Files
modeling-app/e2e/playwright/snapshot-tests.spec.ts
Kurt Hutten b88425efc8 initial playwright setup and test (#1039)
* initial playwright setup and test

* try verbose logging

* double check resolution

* double check token

* remove logs

* try running on ubuntu and macos

* move e2e tests

* vitest ignores playwright tests

* add a series of tests

* tweak yarn setup

* typo

* update fmt

* action typo

* rust toolchain?

* remove .only from playwright test

* A snapshot a day keeps the bugs away! 📷🐛

* A snapshot a day keeps the bugs away! 📷🐛

* add pan and zoom back

* try puting os in commit message

* A snapshot a day keeps the bugs away! 📷🐛 .os

* A snapshot a day keeps the bugs away! 📷🐛 .os

* fix commit message

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest)

* add command logs to UI for axis tests

* typo

* fmt

* remove .only

* add auto complete test

* remove .only

* update queries to be more playwright recommended

* move test utils

* remove waits from first test

* remove old snapshots

* re-arrange files and tests

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)

* trigger CI

* refactor plane test

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)

* remove .only

* try longer wait

* try snap shoting

* fmt

* better CI names

* fix

* fix linux

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)

* try make executes on load a bit more robust

* fix

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)

* stabilise snapshots

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest)

* make tests run linearly

* update naming

* tidy

* .only

* update readme

* trigger CI

* add set tool

* util clean up

* update readme

* readme tweaks

* self-review clean up

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* tweak

* update readme

* Ensure Vite preview server is running before running any Playwright tests (#1114)

* Ensure that Vite is serving before tests run

* Don't break secrets if developer has extra blank line in env file

* @mxschmitt's suggestions

* fix

* add wait-on types

* tsconfig fix

* update readme

* code template for sktech on each plane test

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Frank Noirot <frank@kittycad.io>
2023-11-24 08:59:24 +11:00

135 lines
3.8 KiB
TypeScript

import { test, expect } from '@playwright/test'
import { secrets } from './secrets'
import { EngineCommand } from '../../src/lang/std/engineConnection'
import { v4 as uuidv4 } from 'uuid'
import { getUtils } from './test-utils'
test.beforeEach(async ({ context, page }) => {
await context.addInitScript(async (token) => {
localStorage.setItem('TOKEN_PERSIST_KEY', token)
localStorage.setItem('persistCode', ``)
localStorage.setItem(
'SETTINGS_PERSIST_KEY',
JSON.stringify({
baseUnit: 'in',
cameraControls: 'KittyCAD',
defaultDirectory: '',
defaultProjectName: 'project-$nnn',
onboardingStatus: 'dismissed',
showDebugPanel: true,
textWrapping: 'On',
theme: 'system',
unitSystem: 'imperial',
})
)
}, secrets.token)
// reducedMotion kills animations, which speeds up tests and reduces flakiness
await page.emulateMedia({ reducedMotion: 'reduce' })
})
test.setTimeout(60000)
test('change camera, show planes', async ({ page, context }) => {
const u = getUtils(page)
await page.setViewportSize({ width: 1200, height: 500 })
await page.goto('localhost:3000')
await u.waitForAuthSkipAppStart()
await u.openAndClearDebugPanel()
const camCmd: EngineCommand = {
type: 'modeling_cmd_req',
cmd_id: uuidv4(),
cmd: {
type: 'default_camera_look_at',
center: { x: 0, y: 0, z: 0 },
up: { x: 0, y: 0, z: 1 },
vantage: { x: 0, y: 50, z: 50 },
},
}
await u.sendCustomCmd(camCmd)
await u.waitForCmdReceive('default_camera_look_at')
// rotate
await u.closeDebugPanel()
await page.mouse.move(700, 200)
await page.mouse.down({ button: 'right' })
await page.mouse.move(600, 300)
await page.mouse.up({ button: 'right' })
await u.openDebugPanel()
await u.waitForCmdReceive('camera_drag_end')
await page.waitForTimeout(500)
await u.clearCommandLogs()
await page.getByRole('button', { name: 'Start Sketch' }).click()
await u.waitForDefaultPlanesVisibilityChange()
await u.closeDebugPanel()
await expect(page).toHaveScreenshot({
maxDiffPixels: 100,
})
await u.openAndClearDebugPanel()
await page.getByRole('button', { name: 'Exit Sketch' }).click()
await u.waitForDefaultPlanesVisibilityChange()
await u.sendCustomCmd(camCmd)
await u.waitForCmdReceive('default_camera_look_at')
await u.clearCommandLogs()
await u.closeDebugPanel()
// pan
await page.keyboard.down('Shift')
await page.mouse.move(600, 200)
await page.mouse.down({ button: 'right' })
await page.mouse.move(700, 200)
await page.mouse.up({ button: 'right' })
await page.keyboard.up('Shift')
await u.openDebugPanel()
await u.waitForCmdReceive('camera_drag_end')
await page.waitForTimeout(300)
await u.clearCommandLogs()
await page.getByRole('button', { name: 'Start Sketch' }).click()
await u.waitForDefaultPlanesVisibilityChange()
await u.closeDebugPanel()
await expect(page).toHaveScreenshot({
maxDiffPixels: 100,
})
await u.openAndClearDebugPanel()
await page.getByRole('button', { name: 'Exit Sketch' }).click()
await u.waitForDefaultPlanesVisibilityChange()
await u.sendCustomCmd(camCmd)
await u.waitForCmdReceive('default_camera_look_at')
await u.clearCommandLogs()
await u.closeDebugPanel()
// zoom
await page.keyboard.down('Control')
await page.mouse.move(700, 400)
await page.mouse.down({ button: 'right' })
await page.mouse.move(700, 350)
await page.mouse.up({ button: 'right' })
await page.keyboard.up('Control')
await u.openDebugPanel()
await u.waitForCmdReceive('camera_drag_end')
await page.waitForTimeout(300)
await u.clearCommandLogs()
await page.getByRole('button', { name: 'Start Sketch' }).click()
await u.waitForDefaultPlanesVisibilityChange()
await u.closeDebugPanel()
await expect(page).toHaveScreenshot({
maxDiffPixels: 100,
})
})