// Gridfinity Baseplate // Gridfinity is a system to help you work more efficiently. This is a system invented by Zack Freedman. There are two main components the baseplate and the bins. The components are comprised of a matrix of squares. Allowing easy stacking and expansion // Set units in millimeters (mm) @settings(defaultLengthUnit = mm, kclVersion = 1.0) // Define parameters binLength = 42.0 cornerRadius = 4.0 firstStep = 0.7 secondStep = 1.8 thirdStep = 2.15 // Number of bins in each direction countBinWidth = 2 countBinLength = 3 // The total height of the baseplate is a summation of the vertical heights of the baseplate steps height = firstStep + secondStep + thirdStep // Define a function which builds the profile of the baseplate bin fn face(@plane) { faceSketch = startSketchOn(plane) |> startProfile(at = [0, 0]) |> yLine(length = height) |> angledLine(angle = -45, lengthY = thirdStep) |> yLine(length = -secondStep) |> angledLine(angle = -45, lengthY = firstStep) |> close() return faceSketch } // Extrude a single side of the bin singleSide = extrude(face(offsetPlane(YZ, offset = cornerRadius)), length = binLength - (cornerRadius * 2)) // Create the other sides of the bin by using a circular pattern sides = patternCircular3d( singleSide, arcDegrees = 360, axis = [0, 0, 1], center = [binLength / 2, binLength / 2, 0], instances = 4, rotateDuplicates = true, ) // Define an axis axis000 axis000 = { direction = [0.0, 1.0], origin = [cornerRadius, cornerRadius] } // Create a single corner of the bin singleCorner = revolve(face(offsetPlane(YZ, offset = cornerRadius)), angle = -90, axis = axis000) // Create the corners of the bin corners = patternCircular3d( singleCorner, arcDegrees = 360, axis = [0, 0, 1], center = [binLength / 2, binLength / 2, 0], instances = 4, rotateDuplicates = true, ) // Create the baseplate by patterning sides basePlateSides = patternLinear3d( sides, axis = [1.0, 0.0, 0.0], instances = countBinWidth, distance = binLength, ) |> patternLinear3d(axis = [0.0, 1.0, 0.0], instances = countBinLength, distance = binLength) // Create the corners of the baseplate by patterning the corners basePlateCorners = patternLinear3d( corners, axis = [1.0, 0.0, 0.0], instances = countBinWidth, distance = binLength, ) |> patternLinear3d(axis = [0.0, 1.0, 0.0], instances = countBinLength, distance = binLength)