* More units of measure work Signed-off-by: Nick Cameron <nrc@ncameron.org> * Update CSG output since engine change --------- Signed-off-by: Nick Cameron <nrc@ncameron.org> Co-authored-by: Nick Cameron <nrc@ncameron.org>
		
			
				
	
	
		
			78 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Cheetah
		
	
	
	
	
	
			
		
		
	
	
			78 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Cheetah
		
	
	
	
	
	
// 2x8 Lego Brick
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// A standard Lego brick with 2 bumps wide and 8 bumps long.
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// Define constants
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const lbumps = 10 // number of bumps long
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const wbumps = {{N}} // number of bumps wide
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const pitch = 8.0
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const clearance = 0.1
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const bumpDiam = 4.8
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const bumpHeight = 1.8
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const height = 9.6
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const t = (pitch - (2 * clearance) - bumpDiam) / 2.0
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const totalLength = lbumps * pitch - (2.0 * clearance)
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const totalWidth = wbumps * pitch - (2.0 * clearance)
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// Create the plane for the pegs. This is a hack so that the pegs can be patterned along the face of the lego base.
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const pegFace = {
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  origin: { x: 0, y: 0, z: height },
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  xAxis: { x: 1, y: 0, z: 0 },
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  yAxis: { x: 0, y: 1, z: 0 },
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  zAxis: { x: 0, y: 0, z: 1 }
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}
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// Create the plane for the tubes underneath the lego. This is a hack so that the tubes can be patterned underneath the lego.
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const tubeFace = {
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  origin: { x: 0, y: 0, z: height - t },
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  xAxis: { x: 1, y: 0, z: 0 },
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  yAxis: { x: 0, y: 1, z: 0 },
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  zAxis: { x: 0, y: 0, z: 1 }
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}
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// Make the base
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const s = startSketchOn('XY')
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  |> startProfileAt([-totalWidth / 2, -totalLength / 2], %)
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  |> line([totalWidth, 0], %)
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  |> line([0, totalLength], %)
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  |> line([-totalWidth, 0], %)
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  |> close(%)
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  |> extrude(height, %)
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// Sketch and extrude a rectangular shape to create the shell underneath the lego. This is a hack until we have a shell function.
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const shellExtrude = startSketchOn(s, "start")
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  |> startProfileAt([
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       -(totalWidth / 2 - t),
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       -(totalLength / 2 - t)
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     ], %)
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  |> line([totalWidth - (2 * t), 0], %)
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  |> line([0, totalLength - (2 * t)], %)
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  |> line([-(totalWidth - (2 * t)), 0], %)
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  |> close(%)
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  |> extrude(-(height - t), %)
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fn tr = (i) => {
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  let j = i + 1
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  let x = (j/wbumps) * pitch
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  let y = (j % wbumps) * pitch
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  return {
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    translate: [x, y, 0],
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  }
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}
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// Create the pegs on the top of the base
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const totalBumps = (wbumps * lbumps)-1
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const peg = startSketchOn(s, 'end')
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  |> circle( center = [
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       -(pitch*(wbumps-1)/2),
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       -(pitch*(lbumps-1)/2)
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     ], radius = bumpDiam / 2)
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  |> patternLinear2d(
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       axis = [1, 0],
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       instances = wbumps,
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       distance = pitch
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     )
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  |> patternLinear2d(
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       axis = [0, 1],
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       instances = lbumps,
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       distance = pitch
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     )
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  |> extrude(bumpHeight, %)
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  // |> patternTransform(instances = int(totalBumps-1), transform = tr)
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