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modeling-app/rust/kcl-lib/e2e/executor/inputs/slow_lego.kcl.tmpl
Jess Frazelle c3bdc6f106 Move the wasm lib, and cleanup rust directory and all references (#5585)
* git mv src/wasm-lib rust

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* Revert "remove unused deps"

This reverts commit fbabdb062e275fd5cbc1476f8480a1afee15d972.

* updates

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* deps;

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---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
2025-03-01 21:59:01 +00:00

82 lines
2.3 KiB
Cheetah

// 2x8 Lego Brick
// A standard Lego brick with 2 bumps wide and 8 bumps long.
// Define constants
const lbumps = 10 // number of bumps long
const wbumps = {{N}} // number of bumps wide
const pitch = 8.0
const clearance = 0.1
const bumpDiam = 4.8
const bumpHeight = 1.8
const height = 9.6
const t = (pitch - (2 * clearance) - bumpDiam) / 2.0
const totalLength = lbumps * pitch - (2.0 * clearance)
const totalWidth = wbumps * pitch - (2.0 * clearance)
// Create the plane for the pegs. This is a hack so that the pegs can be patterned along the face of the lego base.
const pegFace = {
plane: {
origin: { x: 0, y: 0, z: height },
xAxis: { x: 1, y: 0, z: 0 },
yAxis: { x: 0, y: 1, z: 0 },
zAxis: { x: 0, y: 0, z: 1 }
}
}
// Create the plane for the tubes underneath the lego. This is a hack so that the tubes can be patterned underneath the lego.
const tubeFace = {
plane: {
origin: { x: 0, y: 0, z: height - t },
xAxis: { x: 1, y: 0, z: 0 },
yAxis: { x: 0, y: 1, z: 0 },
zAxis: { x: 0, y: 0, z: 1 }
}
}
// Make the base
const s = startSketchOn('XY')
|> startProfileAt([-totalWidth / 2, -totalLength / 2], %)
|> line([totalWidth, 0], %)
|> line([0, totalLength], %)
|> line([-totalWidth, 0], %)
|> close(%)
|> extrude(height, %)
// Sketch and extrude a rectangular shape to create the shell underneath the lego. This is a hack until we have a shell function.
const shellExtrude = startSketchOn(s, "start")
|> startProfileAt([
-(totalWidth / 2 - t),
-(totalLength / 2 - t)
], %)
|> line([totalWidth - (2 * t), 0], %)
|> line([0, totalLength - (2 * t)], %)
|> line([-(totalWidth - (2 * t)), 0], %)
|> close(%)
|> extrude(-(height - t), %)
fn tr = (i) => {
let j = i + 1
let x = (j/wbumps) * pitch
let y = (j % wbumps) * pitch
return {
translate: [x, y, 0],
}
}
// Create the pegs on the top of the base
const totalBumps = (wbumps * lbumps)-1
const peg = startSketchOn(s, 'end')
|> circle( center = [
-(pitch*(wbumps-1)/2),
-(pitch*(lbumps-1)/2)
], radius = bumpDiam / 2)
|> patternLinear2d(
axis = [1, 0],
instances = wbumps,
distance = pitch
)
|> patternLinear2d(
axis = [0, 1],
instances = lbumps,
distance = pitch
)
|> extrude(bumpHeight, %)
// |> patternTransform(instances = int(totalBumps-1), transform = tr)