Files
modeling-app/e2e/playwright/testing-camera-movement.spec.ts
49fl 02055a8b31 Move all tests over to electron (#4484)
* Move all tests over to electron

* Pass the correct param to playwright-electron.sh

* Add shebang to script and add macos-14-large as a target

* Get sketch-tests.spec.ts passing in electron

* Try out 4 workers

* Got testing-segment-overlays passing

* Pass testing-selections.spec.ts

* Go back to fix up sketch-tests test

* Pass various.spec.ts, by far the hardest one

* Pass can-sketch-on-all-planes... with ease

* Pass command bar tests

* fmt

* Completely fix code mirror text navigating for tests

* Pass debug pane tests

* Pass desktop export tests

* Pass editor tests

* Pass file tree tests

* Pass onboarding tests

* Corrected a fixme in file-tree.spec!

* Painfully fix hardcoded coordinates in point-click.spec

* Pass machine.spec tests

* Pass projects, fought hard with filechooser

* Pass regresion-tests.spec tests

* Pass network and connection tests

* Pass camera-movement.spec tests

* Extreme time eaten by gizmo test fixes. All passing now.

* Merge main (tests changed x_x) and pass all constraints.spec tests (pain)

* Pass another painful spec suite: testing-settings

* Pass perspective-toggle, interesting note

* Pass samples loading tests

* Pass app header tests

* Pass text-to-cad tests

* Pass segment-overlays (minor ache) and ability to switch to web if needed :)

* Fix a ton of syntax changes and deflake 2 more tests (pain)

* Correct all tsc errors

* Remove to-electron script

* Add an f-ton of shit because playwright doesnt want S P R E A D

* Try CI again

* Stop snapshots of exports (already test in e2e)

* Fix flake in double click editor

* Hopefully help CI flake

* Fixmes, fixmes everywhere

* One more fixme to settings

* Skip another code pane flake

* Port jess's projects.spec tests

* fixup

* Reuse electron window; difficult task

* Rebased and refixed

* Remove duplicate cases

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)

* Reduce the workers to something CI can handle

* Lower it further, we need to think about the others

* Update package.json

Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>

* Update package.json

Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>

* Fix the last tests and tsc errors

* Timeout to 120 and windows-2022-16core

* Fix windows runner detection, enable concurrency temporarily

* Hopefully this time fix windows runner detection

* Comment out Vector, add back removed camera test code

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large)

* Fix camera tests again

* Massively deflake a whole class of tests

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)

* Try new CI and fix small onboarding test

* Derp

* No github tuning

* Try mac

* Add back all the OS

* Lord, hallow be thy name

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)

* One last try with window-16-cores

* Trigger CI

* Try AWS Windows runner

* Passing on windows locally with a few skips

* Skip more win tests, add back all three oses

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-16-cores)

* Add two more fixmes

* 2 more fixmes

* skip segment overlays on win32

* Another fixme

* Trigger CI

* Trigger CI

* Quick clean up

* Move all tests over to electron

* Pass the correct param to playwright-electron.sh

* Add shebang to script and add macos-14-large as a target

* Get sketch-tests.spec.ts passing in electron

* Try out 4 workers

* Got testing-segment-overlays passing

* Pass testing-selections.spec.ts

* Go back to fix up sketch-tests test

* Pass various.spec.ts, by far the hardest one

* Pass can-sketch-on-all-planes... with ease

* Pass command bar tests

* fmt

* Completely fix code mirror text navigating for tests

* Pass debug pane tests

* Pass desktop export tests

* Pass editor tests

* Pass file tree tests

* Pass onboarding tests

* Corrected a fixme in file-tree.spec!

* Painfully fix hardcoded coordinates in point-click.spec

* Pass machine.spec tests

* Pass projects, fought hard with filechooser

* Pass regresion-tests.spec tests

* Pass network and connection tests

* Pass camera-movement.spec tests

* Extreme time eaten by gizmo test fixes. All passing now.

