Users MUST use keyword call syntax now. Closes https://github.com/KittyCAD/modeling-app/issues/4600
206 lines
6.9 KiB
Rust
206 lines
6.9 KiB
Rust
use anyhow::Result;
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use crate::walk::Node;
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/// Walk-specific trait adding the ability to traverse the KCL AST.
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///
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/// This trait is implemented on [Node] to handle the fairly tricky bit of
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/// recursing into the AST in a single place, as well as helpers for traversing
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/// the tree. for callers to use.
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pub trait Visitable<'tree> {
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/// Return a `Vec<Node>` for all *direct* children of this AST node. This
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/// should only contain direct descendants.
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fn children(&self) -> Vec<Node<'tree>>;
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/// Return `self` as a [Node]. Generally speaking, the [Visitable] trait
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/// is only going to be implemented on [Node], so this is purely used by
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/// helpers that are generic over a [Visitable] and want to deref back
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/// into a [Node].
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fn node(&self) -> Node<'tree>;
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/// Call the provided [Visitor] in order to Visit `self`. This will
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/// only be called on `self` -- the [Visitor] is responsible for
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/// recursing into any children, if desired.
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fn visit<VisitorT>(&self, visitor: VisitorT) -> Result<bool, VisitorT::Error>
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where
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VisitorT: Visitor<'tree>,
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{
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visitor.visit_node(self.node())
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}
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}
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/// Trait used to enable visiting members of KCL AST.
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///
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/// Implementing this trait enables the implementer to be invoked over
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/// members of KCL AST by using the [Visitable::visit] function on
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/// a [Node].
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pub trait Visitor<'tree> {
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/// Error type returned by the [Self::visit] function.
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type Error;
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/// Visit a KCL AST [Node].
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///
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/// In general, implementers likely wish to check to see if a Node is what
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/// they're looking for, and either descend into that [Node]'s children (by
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/// calling [Visitable::children] on [Node] to get children nodes,
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/// calling [Visitable::visit] on each node of interest), or perform
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/// some action.
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fn visit_node(&self, node: Node<'tree>) -> Result<bool, Self::Error>;
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}
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impl<'a, FnT, ErrorT> Visitor<'a> for FnT
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where
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FnT: Fn(Node<'a>) -> Result<bool, ErrorT>,
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{
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type Error = ErrorT;
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fn visit_node(&self, n: Node<'a>) -> Result<bool, ErrorT> {
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self(n)
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}
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}
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impl<'tree> Visitable<'tree> for Node<'tree> {
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fn node(&self) -> Node<'tree> {
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*self
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}
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fn children(&self) -> Vec<Node<'tree>> {
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match self {
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Node::Program(n) => n.body.iter().map(|node| node.into()).collect(),
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Node::ExpressionStatement(n) => {
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vec![(&n.expression).into()]
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}
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Node::BinaryExpression(n) => {
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vec![(&n.left).into(), (&n.right).into()]
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}
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Node::FunctionExpression(n) => {
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let mut children = n.params.iter().map(|v| v.into()).collect::<Vec<Node>>();
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children.push((&n.body).into());
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children
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}
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Node::CallExpressionKw(n) => {
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let mut children: Vec<Node<'_>> =
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Vec::with_capacity(1 + if n.unlabeled.is_some() { 1 } else { 0 } + n.arguments.len());
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children.push((&n.callee).into());
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children.extend(n.unlabeled.iter().map(Node::from));
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// TODO: this is wrong but it's what the old walk code was doing.
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// We likely need a real LabeledArg AST node, but I don't
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// want to tango with it since it's a lot deeper than
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// adding it to the enum.
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children.extend(n.arguments.iter().map(|v| Node::from(&v.arg)));
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children
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}
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Node::PipeExpression(n) => n.body.iter().map(|v| v.into()).collect(),
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Node::ArrayExpression(n) => n.elements.iter().map(|v| v.into()).collect(),
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Node::ArrayRangeExpression(n) => {
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vec![(&n.start_element).into(), (&n.end_element).into()]
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}
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Node::ObjectExpression(n) => n.properties.iter().map(|v| v.into()).collect(),
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Node::MemberExpression(n) => {
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vec![(&n.object).into(), (&n.property).into()]
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}
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Node::IfExpression(n) => {
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let mut children = n.else_ifs.iter().map(|v| v.into()).collect::<Vec<Node>>();
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children.insert(0, n.cond.as_ref().into());
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children.push(n.final_else.as_ref().into());
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children
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}
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Node::VariableDeclaration(n) => vec![(&n.declaration).into()],
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Node::TypeDeclaration(n) => vec![(&n.name).into()],
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Node::ReturnStatement(n) => {
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vec![(&n.argument).into()]
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}
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Node::VariableDeclarator(n) => {
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vec![(&n.id).into(), (&n.init).into()]
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}
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Node::UnaryExpression(n) => {
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vec![(&n.argument).into()]
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}
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Node::Parameter(n) => {
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vec![(&n.identifier).into()]
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}
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Node::ObjectProperty(n) => {
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vec![(&n.value).into()]
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}
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Node::ElseIf(n) => {
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vec![(&n.cond).into(), n.then_val.as_ref().into()]
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}
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Node::LabelledExpression(e) => {
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vec![(&e.expr).into(), (&e.label).into()]
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}
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Node::AscribedExpression(e) => {
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vec![(&e.expr).into()]
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}
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Node::Name(n) => Some((&n.name).into())
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.into_iter()
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.chain(n.path.iter().map(|n| n.into()))
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.collect(),
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Node::PipeSubstitution(_)
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| Node::TagDeclarator(_)
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| Node::Identifier(_)
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| Node::ImportStatement(_)
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| Node::KclNone(_)
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| Node::Literal(_) => vec![],
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use std::sync::Mutex;
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use super::*;
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macro_rules! kcl {
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( $kcl:expr ) => {{
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$crate::parsing::top_level_parse($kcl).unwrap()
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}};
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}
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#[test]
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fn count_crows() {
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let program = kcl!(
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"\
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const crow1 = 1
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const crow2 = 2
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fn crow3() {
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const crow4 = 3
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crow5()
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}
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"
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);
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#[derive(Debug, Default)]
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struct CountCrows {
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n: Box<Mutex<usize>>,
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}
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impl<'tree> Visitor<'tree> for &CountCrows {
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type Error = ();
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fn visit_node(&self, node: Node<'tree>) -> Result<bool, Self::Error> {
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if let Node::VariableDeclarator(vd) = node {
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if vd.id.name.starts_with("crow") {
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*self.n.lock().unwrap() += 1;
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}
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}
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for child in node.children().iter() {
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if !child.visit(*self)? {
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return Ok(false);
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}
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}
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Ok(true)
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}
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}
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let prog: Node = (&program).into();
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let count_crows: CountCrows = Default::default();
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Visitable::visit(&prog, &count_crows).unwrap();
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assert_eq!(*count_crows.n.lock().unwrap(), 4);
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}
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}
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