Commit Graph

38 Commits

Author SHA1 Message Date
f828c36e58 renaming extrude to sweep to generalize the command (#3773)
* fix: just a one liner? forcing a revolve to be an extrude artifact

* fix: first step in renaming ExtrusionArtifact to SweepArtifact

* fix: renaming extrusion to sweep for a few things? need to do another pass

* fix: cleaning up comments, fixing unit tests for new key names

* fix: unit test update

* fix: removing TODO comments that are not needed

* fix: renaming more extrude/extrusion values to sweep

* fix: test:nowatch -u to update the vitests

* Look at this (photo)Graph *in the voice of Nickelback*

* fix: removing TODOs

* fix: forgot to update the extrudeEdge string in other files

* chore: adding e2e test to see if users can sketch on revolved face

* fix: removing garbage string

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-09-17 13:22:53 -05:00
8c5b146c94 Nadro/3716/mvp revolve (#3728)
* chore: Implemented a executeAst interrupt to stop processing a KCL program

* fix: added a catch since this promise was not being caught

* fix: fmt formatting, need to fix some tsc errors next.

* fix: fixing tsc errors

* fix: cleaning up comment

* fix: only rejecting pending modeling commands

* fix: adding constant for rejection message, adding rejection in WASM send command

* fix: tsc, lint, fmt checks

* feat: first pass over revolve with basic hard coded X axis

* fix: updated revolve status for DEV only

* fix: adding some TODOs to warn others about the Revolve MVP

* fix: fmt, lint, tsc checks

* fix: codespell got me

* fix: xstate v5 upgrade

* fix: removing this fix for a different PR. Not needed for initial MVP

* fix: renaming extrude function to sweep since it fixes extrude and revolve now

* fix: updating selection logic to support revolve

* fix: renaming extrude to sweep since it adds revolve

* fix: swapping as for type in function parameters

* fix: updated from object destruct to structuredClone

* fix: addressing PR comments

* fix: one other typo for return value of revolve
2024-09-17 08:29:52 -05:00
8d48c17395 Fix: Opposite adjacent edge selection (#3896)
* fix opposite adjacent edge selection

* make test more robust
2024-09-17 05:38:58 +10:00
8610d606f4 Refactor clientSide scene (#3859)
* refactor clientSide scene

* start consolidate threejs segment funcitons

* rename stuff

* first pass of integrating threejs segment create and update into one

* reduce create segment complexity

* add color back in

* use input

* fix comment

* feedback changes
2024-09-13 21:14:14 +10:00
728e87a627 Remove most of modelingMachine.context.store (#3867) 2024-09-12 22:06:50 -04:00
b3a1796da9 Move cursor with large files (#3825)
* Make code editor go zoom again (reason: parsing is slow)

* Never build wasm bundle in dev mode

---------

Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com>
2024-09-06 14:52:52 -07:00
50259aa052 add edges to Artifact Graph (Fillet UI related) (#3675)
* add edges to artifact graph

* update graph snapshot sizes (too cluttered

* fix adjencent reverse issue

* add comments

* remove log

* Look at this (photo)Graph *in the voice of Nickelback*

* remove log

* remove silly debug

* make wasm-prep windows friendly

* don't swallow error

* more rust tweaks

* Increase test timeout

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Jonathan Tran <jonnytran@gmail.com>
2024-08-30 19:46:48 +10:00
13986fcfd7 Rename kcl Value to Expr (#3360)
Rename kcl's Value to Expr

As Jon pointed out, kcl's `Value` enum is actually an expression.
"2+2" isn't a value, it's an expression, which can compute a value.
So I renamed it `Expr`.
2024-08-12 15:38:42 -05:00
e5bec2140e ArtifactGraph reThink (PART 3) (#3140)
* adjust engine connection to opt out of webRTC connection

* refactor start and test setup

* add env to unit test

* spell config update

* fix beforeAll order bug

* initial integration of new artifact map with tests passing

* remove old artifact map and clean up

* graph artifact map

* have graph commited

* have graph commited

* remove bad file

* install playwright

* fmt

* commit permissions

* typo

* flesh out tests more

* Look at this (photo)Graph *in the voice of Nickelback*

* multi highlight

* redo image logic

* add in solid 2d data into artifactMap

* fix snapshots

* stabiles graph images

* Look at this (photo)Graph *in the voice of Nickelback*

* tweak tests

* rename blend to edgeCut

* Look at this (photo)Graph *in the voice of Nickelback*

* fix playw tests

* start of artifact map rename to graph

* rename file

* rename test

* rename clearup

* comments

* docs

* docs proof read

* few tweaks here and there

* typos

* delete get parent logic

* nit, combine if statements

* remove unused param

* fix silly test bug

* rename surfId to sufaceId

* rename types

* update comments

* add comment

* add extra check

* Look at this (photo)Graph *in the voice of Nickelback*

* pull out merge artifact function

* update comments

* fix test

* fmt

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-08-03 18:08:51 +10:00
0d4b7adf99 artifact map clean up (PART 2.1) (#3130)
* variable renaming

