* Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771)
This reverts commit 1913519f68.
* Fix build errors
* Add new error states to network status notification
* Remove unused variable
* Refactor to use Context API for network status
* Don't do any stream events if network is not ok
* Catch LSP errors on bad auth
* Show when authentication is bad (cookie header only)
* Fix formatting
* Fix up types
* Revert awaiting on lsp failure
* Fix tsc
* wip
* wip
* fmt
* Fix typing
* Incorporate ping health; yarn make:dev; faster video stream loss notice
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* run ci pls
* run ci pls
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* run ci pls again
* Remove unused variables
* Add new instructions on running Playwright anywhere
* Please the Playwright. Praise the Playwright.
* Correct a vitest
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* ci again
* Fix tests unrelated to this PR
* Fix flakiness in for segments tests
* Bump to 2 workers
* fmt
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* fmt
* fmt
* Fixups
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* ci
* Set workers to 1
* Wait for network status listeners before connecting
* Fix initial connection requirements and trying 2 workers again
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
93 lines
2.6 KiB
TypeScript
93 lines
2.6 KiB
TypeScript
import { useEffect, useState } from 'react'
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import {
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EngineConnectionStateType,
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DisconnectingType,
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EngineCommandManagerEvents,
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EngineConnectionEvents,
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ConnectionError,
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CONNECTION_ERROR_TEXT,
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} from '../lang/std/engineConnection'
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import { engineCommandManager } from '../lib/singletons'
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const Loading = ({ children }: React.PropsWithChildren) => {
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const [error, setError] = useState<ConnectionError>(ConnectionError.Unset)
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useEffect(() => {
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const onConnectionStateChange = ({ detail: state }: CustomEvent) => {
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if (
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(state.type !== EngineConnectionStateType.Disconnected ||
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state.type !== EngineConnectionStateType.Disconnecting) &&
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state.value?.type !== DisconnectingType.Error
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)
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return
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setError(state.value.value.error)
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}
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const onEngineAvailable = ({ detail: engineConnection }: CustomEvent) => {
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engineConnection.addEventListener(
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EngineConnectionEvents.ConnectionStateChanged,
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onConnectionStateChange as EventListener
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)
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}
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engineCommandManager.addEventListener(
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EngineCommandManagerEvents.EngineAvailable,
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onEngineAvailable as EventListener
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)
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return () => {
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engineCommandManager.removeEventListener(
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EngineCommandManagerEvents.EngineAvailable,
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onEngineAvailable as EventListener
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)
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engineCommandManager.engineConnection?.removeEventListener(
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EngineConnectionEvents.ConnectionStateChanged,
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onConnectionStateChange as EventListener
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)
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}
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}, [])
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useEffect(() => {
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// Don't set long loading time if there's a more severe error
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if (error > ConnectionError.LongLoadingTime) return
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const timer = setTimeout(() => {
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setError(ConnectionError.LongLoadingTime)
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}, 4000)
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return () => clearTimeout(timer)
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}, [error, setError])
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return (
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<div
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className="body-bg flex flex-col items-center justify-center h-screen"
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data-testid="loading"
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>
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<svg viewBox="0 0 10 10" className="w-8 h-8">
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<circle
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cx="5"
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cy="5"
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r="4"
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stroke="var(--primary)"
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fill="none"
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strokeDasharray="4, 4"
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className="animate-spin origin-center"
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/>
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</svg>
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<p className="text-base mt-4 text-primary">{children || 'Loading'}</p>
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<p
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className={
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'text-sm mt-4 text-primary/60 transition-opacity duration-500' +
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(error !== ConnectionError.Unset ? ' opacity-100' : ' opacity-0')
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}
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>
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{CONNECTION_ERROR_TEXT[error]}
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</p>
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</div>
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)
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}
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export default Loading
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