Files
modeling-app/src/components/Stream.tsx
Jonathan Tran da7dfa16d8 Fix lost lints and add new ones (#5011)
* Add eslint-plugin-jsx-a11y dependency

* Add jsx-a11y lint

* Add eslint-plugin-react-hooks dependency

* Add react hooks lints

* Ignore new react hooks lint in tests

* Add eslint-plugin-testing-library dependency

* Add testing-library lint

* Fix yarn lint to use all files recursively
2025-01-13 09:30:14 -05:00

394 lines
13 KiB
TypeScript

import { MouseEventHandler, useEffect, useRef, useState } from 'react'
import Loading from './Loading'
import { useSettingsAuthContext } from 'hooks/useSettingsAuthContext'
import { useModelingContext } from 'hooks/useModelingContext'
import { useNetworkContext } from 'hooks/useNetworkContext'
import { NetworkHealthState } from 'hooks/useNetworkStatus'
import { ClientSideScene } from 'clientSideScene/ClientSideSceneComp'
import { btnName } from 'lib/cameraControls'
import { sendSelectEventToEngine } from 'lib/selections'
import { kclManager, engineCommandManager, sceneInfra } from 'lib/singletons'
import { useAppStream } from 'AppState'
import {
EngineCommandManagerEvents,
EngineConnectionStateType,
DisconnectingType,
} from 'lang/std/engineConnection'
import { useRouteLoaderData } from 'react-router-dom'
import { PATHS } from 'lib/paths'
import { IndexLoaderData } from 'lib/types'
import { useCommandsContext } from 'hooks/useCommandsContext'
import { err, reportRejection } from 'lib/trap'
import { getArtifactOfTypes } from 'lang/std/artifactGraph'
import { ViewControlContextMenu } from './ViewControlMenu'
enum StreamState {
Playing = 'playing',
Paused = 'paused',
Resuming = 'resuming',
Unset = 'unset',
}
export const Stream = () => {
const [isLoading, setIsLoading] = useState(true)
const videoWrapperRef = useRef<HTMLDivElement>(null)
const videoRef = useRef<HTMLVideoElement>(null)
const { settings } = useSettingsAuthContext()
const { state, send } = useModelingContext()
const { commandBarState } = useCommandsContext()
const { mediaStream } = useAppStream()
const { overallState, immediateState } = useNetworkContext()
const [streamState, setStreamState] = useState(StreamState.Unset)
const { file } = useRouteLoaderData(PATHS.FILE) as IndexLoaderData
const IDLE = settings.context.app.streamIdleMode.current
const isNetworkOkay =
overallState === NetworkHealthState.Ok ||
overallState === NetworkHealthState.Weak
/**
* Execute code and show a "building scene message"
* in Stream.tsx in the meantime.
*
* I would like for this to live somewhere more central,
* but it seems to me that we need the video element ref
* to be able to play the video after the code has been
* executed. If we can find a way to do this from a more
* central place, we can move this code there.
*/
function executeCodeAndPlayStream() {
// eslint-disable-next-line @typescript-eslint/no-floating-promises
kclManager.executeCode(true).then(async () => {
await videoRef.current?.play().catch((e) => {
console.warn('Video playing was prevented', e, videoRef.current)
})
setStreamState(StreamState.Playing)
})
}
/**
* Subscribe to execute code when the file changes
* but only if the scene is already ready.
* See onSceneReady for the initial scene setup.
*/
useEffect(() => {
if (engineCommandManager.engineConnection?.isReady() && file?.path) {
console.log('execute on file change')
executeCodeAndPlayStream()
}
}, [file?.path, engineCommandManager.engineConnection])
useEffect(() => {
if (
immediateState.type === EngineConnectionStateType.Disconnecting &&
immediateState.value.type === DisconnectingType.Pause
) {
setStreamState(StreamState.Paused)
}
}, [immediateState])
// Linux has a default behavior to paste text on middle mouse up
// This adds a listener to block that pasting if the click target
