* Revert "Revert multi-profile (#4812)"
This reverts commit efe8089b08
.
* fix poor 1000ms wait UX
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* trigger CI
* Add Rust side artifacts for startSketchOn face or plane (#4834)
* Add Rust side artifacts for startSketchOn face or plane
* move ast digging
---------
Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
* lint
* lint
* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-macos-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-16-cores)
* trigger CI
* chore: disabled file watcher which prevents faster file write (#4835)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)
* partial fixes
* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)
* Trigger CI
* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)
* Trigger CI
* Fix up all the tests
* Fix partial execution
* wip
* WIP
* wip
* rust changes to make three point confrom to same as others since we're not ready with name params yet
* most of the fix for 3 point circle
* get overlays working for circle three point
* fmt
* fix types
* cargo fmt
* add face codef ref for walls and caps
* fix sketch on face after updates to rust side artifact graph
* some things needed for multi-profile tests
* bad attempts at fixing rust
* more
* more
* fix rust
* more rust fixes
* overlay fix
* remove duplicate test
* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)
* lint and typing
* maybe fix a unit test
* small thing
* fix circ dep
* fix unit test
* fix some tests
* fix sweep point-and-click test
* fix more tests and add a fix me
* fix more tests
* fix electron specific test
* tsc
* more test tweaks
* update docs
* commint snaps?
* is clippy happy now?
* clippy again
* test works now without me changing anything big-fixed-itself
* small bug
* make three point have cross hair to make it consistent with othe rtools
* fix up state diagram
* fmt
* add draft point for first click of three point circ
* 1 test for three point circle
* 2 test for three point circle
* clean up
* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)
* remove bad doc comment
* remove test skip
* remove onboarding test changes
* Update src/lang/modifyAst.ts
Co-authored-by: Jonathan Tran <jonnytran@gmail.com>
* Update output from simulation tests
* Fix to use correct source ranges
This also reduces cloning.
* Change back to skipping face cap none and both
* Update output after changing back to skipping none and both
* Fix clippy warning
* fix profile start snap bug
* add path ids to cap
* fix going into edit sketch
* make other startSketchOn's work
* fix snapshot test
* explain function name
* Update src/lib/rectangleTool.ts
Co-authored-by: Frank Noirot <frank@zoo.dev>
* rename error
* remove file tree from diff
* Update src/clientSideScene/segments.ts
Co-authored-by: Frank Noirot <frank@zoo.dev>
* nit
* Prevent double write to KCL code on revolve
* Update output after adding cap-to-path graph edge
* Fix edit/select sketch-on-cap via feature tree
* clean up for face codeRef
* fix changing tools part way through circle/rect tools
* fix delete of circle profile
* fix close profiles
* fix closing profile bug (tangentArcTo being ignored)
* remove stale comment
* Delete paths associated with sketch when the sketch plane is deleted
* Add support for deleting sketches on caps (not walls)
* get delet working for walls
* make delet of extrusions work for multi profile
* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)
* Delete the sketch statement too on the cap and wall cases
* Don't write to file in `split-sketch-pipe-if-needed` unless necessary
* Don't wait for file write to complete within `updateEditorWithAstAndWriteToFile`
It is already debounced internally. If we await it, we will have to wait for a debounced timeout
* docs
* fix circ dep
* tsc
* fix selection enter sketch weirdness
* test fixes
* comment out and fixme for delete related tests
* add skip wins
* try and get last test to pass
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Jonathan Tran <jonnytran@gmail.com>
Co-authored-by: Kevin Nadro <nadr0@users.noreply.github.com>
Co-authored-by: Pierre Jacquier <pierre@zoo.dev>
Co-authored-by: 49lf <ircsurfer33@gmail.com>
Co-authored-by: Frank Noirot <frank@zoo.dev>
Co-authored-by: Frank Noirot <frankjohnson1993@gmail.com>
777 lines
22 KiB
TypeScript
777 lines
22 KiB
TypeScript
import { executeAst, lintAst } from 'lang/langHelpers'
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import { handleSelectionBatch, Selections } from 'lib/selections'
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import {
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KCLError,
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complilationErrorsToDiagnostics,
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kclErrorsToDiagnostics,
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} from './errors'
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import { uuidv4 } from 'lib/utils'
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import { EngineCommandManager } from './std/engineConnection'
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import { err } from 'lib/trap'
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import { EXECUTE_AST_INTERRUPT_ERROR_MESSAGE } from 'lib/constants'
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import {
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CallExpression,
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CallExpressionKw,
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clearSceneAndBustCache,
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emptyExecState,
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ExecState,
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getKclVersion,
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initPromise,
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KclValue,
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parse,
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PathToNode,
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Program,
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recast,
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SourceRange,
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topLevelRange,
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VariableMap,
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} from 'lang/wasm'
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import { getNodeFromPath, getSettingsAnnotation } from './queryAst'
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import { codeManager, editorManager, sceneInfra } from 'lib/singletons'
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import { Diagnostic } from '@codemirror/lint'
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import { markOnce } from 'lib/performance'
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import { Node } from 'wasm-lib/kcl/bindings/Node'
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import {
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EntityType_type,
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ModelingCmdReq_type,
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} from '@kittycad/lib/dist/types/src/models'
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import { Operation } from 'wasm-lib/kcl/bindings/Operation'
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import { KclSettingsAnnotation } from 'lib/settings/settingsTypes'
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interface ExecuteArgs {
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ast?: Node<Program>
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zoomToFit?: boolean
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executionId?: number
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zoomOnRangeAndType?: {
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range: SourceRange
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type: string
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}
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}
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export class KclManager {
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private _ast: Node<Program> = {
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body: [],
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shebang: null,
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start: 0,
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end: 0,
