// Hollow Dodecahedron // A regular dodecahedron or pentagonal dodecahedron is a dodecahedron composed of regular pentagonal faces, three meeting at each vertex. This example shows constructing the individual faces of the dodecahedron and extruding inwards. // Set units @settings(defaultLengthUnit = in) // Input parameters // circumscribed radius circR = 25 // Calculated parameters // thickness of the dodecahedron wallThickness = circR * 0.2 // angle between faces in radians dihedral = acos(-(sqrt(5) / 5)) // inscribed radius inscR = circR / 15 * sqrt(75 + 30 * sqrt(5)) // pentagon edge length edgeL = 4 * circR / (sqrt(3) * (1 + sqrt(5))) // pentagon radius pentR = edgeL / 2 / sin(toRadians(36)) // Define a plane for the bottom angled face plane = { plane = { origin = [ -inscR * cos(toRadians(toDegrees(dihedral) - 90)), 0, inscR - (inscR * sin(toRadians(toDegrees(dihedral) - 90))) ], xAxis = [cos(dihedral), 0.0, sin(dihedral)], yAxis = [0, 1, 0], zAxis = [sin(dihedral), 0, -cos(dihedral)] } } // Create a regular pentagon inscribed in a circle of radius pentR bottomFace = startSketchOn(XY) |> polygon({ radius = pentR, numSides = 5, center = [0, 0], inscribed = true }, %) bottomSideFace = startSketchOn(plane) |> polygon({ radius = pentR, numSides = 5, center = [0, 0], inscribed = true }, %) // Extrude the faces in each plane bottom = extrude(bottomFace, length = wallThickness) bottomSide = extrude(bottomSideFace, length = wallThickness) // Pattern the sides so we have a full dodecahedron bottomBowl = patternCircular3d( bottomSide, instances = 5, axis = [0, 0, 1], center = [0, 0, 0], arcDegrees = 360, rotateDuplicates = true, ) // pattern the bottom to create the top face patternCircular3d( bottom, instances = 2, axis = [0, 1, 0], center = [0, 0, inscR], arcDegrees = 360, rotateDuplicates = true, ) // pattern the bottom angled faces to create the top patternCircular3d( bottomBowl, instances = 2, axis = [0, 1, 0], center = [0, 0, inscR], arcDegrees = 360, rotateDuplicates = true, )