* chore: saving off skeleton * fix: saving skeleton * chore: skeleton for loading projects from project directory path * chore: cleaning up useless state transition to be an on event direct to action state * fix: new structure for web vs desktop vs react machine provider code * chore: saving off skeleton * fix: skeleton logic for react? going to move it from a string to obj.string * fix: trying to prevent error element unmount on global react components. This is bricking JS state * fix: we are so back * chore: implemented navigating to specfic KCL file * chore: implementing renaming project * chore: deleting project * fix: auto fixes * fix: old debug/testing file oops * chore: generic create new file * chore: skeleton for web create file provide * chore: basic machine vitest... need to figure out how to get window.electron implemented in vitest? * chore: save off progress before deleting other project implementation, a few missing features still * chore: trying a different init skeleton? most likely will migrate * chore: first attempt of purging projects context provider * chore: enabling toast for some machine state * chore: enabling more toast success and error * chore: writing read write state to the system io based on the project path * fix: tsc fixes * fix: use file system watcher, navigate to project after creation via the requestProjectName * chore: open project command, hooks vs snapshot context helpers * chore: implemented open and create project for e2e testing. They are hard coded in poor spot for now. * fix: codespell fixes * chore: implementing more project commands * chore: PR improvements for root.tsx * chore: leaving comment about new Router.tsx layout * fix: removing debugging code * fix: rewriting component for readability * fix: improving web initialization * chore: implementing import file from url which is not actually that? * fix: clearing search params on import file from url * fix: fixed two e2e tests, forgot needsReview when making new command * fix: fixing some import from url business logic to pass e2e tests * chore: script for diffing circular deps +/- * fix: formatting * fix: massive fix for circular depsga! * fix: trying to fix some errors and auto fmt * fix: updating deps * fix: removing debugging code * fix: big clean up * fix: more deletion * fix: tsc cleanup * fix: TSC TSC TSC TSC! * fix: typo fix * fix: clear query params on web only, desktop not required * fix: removing unused code * fmt * Bring back `trap` removed in merge * Use explicit types instead of `any`s on arg configs * Add project commands directly to command palette * fix: deleting debugging code, from PR review * fix: this got added back(?) * fix: using referred type * fix: more PR clean up * fix: big block comment for xstate architecture decision * fix: more pr comment fixes * fix: merge conflict just added them back why dude * fix: more PR comments * fix: big ciruclar deps fix, commandBarActor in appActor --------- Co-authored-by: Frank Noirot <frankjohnson1993@gmail.com>
96 lines
3.1 KiB
TypeScript
96 lines
3.1 KiB
TypeScript
import { NetworkHealthState } from '@src/hooks/useNetworkStatus'
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import { isDesktop } from '@src/lib/isDesktop'
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import type { ToolbarModeName } from '@src/lib/toolbar'
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import { reportRejection } from '@src/lib/trap'
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import { useCommandBarState } from '@src/lib/singletons'
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import type { MenuLabels, WebContentSendPayload } from '@src/menu/channels'
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import { useEffect } from 'react'
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export function useMenuListener(
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callback: (data: WebContentSendPayload) => void
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) {
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useEffect(() => {
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const onDesktop = isDesktop()
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if (!onDesktop) {
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// NO OP for web
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return
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}
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const removeListener = window.electron.menuOn(callback)
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return () => {
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if (!onDesktop) {
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// NO OP for web
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return
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}
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removeListener()
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}
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}, [])
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}
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// Enable disable menu actions specifically based on if you are in the modeling mode of sketching or modeling.
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// This is a similar behavior of the command bar which disables action if you are in sketch mode
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export function useSketchModeMenuEnableDisable(
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currentMode: ToolbarModeName,
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overallState: NetworkHealthState,
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isExecuting: boolean,
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isStreamReady: boolean,
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menus: { menuLabel: MenuLabels; commandName?: string; groupId?: string }[]
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) {
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const commandBarState = useCommandBarState()
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const commands = commandBarState.context.commands
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useEffect(() => {
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const onDesktop = isDesktop()
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if (!onDesktop) {
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// NO OP for web
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return
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}
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// Same exact logic as the command bar
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const disableAllButtons =
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(overallState !== NetworkHealthState.Ok &&
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overallState !== NetworkHealthState.Weak) ||
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isExecuting ||
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!isStreamReady
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// Enable or disable each menu based on the state of the application.
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menus.forEach(({ menuLabel, commandName, groupId }) => {
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// If someone goes wrong, disable all the buttons! Engine cannot take this request
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if (disableAllButtons) {
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window.electron.disableMenu(menuLabel).catch(reportRejection)
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return
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}
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if (commandName && groupId) {
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// If your menu is tied to a command bar action, see if the command exists in the command bar
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const foundCommand = commands.find((command) => {
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return command.name === commandName && command.groupId === groupId
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})
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if (!foundCommand) {
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window.electron.disableMenu(menuLabel).catch(reportRejection)
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} else {
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if (currentMode === 'sketching') {
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window.electron.disableMenu(menuLabel).catch(reportRejection)
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} else if (currentMode === 'modeling') {
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window.electron.enableMenu(menuLabel).catch(reportRejection)
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}
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}
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} else {
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// menu is not tied to a command bar, do the sketch mode check
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if (currentMode === 'sketching') {
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window.electron.disableMenu(menuLabel).catch(reportRejection)
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} else if (currentMode === 'modeling') {
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window.electron.enableMenu(menuLabel).catch(reportRejection)
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}
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}
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})
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return () => {
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if (!onDesktop) {
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// NO OP for web
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return
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}
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}
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}, [currentMode, commands])
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}
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