Files
modeling-app/e2e/playwright/storageStates.ts
49fl 02055a8b31 Move all tests over to electron (#4484)
* Move all tests over to electron

* Pass the correct param to playwright-electron.sh

* Add shebang to script and add macos-14-large as a target

* Get sketch-tests.spec.ts passing in electron

* Try out 4 workers

* Got testing-segment-overlays passing

* Pass testing-selections.spec.ts

* Go back to fix up sketch-tests test

* Pass various.spec.ts, by far the hardest one

* Pass can-sketch-on-all-planes... with ease

* Pass command bar tests

* fmt

* Completely fix code mirror text navigating for tests

* Pass debug pane tests

* Pass desktop export tests

* Pass editor tests

* Pass file tree tests

* Pass onboarding tests

* Corrected a fixme in file-tree.spec!

* Painfully fix hardcoded coordinates in point-click.spec

* Pass machine.spec tests

* Pass projects, fought hard with filechooser

* Pass regresion-tests.spec tests

* Pass network and connection tests

* Pass camera-movement.spec tests

* Extreme time eaten by gizmo test fixes. All passing now.

* Merge main (tests changed x_x) and pass all constraints.spec tests (pain)

* Pass another painful spec suite: testing-settings

* Pass perspective-toggle, interesting note

* Pass samples loading tests

* Pass app header tests

* Pass text-to-cad tests

* Pass segment-overlays (minor ache) and ability to switch to web if needed :)

* Fix a ton of syntax changes and deflake 2 more tests (pain)

* Correct all tsc errors

* Remove to-electron script

* Add an f-ton of shit because playwright doesnt want S P R E A D

* Try CI again

* Stop snapshots of exports (already test in e2e)

* Fix flake in double click editor

* Hopefully help CI flake

* Fixmes, fixmes everywhere

* One more fixme to settings

* Skip another code pane flake

* Port jess's projects.spec tests

* fixup

* Reuse electron window; difficult task

* Rebased and refixed

* Remove duplicate cases

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)

* Reduce the workers to something CI can handle

* Lower it further, we need to think about the others

* Update package.json

Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>

* Update package.json

Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>

* Fix the last tests and tsc errors

* Timeout to 120 and windows-2022-16core

* Fix windows runner detection, enable concurrency temporarily

* Hopefully this time fix windows runner detection

* Comment out Vector, add back removed camera test code

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large)

* Fix camera tests again

* Massively deflake a whole class of tests

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)

* Try new CI and fix small onboarding test

* Derp

* No github tuning

* Try mac

* Add back all the OS

* Lord, hallow be thy name

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)

* One last try with window-16-cores

* Trigger CI

* Try AWS Windows runner

* Passing on windows locally with a few skips

* Skip more win tests, add back all three oses

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-16-cores)

* Add two more fixmes

* 2 more fixmes

* skip segment overlays on win32

* Another fixme

* Trigger CI

* Trigger CI

* Quick clean up

* Move all tests over to electron

* Pass the correct param to playwright-electron.sh

* Add shebang to script and add macos-14-large as a target

* Get sketch-tests.spec.ts passing in electron

* Try out 4 workers

* Got testing-segment-overlays passing

* Pass testing-selections.spec.ts

* Go back to fix up sketch-tests test

* Pass various.spec.ts, by far the hardest one

* Pass can-sketch-on-all-planes... with ease

* Pass command bar tests

* fmt

* Completely fix code mirror text navigating for tests

* Pass debug pane tests

* Pass desktop export tests

* Pass editor tests

* Pass file tree tests

* Pass onboarding tests

* Corrected a fixme in file-tree.spec!

* Painfully fix hardcoded coordinates in point-click.spec

* Pass machine.spec tests

* Pass projects, fought hard with filechooser

* Pass regresion-tests.spec tests

* Pass network and connection tests

* Pass camera-movement.spec tests

* Extreme time eaten by gizmo test fixes. All passing now.

* Merge main (tests changed x_x) and pass all constraints.spec tests (pain)

* Pass another painful spec suite: testing-settings

* Pass perspective-toggle, interesting note

* Pass samples loading tests

* Pass app header tests

* Pass text-to-cad tests

* Pass segment-overlays (minor ache) and ability to switch to web if needed :)

* Fix a ton of syntax changes and deflake 2 more tests (pain)

* Correct all tsc errors

* Remove to-electron script

* Add an f-ton of shit because playwright doesnt want S P R E A D

* Try CI again

* Stop snapshots of exports (already test in e2e)

* Fix flake in double click editor

* Hopefully help CI flake

* Fixmes, fixmes everywhere

* One more fixme to settings

* Skip another code pane flake

* Port jess's projects.spec tests

* fixup

* Reuse electron window; difficult task

* Rebased and refixed

* Remove duplicate cases

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)

* Reduce the workers to something CI can handle

* Lower it further, we need to think about the others

* Update package.json

Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>

* Update package.json

Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>

* Fix the last tests and tsc errors

* Timeout to 120 and windows-2022-16core

* Fix windows runner detection, enable concurrency temporarily

* Hopefully this time fix windows runner detection

* Comment out Vector, add back removed camera test code

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large)

* Fix camera tests again

* Massively deflake a whole class of tests

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large)

* Try new CI and fix small onboarding test

* Derp

* No github tuning

* Try mac

* Add back all the OS

* Lord, hallow be thy name

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)

* Try AWS Windows runner

* Passing on windows locally with a few skips

* Trigger CI

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)

