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modeling-app/rust/kcl-lib/std/prelude.kcl
Nick Cameron db5ce7ba85 Move turns to a submodule of std (#6039)
* Move turns to a submodule of std

Signed-off-by: Nick Cameron <nrc@ncameron.org>

* Cache module infos as well as memory; fix a bug with deprecated constants

Signed-off-by: Nick Cameron <nrc@ncameron.org>

---------

Signed-off-by: Nick Cameron <nrc@ncameron.org>
2025-03-30 11:10:44 +13:00

269 lines
8.0 KiB
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@no_std
@settings(defaultLengthUnit = mm)
// Note that everything in the prelude is treated as exported.
export import * from "std::math"
export import * from "std::sketch"
export import "std::turns"
/// A number
///
/// May be signed or unsigned, an integer or decimal value.
///
/// You may see a number type with units, e.g., `number(mm)`. These are currently experimental.
@(impl = primitive)
export type number(unit)
/// A boolean value.
///
/// `true` or `false`
@(impl = primitive)
export type bool
/// A sequence of characters
///
/// Strings may be delimited using either single or double quotes.
///
/// ```kcl,norun
/// "hello,"
/// 'world!'
/// ```
@(impl = primitive)
export type string
/// Tags are used to give a name (tag) to a specific path.
///
/// ### Tag Declaration
///
/// The syntax for declaring a tag is `$myTag` you would use it in the following
/// way:
///
/// ```norun,inline
/// startSketchOn('XZ')
/// |> startProfileAt(origin, %)
/// |> angledLine({angle = 0, length = 191.26}, %, $rectangleSegmentA001)
/// |> angledLine({
/// angle = segAng(rectangleSegmentA001) - 90,
/// length = 196.99,
/// }, %, $rectangleSegmentB001)
/// |> angledLine({
/// angle = segAng(rectangleSegmentA001),
/// length = -segLen(rectangleSegmentA001),
/// }, %, $rectangleSegmentC001)
/// |> line(endAbsolute = [profileStartX(%), profileStartY(%)])
/// |> close()
/// ```
///
/// ### Tag Identifier
///
/// As per the example above you can use the tag identifier to get a reference to the
/// tagged object. The syntax for this is `myTag`.
///
/// In the example above we use the tag identifier to get the angle of the segment
/// `segAng(rectangleSegmentA001, %)`.
///
/// ### Tag Scope
///
/// Tags are scoped globally if in the root context meaning in this example you can
/// use the tag `rectangleSegmentA001` in any function or expression in the file.
///
/// However if the code was written like this:
///
/// ```norun,inline
/// fn rect(origin) {
/// return startSketchOn('XZ')
/// |> startProfileAt(origin, %)
/// |> angledLine({angle = 0, length = 191.26}, %, $rectangleSegmentA001)
/// |> angledLine({
/// angle = segAng(rectangleSegmentA001) - 90,
/// length = 196.99
/// }, %, $rectangleSegmentB001)
/// |> angledLine({
/// angle = segAng(rectangleSegmentA001),
/// length = -segLen(rectangleSegmentA001)
/// }, %, $rectangleSegmentC001)
/// |> line(endAbsolute = [profileStartX(%), profileStartY(%)])
/// |> close()
/// }
///
/// rect([0, 0])
/// rect([20, 0])
/// ```
///
/// Those tags would only be available in the `rect` function and not globally.
///
/// However you likely want to use those tags somewhere outside the `rect` function.
///
/// Tags are accessible through the sketch group they are declared in.
/// For example the following code works.
///
/// ```norun,inline
/// fn rect(origin) {
/// return startSketchOn('XZ')
/// |> startProfileAt(origin, %)
/// |> angledLine({angle = 0, length = 191.26}, %, $rectangleSegmentA001)
/// |> angledLine({
/// angle = segAng(rectangleSegmentA001) - 90,
/// length = 196.99
/// }, %, $rectangleSegmentB001)
/// |> angledLine({
/// angle = segAng(rectangleSegmentA001),
/// length = -segLen(rectangleSegmentA001)
/// }, %, $rectangleSegmentC001)
/// |> line(endAbsolute = [profileStartX(%), profileStartY(%)])
/// |> close()
/// }
///
/// rect([0, 0])
/// myRect = rect([20, 0])
///
/// myRect
/// |> extrude(10, %)
/// |> fillet(
/// radius = 0.5,
/// tags = [myRect.tags.rectangleSegmentA001]
/// )
/// ```
///
/// See how we use the tag `rectangleSegmentA001` in the `fillet` function outside