* Merge main (tests changed x_x) and pass all constraints.spec tests (pain)

* Pass another painful spec suite: testing-settings

* Pass perspective-toggle, interesting note

* Pass samples loading tests

* Pass app header tests

* Pass text-to-cad tests

* Pass segment-overlays (minor ache) and ability to switch to web if needed :)

* Fix a ton of syntax changes and deflake 2 more tests (pain)

* Correct all tsc errors

* Remove to-electron script

* Add an f-ton of shit because playwright doesnt want S P R E A D

* Try CI again

* Stop snapshots of exports (already test in e2e)

* Fix flake in double click editor

* Hopefully help CI flake

* Fixmes, fixmes everywhere

* One more fixme to settings

* Skip another code pane flake

* Port jess's projects.spec tests

* fixup

* Reuse electron window; difficult task

* Rebased and refixed

* Remove duplicate cases

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)

* Reduce the workers to something CI can handle

* Lower it further, we need to think about the others

* Update package.json

Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>

* Update package.json

Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>

* Fix the last tests and tsc errors

* Timeout to 120 and windows-2022-16core

* Fix windows runner detection, enable concurrency temporarily

* Hopefully this time fix windows runner detection

* Comment out Vector, add back removed camera test code

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large)

* Fix camera tests again

* Massively deflake a whole class of tests

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large)

* Try new CI and fix small onboarding test

* Derp

* No github tuning

* Try mac

* Add back all the OS

* Lord, hallow be thy name

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)

* Try AWS Windows runner

* Passing on windows locally with a few skips

* Trigger CI

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)

* fmt, tsc, lint

* Enable two fixmes again

* Fix lint, codespell, fmt

* Fix lint

* Don't run e2e on draft, add back concurrency, clean up

* One last windows skip

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>
Co-authored-by: Pierre Jacquier <pierre@zoo.dev>
2024-12-18 17:58:03 -05:00