* fix fillet
2024-07-26 14:19:14 +10:00
95781143eb ArtifactMap should be processed at the end of an execution (PART 2) (#3121)
* seperate out artifactmap functions into seperate file, change types quiet a bit with e2e still passing

* more type changes

* another increment

* cull artifact map

* remove excessive parentIds

* rename props

* final clean up

* unused vars
2024-07-25 19:03:56 +10:00
a68748abcf Seperate pending messages from artifact map (#3084)
* start of seperating pending message from artifact map

* continue migration to sendCommandVersion2

* mostly massage types

* process artifact after the fact

* clean up
2024-07-23 17:13:23 +10:00
a1df3d0ffc Fillet UI (#2718)
* draft: fillet ast mod + test

* Kurt's rejig

* playwright

* update button enable logic

* remove fillet button in production build

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* trigger CI

* fix typo

* give a way to turn on fillets

---------

Co-authored-by: max-mrgrsk <margorskyi@gmail.com>
Co-authored-by: max-mrgrsk <156543465+max-mrgrsk@users.noreply.github.com>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-07-15 19:20:32 +10:00
3160c58d8a After a sketch keep the extrude button active (#2961)
* After a sketch keep the extrude button active

* add test

* Compare to 0,0 not any x,x or y,y

---------

Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
2024-07-10 10:08:15 -04:00
93710bc8f2 remove react-codemirror and update all the codemirror libs (#2901)
* start of removing react-codemirror

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* change theme

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* disable copilot temporarily

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fixes

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fixes

Signed-off-by: Jess Frazelle <github@jessfraz.com>

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
2024-07-03 21:28:51 -07:00
f4877cb160 Stop throwing in frontend code (#2654)
Return error instead of throw
2024-06-24 11:45:40 -04:00
a8c1a14d48 Retain sketch selection segment color after adding a constraint to the segment (#2700)
* Start of basic test (not yet failing)

* Add a little logging to get the lay of the scene object land

* Move test colors to utility, test broken

* Get accurate test that is only broken with highlighted color behavior

* Working implementation but now initial segment color sticks around too long

* Make sure segment base color is always the theme color

* Remove console logs, refactor a couple lines to use if statements instead of inline booleans

* Fix new test

* Make origin color update like the other segment types

* fmt

* Fix issue where initially-selected segments lose highlight after hover

* Undo this tweaking of the selection logic, this is really only about the clientSideEntities

* Remove unused exports

* Remove unnecessary code change from ModelingMachineProvider

* Remove newline

* Update src/clientSideScene/sceneEntities.ts

Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>

---------

Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com>
2024-06-22 08:49:31 +00:00
d85211c5a4 Disable extrude button if there is no extrudable geometry (#2730)
Disable extrude button if there is no extrudeable geometry
2024-06-21 13:20:42 +10:00
570fd827ed fix zoom issues with sketch mode (#2664)
* cam stuff start

* more progress

* mostly done

* fix snapshot tests

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* fix

* fix ubuntu

* more tweaks fixes

* add test

* more FE fixes

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-18 16:08:41 +10:00
f8a1f40f20 Show when user can't connect because of a bad token (#2105)
* Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771)

This reverts commit 1913519f68.

* Fix build errors

* Add new error states to network status notification

* Remove unused variable

* Refactor to use Context API for network status

* Don't do any stream events if network is not ok

* Catch LSP errors on bad auth

* Show when authentication is bad (cookie header only)

* Fix formatting

* Fix up types

* Revert awaiting on lsp failure

* Fix tsc

* wip

* wip

* fmt

* Fix typing

* Incorporate ping health; yarn make:dev; faster video stream loss notice

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* run ci pls

* run ci pls

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* run ci pls again

* Remove unused variables

* Add new instructions on running Playwright anywhere

* Please the Playwright. Praise the Playwright.

