* Move all tests over to electron * Pass the correct param to playwright-electron.sh * Add shebang to script and add macos-14-large as a target * Get sketch-tests.spec.ts passing in electron * Try out 4 workers * Got testing-segment-overlays passing * Pass testing-selections.spec.ts * Go back to fix up sketch-tests test * Pass various.spec.ts, by far the hardest one * Pass can-sketch-on-all-planes... with ease * Pass command bar tests * fmt * Completely fix code mirror text navigating for tests * Pass debug pane tests * Pass desktop export tests * Pass editor tests * Pass file tree tests * Pass onboarding tests * Corrected a fixme in file-tree.spec! * Painfully fix hardcoded coordinates in point-click.spec * Pass machine.spec tests * Pass projects, fought hard with filechooser * Pass regresion-tests.spec tests * Pass network and connection tests * Pass camera-movement.spec tests * Extreme time eaten by gizmo test fixes. All passing now. * Merge main (tests changed x_x) and pass all constraints.spec tests (pain) * Pass another painful spec suite: testing-settings * Pass perspective-toggle, interesting note * Pass samples loading tests * Pass app header tests * Pass text-to-cad tests * Pass segment-overlays (minor ache) and ability to switch to web if needed :) * Fix a ton of syntax changes and deflake 2 more tests (pain) * Correct all tsc errors * Remove to-electron script * Add an f-ton of shit because playwright doesnt want S P R E A D * Try CI again * Stop snapshots of exports (already test in e2e) * Fix flake in double click editor * Hopefully help CI flake * Fixmes, fixmes everywhere * One more fixme to settings * Skip another code pane flake * Port jess's projects.spec tests * fixup * Reuse electron window; difficult task * Rebased and refixed * Remove duplicate cases * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * Reduce the workers to something CI can handle * Lower it further, we need to think about the others * Update package.json Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com> * Update package.json Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com> * Fix the last tests and tsc errors * Timeout to 120 and windows-2022-16core * Fix windows runner detection, enable concurrency temporarily * Hopefully this time fix windows runner detection * Comment out Vector, add back removed camera test code * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large) * Fix camera tests again * Massively deflake a whole class of tests * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large) * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * Try new CI and fix small onboarding test * Derp * No github tuning * Try mac * Add back all the OS * Lord, hallow be thy name * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores) * One last try with window-16-cores * Trigger CI * Try AWS Windows runner * Passing on windows locally with a few skips * Skip more win tests, add back all three oses * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-16-cores) * Add two more fixmes * 2 more fixmes * skip segment overlays on win32 * Another fixme * Trigger CI * Trigger CI * Quick clean up * Move all tests over to electron * Pass the correct param to playwright-electron.sh * Add shebang to script and add macos-14-large as a target * Get sketch-tests.spec.ts passing in electron * Try out 4 workers * Got testing-segment-overlays passing * Pass testing-selections.spec.ts * Go back to fix up sketch-tests test * Pass various.spec.ts, by far the hardest one * Pass can-sketch-on-all-planes... with ease * Pass command bar tests * fmt * Completely fix code mirror text navigating for tests * Pass debug pane tests * Pass desktop export tests * Pass editor tests * Pass file tree tests * Pass onboarding tests * Corrected a fixme in file-tree.spec! * Painfully fix hardcoded coordinates in point-click.spec * Pass machine.spec tests * Pass projects, fought hard with filechooser * Pass regresion-tests.spec tests * Pass network and connection tests * Pass camera-movement.spec tests * Extreme time eaten by gizmo test fixes. All passing now. * Merge main (tests changed x_x) and pass all constraints.spec tests (pain) * Pass another painful spec suite: testing-settings * Pass perspective-toggle, interesting note * Pass samples loading tests * Pass app header tests * Pass text-to-cad tests * Pass segment-overlays (minor ache) and ability to switch to web if needed :) * Fix a ton of syntax changes and deflake 2 more tests (pain) * Correct all tsc errors * Remove to-electron script * Add an f-ton of shit because playwright doesnt want S P R E A D * Try CI again * Stop snapshots of exports (already test in e2e) * Fix flake in double click editor * Hopefully help CI flake * Fixmes, fixmes everywhere * One more fixme to settings * Skip another code pane flake * Port jess's projects.spec tests * fixup * Reuse electron window; difficult task * Rebased and refixed * Remove duplicate cases * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * Reduce the workers to something CI can handle * Lower it further, we need to think about the others * Update package.json Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com> * Update package.json Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com> * Fix the last tests and tsc errors * Timeout to 120 and windows-2022-16core * Fix windows runner detection, enable concurrency temporarily * Hopefully this time fix windows runner detection * Comment out Vector, add back removed camera test code * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large) * Fix camera tests again * Massively deflake a whole class of tests * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large) * Try new CI and fix small onboarding test * Derp * No github tuning * Try mac * Add back all the OS * Lord, hallow be thy name * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores) * Try AWS Windows runner * Passing on windows locally with a few skips * Trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * fmt, tsc, lint * Enable two fixmes again * Fix lint, codespell, fmt * Fix lint * Don't run e2e on draft, add back concurrency, clean up * One last windows skip --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com> Co-authored-by: Pierre Jacquier <pierre@zoo.dev>
		
			
				
	
	
