![Zoo Modeling App](/public/zma-logomark-outlined.png) ## Zoo Modeling App download at [zoo.dev/modeling-app/download](https://zoo.dev/modeling-app/download) A CAD application from the future, brought to you by the [Zoo team](https://zoo.dev). Modeling App is our take on what a modern modelling experience can be. It is applying several lessons learned in the decades since most major CAD tools came into existence: - All artifacts—including parts and assemblies—should be represented as human-readable code. At the end of the day, your CAD project should be "plain text" - This makes version control—which is a solved problem in software engineering—trivial for CAD - All GUI (or point-and-click) interactions should be actions performed on this code representation under the hood - This unlocks a hybrid approach to modeling. Whether you point-and-click as you always have or you write your own KCL code, you are performing the same action in Modeling App - Everything graphics _has_ to be built for the GPU - Most CAD applications have had to retrofit support for GPUs, but our geometry engine is made for GPUs (primarily Nvidia's Vulkan), getting the order of magnitude rendering performance boost with it - Make the resource-intensive pieces of an application auto-scaling - One of the bottlenecks of today's hardware design tools is that they all rely on the local machine's resources to do the hardest parts, which include geometry rendering and analysis. Our geometry engine parallelizes rendering and just sends video frames back to the app (seriously, inspect source, it's just a `