Files
modeling-app/e2e/playwright/testing-camera-movement.spec.ts

340 lines
11 KiB
TypeScript

import { test, expect } from '@playwright/test'
import { EngineCommand } from 'lang/std/artifactGraph'
import { uuidv4 } from 'lib/utils'
import { getUtils, setup, tearDown } from './test-utils'
test.beforeEach(async ({ context, page }) => {
await setup(context, page)
})
test.afterEach(async ({ page }, testInfo) => {
await tearDown(page, testInfo)
})
test.describe('Testing Camera Movement', () => {
test('Can moving camera', async ({ page, context }) => {
test.skip(process.platform === 'darwin', 'Can moving camera')
const u = await getUtils(page)
await page.setViewportSize({ width: 1200, height: 500 })
await u.waitForAuthSkipAppStart()
await u.openAndClearDebugPanel()
await u.closeKclCodePanel()
const camPos: [number, number, number] = [0, 85, 85]
const bakeInRetries = async (
mouseActions: any,
xyz: [number, number, number],
cnt = 0
) => {
// hack that we're implemented our own retry instead of using retries built into playwright.
// however each of these camera drags can be flaky, because of udp
// and so putting them together means only one needs to fail to make this test extra flaky.
// this way we can retry within the test
// We could break them out into separate tests, but the longest past of the test is waiting
// for the stream to start, so it can be good to bundle related things together.
const camCommand: EngineCommand = {
type: 'modeling_cmd_req',
cmd_id: uuidv4(),
cmd: {
type: 'default_camera_look_at',
center: { x: 0, y: 0, z: 0 },
vantage: { x: camPos[0], y: camPos[1], z: camPos[2] },
up: { x: 0, y: 0, z: 1 },
},
}
const updateCamCommand: EngineCommand = {
type: 'modeling_cmd_req',
cmd_id: uuidv4(),
cmd: {
type: 'default_camera_get_settings',
},
}
await u.sendCustomCmd(camCommand)
await page.waitForTimeout(100)
await u.sendCustomCmd(updateCamCommand)
await page.waitForTimeout(100)
// rotate
await u.closeDebugPanel()
await page.getByRole('button', { name: 'Start Sketch' }).click()
await page.waitForTimeout(100)
// const yo = page.getByTestId('cam-x-position').inputValue()
await u.doAndWaitForImageDiff(async () => {
await mouseActions()
await u.openAndClearDebugPanel()
await u.closeDebugPanel()
await page.waitForTimeout(100)
}, 300)
await u.openAndClearDebugPanel()
await page.getByTestId('cam-x-position').isVisible()
const vals = await Promise.all([
page.getByTestId('cam-x-position').inputValue(),
page.getByTestId('cam-y-position').inputValue(),
page.getByTestId('cam-z-position').inputValue(),
])
const xError = Math.abs(Number(vals[0]) + xyz[0])
const yError = Math.abs(Number(vals[1]) + xyz[1])
const zError = Math.abs(Number(vals[2]) + xyz[2])
let shouldRetry = false
if (xError > 5 || yError > 5 || zError > 5) {
if (cnt > 2) {
console.log('xVal', vals[0], 'xError', xError)
console.log('yVal', vals[1], 'yError', yError)
console.log('zVal', vals[2], 'zError', zError)
throw new Error('Camera position not as expected')
}
shouldRetry = true
}
await page.getByRole('button', { name: 'Exit Sketch' }).click()
await page.waitForTimeout(100)
if (shouldRetry) await bakeInRetries(mouseActions, xyz, cnt + 1)
}
await bakeInRetries(async () => {
await page.mouse.move(700, 200)
await page.mouse.down({ button: 'right' })
await page.mouse.move(600, 303)
await page.mouse.up({ button: 'right' })
}, [4, -10.5, -120])
await bakeInRetries(async () => {
await page.keyboard.down('Shift')
await page.mouse.move(600, 200)
await page.mouse.down({ button: 'right' })
await page.mouse.move(700, 200, { steps: 2 })
await page.mouse.up({ button: 'right' })
await page.keyboard.up('Shift')
}, [-19, -85, -85])
const camCommand: EngineCommand = {
type: 'modeling_cmd_req',
cmd_id: uuidv4(),
cmd: {
type: 'default_camera_look_at',
center: { x: 0, y: 0, z: 0 },
vantage: { x: camPos[0], y: camPos[1], z: camPos[2] },
up: { x: 0, y: 0, z: 1 },
},
}
const updateCamCommand: EngineCommand = {
type: 'modeling_cmd_req',
cmd_id: uuidv4(),
cmd: {
type: 'default_camera_get_settings',
},
}
await u.sendCustomCmd(camCommand)
await page.waitForTimeout(100)
await u.sendCustomCmd(updateCamCommand)
await page.waitForTimeout(100)
await u.clearCommandLogs()
await u.closeDebugPanel()
await page.getByRole('button', { name: 'Start Sketch' }).click()
await page.waitForTimeout(200)
// zoom
await u.doAndWaitForImageDiff(async () => {
await page.keyboard.down('Control')
await page.mouse.move(700, 400)
await page.mouse.down({ button: 'right' })
await page.mouse.move(700, 300)
await page.mouse.up({ button: 'right' })
await page.keyboard.up('Control')
await u.openDebugPanel()
await page.waitForTimeout(300)
await u.clearCommandLogs()
await u.closeDebugPanel()
}, 300)
// zoom with scroll
await u.openAndClearDebugPanel()
// TODO, it appears we don't get the cam setting back from the engine when the interaction is zoom into `backInRetries` once the information is sent back on zoom
