* chore: adding unit test to test the parsing of the code
* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)
* chore: trying to console error more content for getNodeByPath since it is cryptic
* fix: removing testing unit test
* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)
* fix: fmt
* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)
* bump
* fix: ...
* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)
* bump
* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)
* bump
* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)
* bump
* fix: found da bug
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
* Refactor getNodePathFromSourceRange
* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)
* Trigger CI
* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)
* Trigger CI
* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)
* Trigger CI
* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)
* Trigger CI
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
* Start porting artifact graph creation to Rust
* Add most of artifact graph creation
* Add handling loft command from recent PR
* Refactor artifact merge code so that it errors when a new artifact type is added
* Add sweep subtype
* Finish implementation of build artifact graph
* Fix wasm.ts to use new combined generated ts-rs file
* Fix Rust lints
* Fix lints
* Fix up replacement code
* Add artifact graph to WASM outcome
* Add artifact graph to simulation test output
* Add new artifact graph output snapshots
* Fix wall field and reduce unreachable code
* Change field order for subtype
* Change subtype to be determined from the request, like the TS
* Fix plane sweep_id
* Condense code
* Change ID types to be properly optional
* Change to favor the new ID, the same as TS
* Fix to make error impossible
* Rename artifact type tag values to match TS
* Fix name of field on Cap
* Update outputs
* Change to use Rust source range
* Update output snapshots
* Add conversion to mermaid mind map and add to snapshot tests
* Add new mermaid mind map output
* Add flowchart
* Remove raw artifact graph from tests
* Remove JSON artifact graph output
* Update output file with header
* Update output after adding flowchart
* Fix flowchart to not have duplicate edges, one in each direction
* Fix not not output duplicate edges in flowcharts
* Change flowchart edge style to be more obvious when a direction is missing
* Update output after deduplication of edges
* Fix not not skip sketch-on-face artifacts
* Add docs
* Fix edge iteration order to be stable
* Update output after fixing order
* Port TS artifactGraph.test.ts tests to simulation tests
* Add grouping segments and solid2ds with their path
* Update output flowcharts since grouping paths
* Remove TS artifactGraph tests
* Remove unused d3 dependencies
* Fix to track loft ID on paths
* Add command ID to error messages
* Move artifact graph test code to a separate file since it's a large file
* Reduce function visibility
* Remove TS artifact graph code
* Fix spelling error with serde
* Add TODO for edge cut consumed ID
* Add comment about mermaid edge rank
* Fix mermaid flowchart edge cuts to appear as children of their edges
* Update output since fixing flowchart order
* Fix to always build the artifact graph even when there's a KCL error
* Add artifact graph to error output
* Change optional ID merge to match TS
* Remove redundant SourceRange definition
* Remove Rust-flavored default source range function
* Add helper for source range creation
* Update doc comment for the website
* Update docs after doc comment change
* Fix to save engine responses in execution cache
* Remove unused import
* Fix to not call WASM function before beforeAll callback is run
* Remove more unused imports
* Remove guards from modeling commands in the toolbar
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* Remove the deprecated function, update doc comment for the one still in use
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* Remove more selection check functions that are no longer used
* Update E2E tests that assumed the extrude button could be disabled due to selection
* Update a few fillet tests that expected the button to disable based on selection
* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-16-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-macos-8-cores)
* Trigger CI
* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-16-cores)
* Trigger CI
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Pierre Jacquier <pierre@zoo.dev>
* WIP: experimenting with Loft UI
Relates to #4470
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* Add selection guard
* Working loft for two sketches in the right hardcoded order
* First pass at handling more than 2 sketches
* WIP selections
* WIP selections
* More checks
* Appends the loft line after the 'last' sketch in the code
* Clean up
* Enable multiple selections after the button click
* First point-click loft test (not working locally, loft gets inserted at the wrong place)
* Lint
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* Clean up and working pw test
* Add test for doesSceneHaveSweepableSketch with count = 2
* Clean up loftSketches function
* Add pw test for preselected sketches
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* Trigger CI
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* Move to fromPromise-based Actor
* Move error logic out of loftSketches, fix pw tests
* Remove comments
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* Trigger CI
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* Trigger CI
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* Fix typo
* Revert snapshots
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* Trigger CI
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* Trigger CI
* WIP: initial shell code addition
* Rollback pw values to pre cam change
* WIP: more additions
* WIP: closer
* WIP: first time working shell mod
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* Add extrude lookup for more generic shell
* Handle walls
* Add pw tests for cap shell
* Add shell wall test
* Fix lint
* Add selection guard and clean up
* Lint fix
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* WIP mutliple faces
* WIP circular dep
* Lint
* Look at this (photo)Graph *in the voice of Nickelback*
* Trigger CI
* Working multi-face shell across types
* Cap and wall pw test
* Apply suggestions from Frank's review
Co-authored-by: Frank Noirot <frank@zoo.dev>
* Fix test annotations
* Add unit tests for doesSceneHaveExtrudedSketch
* Manual resolution of snapshot conflicts
* Fix assertParse
* Updated pathToNode construct
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Frank Noirot <frank@zoo.dev>
* Parse more import syntax
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Remove unnecessary Vec from VariableDeclaration
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Parse export import
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Factor out an execution module
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* imports: constants, globs, export import
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* test fixups
Signed-off-by: Nick Cameron <nrc@ncameron.org>
---------
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Send multiple errors and warnings to the frontend and LSP
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Refactor the parser to use CompilationError for parsing errors rather than KclError
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Refactoring: move CompilationError, etc.
