Commit Graph

4 Commits

Author SHA1 Message Date
max
25ad603502 Refactor Edge Treatment Module to Break Cyclic Dependency (#5243)
* break cycle

* yarn fmt
2025-02-03 19:14:53 -05:00
0698432abf Rust artifact graph (#5068)
* Start porting artifact graph creation to Rust

* Add most of artifact graph creation

* Add handling loft command from recent PR

* Refactor artifact merge code so that it errors when a new artifact type is added

* Add sweep subtype

* Finish implementation of build artifact graph

* Fix wasm.ts to use new combined generated ts-rs file

* Fix Rust lints

* Fix lints

* Fix up replacement code

* Add artifact graph to WASM outcome

* Add artifact graph to simulation test output

* Add new artifact graph output snapshots

* Fix wall field and reduce unreachable code

* Change field order for subtype

* Change subtype to be determined from the request, like the TS

* Fix plane sweep_id

* Condense code

* Change ID types to be properly optional

* Change to favor the new ID, the same as TS

* Fix to make error impossible

* Rename artifact type tag values to match TS

* Fix name of field on Cap

* Update outputs

* Change to use Rust source range

* Update output snapshots

* Add conversion to mermaid mind map and add to snapshot tests

* Add new mermaid mind map output

* Add flowchart

* Remove raw artifact graph from tests

* Remove JSON artifact graph output

* Update output file with header

* Update output after adding flowchart

* Fix flowchart to not have duplicate edges, one in each direction

* Fix not not output duplicate edges in flowcharts

* Change flowchart edge style to be more obvious when a direction is missing

* Update output after deduplication of edges

* Fix not not skip sketch-on-face artifacts

* Add docs

* Fix edge iteration order to be stable

* Update output after fixing order

* Port TS artifactGraph.test.ts tests to simulation tests

* Add grouping segments and solid2ds with their path

* Update output flowcharts since grouping paths

* Remove TS artifactGraph tests

* Remove unused d3 dependencies

* Fix to track loft ID on paths

* Add command ID to error messages

* Move artifact graph test code to a separate file since it's a large file

* Reduce function visibility

* Remove TS artifact graph code

* Fix spelling error with serde

* Add TODO for edge cut consumed ID

* Add comment about mermaid edge rank

* Fix mermaid flowchart edge cuts to appear as children of their edges

* Update output since fixing flowchart order

* Fix to always build the artifact graph even when there's a KCL error

* Add artifact graph to error output

* Change optional ID merge to match TS

* Remove redundant SourceRange definition

* Remove Rust-flavored default source range function

* Add helper for source range creation

* Update doc comment for the website

* Update docs after doc comment change

* Fix to save engine responses in execution cache

* Remove unused import

* Fix to not call WASM function before beforeAll callback is run

* Remove more unused imports
2025-01-17 14:34:36 -05:00
c9860af29f Fix Shell point-and-click picking the wrong face with piped extrudes (#4981)
* [BUG] Shell point and click references the wrong feature
Fixes #4961

* Add test for sketch on face based on extrudes in pipe

* Add no extrude in pipe case

* Lint

* Add scene.waitForExecutionDone()

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)

* Trigger CI

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)

* Trigger CI

* Update src/lang/modifyAst/addShell.ts

Co-authored-by: Frank Noirot <frank@zoo.dev>

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Frank Noirot <frank@zoo.dev>
2025-01-10 01:20:07 +00:00
5a6728c45a Point-and-click Shell (#4666)
* WIP: experimenting with Loft UI
Relates to #4470

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)

* Add selection guard

* Working loft for two sketches in the right hardcoded order

* First pass at handling more than 2 sketches

* WIP selections

* WIP selections

* More checks

* Appends the loft line after the 'last' sketch in the code

* Clean up

* Enable multiple selections after the button click

* First point-click loft test (not working locally, loft gets inserted at the wrong place)

* Lint

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)

* Clean up and working pw test

* Add test for doesSceneHaveSweepableSketch with count = 2

* Clean up loftSketches function

* Add pw test for preselected sketches

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)

* Trigger CI

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)

* Move to fromPromise-based Actor

* Move error logic out of loftSketches, fix pw tests

* Remove comments

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)

* Trigger CI

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)

* Trigger CI

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)

* Fix typo

* Revert snapshots

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)

* Trigger CI

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)

* Trigger CI

* WIP: initial shell code addition

* Rollback pw values to pre cam change

* WIP: more additions

* WIP: closer

* WIP: first time working shell mod

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)

* Add extrude lookup for more generic shell

* Handle walls

* Add pw tests for cap shell

* Add shell wall test

* Fix lint

* Add selection guard and clean up

* Lint fix

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)

* WIP mutliple faces

* WIP circular dep

* Lint

* Look at this (photo)Graph *in the voice of Nickelback*

* Trigger CI

* Working multi-face shell across types

* Cap and wall pw test

* Apply suggestions from Frank's review

Co-authored-by: Frank Noirot <frank@zoo.dev>

* Fix test annotations

* Add unit tests for doesSceneHaveExtrudedSketch

* Manual resolution of snapshot conflicts

* Fix assertParse

* Updated pathToNode construct

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Frank Noirot <frank@zoo.dev>
2024-12-09 20:20:48 +00:00