* addFillet.ts - refactor existing code
* move logic from modelingMachine to addFillet
* rename getPathForSelection into getPathToExtrudeForSegmentSelection
* stuck with kclManager
* stuck 2
* remove engineless exe from fillet test
* pathToExtrudeNode properly tested
* resolve conflicts
* engine initialization update
* cleanup comments
* passed ExecuteArgs instead of Program to executeAst
* afterAll engineCommandManager.tearDown
* resolve conflicts
* mutateAstForRadiusInsertion
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest)
* save banner from hulk mutations
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest)
* sweet errors
* purging the as
* make type of getNodeFromPath safe again
* as cleaning part 2
* cleared mutation logic
* last bits
* make the linter happy
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Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>