// is not a text input, so users can move in the 3D scene with
// middle mouse drag with a text input focused without pasting.
useEffect(() => {
const handlePaste = (e: ClipboardEvent) => {
const isHtmlElement = e.target && e.target instanceof HTMLElement
const isEditable =
(isHtmlElement && !('explicitOriginalTarget' in e)) ||
('explicitOriginalTarget' in e &&
((e.explicitOriginalTarget as HTMLElement).contentEditable ===
'true' ||
['INPUT', 'TEXTAREA'].some(
(tagName) =>
tagName === (e.explicitOriginalTarget as HTMLElement).tagName
)))
if (!isEditable) {
e.preventDefault()
e.stopPropagation()
e.stopImmediatePropagation()
}
}
globalThis?.window?.document?.addEventListener('paste', handlePaste, {
capture: true,
})
const IDLE_TIME_MS = 1000 * 60 * 2
let timeoutIdIdleA: ReturnType<typeof setTimeout> | undefined = undefined
const teardown = () => {
// Already paused
if (streamState === StreamState.Paused) return
videoRef.current?.pause()
setStreamState(StreamState.Paused)
sceneInfra.modelingSend({ type: 'Cancel' })
// Give video time to pause
window.requestAnimationFrame(() => {
engineCommandManager.tearDown({ idleMode: true })
})
}
const onVisibilityChange = () => {
if (globalThis.window.document.visibilityState === 'hidden') {
clearTimeout(timeoutIdIdleA)
timeoutIdIdleA = setTimeout(teardown, IDLE_TIME_MS)
} else if (!engineCommandManager.engineConnection?.isReady()) {
clearTimeout(timeoutIdIdleA)
setStreamState(StreamState.Resuming)
}
}
// Teardown everything if we go hidden or reconnect
if (IDLE) {
globalThis?.window?.document?.addEventListener(
'visibilitychange',
onVisibilityChange
)
}
let timeoutIdIdleB: ReturnType<typeof setTimeout> | undefined = undefined
const onAnyInput = () => {
if (streamState === StreamState.Playing) {
// Clear both timers
clearTimeout(timeoutIdIdleA)
clearTimeout(timeoutIdIdleB)
timeoutIdIdleB = setTimeout(teardown, IDLE_TIME_MS)
}
if (streamState === StreamState.Paused) {
setStreamState(StreamState.Resuming)
}
}
if (IDLE) {
globalThis?.window?.document?.addEventListener('keydown', onAnyInput)
globalThis?.window?.document?.addEventListener('mousemove', onAnyInput)
globalThis?.window?.document?.addEventListener('mousedown', onAnyInput)
globalThis?.window?.document?.addEventListener('scroll', onAnyInput)
globalThis?.window?.document?.addEventListener('touchstart', onAnyInput)
}
if (IDLE) {
timeoutIdIdleB = setTimeout(teardown, IDLE_TIME_MS)
}
/**
* Add a listener to execute code and play the stream
* on initial stream setup.
*/
engineCommandManager.addEventListener(
EngineCommandManagerEvents.SceneReady,
executeCodeAndPlayStream
)
return () => {
engineCommandManager.removeEventListener(
EngineCommandManagerEvents.SceneReady,
executeCodeAndPlayStream
)
globalThis?.window?.document?.removeEventListener('paste', handlePaste, {
capture: true,
})
if (IDLE) {
clearTimeout(timeoutIdIdleA)
clearTimeout(timeoutIdIdleB)
globalThis?.window?.document?.removeEventListener(
'visibilitychange',
onVisibilityChange
)
globalThis?.window?.document?.removeEventListener('keydown', onAnyInput)
globalThis?.window?.document?.removeEventListener(
'mousemove',
onAnyInput
)
globalThis?.window?.document?.removeEventListener(
'mousedown',
onAnyInput
)
globalThis?.window?.document?.removeEventListener('scroll', onAnyInput)
globalThis?.window?.document?.removeEventListener(
'touchstart',
onAnyInput
)
}
}
}, [IDLE, streamState])
useEffect(() => {
if (
typeof window === 'undefined' ||
typeof RTCPeerConnection === 'undefined'
)
return
if (!videoRef.current) return
if (!mediaStream) return
// The browser complains if we try to load a new stream without pausing first.
// Do not immediately play the stream!
// we instead use a setTimeout to play the stream in the next event loop
try {
videoRef.current.srcObject = mediaStream
