Files
modeling-app/e2e/playwright/test-network-and-connection-issues.spec.ts
Frank Noirot fe581ff1d2 Replace lower-right controls with a full status bar (#7443)
* Resurrect this branch with an initial commit

* Add telemetry to global default items

* Add credit progress bar to status bar

* Add selection info to status bar

* Add help menu to "local" side

* Rename statusBarItem utils

* Delete LowerRightControls, now unused

* fix lints

* Update snapshots

* Add test-id to network health indicator, which all E2E tests rely on

* Update src/components/StatusBar/StatusBar.tsx

Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com>

* Fix a couple little issues with the e2e tests

* Fix gizmo e2e tests (it moved) and network health test (it should not be on home page)

* More tweaks to accomodate changes to network health indicator

We made use of two test ID's to make Playwright aware of the state, one
of which was on the icon. Now that we want to normalize usage of the
status bar along a more limited API, that became a not possible. This
just tweaks some test code that relied on that fact.

* Fix lints

* Update snapshots

* Re-run CI

* Update snapshots

* Update snapshots

* Test fixes, label logic tweaks

* Update snapshots

* Update snapshots

* Fix up last few tests hopefully. Relative path syntax failed on windows

* Relative paths are behaving badly on Windows, use the old code here

* Update snapshots

* Update snapshots

* Tweak y-value to work on all platforms, ubuntu didn't like 438

* Fix tooltip and popover alignment on NetworkMachineIndicator

* Remove dire warning comment

* Update src/components/StatusBar/defaultStatusBarItems.tsx

Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com>

* @lee-at-zoo-corp feedback, pull hooks out of UI code

* Re-run CI

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com>
2025-06-17 20:29:27 +00:00