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moduleId: 0,
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nonCodeMeta: {
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nonCodeNodes: {},
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startNodes: [],
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},
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innerAttrs: [],
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outerAttrs: [],
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}
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private _execState: ExecState = emptyExecState()
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private _variables: VariableMap = {}
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lastSuccessfulVariables: VariableMap = {}
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lastSuccessfulOperations: Operation[] = []
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private _logs: string[] = []
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private _errors: KCLError[] = []
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private _diagnostics: Diagnostic[] = []
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private _isExecuting = false
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private _executeIsStale: ExecuteArgs | null = null
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private _wasmInitFailed = true
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private _hasErrors = false
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private _switchedFiles = false
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private _fileSettings: KclSettingsAnnotation = {}
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private _kclVersion: string | undefined = undefined
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engineCommandManager: EngineCommandManager
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private _isExecutingCallback: (arg: boolean) => void = () => {}
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private _astCallBack: (arg: Node<Program>) => void = () => {}
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private _variablesCallBack: (arg: {
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[key in string]?: KclValue | undefined
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}) => void = () => {}
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private _logsCallBack: (arg: string[]) => void = () => {}
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private _kclErrorsCallBack: (errors: KCLError[]) => void = () => {}
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private _diagnosticsCallback: (errors: Diagnostic[]) => void = () => {}
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private _wasmInitFailedCallback: (arg: boolean) => void = () => {}
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private _executeCallback: () => void = () => {}
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get ast() {
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return this._ast
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}
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set ast(ast) {
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this._ast = ast
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this._astCallBack(ast)
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}
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set switchedFiles(switchedFiles: boolean) {
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this._switchedFiles = switchedFiles
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}
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get variables() {
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return this._variables
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}
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// This is private because callers should be setting the entire execState.
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private set variables(variables) {
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this._variables = variables
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this._variablesCallBack(variables)
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}
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private set execState(execState) {
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this._execState = execState
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this.variables = execState.variables
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}
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get execState() {
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return this._execState
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}
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// Get the kcl version from the wasm module
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// and store it in the singleton
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// so we don't waste time getting it multiple times
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get kclVersion() {
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if (this._kclVersion === undefined) {
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this._kclVersion = getKclVersion()
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}
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return this._kclVersion
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}
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get errors() {
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return this._errors
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}
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set errors(errors) {
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this._errors = errors
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this._kclErrorsCallBack(errors)
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}
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get logs() {
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return this._logs
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}
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set logs(logs) {
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this._logs = logs
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this._logsCallBack(logs)
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}
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get diagnostics() {
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return this._diagnostics
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}
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set diagnostics(ds) {
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if (ds === this._diagnostics) return
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this._diagnostics = ds
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this.setDiagnosticsForCurrentErrors()
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}
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addDiagnostics(ds: Diagnostic[]) {
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if (ds.length === 0) return
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this.diagnostics = this.diagnostics.concat(ds)
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}
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hasErrors(): boolean {
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return this._hasErrors
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}
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setDiagnosticsForCurrentErrors() {
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editorManager?.setDiagnostics(this.diagnostics)
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this._diagnosticsCallback(this.diagnostics)
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}
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get isExecuting() {
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return this._isExecuting
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}
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set isExecuting(isExecuting) {
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this._isExecuting = isExecuting
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// If we have finished executing, but the execute is stale, we should
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// execute again.
