Files
modeling-app/src/components/Loading.tsx
49fl f8a1f40f20 Show when user can't connect because of a bad token (#2105)
* Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771)

This reverts commit 1913519f68.

* Fix build errors

* Add new error states to network status notification

* Remove unused variable

* Refactor to use Context API for network status

* Don't do any stream events if network is not ok

* Catch LSP errors on bad auth

* Show when authentication is bad (cookie header only)

* Fix formatting

* Fix up types

* Revert awaiting on lsp failure

* Fix tsc

* wip

* wip

* fmt

* Fix typing

* Incorporate ping health; yarn make:dev; faster video stream loss notice

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* run ci pls

* run ci pls

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* run ci pls again

* Remove unused variables

* Add new instructions on running Playwright anywhere

* Please the Playwright. Praise the Playwright.

* Correct a vitest

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* ci again

* Fix tests unrelated to this PR

* Fix flakiness in for segments tests

* Bump to 2 workers

* fmt

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* fmt

* fmt

* Fixups

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* ci

* Set workers to 1

* Wait for network status listeners before connecting

* Fix initial connection requirements and trying 2 workers again

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00

93 lines
2.6 KiB
TypeScript

import { useEffect, useState } from 'react'
import {
EngineConnectionStateType,
DisconnectingType,
EngineCommandManagerEvents,
EngineConnectionEvents,
ConnectionError,
CONNECTION_ERROR_TEXT,
} from '../lang/std/engineConnection'
import { engineCommandManager } from '../lib/singletons'
const Loading = ({ children }: React.PropsWithChildren) => {
const [error, setError] = useState<ConnectionError>(ConnectionError.Unset)
useEffect(() => {
const onConnectionStateChange = ({ detail: state }: CustomEvent) => {
if (
(state.type !== EngineConnectionStateType.Disconnected ||
state.type !== EngineConnectionStateType.Disconnecting) &&
state.value?.type !== DisconnectingType.Error
)
return
setError(state.value.value.error)
}
const onEngineAvailable = ({ detail: engineConnection }: CustomEvent) => {
engineConnection.addEventListener(
EngineConnectionEvents.ConnectionStateChanged,
onConnectionStateChange as EventListener
)
}
engineCommandManager.addEventListener(
EngineCommandManagerEvents.EngineAvailable,
onEngineAvailable as EventListener
)
return () => {
engineCommandManager.removeEventListener(
EngineCommandManagerEvents.EngineAvailable,
onEngineAvailable as EventListener
)
engineCommandManager.engineConnection?.removeEventListener(
EngineConnectionEvents.ConnectionStateChanged,
onConnectionStateChange as EventListener
)
}
}, [])
useEffect(() => {
// Don't set long loading time if there's a more severe error
if (error > ConnectionError.LongLoadingTime) return
const timer = setTimeout(() => {
setError(ConnectionError.LongLoadingTime)
}, 4000)
return () => clearTimeout(timer)
}, [error, setError])
return (
<div
className="body-bg flex flex-col items-center justify-center h-screen"
data-testid="loading"
>
<svg viewBox="0 0 10 10" className="w-8 h-8">
<circle
cx="5"
cy="5"
r="4"
stroke="var(--primary)"
fill="none"
strokeDasharray="4, 4"
className="animate-spin origin-center"
/>
</svg>
<p className="text-base mt-4 text-primary">{children || 'Loading'}</p>
<p
className={
'text-sm mt-4 text-primary/60 transition-opacity duration-500' +
(error !== ConnectionError.Unset ? ' opacity-100' : ' opacity-0')
}
>
{CONNECTION_ERROR_TEXT[error]}
</p>
</div>
)
}
export default Loading