* fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * triiger * make better Signed-off-by: Jess Frazelle <github@jessfraz.com> * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * empty * fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
410 lines
12 KiB
TypeScript
410 lines
12 KiB
TypeScript
import { executeAst } from 'useStore'
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import { Selections } from 'lib/selections'
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import { KCLError, kclErrorsToDiagnostics } from './errors'
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import { uuidv4 } from 'lib/utils'
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import { EngineCommandManager } from './std/engineConnection'
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import { deferExecution } from 'lib/utils'
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import {
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CallExpression,
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initPromise,
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parse,
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PathToNode,
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Program,
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ProgramMemory,
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recast,
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SketchGroup,
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ExtrudeGroup,
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} from 'lang/wasm'
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import { getNodeFromPath } from './queryAst'
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import { codeManager, editorManager, sceneInfra } from 'lib/singletons'
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export class KclManager {
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private _ast: Program = {
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body: [],
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start: 0,
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end: 0,
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nonCodeMeta: {
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nonCodeNodes: {},
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start: [],
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},
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}
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private _programMemory: ProgramMemory = {
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root: {},
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return: null,
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}
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private _logs: string[] = []
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private _kclErrors: KCLError[] = []
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private _isExecuting = false
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private _wasmInitFailed = true
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engineCommandManager: EngineCommandManager
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private _defferer = deferExecution((code: string) => {
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const ast = this.safeParse(code)
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if (!ast) return
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try {
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const fmtAndStringify = (ast: Program) =>
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JSON.stringify(parse(recast(ast)))
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const isAstTheSame = fmtAndStringify(ast) === fmtAndStringify(this._ast)
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if (isAstTheSame) return
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} catch (e) {
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console.error(e)
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}
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this.executeAst(ast)
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}, 600)
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private _isExecutingCallback: (arg: boolean) => void = () => {}
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private _astCallBack: (arg: Program) => void = () => {}
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private _programMemoryCallBack: (arg: ProgramMemory) => void = () => {}
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private _logsCallBack: (arg: string[]) => void = () => {}
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private _kclErrorsCallBack: (arg: KCLError[]) => void = () => {}
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private _wasmInitFailedCallback: (arg: boolean) => void = () => {}
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private _executeCallback: () => void = () => {}
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get ast() {
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return this._ast
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}
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set ast(ast) {
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this._ast = ast
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this._astCallBack(ast)
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}
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get programMemory() {
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return this._programMemory
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}
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set programMemory(programMemory) {
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this._programMemory = programMemory
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this._programMemoryCallBack(programMemory)
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}
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get logs() {
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return this._logs
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}
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set logs(logs) {
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this._logs = logs
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this._logsCallBack(logs)
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}
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get kclErrors() {
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return this._kclErrors
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}
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set kclErrors(kclErrors) {
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this._kclErrors = kclErrors
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let diagnostics = kclErrorsToDiagnostics(kclErrors)
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editorManager.setDiagnostics(diagnostics)
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this._kclErrorsCallBack(kclErrors)
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}
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get isExecuting() {
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return this._isExecuting
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}
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set isExecuting(isExecuting) {
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this._isExecuting = isExecuting
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this._isExecutingCallback(isExecuting)
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}
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get wasmInitFailed() {
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return this._wasmInitFailed
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}
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set wasmInitFailed(wasmInitFailed) {
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this._wasmInitFailed = wasmInitFailed
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this._wasmInitFailedCallback(wasmInitFailed)
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}
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constructor(engineCommandManager: EngineCommandManager) {
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this.engineCommandManager = engineCommandManager
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this.ensureWasmInit().then(() => {
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this.ast = this.safeParse(codeManager.code) || this.ast
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})
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}
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registerCallBacks({
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setProgramMemory,
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setAst,
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setLogs,
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setKclErrors,
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setIsExecuting,
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setWasmInitFailed,
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}: {
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setProgramMemory: (arg: ProgramMemory) => void
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setAst: (arg: Program) => void
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setLogs: (arg: string[]) => void
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setKclErrors: (arg: KCLError[]) => void
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setIsExecuting: (arg: boolean) => void
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setWasmInitFailed: (arg: boolean) => void
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}) {
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this._programMemoryCallBack = setProgramMemory
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this._astCallBack = setAst
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this._logsCallBack = setLogs
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this._kclErrorsCallBack = setKclErrors
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this._isExecutingCallback = setIsExecuting
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this._wasmInitFailedCallback = setWasmInitFailed
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}
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registerExecuteCallback(callback: () => void) {
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this._executeCallback = callback
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}
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safeParse(code: string): Program | null {
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try {
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const ast = parse(code)
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this.kclErrors = []
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return ast
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} catch (e) {
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console.error('error parsing code', e)
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if (e instanceof KCLError) {
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this.kclErrors = [e]
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if (e.msg === 'file is empty') this.engineCommandManager?.endSession()
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}
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return null
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}
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}
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async ensureWasmInit() {
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try {
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await initPromise
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if (this.wasmInitFailed) {
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this.wasmInitFailed = false
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}
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} catch (e) {
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this.wasmInitFailed = true
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}
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}
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private _cancelTokens: Map<number, boolean> = new Map()
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// This NEVER updates the code, if you want to update the code DO NOT add to
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// this function, too many other things that don't want it exist.