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if (!isExecuting && this.executeIsStale) {
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const args = this.executeIsStale
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this.executeIsStale = null
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// eslint-disable-next-line @typescript-eslint/no-floating-promises
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this.executeAst(args)
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}
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this._isExecutingCallback(isExecuting)
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}
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get executeIsStale() {
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return this._executeIsStale
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}
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set executeIsStale(executeIsStale) {
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this._executeIsStale = executeIsStale
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}
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get wasmInitFailed() {
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return this._wasmInitFailed
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}
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set wasmInitFailed(wasmInitFailed) {
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this._wasmInitFailed = wasmInitFailed
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this._wasmInitFailedCallback(wasmInitFailed)
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}
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constructor(engineCommandManager: EngineCommandManager) {
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this.engineCommandManager = engineCommandManager
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// eslint-disable-next-line @typescript-eslint/no-floating-promises
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this.ensureWasmInit().then(async () => {
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await this.safeParse(codeManager.code).then((ast) => {
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if (ast) {
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this.ast = ast
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}
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})
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})
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}
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registerCallBacks({
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setVariables,
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setAst,
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setLogs,
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setErrors,
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setDiagnostics,
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setIsExecuting,
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setWasmInitFailed,
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}: {
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setVariables: (arg: VariableMap) => void
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setAst: (arg: Node<Program>) => void
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setLogs: (arg: string[]) => void
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setErrors: (errors: KCLError[]) => void
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setDiagnostics: (errors: Diagnostic[]) => void
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setIsExecuting: (arg: boolean) => void
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setWasmInitFailed: (arg: boolean) => void
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}) {
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this._variablesCallBack = setVariables
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this._astCallBack = setAst
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this._logsCallBack = setLogs
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this._kclErrorsCallBack = setErrors
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this._diagnosticsCallback = setDiagnostics
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this._isExecutingCallback = setIsExecuting
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this._wasmInitFailedCallback = setWasmInitFailed
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}
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registerExecuteCallback(callback: () => void) {
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this._executeCallback = callback
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}
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clearAst() {
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this._ast = {
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body: [],
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shebang: null,
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start: 0,
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end: 0,
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moduleId: 0,
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nonCodeMeta: {
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nonCodeNodes: {},
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startNodes: [],
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},
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innerAttrs: [],
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outerAttrs: [],
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}
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}
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// (jess) I'm not in love with this, but it ensures we clear the scene and
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// bust the cache on
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// errors from parsing when opening new files.
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// Why not just clear the cache on all parse errors, you ask? well its actually
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// really nice to keep the cache on parse errors within the same file, and
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// only bust on engine errors esp if they take a long time to execute and
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// you hit the wrong key!
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private async checkIfSwitchedFilesShouldClear() {
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// If we were switching files and we hit an error on parse we need to bust
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// the cache and clear the scene.
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if (this._hasErrors && this._switchedFiles) {
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await clearSceneAndBustCache(this.engineCommandManager)
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} else if (this._switchedFiles) {
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// Reset the switched files boolean.
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this._switchedFiles = false
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}
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}
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async safeParse(code: string): Promise<Node<Program> | null> {
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const result = parse(code)
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this.diagnostics = []
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this._hasErrors = false
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if (err(result)) {
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const kclerror: KCLError = result as KCLError
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this.diagnostics = kclErrorsToDiagnostics([kclerror])
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this._hasErrors = true
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await this.checkIfSwitchedFilesShouldClear()
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return null
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}
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this.addDiagnostics(complilationErrorsToDiagnostics(result.errors))
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this.addDiagnostics(complilationErrorsToDiagnostics(result.warnings))
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if (result.errors.length > 0) {
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this._hasErrors = true
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await this.checkIfSwitchedFilesShouldClear()
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return null
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}
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return result.program
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}
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async ensureWasmInit() {
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try {
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await initPromise
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if (this.wasmInitFailed) {
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this.wasmInitFailed = false
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}
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} catch (e) {
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this.wasmInitFailed = true
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}
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}
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private _cancelTokens: Map<number, boolean> = new Map()
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// This NEVER updates the code, if you want to update the code DO NOT add to
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// this function, too many other things that don't want it exist.
