// Color Cube // This is a color cube centered about the origin. It is used to help determine orientation in the scene. // Set unit @settings(defaultLengthUnit = mm) // Globals referenced in drawRectangle size = 100 halfSize = size / 2 extrudeLength = 1.0 metalConstant = 50 roughnessConstant = 50 // Create planes for 6 sides of a cube bluePlane = offsetPlane(XY, offset = halfSize) yellowPlane = offsetPlane(XY, offset = -halfSize) greenPlane = offsetPlane(XZ, offset = -halfSize) purplePlane = offsetPlane(-XZ, offset = -halfSize) redPlane = offsetPlane(YZ, offset = halfSize - extrudeLength) tealPlane = offsetPlane(YZ, offset = -halfSize) // Sketch a rectangle centered at the origin of the profile fn sketchRectangle(profile, color) { return profile |> startProfileAt([-halfSize, halfSize], %) |> angledLine([0, size], %, $rectangleSegmentA001) |> angledLine([ segAng(rectangleSegmentA001) - 90, size ], %, $rectangleSegmentB001) |> angledLine([ segAng(rectangleSegmentA001), -segLen(rectangleSegmentA001) ], %, $rectangleSegmentC001) |> line(endAbsolute = [profileStartX(%), profileStartY(%)]) |> close() |> extrude(%, length = extrudeLength) |> appearance(color = color, metalness = metalConstant, roughness = roughnessConstant) } // Sketch each side of the cube sketchRectangle(bluePlane, '#0000FF') sketchRectangle(yellowPlane, '#FFFF00') sketchRectangle(greenPlane, '#00FF00') sketchRectangle(redPlane, '#FF0000') sketchRectangle(tealPlane, '#00FFFF') sketchRectangle(purplePlane, '#FF00FF')