* Use all available CPUs to run tests on CI * Use less than 100% based on research * Ensure proper types for worker value
		
			
				
	
	
		
			121 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			121 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
import { defineConfig, devices } from '@playwright/test'
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import os from 'os'
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const platform = os.platform() // 'linux' (Ubuntu), 'darwin' (macOS), 'win32' (Windows)
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let workers: number | string
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if (process.env.E2E_WORKERS) {
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  workers = process.env.E2E_WORKERS.includes('%')
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    ? process.env.E2E_WORKERS
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    : parseInt(process.env.E2E_WORKERS)
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} else if (!process.env.CI) {
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  workers = 1 // Local dev: keep things simple and deterministic by default
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} else {
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  // On CI: adjust based on OS
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  switch (platform) {
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    case 'linux':
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      workers = '100%' // CI Linux runners are generally beefier
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      break
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    case 'darwin':
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    case 'win32':
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    default:
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      workers = '75%' // Slightly conservative for GUI-based OSes
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      break
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  }
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}
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/**
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 * See https://playwright.dev/docs/test-configuration.
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 */
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export default defineConfig({
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  timeout: 120_000, // override the default 30s timeout
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  testDir: './e2e/playwright',
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  testIgnore: '*.test.ts', // ignore unit tests
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  /* Run tests in files in parallel */
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  fullyParallel: true,
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  /* Fail the build on CI if you accidentally left test.only in the source code. */
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  forbidOnly: !!process.env.CI,
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  /* Do not retry */
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  retries: process.env.CI ? 0 : 0,
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  /* Use all available CPU cores */
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  workers: workers,
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  /* Reporter to use. See https://playwright.dev/docs/test-reporters */
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  reporter: [
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    [process.env.CI ? 'dot' : 'list'],
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    ['json', { outputFile: './test-results/report.json' }],
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    ['html'],
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  ],
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  /* Shared settings for all the projects below. See https://playwright.dev/docs/api/class-testoptions. */
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  use: {
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    /* Base URL to use in actions like `await page.goto('/')`. */
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    baseURL: 'http://localhost:3000',
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    /* Collect trace when retrying the failed test. See https://playwright.dev/docs/trace-viewer */
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    trace: 'retain-on-failure',
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    actionTimeout: 15000,
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    screenshot: 'only-on-failure',
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  },
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  /* Configure projects for major browsers */
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  projects: [
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    {
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      name: 'Google Chrome',
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      use: {
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        ...devices['Desktop Chrome'],
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        channel: 'chrome',
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        contextOptions: {
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          /* Chromium is the only one with these permission types */
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          permissions: ['clipboard-write', 'clipboard-read'],
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        },
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        launchOptions: {
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          ...(process.env.PLAYWRIGHT_CHROMIUM_EXECUTABLE_PATH
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            ? {
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                executablePath: process.env.PLAYWRIGHT_CHROMIUM_EXECUTABLE_PATH,
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              }
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            : {}),
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        },
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      }, // or 'chrome-beta'
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    },
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    // {
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    //   name: 'webkit',
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    //   use: { ...devices['Desktop Safari'] },
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    // },
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    // {
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    //   name: 'firefox',
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    //   use: { ...devices['Desktop Firefox'] },
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    // },
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    // {
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    //   name: 'chromium', // compat issue with encoding atm, so we're using the branded 'Google Chrome' instead
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    //   use: { ...devices['Desktop Chrome'] },
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    // },
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    /* Test against mobile viewports. */
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    // {
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    //   name: 'Mobile Chrome',
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    //   use: { ...devices['Pixel 5'] },
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    // },
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    // {
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    //   name: 'Mobile Safari',
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    //   use: { ...devices['iPhone 12'] },
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    // },
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    /* Test against branded browsers. */
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    // {
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    //   name: 'Microsoft Edge',
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    //   use: { ...devices['Desktop Edge'], channel: 'msedge' },
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    // },
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    // {
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    //   name: 'Google Chrome',
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    //   use: { ...devices['Desktop Chrome'], channel: 'chrome' },
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    // },
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  ],
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  /* Run your local dev server before starting the tests */
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  webServer: {
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    command: 'yarn start',
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    // url: 'http://127.0.0.1:3000',
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    reuseExistingServer: !process.env.CI,
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  },
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})
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