Files
modeling-app/src/components/Gizmo.tsx
Mike Farrell d104ca2b05 Add menu item and hotkey to center view on current selection (#4068)
* tentatively adding this

* Update src/components/ModelingMachineProvider.tsx

Co-authored-by: Jonathan Tran <jonnytran@gmail.com>

* Show shortcut in UI dialog

* Move command into modelingMachine action

* Add a menu item to the view menu

* Switch gizmo tests to use "deprecated" test setup in prep for new fixture-based test

* Add e2e test for center view to selection

* Bump @kittycad/lib to latest and fix tsc

* Bump @kittycad/lib to v2.0.7 to fix electron building

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest)

---------

Co-authored-by: Jonathan Tran <jonnytran@gmail.com>
Co-authored-by: Frank Noirot <frank@kittycad.io>
Co-authored-by: 49fl <ircsurfer33@gmail.com>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Frank Noirot <frank@zoo.dev>
2024-10-04 16:47:44 -04:00

363 lines
10 KiB
TypeScript

import { SceneInfra } from 'clientSideScene/sceneInfra'
import { sceneInfra } from 'lib/singletons'
import { MutableRefObject, useEffect, useMemo, useRef } from 'react'
import {
WebGLRenderer,
Scene,
OrthographicCamera,
BoxGeometry,
SphereGeometry,
MeshBasicMaterial,
Color,
Mesh,
Clock,
Quaternion,
ColorRepresentation,
Vector2,
Raycaster,
Camera,
Intersection,
Object3D,
} from 'three'
import {
ContextMenu,
ContextMenuDivider,
ContextMenuItem,
ContextMenuItemRefresh,
} from './ContextMenu'
import { Popover } from '@headlessui/react'
import { CustomIcon } from './CustomIcon'
import { reportRejection } from 'lib/trap'
import { useModelingContext } from 'hooks/useModelingContext'
const CANVAS_SIZE = 80
const FRUSTUM_SIZE = 0.5
const AXIS_LENGTH = 0.35
const AXIS_WIDTH = 0.02
enum AxisColors {
X = '#fa6668',
Y = '#11eb6b',
Z = '#6689ef',
Gray = '#c6c7c2',
}
enum AxisNames {
X = 'x',
Y = 'y',
Z = 'z',
NEG_X = '-x',
NEG_Y = '-y',
NEG_Z = '-z',
}
const axisNamesSemantic: Record<AxisNames, string> = {
[AxisNames.X]: 'Right',
[AxisNames.Y]: 'Back',
[AxisNames.Z]: 'Top',
[AxisNames.NEG_X]: 'Left',
[AxisNames.NEG_Y]: 'Front',
[AxisNames.NEG_Z]: 'Bottom',
}
export default function Gizmo() {
const wrapperRef = useRef<HTMLDivElement | null>(null)
const canvasRef = useRef<HTMLCanvasElement | null>(null)
const raycasterIntersect = useRef<Intersection<Object3D> | null>(null)
const cameraPassiveUpdateTimer = useRef(0)
const raycasterPassiveUpdateTimer = useRef(0)
const { send: modelingSend } = useModelingContext()
const menuItems = useMemo(
() => [
...Object.entries(axisNamesSemantic).map(([axisName, axisSemantic]) => (
<ContextMenuItem
key={axisName}
onClick={() => {
sceneInfra.camControls
.updateCameraToAxis(axisName as AxisNames)
.catch(reportRejection)
}}
>
{axisSemantic} view
</ContextMenuItem>
)),
<ContextMenuDivider />,
<ContextMenuItem
onClick={() => {
sceneInfra.camControls.resetCameraPosition().catch(reportRejection)
}}
>
Reset view
</ContextMenuItem>,
<ContextMenuItem
onClick={() => {
modelingSend({ type: 'Center camera on selection' })
}}
>
Center view on selection
</ContextMenuItem>,
<ContextMenuDivider />,
<ContextMenuItemRefresh />,
],
[axisNamesSemantic]
)
useEffect(() => {
if (!canvasRef.current) return
const canvas = canvasRef.current
const renderer = new WebGLRenderer({ canvas, antialias: true, alpha: true })
renderer.setSize(CANVAS_SIZE, CANVAS_SIZE)
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2))
