// Pipe // A tubular section or hollow cylinder, usually but not necessarily of circular cross-section, used mainly to convey substances that can flow. // Set Units @settings(defaultLengthUnit = in) // Define constants pipeTotalLength = 20 pipeLargeDiaLength = 1 pipeLargeDia = 1 pipeSmallDia = .75 thickness = 0.125 pipeTransitionAngle = 60 pipeTransitionLength = 0.5 pipeSmallDiaLength = pipeTotalLength - pipeTransitionLength - pipeLargeDiaLength // Create the sketch to be revolved around the y-axis. Use the small diameter, large diameter, length, and thickness to define the sketch. pipeSketch = startSketchOn(XY) |> startProfileAt([pipeSmallDia - (thickness / 2), 38], %) |> line(end = [thickness, 0]) |> line(end = [0, -pipeSmallDiaLength]) |> angledLineOfYLength({ angle = -60, length = pipeTransitionLength }, %) |> line(end = [0, -pipeLargeDiaLength]) |> xLine(length = -thickness) |> line(end = [0, pipeLargeDiaLength]) |> angledLineToX({ angle = -pipeTransitionAngle + 180, to = pipeSmallDia - (thickness / 2) }, %) |> close() // Revolve the sketch to create the pipe pipe = revolve(pipeSketch, axis = Y)