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// just call to codeManager from wherever you want in other files.
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async executeAst(
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ast: Program = this._ast,
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zoomToFit?: boolean,
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executionId?: number
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): Promise<void> {
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await this?.engineCommandManager?.waitForReady
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const currentExecutionId = executionId || Date.now()
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this._cancelTokens.set(currentExecutionId, false)
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this.isExecuting = true
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await this.ensureWasmInit()
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const { logs, errors, programMemory } = await executeAst({
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ast,
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engineCommandManager: this.engineCommandManager,
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})
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sceneInfra.modelingSend({ type: 'code edit during sketch' })
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defaultSelectionFilter(programMemory, this.engineCommandManager)
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if (zoomToFit) {
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await this.engineCommandManager.sendSceneCommand({
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type: 'modeling_cmd_req',
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cmd_id: uuidv4(),
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cmd: {
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type: 'zoom_to_fit',
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object_ids: [], // leave empty to zoom to all objects
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padding: 0.1, // padding around the objects
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},
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})
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}
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this.isExecuting = false
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// Check the cancellation token for this execution before applying side effects
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if (this._cancelTokens.get(currentExecutionId)) {
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this._cancelTokens.delete(currentExecutionId)
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return
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}
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this.logs = logs
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this.kclErrors = errors
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this.programMemory = programMemory
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this.ast = { ...ast }
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this._executeCallback()
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this.engineCommandManager.addCommandLog({
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type: 'execution-done',
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data: null,
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})
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this._cancelTokens.delete(currentExecutionId)
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}
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// NOTE: this always updates the code state and editor.
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// DO NOT CALL THIS from codemirror ever.
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async executeAstMock(
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ast: Program = this._ast,
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{
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updates,
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}: {
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updates: 'none' | 'artifactRanges'
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} = { updates: 'none' }
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) {
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await this.ensureWasmInit()
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const newCode = recast(ast)
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const newAst = this.safeParse(newCode)
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if (!newAst) return
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codeManager.updateCodeEditor(newCode)
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// Write the file to disk.
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await codeManager.writeToFile()
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await this?.engineCommandManager?.waitForReady
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this._ast = { ...newAst }
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const { logs, errors, programMemory } = await executeAst({
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ast: newAst,
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engineCommandManager: this.engineCommandManager,
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useFakeExecutor: true,
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})
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this._logs = logs
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this._kclErrors = errors
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this._programMemory = programMemory
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if (updates !== 'artifactRanges') return
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Object.entries(this.engineCommandManager.artifactMap).forEach(
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([commandId, artifact]) => {
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if (!artifact.pathToNode) return
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const node = getNodeFromPath<CallExpression>(
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this.ast,
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artifact.pathToNode,
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'CallExpression'
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).node
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if (node.type !== 'CallExpression') return
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const [oldStart, oldEnd] = artifact.range
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if (oldStart === 0 && oldEnd === 0) return
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if (oldStart === node.start && oldEnd === node.end) return
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this.engineCommandManager.artifactMap[commandId].range = [
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node.start,
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node.end,
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]
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}
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)
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}
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cancelAllExecutions() {
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this._cancelTokens.forEach((_, key) => {
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this._cancelTokens.set(key, true)
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})
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}
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async executeCode(force?: boolean, zoomToFit?: boolean): Promise<void> {
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// If we want to force it we don't want to defer it.