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// just call to codeManager from wherever you want in other files.
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async executeAst(args: ExecuteArgs = {}): Promise<void> {
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if (this.isExecuting) {
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this.executeIsStale = args
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// The previous execteAst will be rejected and cleaned up. The execution will be marked as stale.
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// A new executeAst will start.
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this.engineCommandManager.rejectAllModelingCommands(
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EXECUTE_AST_INTERRUPT_ERROR_MESSAGE
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)
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// Exit early if we are already executing.
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return
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}
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const ast = args.ast || this.ast
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markOnce('code/startExecuteAst')
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const currentExecutionId = args.executionId || Date.now()
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this._cancelTokens.set(currentExecutionId, false)
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this.isExecuting = true
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await this.ensureWasmInit()
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const { logs, errors, execState, isInterrupted } = await executeAst({
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ast,
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path: codeManager.currentFilePath || undefined,
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engineCommandManager: this.engineCommandManager,
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isMock: false,
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})
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// Program was not interrupted, setup the scene
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// Do not send send scene commands if the program was interrupted, go to clean up
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if (!isInterrupted) {
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this.addDiagnostics(await lintAst({ ast: ast }))
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setSelectionFilterToDefault(this.engineCommandManager)
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if (args.zoomToFit) {
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let zoomObjectId: string | undefined = ''
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if (args.zoomOnRangeAndType) {
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zoomObjectId = this.engineCommandManager?.mapRangeToObjectId(
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args.zoomOnRangeAndType.range,
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args.zoomOnRangeAndType.type
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)
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}
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await this.engineCommandManager.sendSceneCommand({
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type: 'modeling_cmd_req',
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cmd_id: uuidv4(),
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cmd: {
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type: 'zoom_to_fit',
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object_ids: zoomObjectId ? [zoomObjectId] : [], // leave empty to zoom to all objects
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padding: 0.1, // padding around the objects
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animated: false, // don't animate the zoom for now
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},
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})
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}
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}
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this.isExecuting = false
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// Check the cancellation token for this execution before applying side effects
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if (this._cancelTokens.get(currentExecutionId)) {
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this._cancelTokens.delete(currentExecutionId)
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return
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}
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// Exit sketch mode if the AST is empty
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if (this._isAstEmpty(ast)) {
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await this.disableSketchMode()
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}
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let fileSettings = getSettingsAnnotation(ast)
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if (err(fileSettings)) {
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console.error(fileSettings)
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fileSettings = {}
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}
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this.fileSettings = fileSettings
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this.logs = logs
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this.errors = errors
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// Do not add the errors since the program was interrupted and the error is not a real KCL error
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this.addDiagnostics(isInterrupted ? [] : kclErrorsToDiagnostics(errors))
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this.execState = execState
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if (!errors.length) {
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this.lastSuccessfulVariables = execState.variables
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this.lastSuccessfulOperations = execState.operations
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}
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this.ast = { ...ast }
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// updateArtifactGraph relies on updated executeState/variables
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this.engineCommandManager.updateArtifactGraph(execState.artifactGraph)
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this._executeCallback()
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if (!isInterrupted) {
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sceneInfra.modelingSend({ type: 'code edit during sketch' })
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}
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this.engineCommandManager.addCommandLog({
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type: 'execution-done',
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data: null,
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})
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this._cancelTokens.delete(currentExecutionId)
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markOnce('code/endExecuteAst')
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}
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/**
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* This cleanup function is external and internal to the KclSingleton class.
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* Since the WASM runtime can panic and the error cannot be caught in executeAst
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* we need a global exception handler in exceptions.ts
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* This file will interface with this cleanup as if it caught the original error
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* to properly restore the TS application state.
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*/
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executeAstCleanUp() {
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this.isExecuting = false
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this.executeIsStale = null
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this.engineCommandManager.addCommandLog({
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type: 'execution-done',
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data: null,
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})
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markOnce('code/endExecuteAst')
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}
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// NOTE: this always updates the code state and editor.
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// DO NOT CALL THIS from codemirror ever.
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async executeAstMock(ast: Program = this._ast) {
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await this.ensureWasmInit()
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const newCode = recast(ast)
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if (err(newCode)) {
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console.error(newCode)
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return
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}
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const newAst = await this.safeParse(newCode)
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if (!newAst) {
|
|
this.clearAst()
|
|
return
|
|
}
|
|
this._ast = { ...newAst }
|
|
|
|
const { logs, errors, execState } = await executeAst({
|
|
ast: newAst,
|
|
engineCommandManager: this.engineCommandManager,
|
|
isMock: true,
|
|
})
|
|
|
|
this._logs = logs
|
|
this.addDiagnostics(kclErrorsToDiagnostics(errors))
|
|
|
|
this._execState = execState
|
|
this._variables = execState.variables
|
|
if (!errors.length) {
|
|
this.lastSuccessfulVariables = execState.variables
|
|
this.lastSuccessfulOperations = execState.operations
|
|
}
|
|
}
|
|
cancelAllExecutions() {
|
|
this._cancelTokens.forEach((_, key) => {
|
|
this._cancelTokens.set(key, true)
|
|
})
|
|
}
|
|
async executeCode(zoomToFit?: boolean): Promise<void> {
|
|
const ast = await this.safeParse(codeManager.code)
|
|
|
|
if (!ast) {
|
|
this.clearAst()
|
|
return
|
|
}
|
|
|
|
zoomToFit = this.tryToZoomToFitOnCodeUpdate(ast, zoomToFit)
|
|
|
|
this.ast = { ...ast }
|
|
return this.executeAst({ zoomToFit })
|
|
}
|
|
/**
|
|
* This will override the zoom to fit to zoom into the model if the previous AST was empty.
|
|
* Workflows this improves,
|
|
* When someone comments the entire file then uncomments the entire file it zooms to the model
|
|
* When someone CRTL+A and deletes the code then adds the code back it zooms to the model
|
|
* When someone CRTL+A and copies new code into the editor it zooms to the model
|
|
*/
|
|
tryToZoomToFitOnCodeUpdate(
|
|
ast: Node<Program>,
|
|
zoomToFit: boolean | undefined
|
|
) {
|
|
const isAstEmpty = this._isAstEmpty(this._ast)
|
|
const isRequestedAstEmpty = this._isAstEmpty(ast)
|
|
|
|
// If the AST went from empty to not empty or
|
|
// If the user has all of the content selected and they copy new code in
|
|
if (
|
|
(isAstEmpty && !isRequestedAstEmpty) ||
|
|
editorManager.isAllTextSelected
|
|
) {
|
|
return true
|
|
}
|
|
|
|
return zoomToFit
|
|
}
|
|
async format() {
|
|
const originalCode = codeManager.code
|
|
const ast = await this.safeParse(originalCode)
|
|
if (!ast) {
|
|
this.clearAst()
|
|
return
|
|
}
|
|
const code = recast(ast)
|
|
if (err(code)) {
|
|
console.error(code)
|
|
return
|
|
}
|
|
if (originalCode === code) return
|
|
|
|
// Update the code state and the editor.
|
|
codeManager.updateCodeStateEditor(code)
|
|
|
|
// Write back to the file system.
|
|
void codeManager.writeToFile().then(() => this.executeCode())
|
|
}
|
|
// There's overlapping responsibility between updateAst and executeAst.
|
|
// updateAst was added as it was used a lot before xState migration so makes the port easier.
|
|
// but should probably have think about which of the function to keep
|
|
// This always updates the code state and editor and writes to the file system.
|
|
async updateAst(
|
|
ast: Node<Program>,
|
|
execute: boolean,
|
|
optionalParams?: {
|
|
focusPath?: Array<PathToNode>
|
|
zoomToFit?: boolean
|
|
zoomOnRangeAndType?: {
|
|
range: SourceRange
|
|
type: string
|
|
}
|
|
}
|
|
): Promise<{
|
|
newAst: Node<Program>
|
|
selections?: Selections
|
|
}> {
|
|
const newCode = recast(ast)
|
|
if (err(newCode)) return Promise.reject(newCode)
|
|
|
|
const astWithUpdatedSource = await this.safeParse(newCode)
|
|
if (!astWithUpdatedSource) return Promise.reject(new Error('bad ast'))
|
|
let returnVal: Selections | undefined = undefined
|
|
|
|
if (optionalParams?.focusPath) {
|
|
returnVal = {
|
|
graphSelections: [],
|
|
otherSelections: [],
|
|
}
|
|
|
|
for (const path of optionalParams.focusPath) {
|
|
const getNodeFromPathResult = getNodeFromPath<any>(
|
|
astWithUpdatedSource,
|
|
path
|
|
)
|
|
if (err(getNodeFromPathResult))
|
|
return Promise.reject(getNodeFromPathResult)
|
|
const { node } = getNodeFromPathResult
|
|
|
|
const { start, end } = node
|
|
|
|
if (!start || !end)
|
|
return {
|
|
selections: undefined,
|
|
newAst: astWithUpdatedSource,
|
|
}
|
|
|
|
if (start && end) {
|
|
returnVal.graphSelections.push({
|
|
codeRef: {
|
|
range: topLevelRange(start, end),
|
|
pathToNode: path,
|
|
},
|
|
})
|
|
}
|
|
}
|
|
}
|
|
|
|
if (execute) {
|
|
await this.executeAst({
|
|
ast: astWithUpdatedSource,
|
|
zoomToFit: optionalParams?.zoomToFit,
|
|
zoomOnRangeAndType: optionalParams?.zoomOnRangeAndType,
|
|
})
|
|
} else {
|
|
// When we don't re-execute, we still want to update the program
|
|
// memory with the new ast. So we will hit the mock executor
|
|
// instead..
|
|
// Execute ast mock will update the code state and editor.
|
|
await this.executeAstMock(astWithUpdatedSource)
|
|
}
|
|
|
|
return { selections: returnVal, newAst: astWithUpdatedSource }
|
|
}
|
|
|
|
get defaultPlanes() {
|
|
return this?.engineCommandManager?.defaultPlanes
|
|
}
|
|
|
|
showPlanes(all = false) {
|
|
if (!this.defaultPlanes) return Promise.all([])
|
|
const thePromises = [
|
|
this.engineCommandManager.setPlaneHidden(this.defaultPlanes.xy, false),
|
|
this.engineCommandManager.setPlaneHidden(this.defaultPlanes.yz, false),
|
|
this.engineCommandManager.setPlaneHidden(this.defaultPlanes.xz, false),
|
|
]
|
|
if (all) {
|
|
thePromises.push(
|
|
this.engineCommandManager.setPlaneHidden(
|
|
this.defaultPlanes.negXy,
|
|
false
|
|
)
|
|
)
|
|
thePromises.push(
|
|
this.engineCommandManager.setPlaneHidden(
|
|
this.defaultPlanes.negYz,
|
|
false
|
|
)
|
|
)
|
|
thePromises.push(
|
|
this.engineCommandManager.setPlaneHidden(
|
|
this.defaultPlanes.negXz,
|
|
false
|
|
)
|
|
)
|
|
}
|
|
return Promise.all(thePromises)
|
|
}
|
|
|
|
hidePlanes(all = false) {
|
|
if (!this.defaultPlanes) return Promise.all([])
|
|
const thePromises = [
|
|
this.engineCommandManager.setPlaneHidden(this.defaultPlanes.xy, true),
|
|
this.engineCommandManager.setPlaneHidden(this.defaultPlanes.yz, true),
|
|
this.engineCommandManager.setPlaneHidden(this.defaultPlanes.xz, true),
|
|
]
|
|
if (all) {
|
|
thePromises.push(
|
|
this.engineCommandManager.setPlaneHidden(this.defaultPlanes.negXy, true)
|
|
)
|
|
thePromises.push(
|
|
this.engineCommandManager.setPlaneHidden(this.defaultPlanes.negYz, true)
|
|
)
|
|
thePromises.push(
|
|
this.engineCommandManager.setPlaneHidden(this.defaultPlanes.negXz, true)
|
|
)
|
|
}
|
|
return Promise.all(thePromises)
|
|
}
|
|
/** TODO: this function is hiding unawaited asynchronous work */
|
|
defaultSelectionFilter(selectionsToRestore?: Selections) {
|
|
setSelectionFilterToDefault(this.engineCommandManager, selectionsToRestore)
|
|
}
|
|
/** TODO: this function is hiding unawaited asynchronous work */
|
|
setSelectionFilter(filter: EntityType_type[]) {
|
|
setSelectionFilter(filter, this.engineCommandManager)
|
|
}
|
|
|
|
/**
|
|
* We can send a single command of 'enable_sketch_mode' or send this in a batched request.
|
|
* When there is no code in the KCL editor we should be sending 'sketch_mode_disable' since any previous half finished
|
|
* code could leave the state of the application in sketch mode on the engine side.
|
|
*/
|
|
async disableSketchMode() {
|
|
await this.engineCommandManager.sendSceneCommand({
|
|
type: 'modeling_cmd_req',
|
|
cmd_id: uuidv4(),
|
|
cmd: { type: 'sketch_mode_disable' },
|
|
})
|
|
}
|
|
|
|
// Determines if there is no KCL code which means it is executing a blank KCL file
|
|
_isAstEmpty(ast: Node<Program>) {
|
|
return ast.start === 0 && ast.end === 0 && ast.body.length === 0
|
|
}
|
|
|
|
get fileSettings() {
|
|
return this._fileSettings
|
|
}
|
|
|
|
set fileSettings(settings: KclSettingsAnnotation) {
|
|
this._fileSettings = settings
|
|
}
|
|
}
|
|
|
|
const defaultSelectionFilter: EntityType_type[] = [
|
|
'face',
|
|
'edge',
|
|
'solid2d',
|
|
'curve',
|
|
'object',
|
|
]
|
|
|
|
/** TODO: This function is not synchronous but is currently treated as such */
|
|
function setSelectionFilterToDefault(
|
|
engineCommandManager: EngineCommandManager,
|
|
selectionsToRestore?: Selections
|
|
) {
|
|
// eslint-disable-next-line @typescript-eslint/no-floating-promises
|
|
setSelectionFilter(
|
|
defaultSelectionFilter,
|
|
engineCommandManager,
|
|
selectionsToRestore
|
|
)
|
|
}
|
|
|
|
/** TODO: This function is not synchronous but is currently treated as such */
|
|
function setSelectionFilter(
|
|
filter: EntityType_type[],
|
|
engineCommandManager: EngineCommandManager,
|
|
selectionsToRestore?: Selections
|
|
) {
|
|
const { engineEvents } = selectionsToRestore
|
|
? handleSelectionBatch({
|
|
selections: selectionsToRestore,
|
|
})
|
|
: { engineEvents: undefined }
|
|
if (!selectionsToRestore || !engineEvents) {
|
|
// eslint-disable-next-line @typescript-eslint/no-floating-promises
|
|
engineCommandManager.sendSceneCommand({
|
|
type: 'modeling_cmd_req',
|
|
cmd_id: uuidv4(),
|
|
cmd: {
|
|
type: 'set_selection_filter',
|
|
filter,
|
|
},
|
|
})
|
|
return
|
|
}
|
|
const modelingCmd: ModelingCmdReq_type[] = []
|
|
engineEvents.forEach((event) => {
|
|
if (event.type === 'modeling_cmd_req') {
|
|
modelingCmd.push({
|
|
cmd_id: uuidv4(),
|
|
cmd: event.cmd,
|
|
})
|
|
}
|
|
})
|
|
// batch is needed other wise the selection flickers.
|
|
engineCommandManager
|
|
.sendSceneCommand({
|
|
type: 'modeling_cmd_batch_req',
|
|
batch_id: uuidv4(),
|
|
requests: [
|
|
{
|
|
cmd_id: uuidv4(),
|
|
cmd: {
|
|
type: 'set_selection_filter',
|
|
filter,
|
|
},
|
|
},
|
|
...modelingCmd,
|
|
],
|
|
responses: false,
|
|
})
|
|
.catch(reportError)
|
|
}
|