* Correct a vitest

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* ci again

* Fix tests unrelated to this PR

* Fix flakiness in for segments tests

* Bump to 2 workers

* fmt

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* fmt

* fmt

* Fixups

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* ci

* Set workers to 1

* Wait for network status listeners before connecting

* Fix initial connection requirements and trying 2 workers again

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
4b676d47da Update selections after constraint is applied [equal length, parallel, snap to x or y] (#2543)
* migrate one constraint

* typo

* update snap to y, snap to x, horz align, vert align, equal length

* add some e2e tests

* add e2e test for snap to axis contsraits

* remove works for now
2024-05-30 13:28:29 +10:00
d73339fd8d Edit mode prep (#2370)
* remove edit mode

* small rename

* update with compat with old edit mode

* exit edit mode still needed

* add log to export
2024-05-21 05:55:34 +10:00
cc6dee8ad4 Make it impossible to crash app while extruding (#2224)
Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
2024-04-24 16:34:56 -04:00
3f8c4e7b5a refactor code storage (#2144)
* refactor code storage

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* typo

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* for now dont do onupdate its lagging the editor

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* way smaller delay

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* turn abck on on update

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* dont be fancy

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fix linter

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* empty

* empty

* good things

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* empty

* empty

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fixes

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* make less flakey

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* go abck to errors for now

Signed-off-by: Jess Frazelle <github@jessfraz.com>

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
2024-04-18 03:18:07 +00:00
1a7a19ee85 tweak uuid import (#2001) 2024-04-03 08:38:16 +00:00
465d933d53 circular dependencies refactor (#1863)
* circular dependencies refactor

* clean up
2024-03-22 05:55:30 +00:00
0e916cfd5b SketchOnFace UI (#1664)
* always enter edit mode

* initial blocking of extra code-mirror updates

* dry out code

* rejig selections

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* clean up

* stream clean up

* update export

* sketch mode can be entered and exited for extrude faces

But has bugs

* startSketchOn working in some cases, editsketch animation working but not orientation of instersection plane etc

* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"

This reverts commit 406fca4c55.

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* remove comment

* add sketch on face e2e test

* tweenCamToNegYAxis should respect reduced motion

* initial sketch on face working with test

* remove temporary toolbar button and xState flow

* un-used vars

* snapshot test tweak

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* type tidy up

* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"

This reverts commit c39b8ebf95.

* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"

This reverts commit fecf6f490a.

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* rename

* sketch on sketch on sketch

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* typo

* startSketchOn Endcaps

end works, start is weird still

* clear selections for entity_ids that are not recognised

* fix sketch on end cap of second order extrustion

* tiny clean up

* fix sketch on close segment/face

* clean up 'lastCodeMirrorSelectionUpdatedFromScene'

* add code mode test for sketchOnExtrudedFace

* make end cap selection more robust

* update js artifacts for extrudes

* update kcl docs

* clean up

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-03-22 10:23:04 +11:00
3c721f2b29 make close segment visually distinct (#1620) 2024-03-04 14:18:08 +11:00
0c50a5996d show selected color for start selected at (#1606) 2024-03-02 19:00:24 +11:00
de5885ce0b Enable/disable "start sketch", "edit sketch" and "extrude" appropriately (#1449)
* test that fails for when to enable extrude and sketch features

* add fix to make test pass

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-19 17:23:03 +11:00
19925d22c1 rename scene classes for clarity (#1409)
* rename for clarity

* typo

* make coverage happ+
somewhat pointless since we don't use coverage because its not complete with both vitest and playwright

* local storage issue

* fmt

* fix
2024-02-14 08:03:20 +11:00
b94c5be1af Linear patterns (#1362)
* add linear patterns

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fix clippy

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* add failing test for serialisation issue

* cleanup tests

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* cleanup memoryitem

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* add test to serialize memory item from rust

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* update test

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* run cargo sort everywhere

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* run fmt everywhere

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fix typo

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* clean up linear paterns on re-execute

* selections fix for patterns

* fix clippy

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fixes

Signed-off-by: Jess Frazelle <github@jessfraz.com>

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
2024-02-11 15:08:54 -08:00
f640f7a5e0 Client sketch scene (#1271)
* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* make tsc happ

