* update eslintrc, and fix most of the errors * more Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix last one Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * A snapshot a day keeps the bugs away! 📷🐛 --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
183 lines
5.1 KiB
TypeScript
183 lines
5.1 KiB
TypeScript
import { LoaderFunction, redirect } from 'react-router-dom'
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import { FileLoaderData, HomeLoaderData, IndexLoaderData } from './types'
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import { getProjectMetaByRouteId, PATHS } from './paths'
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import { isDesktop } from './isDesktop'
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import { BROWSER_PATH } from 'lib/paths'
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import {
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BROWSER_FILE_NAME,
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BROWSER_PROJECT_NAME,
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FILE_EXT,
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PROJECT_ENTRYPOINT,
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} from 'lib/constants'
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import { loadAndValidateSettings } from './settings/settingsUtils'
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import { codeManager } from 'lib/singletons'
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import { fileSystemManager } from 'lang/std/fileSystemManager'
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import { getProjectInfo } from './desktop'
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import { normalizeLineEndings } from 'lib/codeEditor'
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import { settingsActor } from 'machines/appMachine'
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import { waitFor } from 'xstate'
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export const telemetryLoader: LoaderFunction = async ({
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params,
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}): Promise<null> => {
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return null
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}
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export const fileLoader: LoaderFunction = async (
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routerData
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): Promise<FileLoaderData | Response> => {
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const { params } = routerData
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let { configuration } = await loadAndValidateSettings()
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const projectPathData = await getProjectMetaByRouteId(
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params.id,
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configuration
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)
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const isBrowserProject = params.id === decodeURIComponent(BROWSER_PATH)
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let code = ''
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if (!isBrowserProject && projectPathData) {
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const { projectName, projectPath, currentFileName, currentFilePath } =
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projectPathData
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const urlObj = new URL(routerData.request.url)
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if (!urlObj.pathname.endsWith('/settings')) {
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const fallbackFile = isDesktop()
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? (await getProjectInfo(projectPath)).default_file
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: ''
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let fileExists = isDesktop()
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if (currentFilePath && fileExists) {
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try {
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await window.electron.stat(currentFilePath)
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} catch (e) {
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if (e === 'ENOENT') {
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fileExists = false
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}
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}
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}
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if (!fileExists || !currentFileName || !currentFilePath || !projectName) {
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return redirect(
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`${PATHS.FILE}/${encodeURIComponent(
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isDesktop() ? fallbackFile : params.id + '/' + PROJECT_ENTRYPOINT
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)}${new URL(routerData.request.url).search || ''}`
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)
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}
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code = await window.electron.readFile(currentFilePath, {
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encoding: 'utf-8',
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})
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code = normalizeLineEndings(code)
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// If persistCode in localStorage is present, it'll persist that code
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// through *anything*. INTENDED FOR TESTS.
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if (window.electron.process.env.IS_PLAYWRIGHT) {
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code = codeManager.localStoragePersistCode() || code
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}
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// Update both the state and the editor's code.
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// We explicitly do not write to the file here since we are loading from
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// the file system and not the editor.
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codeManager.updateCurrentFilePath(currentFilePath)
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// We pass true on the end here to clear the code editor history.
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// This way undo and redo are not super weird when opening new files.
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codeManager.updateCodeStateEditor(code, true)
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}
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// Set the file system manager to the project path
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// So that WASM gets an updated path for operations
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fileSystemManager.dir = projectPath
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const defaultProjectData = {
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name: projectName || 'unnamed',
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path: projectPath,
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children: [],
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kcl_file_count: 0,
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directory_count: 0,
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metadata: null,
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default_file: projectPath,
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}
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const maybeProjectInfo = isDesktop()
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? await getProjectInfo(projectPath)
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: null
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const project = maybeProjectInfo ?? defaultProjectData
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// Fire off the event to load the project settings
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// once we know it's idle.
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await waitFor(settingsActor, (state) => state.matches('idle'))
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settingsActor.send({
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type: 'load.project',
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project,
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})
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const projectData: IndexLoaderData = {
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code,
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project,
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file: {
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name: currentFileName || '',
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path: currentFilePath || '',
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children: [],
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},
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}
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return {
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...projectData,
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}
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}
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const project = {
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name: BROWSER_PROJECT_NAME,
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path: `/${BROWSER_PROJECT_NAME}`,
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children: [
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{
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name: `${BROWSER_FILE_NAME}.${FILE_EXT}`,
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path: BROWSER_PATH,
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children: [],
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},
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],
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default_file: BROWSER_FILE_NAME,
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directory_count: 0,
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kcl_file_count: 1,
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metadata: null,
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}
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// Fire off the event to load the project settings
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// once we know it's idle.
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await waitFor(settingsActor, (state) => state.matches('idle'))
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settingsActor.send({
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type: 'load.project',
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project,
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})
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return {
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code,
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project,
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file: {
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name: BROWSER_FILE_NAME,
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path: decodeURIComponent(BROWSER_PATH),
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children: [],
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},
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}
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}
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// Loads the settings and by extension the projects in the default directory
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// and returns them to the Home route, along with any errors that occurred
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export const homeLoader: LoaderFunction = async ({
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request,
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}): Promise<HomeLoaderData | Response> => {
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const url = new URL(request.url)
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if (!isDesktop()) {
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return redirect(
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PATHS.FILE + '/%2F' + BROWSER_PROJECT_NAME + (url.search || '')
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)
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}
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settingsActor.send({
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type: 'clear.project',
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})
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return {}
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}
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