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modeling-app/public/kcl-samples/lego/main.kcl
Josh Gomez 58e0c0e916 Improve KCL Samples (#5767)
* improve KCL Samples & .gitignore

* update block and car wheel assembly

* update flange and lego, delete flange xy

* artifacts

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* scale

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* docs

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: Jess Frazelle <github@jessfraz.com>
2025-03-13 23:38:51 -07:00

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// Lego Brick
// A standard Lego brick. This is a small, plastic construction block toy that can be interlocked with other blocks to build various structures, models, and figures. There are a lot of hacks used in this code.
// Set Units
@settings(defaultLengthUnit = in)
// Define constants
lbumps = 10 // number of bumps long
wbumps = 5 // number of bumps wide
pitch = 8.0
clearance = 0.1
bumpDiam = 4.8
bumpHeight = 1.8
height = 3.2
t = (pitch - (2 * clearance) - bumpDiam) / 2.0
postDiam = pitch - t // works out to 6.5
totalLength = lbumps * pitch - (2.0 * clearance)
totalWidth = wbumps * pitch - (2.0 * clearance)
// Calculate the number of segments in the length and width
lSegments = totalLength / lbumps
wSegments = totalWidth / wbumps
// Add assertions to ensure that the number of bumps are greater than 1
assertGreaterThan(lbumps, 1, "lbumps must be greater than 1")
assertGreaterThan(wbumps, 1, "wbumps must be greater than 1")
// Make the base
base = startSketchOn('XY')
|> startProfileAt([-totalWidth / 2, -totalLength / 2], %)
|> line(end = [totalWidth, 0])
|> line(end = [0, totalLength])
|> line(end = [-totalWidth, 0])
|> close()
|> extrude(length = height)
// Sketch and extrude a rectangular shape to create the shell underneath the lego. Will replace with shell function when able to call a face created from shell.
shellExtrude = startSketchOn(base, "start")
|> startProfileAt([
-(totalWidth / 2 - t),
-(totalLength / 2 - t)
], %)
|> line(end = [totalWidth - (2 * t), 0])
|> line(end = [0, totalLength - (2 * t)])
|> line(end = [-(totalWidth - (2 * t)), 0])
|> close()
|> extrude(length = -(height - t))
// Create the pegs on the top of the base
peg = startSketchOn(base, 'end')
|> circle(
center = [
-(pitch * (wbumps - 1) / 2),
-(pitch * (lbumps - 1) / 2)
],
radius = bumpDiam / 2
)
|> patternLinear2d(
axis = [1, 0],
instances = wbumps,
distance = pitch
)
|> patternLinear2d(
axis = [0, 1],
instances = lbumps,
distance = pitch
)
|> extrude(length = bumpHeight)
// Create the pegs on the bottom of the base
tubePattern = startSketchOn(shellExtrude, 'start')
|> circle(
center = [
-(pitch * (wbumps - 1) / 2 - (pitch / 2)),
-(pitch * (lbumps - 1) / 2 - (pitch / 2))
],
radius = bumpDiam / 2
)
|> patternLinear2d(
axis = [1, 0],
instances = wbumps - 1,
distance = pitch
)
|> patternLinear2d(
axis = [0, 1],
instances = lbumps - 1,
distance = pitch
)
|> extrude(length = bumpHeight)