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* refactor

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* check if 0

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* updates

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* updates

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* will work w new lib

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* new types

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* handle resize effect

---------

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Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
2023-09-25 19:49:53 -07:00
0c724c4971 Start to restructure the Engine's connection to the backend (#674)
* Start to restructure the Engine's connectio to the backend

1) Add in a tearDown stub for when the Engine is torn down. This is now
   distinct from a 'close', which will not stop connect from trying
   again. Running tearDown will mark the connection to not be retried
   and close active connections.

2) Move the retry logic out of connect and into the constructor. It will
   attempt to reconnect at the same rate as we had previously.

3) The timeout will now only close the connection, not restart it.

Signed-off-by: Paul Tagliamonte <paul@kittycad.io>

* Don't continue on dead conn & setTimeout on init only

* Clean up extra setTimeout

* Keep track of connection timeouts and clear on close

* Fix tsc by defining Timeout

Signed-off-by: Paul Tagliamonte <paul@kittycad.io>

* appease the format gods

---------

Signed-off-by: Paul Tagliamonte <paul@kittycad.io>
Co-authored-by: Adam Sunderland <adam@kittycad.io>
2023-09-21 12:07:47 -04:00
27227092b1 app stuck on blur when engine errors (#682)
* temp fix for when engine returns error

* don't add extrued to show function
2023-09-21 04:32:47 +00:00
5297d3e142 both edit and move in one PR (#566)
* get the data for where lines are

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* make pretty

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* updates

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* fmt

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* new shit

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* beginning of stufff

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* cleanup

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* updates

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* add new fns

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* basic function

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* fix ups to keep order

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* further

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* failing test

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* do it in rust

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* trait

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* start of ui integration

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* updates

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* weird shit

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* generate close on close

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* start of constraint functions

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* helper functions

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* make work

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* updates

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* constraints w ranges

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* updates

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* fmt

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* skip

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* fixes

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* fixes

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* comment

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* fixes

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* throw

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* make close a bit less sensitive in move scenario

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* cleanup shit we didnt end up using

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* make it less hard to close

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* Fix edit after sketch

* Move to plane for sketch

* Fix pathToNode for ast mods

* Fix exit sketch mode with escape

* Fix fmt since my editor did it wrong

* updates

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* fix link

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---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: Adam Sunderland <adam@kittycad.io>
2023-09-17 21:57:43 -07:00
f2b24849b3 Move calls to the unreliable channel into a helper method (#543)
This'll let us handle JSON encoding in one place, as well as adding any
logging or anything. Not a huge deal, but it's a minor cleanup I made
while looking into an unrelated bug.

Signed-off-by: Paul Tagliamonte <paul@kittycad.io>
2023-09-15 17:14:58 -04:00
54751aa7bb Fix rtc_freeze_count error (#544) 2023-09-15 12:05:46 -04:00
e4f2e66029 inital rework of execution (#528)
* inital rework

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* update the program memory as well

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* cleanups

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* code

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates for typing code

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fixing

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* some fixes

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* more fixes

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* Only unselect line or move tool on escape, don't exit sketch

* Make scrollbar on toolbar smaller

* Add escape to exit sketch mode

* tidy up usestore

* clear scene on empty file

* disable sketch mode and re-execute on sketch loop close

* disable all but xy plane

* fix entering back into edit mode

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: Frank Noirot <frank@kittycad.io>
Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
2023-09-15 21:35:48 +10:00
3c76721159 Fix id source range mapping with path_get_info (#517) 2023-09-14 13:49:59 +10:00
a2a4daebe3 fix move cmd order (#462) 2023-09-13 07:42:42 +00:00
fd2ed8acbd Sketch on plane WIP (#309)
create default planes wip
2023-09-12 22:36:47 +00:00
8a3e8d331d Change WebRTC metrics to be request/response from the Engine (#410)
* Add in a Metrics request/response handler

Signed-off-by: Paul Tagliamonte <paul@kittycad.io>

* Update @kittycad/lib to 0.0.37

Signed-off-by: Paul Tagliamonte <paul@kittycad.io>

* Fix up type issues

Signed-off-by: Paul Tagliamonte <paul@kittycad.io>

* yarn fmt

* Remove VITE_KC_CONNECTION_WEBRTC_REPORT_STATS_MS

Signed-off-by: Paul Tagliamonte <paul@kittycad.io>

---------

Signed-off-by: Paul Tagliamonte <paul@kittycad.io>
Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
2023-09-11 09:04:46 +10:00
7c9aaeafa2 Guard Promise resolution with a shouldTrace() (#424)
The Promises are created behind a shouldTrace, so they'll be undefined
if you shouldn't be tracing. As a result, we need to guard the resoluton
of the promises.

Thanks @mlfarrell for spotting this in local dev!

Signed-off-by: Paul Tagliamonte <paul@kittycad.io>
2023-09-08 16:40:08 -04:00
3bccae492d clear old engine ids (#415)
* clear old engine ids

* animate re-execute and deffer execution for user typing
2023-09-08 17:50:37 +10:00
ff1be34f54 Revert mute-reset behavior (#369)
I have a hunch this is causing more problems than it fixes.

Signed-off-by: Paul R. Tagliamonte <paul@kittycad.io>
2023-08-31 22:57:58 -04:00
4837c52908 Redo how Spans are used from the Engine (#359)
* Redo how Spans are used from the Engine

I don't like all the Sentry-specific stuff we've got to work around, and
I want to add a bunch more spans and more cleanly end the transaction.

This isn't generic enough to pull out of this code (yet?), but we
clearly need some class of abstraction due to the highly async pattern
in the WebRTC code.

I want to add in more tags, but there are a lot of events we need to
wait on. I'd like to hook into the <video> 'play' eventListener, but
it's hard to do from all the way down in the Engine.

Signed-off-by: Paul R. Tagliamonte <paul@kittycad.io>
2023-08-31 12:59:46 -04:00