		
			155 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			155 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
import { SaveSettingsPayload } from 'lib/settings/settingsTypes'
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import { Themes } from 'lib/theme'
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import { onboardingPaths } from 'routes/Onboarding/paths'
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export const IS_PLAYWRIGHT_KEY = 'playwright'
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export const TEST_SETTINGS_KEY = '/settings.toml'
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export const TEST_SETTINGS = {
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  app: {
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    theme: Themes.Dark,
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    onboardingStatus: 'dismissed',
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    projectDirectory: '',
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    enableSSAO: false,
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  },
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  modeling: {
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    defaultUnit: 'in',
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    mouseControls: 'Zoo',
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    cameraProjection: 'perspective',
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    showDebugPanel: true,
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  },
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  projects: {
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    defaultProjectName: 'project-$nnn',
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  },
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  textEditor: {
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    textWrapping: true,
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  },
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} satisfies Partial<SaveSettingsPayload>
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export const TEST_SETTINGS_ONBOARDING_USER_MENU = {
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  ...TEST_SETTINGS,
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  app: { ...TEST_SETTINGS.app, onboardingStatus: onboardingPaths.USER_MENU },
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} satisfies Partial<SaveSettingsPayload>
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export const TEST_SETTINGS_ONBOARDING_EXPORT = {
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  ...TEST_SETTINGS,
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  app: { ...TEST_SETTINGS.app, onboardingStatus: onboardingPaths.EXPORT },
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} satisfies Partial<SaveSettingsPayload>
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export const TEST_SETTINGS_ONBOARDING_PARAMETRIC_MODELING = {
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  ...TEST_SETTINGS,
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  app: {
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    ...TEST_SETTINGS.app,
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    onboardingStatus: onboardingPaths.PARAMETRIC_MODELING,
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  },
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} satisfies Partial<SaveSettingsPayload>
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export const TEST_SETTINGS_ONBOARDING_START = {
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  ...TEST_SETTINGS,
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  app: { ...TEST_SETTINGS.app, onboardingStatus: '' },
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} satisfies Partial<SaveSettingsPayload>
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export const TEST_SETTINGS_DEFAULT_THEME = {
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  ...TEST_SETTINGS,
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  app: { ...TEST_SETTINGS.app, theme: Themes.System },
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} satisfies Partial<SaveSettingsPayload>
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export const TEST_SETTINGS_CORRUPTED = {
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  app: {
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    theme: Themes.Dark,
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    onboardingStatus: 'dismissed',
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    projectDirectory: 123 as any,
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  },
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  modeling: {
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    defaultUnit: 'invalid' as any,
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    mouseControls: `() => alert('hack the planet')` as any,
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    cameraProjection: 'perspective',
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    showDebugPanel: true,
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  },
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  projects: {
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    defaultProjectName: false as any,
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  },
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  textEditor: {
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    textWrapping: true,
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  },
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} satisfies Partial<SaveSettingsPayload>
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export const TEST_CODE_GIZMO = `part001 = startSketchOn('XZ')
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|> startProfileAt([20, 0], %)
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|> line([7.13, 4 + 0], %)
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|> angledLine({ angle: 3 + 0, length: 3.14 + 0 }, %)
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|> lineTo([20.14 + 0, -0.14 + 0], %)
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|> xLineTo(29 + 0, %)
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|> yLine(-3.14 + 0, %, $a)
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|> xLine(1.63, %)
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|> angledLineOfXLength({ angle: 3 + 0, length: 3.14 }, %)
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|> angledLineOfYLength({ angle: 30, length: 3 + 0 }, %)
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|> angledLineToX({ angle: 22.14 + 0, to: 12 }, %)
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|> angledLineToY({ angle: 30, to: 11.14 }, %)
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|> angledLineThatIntersects({
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  angle: 3.14,
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  intersectTag: a,
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  offset: 0
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}, %)
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|> tangentialArcTo([13.14 + 0, 13.14], %)
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|> close(%)
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|> extrude(5 + 7, %)
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`
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export const TEST_CODE_LONG_WITH_ERROR_OUT_OF_VIEW = `width = 50.8
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height = 30
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thickness = 2
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keychainHoleSize = 3
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keychain = startSketchOn("XY")
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  |> startProfileAt([0, 0], %)
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  |> lineTo([width, 0], %)
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  |> lineTo([width, height], %)
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  |> lineTo([0, height], %)
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  |> close(%)
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  |> extrude(thickness, %)
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keychain1 = startSketchOn("XY")
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  |> startProfileAt([0, 0], %)
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  |> lineTo([width, 0], %)
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  |> lineTo([width, height], %)
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  |> lineTo([0, height], %)
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  |> close(%)
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  |> extrude(thickness, %)
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keychain2 = startSketchOn("XY")
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  |> startProfileAt([0, 0], %)
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  |> lineTo([width, 0], %)
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  |> lineTo([width, height], %)
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  |> lineTo([0, height], %)
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  |> close(%)
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  |> extrude(thickness, %)
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box = startSketchOn('XY')
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  |> startProfileAt([0, 0], %)
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  |> line([0, 10], %)
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  |> line([10, 0], %)
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  |> line([0, -10], %, $revolveAxis)
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  |> close(%)
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  |> extrude(10, %)
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sketch001 = startSketchOn(box, revolveAxis)
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  |> startProfileAt([5, 10], %)
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  |> line([0, -10], %)
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  |> line([2, 0], %)
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  |> line([0, -10], %)
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  |> close(%)
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  |> revolve({
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  axis: revolveAxis,
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  angle: 90
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  }, %)
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sketch001 = startSketchOn('XZ')
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  |> startProfileAt([0.0, 0.0], %)
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  |> xLine(0.0, %)
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  |> close(%)
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`
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export const TEST_CODE_TRIGGER_ENGINE_EXPORT_ERROR = `thing = 1`
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