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if (!force) return this._defferer(codeManager.code)
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const ast = this.safeParse(codeManager.code)
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if (!ast) return
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this.ast = { ...ast }
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return this.executeAst(ast, zoomToFit)
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}
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format() {
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const originalCode = codeManager.code
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const ast = this.safeParse(originalCode)
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if (!ast) return
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const code = recast(ast)
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if (originalCode === code) return
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// Update the code state and the editor.
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codeManager.updateCodeStateEditor(code)
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// Write back to the file system.
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codeManager.writeToFile()
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}
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// There's overlapping responsibility between updateAst and executeAst.
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// updateAst was added as it was used a lot before xState migration so makes the port easier.
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// but should probably have think about which of the function to keep
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// This always updates the code state and editor and writes to the file system.
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async updateAst(
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ast: Program,
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execute: boolean,
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optionalParams?: {
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focusPath?: PathToNode
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}
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): Promise<Selections | null> {
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const newCode = recast(ast)
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const astWithUpdatedSource = this.safeParse(newCode)
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if (!astWithUpdatedSource) return null
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let returnVal: Selections | null = null
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if (optionalParams?.focusPath) {
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const { node } = getNodeFromPath<any>(
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astWithUpdatedSource,
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optionalParams?.focusPath
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)
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const { start, end } = node
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if (!start || !end) return null
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returnVal = {
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codeBasedSelections: [
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{
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type: 'default',
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range: [start, end],
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},
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],
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otherSelections: [],
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}
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}
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if (execute) {
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// Call execute on the set ast.
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// Update the code state and editor.
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codeManager.updateCodeEditor(newCode)
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// Write the file to disk.
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await codeManager.writeToFile()
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await this.executeAst(astWithUpdatedSource)
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} else {
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// When we don't re-execute, we still want to update the program
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// memory with the new ast. So we will hit the mock executor
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// instead..
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// Execute ast mock will update the code state and editor.
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await this.executeAstMock(astWithUpdatedSource)
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}
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return returnVal
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}
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get defaultPlanes() {
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return this?.engineCommandManager?.defaultPlanes
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}
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showPlanes() {
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if (!this.defaultPlanes) return
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void this.engineCommandManager.setPlaneHidden(this.defaultPlanes.xy, false)
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void this.engineCommandManager.setPlaneHidden(this.defaultPlanes.yz, false)
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void this.engineCommandManager.setPlaneHidden(this.defaultPlanes.xz, false)
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}
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hidePlanes() {
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if (!this.defaultPlanes) return
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void this.engineCommandManager.setPlaneHidden(this.defaultPlanes.xy, true)
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void this.engineCommandManager.setPlaneHidden(this.defaultPlanes.yz, true)
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void this.engineCommandManager.setPlaneHidden(this.defaultPlanes.xz, true)
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}
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exitEditMode() {
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this.engineCommandManager.sendSceneCommand({
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type: 'modeling_cmd_req',
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cmd_id: uuidv4(),
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cmd: { type: 'edit_mode_exit' },
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})
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}
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defaultSelectionFilter() {
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defaultSelectionFilter(this.programMemory, this.engineCommandManager)
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}
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}
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function defaultSelectionFilter(
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programMemory: ProgramMemory,
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engineCommandManager: EngineCommandManager
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) {
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const firstSketchOrExtrudeGroup = Object.values(programMemory.root).find(
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(node) => node.type === 'ExtrudeGroup' || node.type === 'SketchGroup'
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) as SketchGroup | ExtrudeGroup
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firstSketchOrExtrudeGroup &&
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engineCommandManager.sendSceneCommand({
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type: 'modeling_cmd_batch_req',
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batch_id: uuidv4(),
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responses: false,
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requests: [
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{
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cmd_id: uuidv4(),
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cmd: {
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type: 'edit_mode_enter',
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target: firstSketchOrExtrudeGroup.id,
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},
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},
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{
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cmd_id: uuidv4(),
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cmd: {
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type: 'set_selection_filter',
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filter: ['face', 'edge', 'solid2d'],
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},
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},
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],
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})
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}
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