* better error msg

* fix control point issue

* basic code gen working for tangentialArc

* partical fix for move with arcs

* tangential arc move

* fix

* make eslint rules less annoying

* inital refactor of some xstate stuff

* more old tangential arc clean up stuff

* more tweaks

* add testing

* tweak xstate inspect

* temp remove test

* update formating for less conflicts

* fix state machine layout after merge

* shrug, something weird with xstate typegen

* renaming some xstate events

* tweak numbers to make CI playwright happ

* CI hacks

* more CI hacks

* more CI hacks

* new hack strategy

* run tests agian

* make cmd bar less flaky

* ci hacks

* CI hacks

* CI hacks

* CI hacks

* clean up

* fix

* still have constraint stuff to deal with

* progress on move rules

* update source ranges after no execute code-mod

* typo

* mvp working

* hide show sketch overlay

* match scaling

* update arrow head style

* animate line tool

* bypass xstate for animations, much smoother

* add new segment working with refactor needed for setup paper sketch

* refactor setup paper sketch

* tangantialArcTo drag animations working

* tangential arc polish

* cargo fmt

* clippy

* more clippy

* mock canvas

* last of clippy?

* typo

* more clippy stuff

* move util function so they are shareable with typescript

* migrate a bunch to rust and only rust

* add arc center point for draft tangential ac

* clippy tweak

* delete uneeded test

* Rough start to scaling arrow heads.

The tangent arrow heads are basically nuked and replaced while the
straight line sections are just rotated and repositioned, this means they
miss out on updating scaling number after a screen size changes.
Needs fixing

* fix bug with tool tips

* fix draft line start position

Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data

* some progress with pan maybe

* fmt

* inital camera sync working

For perspective camera at least

* change three.js to use z-up

* add grid

* orthographic camera working with polish items TODO

* fix zoom level when swapping camera

* fix up camera/orbit changing on cam change (pan wasn't being respected)

* tidy up

* use orbit target instead of assuming scene center

* dynamic fov working

* animate orthographic to perspective and reverse

* fix import

* temp fix for batch commands

* initial client side scene sketch working

* remove hover log

* FOV adjust fix

* fix comment

* tear down sketch and small tweaks

* some progress with camera tweening

* combine dollyZoom engine commands

see
https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1
and
https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1

* make tests happy (mocks)

* fix tween to vertical/camera-up bug

* tween to each axis with hacky solutions in there

* fix startSketchOn planes

* tidy startSketchOn

* tweening okay for now I think

* get sketching on default planes working

* allow editing on all default planes

* clean up enter and exit sketch logic

* tidy

* tidy

* remove more default plane stuff

* start of draft line

* remove some annoying parts of the paper.js implementation

* fix drag than equip line bug

* comment

* don't animate on skech tear down since it's used for draft line

* remove more default plane shit

* style draft line

* refine dashed line

* draft line set up and tear down mostly happy

* add on click logic ready for draft lines

* sketch mode with drag and draft mode working solidly now, straight segments only

* default planes match colors, hover and select still TODO

* hover and click logic working for default planes

Now just need the code mode to fire to 'startSketchOn(...)'

* select default planes

* remove some logs

* fix update infinite loop

* start of orbitControls port to Franks control guards

* hiding scenes at different times

* scene hide on camera move should be respected by scroll zoom

* basic hover working

* Hook up user camera settings to ClientSideScene (#1334)

* Refactor to not import utilities from Router.tsx

* Stop tracking changes or formatting *.typegen.ts

* Hook up cameraControls to ClientSideScene

* Remove camera controls toggle from temp debug panel

---------

Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>

* add select segment moves cursor

* highlight segments yellow on hover

* cursor ranges effect 2d line colors

* fix constrainst i.e. make sure the sketch is rejiged

* selecting nothing should remove selections

* remove hardcoded strings

* update get_tangential_arc_to_info rust util

* initial drawing of tangential arcs in client scene

* fix tangentialArc arrow head direction

* correct userData types for tangential arcs

* get tangential arc updates working

Doesn't include draging the head of the tangential arc itself yet

* spot of clean up

* make selections work with tangential arcs

* get draft tangential segment animated

* fix initial click weirdness for adding new tangential line

* couple tweaks

* add grace pixels /threshold to raycast

* redo arc dashes so that they spawn from the ccenter of the arc

* fix multi drag bug

* fmt

* add temp solution for close

* add default axis hover colors, still needs select logic

* selection of axis works, just with out selection color

* get axis selection colors working

* fix outdate source ranges after drag problem

* update moreNodePathFromSourceRange

* fix ts-rs issue/workaround

* fix default plane weirdness

* fix tangential arc rounding issue

* review clean up part 1

* review clean up part 2

Big state-diagram cull

* clippy

* typo

* clippy

* fix xstate types with typegen

* fix types

* clippy

* catch error

* fix test import issue

Not sure exactly what was happening but guessing circular import that vite didn't like

* add axis/plane info to sketch group tests

* case changes because of rs-ts bug, can probably revert this later

* start of playwright test fixes

* reduce geo complexity for straight segments

* fix cam adjust tests

* Revert "Clean up vite build warnings (#1332)"

This reverts commit c1f661ab52.