* fmt, tsc, lint

* Enable two fixmes again

* Fix lint, codespell, fmt

* Fix lint

* Don't run e2e on draft, add back concurrency, clean up

* One last windows skip

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>
Co-authored-by: Pierre Jacquier <pierre@zoo.dev>
2024-12-18 17:58:03 -05:00

155 lines
3.9 KiB
TypeScript

import { SaveSettingsPayload } from 'lib/settings/settingsTypes'
import { Themes } from 'lib/theme'
import { onboardingPaths } from 'routes/Onboarding/paths'
export const IS_PLAYWRIGHT_KEY = 'playwright'
export const TEST_SETTINGS_KEY = '/settings.toml'
export const TEST_SETTINGS = {
app: {
theme: Themes.Dark,
onboardingStatus: 'dismissed',
projectDirectory: '',
enableSSAO: false,
},
modeling: {
defaultUnit: 'in',
mouseControls: 'Zoo',
cameraProjection: 'perspective',
showDebugPanel: true,
},
projects: {
defaultProjectName: 'project-$nnn',
},
textEditor: {
textWrapping: true,
},
} satisfies Partial<SaveSettingsPayload>
export const TEST_SETTINGS_ONBOARDING_USER_MENU = {
...TEST_SETTINGS,
app: { ...TEST_SETTINGS.app, onboardingStatus: onboardingPaths.USER_MENU },
} satisfies Partial<SaveSettingsPayload>
export const TEST_SETTINGS_ONBOARDING_EXPORT = {
...TEST_SETTINGS,
app: { ...TEST_SETTINGS.app, onboardingStatus: onboardingPaths.EXPORT },
} satisfies Partial<SaveSettingsPayload>
export const TEST_SETTINGS_ONBOARDING_PARAMETRIC_MODELING = {
...TEST_SETTINGS,
app: {
...TEST_SETTINGS.app,
onboardingStatus: onboardingPaths.PARAMETRIC_MODELING,
},
} satisfies Partial<SaveSettingsPayload>
export const TEST_SETTINGS_ONBOARDING_START = {
...TEST_SETTINGS,
app: { ...TEST_SETTINGS.app, onboardingStatus: '' },
} satisfies Partial<SaveSettingsPayload>
export const TEST_SETTINGS_DEFAULT_THEME = {
...TEST_SETTINGS,
app: { ...TEST_SETTINGS.app, theme: Themes.System },
} satisfies Partial<SaveSettingsPayload>
export const TEST_SETTINGS_CORRUPTED = {
app: {
theme: Themes.Dark,
onboardingStatus: 'dismissed',
projectDirectory: 123 as any,
},
modeling: {
defaultUnit: 'invalid' as any,
mouseControls: `() => alert('hack the planet')` as any,
cameraProjection: 'perspective',
showDebugPanel: true,
},
projects: {
defaultProjectName: false as any,
},
textEditor: {
textWrapping: true,
},
} satisfies Partial<SaveSettingsPayload>
export const TEST_CODE_GIZMO = `part001 = startSketchOn('XZ')
|> startProfileAt([20, 0], %)
|> line([7.13, 4 + 0], %)
|> angledLine({ angle: 3 + 0, length: 3.14 + 0 }, %)
|> lineTo([20.14 + 0, -0.14 + 0], %)
|> xLineTo(29 + 0, %)
|> yLine(-3.14 + 0, %, $a)
|> xLine(1.63, %)
|> angledLineOfXLength({ angle: 3 + 0, length: 3.14 }, %)
|> angledLineOfYLength({ angle: 30, length: 3 + 0 }, %)
|> angledLineToX({ angle: 22.14 + 0, to: 12 }, %)
|> angledLineToY({ angle: 30, to: 11.14 }, %)
|> angledLineThatIntersects({
angle: 3.14,
intersectTag: a,
offset: 0
}, %)
|> tangentialArcTo([13.14 + 0, 13.14], %)
|> close(%)
|> extrude(5 + 7, %)
`
export const TEST_CODE_LONG_WITH_ERROR_OUT_OF_VIEW = `width = 50.8
height = 30
thickness = 2
keychainHoleSize = 3
keychain = startSketchOn("XY")
|> startProfileAt([0, 0], %)
|> lineTo([width, 0], %)
|> lineTo([width, height], %)
|> lineTo([0, height], %)
|> close(%)
|> extrude(thickness, %)
keychain1 = startSketchOn("XY")
|> startProfileAt([0, 0], %)
|> lineTo([width, 0], %)
|> lineTo([width, height], %)
|> lineTo([0, height], %)
|> close(%)
|> extrude(thickness, %)
keychain2 = startSketchOn("XY")
|> startProfileAt([0, 0], %)
|> lineTo([width, 0], %)
|> lineTo([width, height], %)
|> lineTo([0, height], %)
|> close(%)
|> extrude(thickness, %)
box = startSketchOn('XY')
|> startProfileAt([0, 0], %)
|> line([0, 10], %)
|> line([10, 0], %)
|> line([0, -10], %, $revolveAxis)
|> close(%)
|> extrude(10, %)
sketch001 = startSketchOn(box, revolveAxis)
|> startProfileAt([5, 10], %)
|> line([0, -10], %)
|> line([2, 0], %)
|> line([0, -10], %)
|> close(%)
|> revolve({
axis: revolveAxis,
angle: 90
}, %)
sketch001 = startSketchOn('XZ')
|> startProfileAt([0.0, 0.0], %)
|> xLine(0.0, %)
|> close(%)
`
export const TEST_CODE_TRIGGER_ENGINE_EXPORT_ERROR = `thing = 1`