370 lines
11 KiB
TypeScript

import type { EngineCommand } from '@src/lang/std/artifactGraph'
import { uuidv4 } from '@src/lib/utils'
import {
commonPoints,
getUtils,
TEST_COLORS,
circleMove,
} from '@e2e/playwright/test-utils'
import { expect, test } from '@e2e/playwright/zoo-test'
test.describe('Test network related behaviors', () => {
test(
'simulate network down and network little widget',
{ tag: '@skipLocalEngine' },
async ({ page, homePage }) => {
const networkToggleConnectedText = page.getByText(
'Network health (Strong)'
)
const networkToggleWeakText = page.getByText('Network health (Ok)')
const u = await getUtils(page)
await page.setBodyDimensions({ width: 1200, height: 500 })
await homePage.goToModelingScene()
const networkToggle = page.getByTestId(/network-toggle/)
// This is how we wait until the stream is online
await expect(
page.getByRole('button', { name: 'Start Sketch' })
).not.toBeDisabled({ timeout: 15000 })
await expect(networkToggle).toBeVisible()
await networkToggle.hover()
const networkPopover = page.locator('[data-testid="network-popover"]')
await expect(networkPopover).not.toBeVisible()
// (First check) Expect the network to be up
await expect(
networkToggleConnectedText.or(networkToggleWeakText)
).toBeVisible()
// Click the network widget
await networkToggle.click()
// Check the modal opened.
await expect(networkPopover).toBeVisible()
// Click off the modal.
await page.mouse.click(100, 100)
await expect(networkPopover).not.toBeVisible()
// Turn off the network
await u.emulateNetworkConditions({
offline: true,
// values of 0 remove any active throttling. crbug.com/456324#c9
latency: 0,
downloadThroughput: -1,
uploadThroughput: -1,
})
// Expect the network to be down
await expect(networkToggle).toContainText('Network health (Offline)')
// Click the network toggle
await networkToggle.click()
// Check the modal opened.
await expect(networkPopover).toBeVisible()
// Click off the modal.
await page.mouse.click(0, 0)
await expect(networkPopover).not.toBeVisible()
// Turn back on the network
await u.emulateNetworkConditions({
offline: false,
// values of 0 remove any active throttling. crbug.com/456324#c9
latency: 0,
downloadThroughput: -1,
uploadThroughput: -1,
})
await expect(
page.getByRole('button', { name: 'Start Sketch' })
).not.toBeDisabled({ timeout: 15000 })
// (Second check) expect the network to be up
await expect(
networkToggleConnectedText.or(networkToggleWeakText)
).toBeVisible()
}
)
test(
'Engine disconnect & reconnect in sketch mode',
{ tag: '@skipLocalEngine' },
async ({ page, homePage, toolbar, scene, cmdBar }) => {
const networkToggle = page.getByTestId(/network-toggle/)
const networkToggleConnectedText = page.getByText(
'Network health (Strong)'
)
const networkToggleWeakText = page.getByText('Network health (Ok)')
const u = await getUtils(page)
await page.setBodyDimensions({ width: 1200, height: 500 })
const PUR = 400 / 37.5 //pixeltoUnitRatio
await homePage.goToModelingScene()
await u.waitForPageLoad()
await u.openDebugPanel()
// click on "Start Sketch" button
await u.clearCommandLogs()
await page.getByRole('button', { name: 'Start Sketch' }).click()
await page.waitForTimeout(100)
// select a plane
await page.mouse.click(700, 200)
await expect(page.locator('.cm-content')).toHaveText(
`@settings(defaultLengthUnit = in)sketch001 = startSketchOn(XZ)`
)
await u.closeDebugPanel()
await page.waitForTimeout(500) // TODO detect animation ending, or disable animation
const startXPx = 600
await page.mouse.click(startXPx + PUR * 10, 500 - PUR * 10)
await expect(page.locator('.cm-content')).toHaveText(
`@settings(defaultLengthUnit = in)sketch001 = startSketchOn(XZ)profile001 = startProfile(sketch001, at = ${commonPoints.startAt})`
)
await page.waitForTimeout(100)
await page.mouse.click(startXPx + PUR * 20, 500 - PUR * 10)
await page.waitForTimeout(100)
await expect(
page.locator('.cm-content')
).toHaveText(`@settings(defaultLengthUnit = in)sketch001 = startSketchOn(XZ)profile001 = startProfile(sketch001, at = ${commonPoints.startAt})
|> xLine(length = ${commonPoints.num1})`)
// Expect the network to be up
await networkToggle.hover()
await expect(
networkToggleConnectedText.or(networkToggleWeakText)
).toBeVisible()
// simulate network down
await u.emulateNetworkConditions({
offline: true,
// values of 0 remove any active throttling. crbug.com/456324#c9
latency: 0,
downloadThroughput: -1,
uploadThroughput: -1,
})
// Expect the network to be down
await networkToggle.hover()
await expect(networkToggle).toContainText('Network health (Offline)')
// Ensure we are not in sketch mode
await expect(
page.getByRole('button', { name: 'Exit Sketch' })
).not.toBeVisible()
await expect(
page.getByRole('button', { name: 'Start Sketch' })
).toBeVisible()