const scene = new Scene()
const camera = createCamera()
const { gizmoAxes, gizmoAxisHeads } = createGizmo()
scene.add(...gizmoAxes, ...gizmoAxisHeads)
const raycaster = new Raycaster()
const { mouse, disposeMouseEvents } = initializeMouseEvents(
canvas,
raycasterIntersect,
sceneInfra
)
const raycasterObjects = [...gizmoAxisHeads]
const clock = new Clock()
const clientCamera = sceneInfra.camControls.camera
let currentQuaternion = new Quaternion().copy(clientCamera.quaternion)
const animate = () => {
const delta = clock.getDelta()
updateCameraOrientation(
camera,
currentQuaternion,
sceneInfra.camControls.camera.quaternion,
delta,
cameraPassiveUpdateTimer
)
updateRayCaster(
raycasterObjects,
raycaster,
mouse,
camera,
raycasterIntersect,
delta,
raycasterPassiveUpdateTimer
)
renderer.render(scene, camera)
requestAnimationFrame(animate)
}
animate()
return () => {
renderer.dispose()
disposeMouseEvents()
}
}, [])
return (
<div className="relative">
<div
ref={wrapperRef}
aria-label="View orientation gizmo"
className="grid place-content-center rounded-full overflow-hidden border border-solid border-primary/50 pointer-events-auto bg-chalkboard-10/70 dark:bg-chalkboard-100/80 backdrop-blur-sm"
>
<canvas ref={canvasRef} />
<ContextMenu menuTargetElement={wrapperRef} items={menuItems} />
</div>
<GizmoDropdown items={menuItems} />
</div>
)
}
function GizmoDropdown({ items }: { items: React.ReactNode[] }) {
return (
<Popover className="absolute top-0 right-0 pointer-events-auto">
{({ close }) => (
<>
<Popover.Button className="border-none p-0 m-0 -translate-y-1/4 translate-x-1/4">
<CustomIcon
name="caretDown"
className="w-4 h-4 ui-open:rotate-180"
/>
<span className="sr-only">View settings</span>
</Popover.Button>
<Popover.Panel
className={`absolute bottom-full right-0 mb-2 w-48 bg-chalkboard-10 dark:bg-chalkboard-90
border border-solid border-chalkboard-10 dark:border-chalkboard-90 rounded
shadow-lg`}
>
<ul className="relative flex flex-col items-stretch content-stretch p-0.5">
{items.map((item, index) => (
<li key={index} className="contents" onClick={() => close()}>
{item}
</li>
))}
</ul>
</Popover.Panel>
</>
)}
</Popover>
)
}
const createCamera = (): OrthographicCamera => {
return new OrthographicCamera(
-FRUSTUM_SIZE,
FRUSTUM_SIZE,
FRUSTUM_SIZE,
-FRUSTUM_SIZE,
0.5,
3
)
}
const createGizmo = () => {
const gizmoAxes = [
createAxis(AXIS_LENGTH, AXIS_WIDTH, AxisColors.X, 0, 'z'),
createAxis(AXIS_LENGTH, AXIS_WIDTH, AxisColors.Y, Math.PI / 2, 'z'),
createAxis(AXIS_LENGTH, AXIS_WIDTH, AxisColors.Z, -Math.PI / 2, 'y'),
createAxis(AXIS_LENGTH, AXIS_WIDTH, AxisColors.Gray, Math.PI, 'z'),
createAxis(AXIS_LENGTH, AXIS_WIDTH, AxisColors.Gray, -Math.PI / 2, 'z'),
createAxis(AXIS_LENGTH, AXIS_WIDTH, AxisColors.Gray, Math.PI / 2, 'y'),
]
const gizmoAxisHeads = [
createAxisHead(AxisNames.X, AxisColors.X, [AXIS_LENGTH, 0, 0]),
createAxisHead(AxisNames.Y, AxisColors.Y, [0, AXIS_LENGTH, 0]),
createAxisHead(AxisNames.Z, AxisColors.Z, [0, 0, AXIS_LENGTH]),
createAxisHead(AxisNames.NEG_X, AxisColors.Gray, [-AXIS_LENGTH, 0, 0]),
createAxisHead(AxisNames.NEG_Y, AxisColors.Gray, [0, -AXIS_LENGTH, 0]),
createAxisHead(AxisNames.NEG_Z, AxisColors.Gray, [0, 0, -AXIS_LENGTH]),
]
return { gizmoAxes, gizmoAxisHeads }
}
const createAxis = (
length: number,
width: number,
color: ColorRepresentation,
rotation = 0,
axis = 'x'
): Mesh => {
const geometry = new BoxGeometry(length, width, width)