515 lines
17 KiB
TypeScript

import { test, expect } from './zoo-test'
import { EngineCommand } from 'lang/std/artifactGraph'
import { uuidv4 } from 'lib/utils'
import { getUtils } from './test-utils'
test.describe('Testing Camera Movement', () => {
test('Can move camera reliably', async ({ page, context, homePage }) => {
// TODO: fix this test on windows too after the electron migration
const winOrMac =
process.platform === 'win32' || process.platform === 'darwin'
// eslint-disable-next-line
test.skip(winOrMac, 'Skip on windows')
const u = await getUtils(page)
await page.setBodyDimensions({ width: 1200, height: 500 })
await homePage.goToModelingScene()
await u.waitForPageLoad()
await u.openAndClearDebugPanel()
await u.closeKclCodePanel()
const camPos: [number, number, number] = [0, 85, 85]
const bakeInRetries = async (
mouseActions: any,
xyz: [number, number, number],
cnt = 0
) => {
// hack that we're implemented our own retry instead of using retries built into playwright.
// however each of these camera drags can be flaky, because of udp
// and so putting them together means only one needs to fail to make this test extra flaky.
// this way we can retry within the test
// We could break them out into separate tests, but the longest past of the test is waiting
// for the stream to start, so it can be good to bundle related things together.
const camCommand: EngineCommand = {
type: 'modeling_cmd_req',
cmd_id: uuidv4(),
cmd: {
type: 'default_camera_look_at',
center: { x: 0, y: 0, z: 0 },
vantage: { x: camPos[0], y: camPos[1], z: camPos[2] },
up: { x: 0, y: 0, z: 1 },
},
}
const updateCamCommand: EngineCommand = {
type: 'modeling_cmd_req',
cmd_id: uuidv4(),
cmd: {
type: 'default_camera_get_settings',
},
}
await u.sendCustomCmd(camCommand)
await page.waitForTimeout(100)
await u.sendCustomCmd(updateCamCommand)
await page.waitForTimeout(100)
// rotate
await u.closeDebugPanel()
await page.getByRole('button', { name: 'Start Sketch' }).click()
await page.waitForTimeout(100)
// const yo = page.getByTestId('cam-x-position').inputValue()
await u.doAndWaitForImageDiff(async () => {
await mouseActions()
await u.openAndClearDebugPanel()
await u.closeDebugPanel()
await page.waitForTimeout(100)
}, 300)
await u.openAndClearDebugPanel()
await page.getByTestId('cam-x-position').isVisible()
const vals = await Promise.all([
page.getByTestId('cam-x-position').inputValue(),
page.getByTestId('cam-y-position').inputValue(),
page.getByTestId('cam-z-position').inputValue(),
])
const xError = Math.abs(Number(vals[0]) + xyz[0])
const yError = Math.abs(Number(vals[1]) + xyz[1])
const zError = Math.abs(Number(vals[2]) + xyz[2])
let shouldRetry = false
if (xError > 5 || yError > 5 || zError > 5) {
if (cnt > 2) {
console.log('xVal', vals[0], 'xError', xError)
console.log('yVal', vals[1], 'yError', yError)
console.log('zVal', vals[2], 'zError', zError)
throw new Error('Camera position not as expected')
}
shouldRetry = true
}
await page.getByRole('button', { name: 'Exit Sketch' }).click()
await page.waitForTimeout(100)
if (shouldRetry) await bakeInRetries(mouseActions, xyz, cnt + 1)
}
await bakeInRetries(async () => {
await page.mouse.move(700, 200)
await page.mouse.down({ button: 'right' })
const appLogoBBox = await page.getByTestId('app-logo').boundingBox()
expect(appLogoBBox).not.toBeNull()
if (!appLogoBBox) throw new Error('app logo not found')
await page.mouse.move(
appLogoBBox.x + appLogoBBox.width / 2,
appLogoBBox.y + appLogoBBox.height / 2
)
await page.mouse.move(600, 303)
await page.mouse.up({ button: 'right' })
}, [4, -10.5, -120])
await bakeInRetries(async () => {
await page.keyboard.down('Shift')
await page.mouse.move(600, 200)
await page.mouse.down({ button: 'right' })
await page.mouse.move(700, 200, { steps: 2 })
await page.mouse.up({ button: 'right' })
await page.keyboard.up('Shift')
}, [-19, -85, -85])
const camCommand: EngineCommand = {
type: 'modeling_cmd_req',
cmd_id: uuidv4(),
cmd: {
type: 'default_camera_look_at',
center: { x: 0, y: 0, z: 0 },
vantage: { x: camPos[0], y: camPos[1], z: camPos[2] },
up: { x: 0, y: 0, z: 1 },
},
}
const updateCamCommand: EngineCommand = {
type: 'modeling_cmd_req',
cmd_id: uuidv4(),
cmd: {
type: 'default_camera_get_settings',
},
}
await u.sendCustomCmd(camCommand)
await page.waitForTimeout(100)
await u.sendCustomCmd(updateCamCommand)
await page.waitForTimeout(100)
await u.clearCommandLogs()
await u.closeDebugPanel()
await page.getByRole('button', { name: 'Start Sketch' }).click()
await page.waitForTimeout(200)
// zoom
await u.doAndWaitForImageDiff(async () => {
await page.keyboard.down('Control')
await page.mouse.move(700, 400)
await page.mouse.down({ button: 'right' })
await page.mouse.move(700, 300)
await page.mouse.up({ button: 'right' })
await page.keyboard.up('Control')
await u.openDebugPanel()
await page.waitForTimeout(300)
await u.clearCommandLogs()
await u.closeDebugPanel()
}, 300)
// zoom with scroll
await u.openAndClearDebugPanel()
