Files
modeling-app/src/lib/utils.ts
Kurt Hutten f52d2d55f1 fix horz vert distance contraint (#2572)
fix hor vert distance contraint
2024-06-03 15:37:23 +10:00

134 lines
3.7 KiB
TypeScript

import { SourceRange } from '../lang/wasm'
import { v4 } from 'uuid'
export const uuidv4 = v4
export function isOverlap(a: SourceRange, b: SourceRange) {
const [startingRange, secondRange] = a[0] < b[0] ? [a, b] : [b, a]
const [lastOfFirst, firstOfSecond] = [startingRange[1], secondRange[0]]
return lastOfFirst >= firstOfSecond
}
export function roundOff(num: number, places: number = 2): number {
const x = Math.pow(10, places)
return Math.round(num * x) / x
}
export function getLength(a: [number, number], b: [number, number]): number {
const x = b[0] - a[0]
const y = b[1] - a[1]
return Math.sqrt(x * x + y * y)
}
/**
* Calculates the angle in degrees between two points in a 2D space.
* The angle is normalized to the range [-180, 180].
*
* @param a The first point as a tuple [x, y].
* @param b The second point as a tuple [x, y].
* @returns The normalized angle in degrees between point a and point b.
*/
export function getAngle(a: [number, number], b: [number, number]): number {
const x = b[0] - a[0]
const y = b[1] - a[1]
return normaliseAngle((Math.atan2(y, x) * 180) / Math.PI)
}
/**
* Normalizes an angle to the range [-180, 180].
*
* This function takes an angle in degrees and normalizes it so that the result is always within the range of -180 to 180 degrees. This is useful for ensuring consistent angle measurements where the direction (positive or negative) is significant.
*
* @param angle The angle in degrees to be normalized.
* @returns The normalized angle in the range [-180, 180].
*/
export function normaliseAngle(angle: number): number {
const result = ((angle % 360) + 360) % 360
return result > 180 ? result - 360 : result
}
export function throttle<T>(
func: (args: T) => any,
wait: number
): (args: T) => any {
let timeout: ReturnType<typeof setTimeout> | null
let latestArgs: T
let latestTimestamp: number
function later() {
timeout = null
func(latestArgs)
}
function throttled(args: T) {
const currentTimestamp = Date.now()
latestArgs = args
if (!latestTimestamp || currentTimestamp - latestTimestamp >= wait) {
latestTimestamp = currentTimestamp
func(latestArgs)
} else if (!timeout) {
timeout = setTimeout(later, wait - (currentTimestamp - latestTimestamp))
}
}
return throttled
}
// takes a function and executes it after the wait time, if the function is called again before the wait time is up, the timer is reset
export function deferExecution<T>(func: (args: T) => any, wait: number) {
let timeout: ReturnType<typeof setTimeout> | null
let latestArgs: T
function later() {
timeout = null
func(latestArgs)
}
function deferred(args: T) {
latestArgs = args
if (timeout) {
clearTimeout(timeout)
}
timeout = setTimeout(later, wait)
}
return deferred
}
export function getNormalisedCoordinates({
clientX,
clientY,
streamWidth,
streamHeight,
el,
}: {
clientX: number
clientY: number
streamWidth: number
streamHeight: number
el: HTMLElement
}) {
const { left, top, width, height } = el?.getBoundingClientRect()
const browserX = clientX - left
const browserY = clientY - top
return {
x: Math.round((browserX / width) * streamWidth),
y: Math.round((browserY / height) * streamHeight),
}
}
export function isReducedMotion(): boolean {
return (
typeof window !== 'undefined' &&
window.matchMedia &&
// TODO/Note I (Kurt) think '(prefers-reduced-motion: reduce)' and '(prefers-reduced-motion)' are equivalent, but not 100% sure
window.matchMedia('(prefers-reduced-motion)').matches
)
}
export function XOR(bool1: boolean, bool2: boolean): boolean {
return (bool1 || bool2) && !(bool1 && bool2)
}