// await expect(Math.abs(Number(await page.getByTestId('cam-x-position').inputValue()) + 12)).toBeLessThan(1.5)
// await expect(Math.abs(Number(await page.getByTestId('cam-y-position').inputValue()) - 85)).toBeLessThan(1.5)
// await expect(Math.abs(Number(await page.getByTestId('cam-z-position').inputValue()) - 85)).toBeLessThan(1.5)
await page.getByRole('button', { name: 'Exit Sketch' }).click()
await bakeInRetries(async () => {
await page.mouse.move(700, 400)
await page.mouse.wheel(0, -100)
}, [0, -85, -85])
})
test('Zoom should be consistent when exiting or entering sketches', async ({
page,
}) => {
// start new sketch pan and zoom before exiting, when exiting the sketch should stay in the same place
// than zoom and pan outside of sketch mode and enter again and it should not change from where it is
// than again for sketching
test.skip(process.platform !== 'darwin', 'Zoom should be consistent')
const u = await getUtils(page)
await page.setViewportSize({ width: 1200, height: 500 })
await u.waitForAuthSkipAppStart()
await u.openDebugPanel()
await expect(
page.getByRole('button', { name: 'Start Sketch' })
).not.toBeDisabled()
await expect(
page.getByRole('button', { name: 'Start Sketch' })
).toBeVisible()
// click on "Start Sketch" button
await u.clearCommandLogs()
await page.getByRole('button', { name: 'Start Sketch' }).click()
await page.waitForTimeout(100)
// select a plane
await page.mouse.click(700, 325)
let code = `const sketch001 = startSketchOn('XY')`
await expect(u.codeLocator).toHaveText(code)
await u.closeDebugPanel()
await page.waitForTimeout(500) // TODO detect animation ending, or disable animation
// move the camera slightly
await page.keyboard.down('Shift')
await page.mouse.move(700, 300)
await page.mouse.down({ button: 'right' })
await page.mouse.move(800, 200)
await page.mouse.up({ button: 'right' })
await page.keyboard.up('Shift')
let y = 350,
x = 948
await u.canvasLocator.click({ position: { x: 783, y } })
code += `\n |> startProfileAt([8.12, -12.98], %)`
// await expect(u.codeLocator).toHaveText(code)
await u.canvasLocator.click({ position: { x, y } })
code += `\n |> line([11.18, 0], %)`
// await expect(u.codeLocator).toHaveText(code)
await u.canvasLocator.click({ position: { x, y: 275 } })
code += `\n |> line([0, 6.99], %)`
// await expect(u.codeLocator).toHaveText(code)
// click the line button
await page.getByRole('button', { name: 'line Line', exact: true }).click()
const hoverOverNothing = async () => {
// await u.canvasLocator.hover({position: {x: 700, y: 325}})
await page.mouse.move(700, 325)
await page.waitForTimeout(100)
await expect(page.getByTestId('hover-highlight')).not.toBeVisible({
timeout: 10_000,
})
}
await expect(page.getByTestId('hover-highlight')).not.toBeVisible()
await page.waitForTimeout(200)
// hover over horizontal line
await u.canvasLocator.hover({ position: { x: 800, y } })
await expect(page.getByTestId('hover-highlight').first()).toBeVisible({
timeout: 10_000,
})
await page.waitForTimeout(200)
await hoverOverNothing()
await page.waitForTimeout(200)
// hover over vertical line
await u.canvasLocator.hover({ position: { x, y: 325 } })
await expect(page.getByTestId('hover-highlight').first()).toBeVisible({
timeout: 10_000,
})
await hoverOverNothing()
// click exit sketch
await page.getByRole('button', { name: 'Exit Sketch' }).click()
await page.waitForTimeout(400)
await hoverOverNothing()
await page.waitForTimeout(200)
// hover over horizontal line
await page.mouse.move(858, y, { steps: 5 })
await expect(page.getByTestId('hover-highlight').first()).toBeVisible({
timeout: 10_000,
})
await hoverOverNothing()
// hover over vertical line
await page.mouse.move(x, 325)
await expect(page.getByTestId('hover-highlight').first()).toBeVisible({
timeout: 10_000,
})
await hoverOverNothing()
// hover over vertical line
await page.mouse.move(857, y)
await expect(page.getByTestId('hover-highlight').first()).toBeVisible({
timeout: 10_000,
})
// now click it
await page.mouse.click(857, y)
await expect(
page.getByRole('button', { name: 'Edit Sketch' })
).toBeVisible()
await page.getByRole('button', { name: 'Edit Sketch' }).click()
await page.waitForTimeout(400)
await hoverOverNothing()
x = 975
y = 468
await page.waitForTimeout(100)
await page.mouse.move(x, 419, { steps: 5 })
await expect(page.getByTestId('hover-highlight').first()).toBeVisible({
timeout: 10_000,
})
await hoverOverNothing()
await page.mouse.move(855, y)
await expect(page.getByTestId('hover-highlight').first()).toBeVisible({
timeout: 10_000,
})
await hoverOverNothing()
await page.getByRole('button', { name: 'Exit Sketch' }).click()
await page.waitForTimeout(200)
await hoverOverNothing()
await page.waitForTimeout(200)
await page.mouse.move(x, 419)
await expect(page.getByTestId('hover-highlight').first()).toBeVisible({
timeout: 10_000,
})
await hoverOverNothing()
await page.mouse.move(855, y)
await expect(page.getByTestId('hover-highlight').first()).toBeVisible({
timeout: 10_000,
})
})
})