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Integrate compilation errors with the frontend and CodeMirror
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Fix tests
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Review comments
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Fix module id/source range stuff
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* More test fixups
Signed-off-by: Nick Cameron <nrc@ncameron.org>
---------
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* WIP: experimenting with Loft UI
Relates to #4470
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* Add selection guard
* Working loft for two sketches in the right hardcoded order
* First pass at handling more than 2 sketches
* WIP selections
* WIP selections
* More checks
* Appends the loft line after the 'last' sketch in the code
* Clean up
* Enable multiple selections after the button click
* First point-click loft test (not working locally, loft gets inserted at the wrong place)
* Lint
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* Clean up and working pw test
* Add test for doesSceneHaveSweepableSketch with count = 2
* Clean up loftSketches function
* Add pw test for preselected sketches
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* Trigger CI
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* Move to fromPromise-based Actor
* Move error logic out of loftSketches, fix pw tests
* Remove comments
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* Trigger CI
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* Trigger CI
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* Fix typo
* Revert snapshots
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* Trigger CI
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* Trigger CI
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
* selection stuff
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)
* trigger CI
* fix bugs
* some edge cut stuff
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* trigger CI
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* fix sketch mode issues
* fix more tests, selection in sketch related
* more test fixing
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* Trigger ci
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* Trigger ci
* more sketch mode selection fixes
* fix unit tests
* rename function
* remove .only
* migrate a more selections types
* migrate a more selections types
* migrate a more selections types
* lint
* migrate a more selections types
* migrate a more selections types
* migrate a more selections types
* migrate a more selections types
* migrate a more selections types
* migrate a more selections types
* migrate a more selections types
* migrate a more selections types
* migrate a more selections types
* migrate a more selections types
* fix bad pathToNode issue
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* fix sketch on face
* migrate a more selections types
* migrate a more selections types
* fix code selection of fillets
* migrate a more selections types
* migrate a more selections types
* migrate a more selections types
* migrate a more selections types
* migrate a more selections types
* fix bad path to node, looks like a race
* migrate a more selections types
* migrate a more selections types
* fix cmd bar selections
* fix cmd bar selections
* fix display issues
* migrate a more selections types
* Revert "migrate a more selections types"
This reverts commit 0d0e453bbb.
* migrate a more selections types
* clean up1
* clean up 2
* fix types after main merge
* review tweaks
* fix wall selection bug
* Update src/lang/std/engineConnection.ts
Co-authored-by: Jonathan Tran <jonnytran@gmail.com>
* add franks TODO comment
* fix type after main merge, plus a touch of clean up
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Jonathan Tran <jonnytran@gmail.com>
* Add ID generator to ExecState
* Change default plane IDs to be hardcoded
* Fix lint warning
* Add exposing ID generator as output of executor
* Change to use generated definition of ExecState in TS
* Fix IdGenerator to use camel case in TS
* Fix TS type errors
* Add exposing id_generator parameter
* Add using the previously generated ID generator
* wip: Add display of feature tree in debug pane
* Remove artifact graph augmentation
* Change default planes to use id generator instead of hardcoded UUIDs
* Fix to reuse previously generated IDs
* Add e2e test
* Change feature tree to be collapsed by default
* Remove debug prints
* Fix unit test to use execState
* Fix type to be more general
* Remove outdated comment
* Update derive-docs output
* Fix object display component to be more general
* Remove unused ArtifactId type
* Fix test to be less brittle
* Remove codeRef and pathToNode from display
* Fix to remove test.only
Co-authored-by: Frank Noirot <frank@zoo.dev>
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)
* Move plane conversion code to be next to type
* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)"
This reverts commit 3455cc951b.
* Rename file
* Rename components and add doc comments
* Revive the collapse button
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)
* Confirm
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest)
* Confirm
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest)
* Confirm
---------
Co-authored-by: Frank Noirot <frank@zoo.dev>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Previously variable declaration required a keyword, e.g.
```kcl
let x = 4
const x = 4
var x = 4
```
These were all valid, and did the exact same thing. As of this PR, they're all still valid, but the KCL formatter will change them all to just:
```kcl
x = 4
```
which is the new preferred way to declare a constant.
But the formatter will remove the var/let/const keywords.