// TODO, it appears we don't get the cam setting back from the engine when the interaction is zoom into `backInRetries` once the information is sent back on zoom
// await expect(Math.abs(Number(await page.getByTestId('cam-x-position').inputValue()) + 12)).toBeLessThan(1.5)
// await expect(Math.abs(Number(await page.getByTestId('cam-y-position').inputValue()) - 85)).toBeLessThan(1.5)
// await expect(Math.abs(Number(await page.getByTestId('cam-z-position').inputValue()) - 85)).toBeLessThan(1.5)
await page.getByRole('button', { name: 'Exit Sketch' }).click()
await bakeInRetries(async () => {
await page.mouse.move(700, 400)
await page.mouse.wheel(0, -100)
}, [0, -85, -85])
})
// TODO: fix after electron migration is merged
test.fixme(
'Zoom should be consistent when exiting or entering sketches',
async ({ page, homePage }) => {
// start new sketch pan and zoom before exiting, when exiting the sketch should stay in the same place
// than zoom and pan outside of sketch mode and enter again and it should not change from where it is
// than again for sketching
const u = await getUtils(page)
await page.setBodyDimensions({ width: 1200, height: 500 })
await homePage.goToModelingScene()
await u.waitForPageLoad()
await u.openDebugPanel()
await expect(
page.getByRole('button', { name: 'Start Sketch' })
).not.toBeDisabled()
await expect(
page.getByRole('button', { name: 'Start Sketch' })
).toBeVisible()
// click on "Start Sketch" button
await u.clearCommandLogs()
await page.getByRole('button', { name: 'Start Sketch' }).click()
await page.waitForTimeout(100)
// select a plane
await page.mouse.click(700, 325)
let code = `sketch001 = startSketchOn('XY')`
await expect(u.codeLocator).toHaveText(code)
await u.closeDebugPanel()
await page.waitForTimeout(500) // TODO detect animation ending, or disable animation
// move the camera slightly
await page.keyboard.down('Shift')
await page.mouse.move(700, 300)
await page.mouse.down({ button: 'right' })
await page.mouse.move(800, 200)
await page.mouse.up({ button: 'right' })
await page.keyboard.up('Shift')
let y = 350,
x = 948
await u.canvasLocator.click({ position: { x: 783, y } })
code += `\n |> startProfileAt([8.12, -12.98], %)`
// await expect(u.codeLocator).toHaveText(code)
await u.canvasLocator.click({ position: { x, y } })
code += `\n |> line([11.18, 0], %)`
// await expect(u.codeLocator).toHaveText(code)
await u.canvasLocator.click({ position: { x, y: 275 } })
code += `\n |> line([0, 6.99], %)`
// await expect(u.codeLocator).toHaveText(code)
// click the line button
await page.getByRole('button', { name: 'line Line', exact: true }).click()
const hoverOverNothing = async () => {
// await u.canvasLocator.hover({position: {x: 700, y: 325}})
await page.mouse.move(700, 325)
await page.waitForTimeout(100)
await expect(page.getByTestId('hover-highlight')).not.toBeVisible({
timeout: 10_000,
})
}
await expect(page.getByTestId('hover-highlight')).not.toBeVisible()
await page.waitForTimeout(200)
// hover over horizontal line
await u.canvasLocator.hover({ position: { x: 800, y } })
await expect(page.getByTestId('hover-highlight').first()).toBeVisible({
timeout: 10_000,
})
await page.waitForTimeout(200)
await hoverOverNothing()
await page.waitForTimeout(200)
// hover over vertical line
await u.canvasLocator.hover({ position: { x, y: 325 } })
await expect(page.getByTestId('hover-highlight').first()).toBeVisible({
timeout: 10_000,
})
await hoverOverNothing()
// click exit sketch
await page.getByRole('button', { name: 'Exit Sketch' }).click()
await page.waitForTimeout(400)
await hoverOverNothing()
await page.waitForTimeout(200)
// hover over horizontal line
await page.mouse.move(858, y, { steps: 5 })
await expect(page.getByTestId('hover-highlight').first()).toBeVisible({
timeout: 10_000,
})
await hoverOverNothing()
// hover over vertical line
await page.mouse.move(x, 325)
await expect(page.getByTestId('hover-highlight').first()).toBeVisible({
timeout: 10_000,
})
await hoverOverNothing()
// hover over vertical line
await page.mouse.move(857, y)
await expect(page.getByTestId('hover-highlight').first()).toBeVisible({
timeout: 10_000,
})
// now click it
await page.mouse.click(857, y)
await expect(
page.getByRole('button', { name: 'Edit Sketch' })
).toBeVisible()
await hoverOverNothing()
await page.getByRole('button', { name: 'Edit Sketch' }).click()
await page.waitForTimeout(400)
x = 975
y = 468
await page.waitForTimeout(100)
await page.mouse.move(x, 419, { steps: 5 })
await expect(page.getByTestId('hover-highlight').first()).toBeVisible({
timeout: 10_000,
})
await hoverOverNothing()
await page.mouse.move(855, y)
await expect(page.getByTestId('hover-highlight').first()).toBeVisible({
timeout: 10_000,
})
await hoverOverNothing()
await page.getByRole('button', { name: 'Exit Sketch' }).click()
await page.waitForTimeout(200)
await hoverOverNothing()
await page.waitForTimeout(200)
await page.mouse.move(x, 419)
await expect(page.getByTestId('hover-highlight').first()).toBeVisible({
timeout: 10_000,
})
await hoverOverNothing()
await page.mouse.move(855, y)