/// the `rect` function. This is because the `rect` function is returning the
/// sketch group that contains the tags.
@(impl = primitive)
export type tag
/// A plane.
@(impl = std_rust)
export type Plane
/// A sketch is a collection of paths.
///
/// When you define a sketch to a variable like:
///
/// ```kcl,inline
/// mySketch = startSketchOn('XY')
/// |> startProfileAt([-12, 12], %)
/// |> line(end = [24, 0])
/// |> line(end = [0, -24])
/// |> line(end = [-24, 0])
/// |> close()
/// ```
///
/// The `mySketch` variable will be an executed `Sketch` object. Executed being past
/// tense, because the engine has already executed the commands to create the sketch.
///
/// The previous sketch commands will never be executed again, in this case.
///
/// If you would like to encapsulate the commands to create the sketch any time you call it,
/// you can use a function.
///
/// ```kcl,inline
/// fn createSketch() {
/// return startSketchOn('XY')
/// |> startProfileAt([-12, 12], %)
/// |> line(end = [24, 0])
/// |> line(end = [0, -24])
/// |> line(end = [-24, 0])
/// |> close()
/// }
/// ```
///
/// Now, every time you call `createSketch()`, the commands will be
/// executed and a new sketch will be created.
///
/// When you assign the result of `createSketch()` to a variable (`mySketch = createSketch()`), you are assigning
/// the executed sketch to that variable. Meaning that the sketch `mySketch` will not be executed
/// again.
///
/// You can still execute _new_ commands on the sketch like `extrude`, `revolve`, `loft`, etc. and
/// the sketch will be updated.
@(impl = std_rust)
export type Sketch
/// A solid is a collection of extrude surfaces.
///
/// When you define a solid to a variable like:
///
/// ```kcl,inline
/// myPart = startSketchOn('XY')
/// |> startProfileAt([-12, 12], %)
/// |> line(end = [24, 0])
/// |> line(end = [0, -24])
/// |> line(end = [-24, 0])
/// |> close()
/// |> extrude(length = 6)
/// ```
///
/// The `myPart` variable will be an executed `Solid` object. Executed being past
/// tense, because the engine has already executed the commands to create the solid.
///
/// The previous solid commands will never be executed again, in this case.
///
/// If you would like to encapsulate the commands to create the solid any time you call it,
/// you can use a function.
///
/// ```kcl,inline
/// fn createPart() {
/// return startSketchOn('XY')
/// |> startProfileAt([-12, 12], %)
/// |> line(end = [24, 0])
/// |> line(end = [0, -24])
/// |> line(end = [-24, 0])
/// |> close()
/// |> extrude(length = 6)
/// }
/// ```
///
/// Now, every time you call `createPart()`, the commands will be
/// executed and a new solid will be created.
///
/// When you assign the result of `createPart()` to a variable (`myPart = createPart()`), you are assigning
/// the executed solid to that variable. Meaning that the solid `myPart` will not be executed
/// again.
///
/// You can still execute _new_ commands on the solid like `shell`, `fillet`, `chamfer`, etc.
/// and the solid will be updated.
@(impl = std_rust)
export type Solid
/// A face.
@(impl = std_rust)
export type Face
/// A helix.
@(impl = std_rust)
export type Helix
/// A point in two dimensional space.
///
/// `Point2d` is an alias for a two-element array of [number](/docs/kcl/types/number)s. To write a value
/// with type `Point2d`, use an array, e.g., `[0, 0]` or `[5.0, 3.14]`.
export type Point2d = [number; 2]
/// A point in three dimensional space.
///
/// `Point3d` is an alias for a three-element array of [number](/docs/kcl/types/number)s. To write a value
/// with type `Point3d`, use an array, e.g., `[0, 0, 0]` or `[5.0, 3.14, 6.8]`.
export type Point3d = [number; 3]
export XY = {
origin = { x = 0, y = 0, z = 0 },
xAxis = { x = 1, y = 0, z = 0 },
yAxis = { x = 0, y = 1, z = 0 },
zAxis = { x = 0, y = 0, z = 1 },
}: Plane
export XZ = {
origin = { x = 0, y = 0, z = 0 },
xAxis = { x = 1, y = 0, z = 0 },
yAxis = { x = 0, y = 0, z = 1 },
zAxis = { x = 0, y = -1, z = 0 },
}: Plane
export YZ = {
origin = { x = 0, y = 0, z = 0 },
xAxis = { x = 0, y = 1, z = 0 },
yAxis = { x = 0, y = 0, z = 1 },
zAxis = { x = 1, y = 0, z = 0 },
}: Plane