Closes https://github.com/KittyCAD/modeling-app/issues/3985
* chore: Implemented a executeAst interrupt to stop processing a KCL program
* fix: added a catch since this promise was not being caught
* fix: fmt formatting, need to fix some tsc errors next.
* fix: fixing tsc errors
* fix: cleaning up comment
* fix: only rejecting pending modeling commands
* fix: adding constant for rejection message, adding rejection in WASM send command
* fix: tsc, lint, fmt checks
* feat: first pass over revolve with basic hard coded X axis
* fix: updated revolve status for DEV only
* fix: adding some TODOs to warn others about the Revolve MVP
* fix: fmt, lint, tsc checks
* fix: codespell got me
* fix: xstate v5 upgrade
* fix: removing this fix for a different PR. Not needed for initial MVP
* fix: renaming extrude function to sweep since it fixes extrude and revolve now
* fix: updating selection logic to support revolve
* fix: renaming extrude to sweep since it adds revolve
* fix: swapping as for type in function parameters
* fix: updated from object destruct to structuredClone
* fix: addressing PR comments
* fix: one other typo for return value of revolve
* start of overlay work
* add new icons
* add constraint symbols
* add three dots
* add primary colours
* refactor how we get constraint info for overlays
* refactor how we get constraint info for overlays
* get symbols working for tangential arc too
* extra data on constraint info
* add initial delete
* fix types and circular dep issue after rebase
* fix quirk with horz vert line overlays
* fix setup and tear down of overlays
* remove overlays that are too small
* throttle overlay updates and prove tests selecting html instead of hardcoded px coords
* initial show overaly on segment hover
* remove overlays when tool is equipped
* dounce overlay updates
* tsc
* make higlighting robust to small changes in source ranges
* replace with variable for unconstrained values, and improve styles for popover
* background tweak
* make overlays unconstrain inputs
* fix small regression
* write query for finding related tag references
* make delete segment safe
* typo
* un used imports
* test deleteSegmentFromPipeExpression
* add getConstraintInfo test
* test removeSingleConstraintInfo
* more tests
* tsc
* add tests for overlay buttons
* rename tests
* fmt
* better naming structure
* more reliablity
* more test tweaks
* fix selection test
* add delete segments with overlays tests
* dependant tag tests for segment delet
* typo
* test clean up
* fix some perf issus
* clean up
* clean up
* make things a little more dry
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* trigger ci
* Make constraint hover popovers readable on light mode
* Touch up the new variable dialog
* Little touch-up to three-dot menu style
* fix highlight issue
* fmt
* use optional chain
* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"
This reverts commit be3d61e4a3.
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* disable var panel in sketch mode
* fix overlay tests after mergi in main
* test tweak
* try fix ubuntu
* fmt
* more test tweaks
* tweak
* tweaks
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Frank Noirot <frank@kittycad.io>
* Make tag last optional param
* Update all test assertions with correct tag format
* Format ts
* Some progress on tests and code mods
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* More sketch fixes
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* Only 1 test left
* Clean up console.log
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* Fix last ts test
* Clean up fmt
* Fix clippy too
* Update docs and fix small oversight on angled lines
* Fix more rust tests
* Make typescript happy
* Fmt
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com>
* Basic CRA to Vite conversion
* Restore ESLint support
* Remove semicolons from vite config
* Add vite client types to tsconfig
* Migrate to Vitest for testing (not working on Mac)
* some test progress (#175)
* some test progress
* something maybe working
* remove local lib
* small clean up
* tweaks
* fix dependency
* clean up deps
* remove vitest import
* vitest config is needed even though we're not using vitest
* more tweaks to vite config
---------
Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
We can create a enginelessExecutor that can be used for many of the
executor tests that will be much more performant for tests that don't
need the engine to actually do any modeling work.
* Intital async of executor
The execture now sends websocket message instead of calling functions
directly from the engine, When it does so it holds onto the id.
The engine is still returning geo/polys directly but I'm working make it
so that the UI doesn't need to know about that, so that we can switch
over the streaming ui.
Things left to do:
- it is still making both direct function calls and websockets, and the former should be removed.
- It does highlighting of segments and sourceRanges not through websockets and that needs to be fixed.
- Tests have not been adjusted for these changes.
- Selecting the head of a segment is not working correctly again yet.
* Rough engine prep changes (#135)
* rough changes for engine prep
* mouse movements working again
* connect to engine for startsketch, line, close and extrude
* Refactor getNodePathFromSourceRange
getNodePathFromSourceRange wouldn't go as deep as it should have,
stopping at pipe expressions, when it should have followed as deep
into the ast as possible.
The fact that it stopped early then had other part of the code base that
expected this behaviour and it effected a lot, so a rather large refactor
* overhaul of getNodePathFromSourceRange
* quick fix for moreNodePathFromSourceRange
* minor bugs in moreNodePathFromSourceRange
* couple more tests
* add moveValueIntoNewVariable
* add UI for replacing valuse with variable
* update button text