await expect(page.getByTestId('hover-highlight').first()).toBeVisible({
timeout: 10_000,
})
}
)
test(`Zoom by scroll should not fire while orbiting`, async ({
homePage,
page,
}) => {
// TODO: fix this test on windows after the electron migration
test.skip(process.platform === 'win32', 'Skip on windows')
/**
* Currently we only allow zooming by scroll when no other camera movement is happening,
* set within cameraMouseDragGuards in cameraControls.ts,
* until the engine supports unifying multiple camera movements.
* This verifies that scrollCallback's guard is working as expected.
*/
const u = await getUtils(page)
// Constants and locators
const settingsLink = page.getByTestId('settings-link')
const settingsDialogHeading = page.getByRole('heading', {
name: 'Settings',
exact: true,
})
const userSettingsTab = page.getByRole('radio', { name: 'User' })
const mouseControlsSetting = page
.locator('#mouseControls')
.getByRole('combobox')
const mouseControlSuccesToast = page.getByText(
'Set mouse controls to "Solidworks"'
)
const settingsCloseButton = page.getByTestId('settings-close-button')
const gizmo = page.locator('[aria-label*=gizmo]')
const resetCameraButton = page.getByRole('button', { name: 'Reset view' })
const orbitMouseStart = { x: 800, y: 130 }
const orbitMouseEnd = { x: 0, y: 130 }
const mid = (v1: number, v2: number) => v1 + (v2 - v1) / 2
type Point = { x: number; y: number }
const midPoint = (p1: Point, p2: Point) => ({
x: mid(p1.x, p2.x),
y: mid(p1.y, p2.y),
})
const orbitMouseStepOne = midPoint(orbitMouseStart, orbitMouseEnd)
const expectedStartCamZPosition = 64.0
const expectedZoomCamZPosition = 32.0
const expectedOrbitCamZPosition = 64.0
await test.step(`Test setup`, async () => {
await homePage.goToModelingScene()
await u.waitForPageLoad()
await u.closeKclCodePanel()
// This test requires the mouse controls to be set to Solidworks
await u.openDebugPanel()
await test.step(`Set mouse controls setting to Solidworks`, async () => {
await settingsLink.click()
await expect(settingsDialogHeading).toBeVisible()
await userSettingsTab.click()
await mouseControlsSetting.selectOption({ label: 'Solidworks' })
await expect(mouseControlSuccesToast).toBeVisible()
await settingsCloseButton.click()
})
})
await test.step(`Test scrolling zoom works`, async () => {
await resetCamera()
await page.mouse.move(orbitMouseStart.x, orbitMouseStart.y)
await page.mouse.wheel(0, -100)
await test.step(`Force a refresh of the camera position`, async () => {
await u.openAndClearDebugPanel()
await u.sendCustomCmd({
type: 'modeling_cmd_req',
cmd_id: uuidv4(),
cmd: {
type: 'default_camera_get_settings',
},
})
await u.waitForCmdReceive('default_camera_get_settings')
})
await expect
.poll(getCameraZValue, {
message: 'Camera should be at expected position after zooming',
})
.toEqual(expectedZoomCamZPosition)
})
await test.step(`Test orbiting works`, async () => {
await doOrbitWith()
})
await test.step(`Test scrolling while orbiting doesn't zoom`, async () => {
await doOrbitWith(async () => {
await page.mouse.wheel(0, -100)
})
})
// Helper functions
async function resetCamera() {
await test.step(`Reset camera`, async () => {
await u.openDebugPanel()
await u.clearCommandLogs()
await u.doAndWaitForCmd(async () => {
await gizmo.click({ button: 'right' })
await resetCameraButton.click()
}, 'zoom_to_fit')
await expect
.poll(getCameraZValue, {
message: 'Camera Z should be at expected position after reset',
})
.toEqual(expectedStartCamZPosition)
})
}
async function getCameraZValue() {
return page
.getByTestId('cam-z-position')
.inputValue()
.then((value) => parseFloat(value))
}
async function doOrbitWith(callback = async () => {}) {
await resetCamera()
await test.step(`Perform orbit`, async () => {
await page.mouse.move(orbitMouseStart.x, orbitMouseStart.y)
await page.mouse.down({ button: 'middle' })
await page.mouse.move(orbitMouseStepOne.x, orbitMouseStepOne.y, {
steps: 3,
})
await callback()
await page.mouse.move(orbitMouseEnd.x, orbitMouseEnd.y, {
steps: 3,
})
})
await test.step(`Verify orbit`, async () => {
await expect
.poll(getCameraZValue, {
message: 'Camera should be at expected position after orbiting',
})
.toEqual(expectedOrbitCamZPosition)
await page.mouse.up({ button: 'middle' })
})
}
})
test('Right-click opens context menu when not dragged', async ({
homePage,
page,
}) => {
const u = await getUtils(page)
await homePage.goToModelingScene()
await u.waitForPageLoad()
await test.step(`The menu should not show if we drag the mouse`, async () => {
await page.mouse.move(900, 200)
await page.mouse.down({ button: 'right' })
await page.mouse.move(900, 300)
await page.mouse.up({ button: 'right' })
await expect(page.getByTestId('view-controls-menu')).not.toBeVisible()
})
await test.step(`The menu should show if we don't drag the mouse`, async () => {
await page.mouse.move(900, 200)
await page.mouse.down({ button: 'right' })
await page.mouse.up({ button: 'right' })
await expect(page.getByTestId('view-controls-menu')).toBeVisible()
})
})
})