* selection e2e test fixed<

* remove camToggle to allow playwright tests to pass

* remove drag test

too brittle and needs to be redone from the ground up anyway

* trigger CI

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* fix last test

* clean up part 3

* clean up part 4

* clean up part 5

* clean up sketch enter exit logic

* fix engine side selections

* default plane should not be selected form 'onDragEnd'
i.e. rotating the camera should not mean the user acidently selects a plane

* clean up state diagram around animating to sketch mode

Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time

* add test for multiple sketches

* typo

* make highlight more robust

* type tweak

* scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size

* Jess's advice

* tsc and fmt

* clean up part 6

remove integer from xstate names

* clean up part 7

* integrate sequency in to camera moves

* fix tests

* update snapshot e2e

* small snapshot change

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* trigger ci

* Fix HomeLoaderData types

* update std stuff

* update kittycad rs client lib

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: Frank Noirot <frank@kittycad.io>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
d2535bb8c2 Command bar: add extrude command, nonlinear editing, etc (#1204)
* Tweak toaster look and feel

* Add icons, tweak plus icon names

* Rename commandBarMeta to commandBarConfig

* Refactor command bar, add support for icons

* Create a tailwind plugin for aria-pressed button state

* Remove overlay from behind command bar

* Clean up toolbar

* Button and other style tweaks

* Icon tweaks follow-up: make old icons work with new sizing

* Delete unused static icons

* More CSS tweaks

* Small CSS tweak to project sidebar

* Add command bar E2E test

* fumpt

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* fix typo in a comment

* Fix icon padding (built version only)

* Update onboarding and warning banner icons padding

* Misc minor style fixes

* Get Extrude opening and canceling from command bar

* Iconography tweaks

* Get extrude kind of working

* Refactor command bar config types and organization

* Move command bar configs to be co-located with each other

* Start building a state machine for the command bar

* Start converting command bar to state machine

* Add support for multiple args, confirmation step

* Submission behavior, hotkeys, code organization

* Add new test for extruding from command bar

* Polish step back and selection hotkeys, CSS tweaks

* Loading style tweaks

* Validate selection inputs, polish UX of args re-editing

* Prevent submission with multiple selection on singlular arg

* Remove stray console logs

* Tweak test, CSS nit, remove extrude "result" argument

* Fix linting warnings

* Show Ctrl+/ instead of ⌘K on all platforms but Mac

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* Add "Enter sketch" to command bar

* fix command bar test

* Fix flaky cmd bar extrude test by waiting for engine select response

* Cover both button labels '⌘K' and 'Ctrl+/' in test

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Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2023-12-13 12:49:01 -05:00
3eb92bb0c4 Select axis and relevant constraints (#1154)
* update select logic for axis

* add abs Y and X constraints

* make selection tests much more thorough including axis selections

* fmt

* tweak

* tweak

* add snap to XY constraints

* side just for screenshot diffs

* update angle constraint to allow axis seleciton

* fix bux in absY constraint

* add sorting to constraintns

* add issue to TODO

* Revert "side just for screenshot diffs"

This reverts commit aae7874859.

* fix number because something must have updated in the engine

* typo

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* Revert "add sorting to constraintns"

This reverts commit 36054a4069.

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* triggre CI

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2023-12-01 20:18:51 +11:00
604d931962 selections fix follow up (#1019) 2023-11-07 23:10:30 +00:00
fdbfd0c4b6 Fix typos (#972)
* Update twenty-twenty

Due to engine PR #1566

* Fix typos
2023-11-01 22:34:54 +00:00
35b5ad7d9b refactor selections (#876)
* migrate selection types

* extract selection event into selections.ts

* move code-mirror selection functions into selections.ts

* move more selection logit out of code mirror and engine connection

* add selection functions pure

* tidy up naming

* write a novel about how selections work

* final comments
2023-10-16 10:20:05 +00:00