* Remove unused `telemetryLoader` * Remove onboarding redirect behavior * Allow subRoute to be passed to navigateToProject * Replace warning dialog routes with toasts * Wire up new utilities and toasts to UI components * Add home sidebar buttons for tutorial flow * Rename menu item * Add flex-1 so home-layout fills available space * Remove onboarding avatar tests, they are becoming irrelevant * Consolidate onboarding tests to one longer one and update it to not use pixel color checks, and use fixtures. * Shorten warning toast button text * tsc, lint, and circular deps * Update circular dep file * Fix mistakes made in circular update tweaking * One more dumb created circular dep * Update src/routes/Onboarding/utils.tsx Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com> * Fix narrow screen home layout breaking * fix: kevin, navigation routes fixed * fix: filename parsing is correct now for onboarding with the last file sep * Fix e2e test state checks that are diff on Linux * Create onboarding project entirely through systemIOMachine * Fix Windows path construction * Make utility to verify a string is an onboarding value * Little biome formatting suggestion fix * Units onboarding step was not using OnboardingButtons * Add type checking of next and previous status, fix useNextClick * Update `OnboardingStatus` type on WASM side * Make onboarding different on browser and web, placeholder component * Show proof of concept with custom content per route * Make text type args not insta dismiss when you click anywhere * Make some utility hooks for the onboarding * Update requestedProjectName along with requestedProjectName * Build out a rough draft of desktop onboarding * Remove unused onboarding route files * Build out rough draft of browser onboarding content * @jgomez720 browser flow feedback * @jgomez420 desktop feedback * tsc and lints * Tweaks * Import is dead, long live Add files * What's up with my inability to type "highlight"? * Codespell and String casting * Update browser sample to be axial fan * lint and tsc * codespell again * Remove unused nightmare function `useDemoCode` * Add a few unit tests * Update desktop to use bulk file creation from #6747 * Oops overwrote main.kcl on the modify with text-to-cad step * Undo the dumb use of `sep` that I introduced * Fix up project test which was fragile to the number of steps in the onboarding smh * Fix up onboarding flow test * typo --------- Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com> Co-authored-by: Kevin Nadro <kevin@zoo.dev>
kcl-lib
Our language for defining geometry and working with our Geometry Engine efficiently. Short for KittyCAD Language, named after our Design API.
Contributing a standard library function
We've built a lot of tooling to make contributing to KCL easier. If you are interested in contributing a new standard library function to KCL, here is the rough process:
- Open just the folder in your editor of choice. VS Code, for example, struggles to run rust-analyzer on the entire modeling-app directory because it's such a turducken of TS and Rust code.
- Find the definition for similar standard library functions in
./kcl/src/std
and place your new one near it or in the same category file. - Add your new code. A new standard library function consists of:
- A
pub async
of the actual standard library function in Rust - A doc comment block containing at least one example using your new standard library function (the Rust compiler will error if you don't provide an example our teammates are dope)
- A
stdlib
macro providing the name that will need to be written by KCL users to use the function (this is usually a camelCase version of your Rust implementation, which is named with snake_case) - An inner function that is published only to the crate
- Add your new standard library function to the long list of CORE_FNS in mod.rs
- Get a production Zoo dev token and run
export KITTYCAD_API_TOKEN=your-token-here
in a terminal - Run
TWENTY_TWENTY=overwrite cargo nextest run --workspace --no-fail-fast
to take snapshot tests of your example code running in the engine - Run
just redo-kcl-stdlib-docs
to generate new Markdown documentation for your function that will be used to generate docs on our website. - Create a PR in GitHub.
Making a Simulation Test
If you have KCL code that you want to test, simulation tests are the preferred way to do that.
Make a new sim test. Replace foo_bar
with the snake case name of your test. The name needs to be unique.
just new-sim-test foo_bar
It will show the commands it ran, including the path to a new file foo_bar/input.kcl
. Edit that with your KCL. If you need additional KCL files to import, include them in this directory.
Then run it.
just overwrite-sim-test foo_bar
The above should create a bunch of output files in the same directory.
Make sure you actually look at them. Specifically, if there's an execution_error.snap
, it means the execution failed. Depending on the test, this may be what you expect. But if it's not, delete the snap file and run it again.
When it looks good, commit all the files, including input.kcl
, generated output files in the test directory, and changes to simulation_tests.rs
.
Bumping the version
If you bump the version of kcl-lib and push it to crates, be sure to update the repos we own that use it as well. These are: