* WIP: Add the KCL file path into the executor * reuse the stuff that works with settings.project_directory Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes on both sides Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes on both sides Signed-off-by: Jess Frazelle <github@jessfraz.com> * helper method Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * update kcl-samples tests to not change dirs Signed-off-by: Jess Frazelle <github@jessfraz.com> * update kcl-samples tests to not change dirs Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jonathan Tran <jonnytran@gmail.com>
198 lines
5.7 KiB
TypeScript
198 lines
5.7 KiB
TypeScript
// A little class for updating the code state when we need to and explicitly
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// NOT updating the code state when we don't need to.
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// This prevents re-renders of the codemirror editor, when typing.
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import { bracket } from 'lib/exampleKcl'
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import { isDesktop } from 'lib/isDesktop'
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import toast from 'react-hot-toast'
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import { editorManager } from 'lib/singletons'
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import { Annotation, Transaction } from '@codemirror/state'
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import { EditorView, KeyBinding } from '@codemirror/view'
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import { recast, Program } from 'lang/wasm'
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import { err } from 'lib/trap'
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import { Compartment } from '@codemirror/state'
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import { history } from '@codemirror/commands'
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const PERSIST_CODE_KEY = 'persistCode'
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const codeManagerUpdateAnnotation = Annotation.define<boolean>()
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export const codeManagerUpdateEvent = codeManagerUpdateAnnotation.of(true)
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export const codeManagerHistoryCompartment = new Compartment()
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export default class CodeManager {
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private _code: string = bracket
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#updateState: (arg: string) => void = () => {}
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private _currentFilePath: string | null = null
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private _hotkeys: { [key: string]: () => void } = {}
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private timeoutWriter: ReturnType<typeof setTimeout> | undefined = undefined
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public writeCausedByAppCheckedInFileTreeFileSystemWatcher = false
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constructor() {
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if (isDesktop()) {
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this.code = ''
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return
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}
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const storedCode = safeLSGetItem(PERSIST_CODE_KEY)
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// TODO #819 remove zustand persistence logic in a few months
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// short term migration, shouldn't make a difference for desktop app users
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// anyway since that's filesystem based.
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const zustandStore = JSON.parse(safeLSGetItem('store') || '{}')
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if (storedCode === null && zustandStore?.state?.code) {
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this.code = zustandStore.state.code
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zustandStore.state.code = ''
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safeLSSetItem('store', JSON.stringify(zustandStore))
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} else if (storedCode === null) {
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this.code = bracket
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} else {
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this.code = storedCode || ''
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}
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}
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set code(code: string) {
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this._code = code
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}
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get code(): string {
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return this._code
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}
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localStoragePersistCode(): string {
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return safeLSGetItem(PERSIST_CODE_KEY) || ''
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}
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registerCallBacks({ setCode }: { setCode: (arg: string) => void }) {
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this.#updateState = setCode
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}
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registerHotkey(hotkey: string, callback: () => void) {
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this._hotkeys[hotkey] = callback
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}
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getCodemirrorHotkeys(): KeyBinding[] {
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return Object.keys(this._hotkeys).map((key) => ({
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key,
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run: () => {
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this._hotkeys[key]()
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return false
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},
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preventDefault: true,
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}))
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}
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get currentFilePath(): string | null {
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return this._currentFilePath
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}
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updateCurrentFilePath(path: string) {
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this._currentFilePath = path
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}
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/**
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* This updates the code state and calls the updateState function.
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*/
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updateCodeState(code: string): void {
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if (this._code !== code) {
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this.code = code
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this.#updateState(code)
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}
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}
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/**
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* Update the code in the editor.
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*/
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updateCodeEditor(code: string, clearHistory?: boolean): void {
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this.code = code
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if (editorManager.editorView) {
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if (clearHistory) {
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clearCodeMirrorHistory(editorManager.editorView)
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}
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editorManager.editorView.dispatch({
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changes: {
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from: 0,
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to: editorManager.editorView.state.doc.length,
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insert: code,
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},
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annotations: [
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codeManagerUpdateEvent,
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Transaction.addToHistory.of(!clearHistory),
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],
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})
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}
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}
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/**
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* Update the code, state, and the code the code mirror editor sees.
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*/
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updateCodeStateEditor(code: string, clearHistory?: boolean): void {
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if (this._code !== code) {
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this.code = code
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this.#updateState(code)
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this.updateCodeEditor(code, clearHistory)
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}
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}
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async writeToFile() {
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if (isDesktop()) {
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// Only write our buffer contents to file once per second. Any faster
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// and file-system watchers which read, will receive empty data during
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// writes.
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clearTimeout(this.timeoutWriter)
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this.writeCausedByAppCheckedInFileTreeFileSystemWatcher = true
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return new Promise((resolve, reject) => {
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this.timeoutWriter = setTimeout(() => {
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if (!this._currentFilePath)
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return reject(new Error('currentFilePath not set'))
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// Wait one event loop to give a chance for params to be set
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// Save the file to disk
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window.electron
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.writeFile(this._currentFilePath, this.code ?? '')
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.then(resolve)
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.catch((err: Error) => {
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// TODO: add tracing per GH issue #254 (https://github.com/KittyCAD/modeling-app/issues/254)
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console.error('error saving file', err)
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toast.error('Error saving file, please check file permissions')
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reject(err)
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})
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}, 1000)
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})
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} else {
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safeLSSetItem(PERSIST_CODE_KEY, this.code)
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}
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}
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async updateEditorWithAstAndWriteToFile(ast: Program) {
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const newCode = recast(ast)
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if (err(newCode)) return
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this.updateCodeStateEditor(newCode)
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await this.writeToFile()
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}
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}
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function safeLSGetItem(key: string) {
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if (typeof window === 'undefined') return
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return localStorage?.getItem(key)
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}
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function safeLSSetItem(key: string, value: string) {
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if (typeof window === 'undefined') return
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localStorage?.setItem(key, value)
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}
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function clearCodeMirrorHistory(view: EditorView) {
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// Clear history
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view.dispatch({
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effects: [codeManagerHistoryCompartment.reconfigure([])],
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annotations: [codeManagerUpdateEvent],
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})
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// Add history back
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view.dispatch({
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effects: [codeManagerHistoryCompartment.reconfigure([history()])],
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annotations: [codeManagerUpdateEvent],
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})
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}
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