geometry.translate(length / 2, 0, 0)
const material = new MeshBasicMaterial({ color: new Color(color) })
const mesh = new Mesh(geometry, material)
mesh.rotation[axis as 'x' | 'y' | 'z'] = rotation
return mesh
}
const createAxisHead = (
name: AxisNames,
color: ColorRepresentation,
position: number[]
): Mesh => {
const geometry = new SphereGeometry(0.065, 16, 8)
const material = new MeshBasicMaterial({ color: new Color(color) })
const mesh = new Mesh(geometry, material)
mesh.position.set(position[0], position[1], position[2])
mesh.updateMatrixWorld()
mesh.name = name
return mesh
}
const updateCameraOrientation = (
camera: OrthographicCamera,
currentQuaternion: Quaternion,
targetQuaternion: Quaternion,
deltaTime: number,
cameraPassiveUpdateTimer: MutableRefObject<number>
) => {
cameraPassiveUpdateTimer.current += deltaTime
if (
!quaternionsEqual(currentQuaternion, targetQuaternion) ||
cameraPassiveUpdateTimer.current >= 5
) {
const slerpFactor = 1 - Math.exp(-30 * deltaTime)
currentQuaternion.slerp(targetQuaternion, slerpFactor).normalize()
camera.position.set(0, 0, 1).applyQuaternion(currentQuaternion)
camera.quaternion.copy(currentQuaternion)
cameraPassiveUpdateTimer.current = 0
}
}
const quaternionsEqual = (
q1: Quaternion,
q2: Quaternion,
tolerance: number = 0.001
): boolean => {
return (
Math.abs(q1.x - q2.x) < tolerance &&
Math.abs(q1.y - q2.y) < tolerance &&
Math.abs(q1.z - q2.z) < tolerance &&
Math.abs(q1.w - q2.w) < tolerance
)
}
const initializeMouseEvents = (
canvas: HTMLCanvasElement,
raycasterIntersect: MutableRefObject<Intersection<Object3D> | null>,
sceneInfra: SceneInfra
): { mouse: Vector2; disposeMouseEvents: () => void } => {
const mouse = new Vector2()
mouse.x = 1 // fix initial mouse position issue
const handleMouseMove = (event: MouseEvent) => {
const { left, top, width, height } = canvas.getBoundingClientRect()
mouse.x = ((event.clientX - left) / width) * 2 - 1
mouse.y = ((event.clientY - top) / height) * -2 + 1
}
const handleClick = () => {
if (raycasterIntersect.current) {
const axisName = raycasterIntersect.current.object.name as AxisNames
sceneInfra.camControls.updateCameraToAxis(axisName).catch(reportRejection)
}
}
window.addEventListener('mousemove', handleMouseMove)
window.addEventListener('click', handleClick)
const disposeMouseEvents = () => {
window.removeEventListener('mousemove', handleMouseMove)
window.removeEventListener('click', handleClick)
}
return { mouse, disposeMouseEvents }
}
const updateRayCaster = (
objects: Object3D[],
raycaster: Raycaster,
mouse: Vector2,
camera: Camera,
raycasterIntersect: MutableRefObject<Intersection<Object3D> | null>,
deltaTime: number,
raycasterPassiveUpdateTimer: MutableRefObject<number>
) => {
raycasterPassiveUpdateTimer.current += deltaTime
// check if mouse is outside the canvas bounds and stop raycaster
if (raycasterPassiveUpdateTimer.current < 2) {
if (mouse.x < -1 || mouse.x > 1 || mouse.y < -1 || mouse.y > 1) {
raycasterIntersect.current = null
return
}
}
raycaster.setFromCamera(mouse, camera)
const intersects = raycaster.intersectObjects(objects)
objects.forEach((object) => object.scale.set(1, 1, 1))
if (intersects.length) {
intersects[0].object.scale.set(1.5, 1.5, 1.5)
raycasterIntersect.current = intersects[0] // filter first object
} else {
raycasterIntersect.current = null
}
if (raycasterPassiveUpdateTimer.current > 2) {
raycasterPassiveUpdateTimer.current = 0
}
}