// simulate network up
await u.emulateNetworkConditions({
offline: false,
// values of 0 remove any active throttling. crbug.com/456324#c9
latency: 0,
downloadThroughput: -1,
uploadThroughput: -1,
})
// Wait for the app to be ready for use
await expect(
page.getByRole('button', { name: 'Start Sketch' })
).not.toBeDisabled({ timeout: 15000 })
// Expect the network to be up
await networkToggle.hover()
await expect(
networkToggleConnectedText.or(networkToggleWeakText)
).toBeVisible()
await scene.settled(cmdBar)
// Click off the code pane.
await page.mouse.click(100, 100)
// select a line
await page
.getByText(`startProfile(sketch001, at = ${commonPoints.startAt})`)
.click()
// enter sketch again
await toolbar.editSketch()
// Click the line tool
await page.getByRole('button', { name: 'line Line', exact: true }).click()
await page.waitForTimeout(150)
const camCommand: EngineCommand = {
type: 'modeling_cmd_req',
cmd_id: uuidv4(),
cmd: {
type: 'default_camera_look_at',
center: { x: 109, y: 0, z: -152 },
vantage: { x: 115, y: -505, z: -152 },
up: { x: 0, y: 0, z: 1 },
},
}
const updateCamCommand: EngineCommand = {
type: 'modeling_cmd_req',
cmd_id: uuidv4(),
cmd: {
type: 'default_camera_get_settings',
},
}
await toolbar.openPane('debug')
await u.sendCustomCmd(camCommand)
await page.waitForTimeout(100)
await u.sendCustomCmd(updateCamCommand)
await page.waitForTimeout(100)
// click to continue profile
await page.mouse.click(1007, 400)
await page.waitForTimeout(100)
// Ensure we can continue sketching
await page.mouse.click(startXPx + PUR * 20, 500 - PUR * 20)
await expect
.poll(u.normalisedEditorCode)
.toBe(`@settings(defaultLengthUnit = in)
sketch001 = startSketchOn(XZ)
profile001 = startProfile(sketch001, at = [12.34, -12.34])
|> xLine(length = 12.34)
|> line(end = [-12.34, 12.34])
`)
await page.waitForTimeout(100)
await page.mouse.click(startXPx, 500 - PUR * 20)
await expect
.poll(u.normalisedEditorCode)
.toBe(`@settings(defaultLengthUnit = in)
sketch001 = startSketchOn(XZ)
profile001 = startProfile(sketch001, at = [12.34, -12.34])
|> xLine(length = 12.34)
|> line(end = [-12.34, 12.34])
|> xLine(length = -12.34)
`)
// Unequip line tool
await page.keyboard.press('Escape')
// Make sure we didn't pop out of sketch mode.
await expect(
page.getByRole('button', { name: 'Exit Sketch' })
).toBeVisible()
await expect(
page.getByRole('button', { name: 'line Line', exact: true })
).not.toHaveAttribute('aria-pressed', 'true')
// Exit sketch
await page.keyboard.press('Escape')
await expect(
page.getByRole('button', { name: 'Exit Sketch' })
).not.toBeVisible()
}
)
test(
'Paused stream freezes view frame, unpause reconnect is seamless to user',
{ tag: ['@desktop', '@skipLocalEngine'] },
async ({ page, homePage, scene, cmdBar, toolbar, tronApp }) => {
const networkToggle = page.getByTestId(/network-toggle/)
const networkToggleConnectedText = page.getByText(
'Network health (Strong)'
)
const networkToggleWeakText = page.getByText('Network health (Ok)')
if (!tronApp) {
fail()
}
await tronApp.cleanProjectDir({
app: {
stream_idle_mode: 5000,
},
})
await page.addInitScript(async () => {
localStorage.setItem(
'persistCode',
`sketch001 = startSketchOn(XY)
profile001 = startProfile(sketch001, at = [0.0, 0.0])
|> line(end = [10.0, 0])
|> line(end = [0, 10.0])
|> close()`
)
})
const dim = { width: 1200, height: 500 }
await page.setBodyDimensions(dim)
await test.step('Go to modeling scene', async () => {
await homePage.goToModelingScene()
await scene.settled(cmdBar)
})
await test.step('Verify pausing behavior', async () => {
// Wait 5s + 1s to pause.
await page.waitForTimeout(6000)
// We should now be paused. To the user, it should appear we're still
// connected.
await networkToggle.hover()
await expect(
networkToggleConnectedText.or(networkToggleWeakText)
).toBeVisible()
const center = {
x: dim.width / 2,
y: dim.height / 2,
}
let probe = { x: 0, y: 0 }
// ... and the model's still visibly there
probe.x = center.x + dim.width / 100
probe.y = center.y
await scene.expectPixelColor(TEST_COLORS.GREY, probe, 15)
probe = { ...center }
// Now move the mouse around to unpause!
await circleMove(page, probe.x, probe.y, 20, 10)
// ONCE AGAIN! Check the view area hasn't changed at all.
// Check the pixel a couple times as it reconnects.
// NOTE: Remember, idle behavior is still on at this point -
// if this test takes longer than 5s shit WILL go south!
probe.x = center.x + dim.width / 100
probe.y = center.y
await scene.expectPixelColor(TEST_COLORS.GREY, probe, 15)
await page.waitForTimeout(1000)
await scene.expectPixelColor(TEST_COLORS.GREY, probe, 15)
probe = { ...center }
// Ensure we're still connected
await networkToggle.hover()
await expect(
networkToggleConnectedText.or(networkToggleWeakText)
).toBeVisible()
})
}
)
})