videoRef.current.pause()
setTimeout(() => {
videoRef.current?.play().catch((e) => {
console.warn('Video playing was prevented', e, videoRef.current)
})
})
} catch (e) {
console.warn('Attempted to pause stream while play was still loading', e)
}
send({
type: 'Set context',
data: {
videoElement: videoRef.current,
},
})
setIsLoading(false)
}, [mediaStream])
const handleClick: MouseEventHandler<HTMLDivElement> = (e) => {
// If we've got no stream or connection, don't do anything
if (!isNetworkOkay) return
if (!videoRef.current) return
// If we're in sketch mode, don't send a engine-side select event
if (state.matches('Sketch')) return
// Only respect default plane selection if we're on a selection command argument
if (
state.matches({ idle: 'showPlanes' }) &&
!(
commandBarState.matches('Gathering arguments') &&
commandBarState.context.currentArgument?.inputType === 'selection'
)
)
return
// If we're mousing up from a camera drag, don't send a select event
if (sceneInfra.camControls.wasDragging === true) return
if (btnName(e.nativeEvent).left) {
// eslint-disable-next-line @typescript-eslint/no-floating-promises
sendSelectEventToEngine(e, videoRef.current)
}
}
/**
* On double-click of sketch entities we automatically enter sketch mode with the selected sketch,
* allowing for quick editing of sketches. TODO: This should be moved to a more central place.
*/
const enterSketchModeIfSelectingSketch: MouseEventHandler<HTMLDivElement> = (
e
) => {
if (
!isNetworkOkay ||
!videoRef.current ||
state.matches('Sketch') ||
state.matches({ idle: 'showPlanes' }) ||
sceneInfra.camControls.wasDragging === true ||
!btnName(e.nativeEvent).left
) {
return
}
sendSelectEventToEngine(e, videoRef.current)
.then(({ entity_id }) => {
if (!entity_id) {
// No entity selected. This is benign
return
}
const path = getArtifactOfTypes(
{ key: entity_id, types: ['path', 'solid2D', 'segment'] },
engineCommandManager.artifactGraph
)
if (err(path)) {
return path
}
sceneInfra.modelingSend({ type: 'Enter sketch' })
})
.catch(reportRejection)
}
return (
// eslint-disable-next-line jsx-a11y/no-static-element-interactions
<div
ref={videoWrapperRef}
className="absolute inset-0 z-0"
id="stream"
data-testid="stream"
onClick={handleClick}
onDoubleClick={enterSketchModeIfSelectingSketch}
onContextMenu={(e) => e.preventDefault()}
onContextMenuCapture={(e) => e.preventDefault()}
>
<video
ref={videoRef}
muted
autoPlay
controls={false}
onPlay={() => setIsLoading(false)}
className="w-full cursor-pointer h-full"
disablePictureInPicture
id="video-stream"
/>
<ClientSideScene
cameraControls={settings.context.modeling.mouseControls.current}
/>
{(streamState === StreamState.Paused ||
streamState === StreamState.Resuming) && (
<div className="text-center absolute inset-0">
<div
className="flex flex-col items-center justify-center h-screen"
data-testid="paused"
>
<div className="border-primary border p-2 rounded-sm">
<svg
width="8"
height="12"
viewBox="0 0 8 12"
fill="none"
xmlns="http://www.w3.org/2000/svg"
>
<path
fillRule="evenodd"
clipRule="evenodd"
d="M2 12V0H0V12H2ZM8 12V0H6V12H8Z"
fill="var(--primary)"
/>
</svg>
</div>
<p className="text-base mt-2 text-primary bold">
{streamState === StreamState.Paused && 'Paused'}
{streamState === StreamState.Resuming && 'Resuming'}
</p>
</div>
</div>
)}
{(!isNetworkOkay || isLoading) && (
<div className="text-center absolute inset-0">
<Loading>
{!isNetworkOkay && !isLoading ? (
<span data-testid="loading-stream">Stream disconnected...</span>
) : (
!isLoading && (
<span data-testid="loading-stream">Loading stream...</span>
)
)}
</Loading>
</div>
)}
<ViewControlContextMenu
event="mouseup"
guard={(e) =>
sceneInfra.camControls.wasDragging === false &&
btnName(e).right === true
}
menuTargetElement={videoWrapperRef}
/>
</div>
)
}