* Consolidate KittyCAD API token environment variables * Remove duplicate variable in type definition * Remove unnecessary intermediate steps * Keep base label for concatenation functions
705 lines
22 KiB
TypeScript
705 lines
22 KiB
TypeScript
import os from 'node:os'
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import path from 'path'
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// Some of the following was taken from bits and pieces of the vite-typescript
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// template that ElectronJS provides.
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// @ts-ignore: TS1343
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import * as packageJSON from '@root/package.json'
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import type { Service } from 'bonjour-service'
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import { Bonjour } from 'bonjour-service'
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import dotenv from 'dotenv'
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import {
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BrowserWindow,
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Menu,
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app,
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desktopCapturer,
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dialog,
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ipcMain,
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nativeTheme,
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screen,
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shell,
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systemPreferences,
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} from 'electron'
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import { Issuer } from 'openid-client'
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import { getAutoUpdater } from '@src/updater'
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import {
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argvFromYargs,
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getPathOrUrlFromArgs,
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parseCLIArgs,
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} from '@src/commandLineArgs'
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import { initPromiseNode } from '@src/lang/wasmUtilsNode'
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import {
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ZOO_STUDIO_PROTOCOL,
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OAUTH2_DEVICE_CLIENT_ID,
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} from '@src/lib/constants'
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import getCurrentProjectFile from '@src/lib/getCurrentProjectFile'
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import { reportRejection } from '@src/lib/trap'
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import {
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buildAndSetMenuForFallback,
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buildAndSetMenuForModelingPage,
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buildAndSetMenuForProjectPage,
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disableMenu,
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enableMenu,
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} from '@src/menu'
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import fs from 'fs'
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// If we're on Windows, pull the local system TLS CAs in
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require('win-ca')
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let mainWindow: BrowserWindow | null = null
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// Preemptive code, GC may delete a menu while a user is using it as seen in VSCode
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// as seen on https://github.com/microsoft/vscode/issues/55347
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let oldMenus: Menu[] = []
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const scheduleMenuGC = () => {
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setTimeout(() => {
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oldMenus = []
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}, 10000)
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}
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// Check the command line arguments for a project path
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const args = parseCLIArgs(process.argv)
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// @ts-ignore: TS1343
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const viteEnv = import.meta.env
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const NODE_ENV = process.env.NODE_ENV || viteEnv.MODE
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const IS_PLAYWRIGHT = process.env.IS_PLAYWRIGHT
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// dotenv override when present
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dotenv.config({ path: [`.env.${NODE_ENV}.local`, `.env.${NODE_ENV}`] })
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// default vite values based on mode
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process.env.NODE_ENV ??= viteEnv.MODE
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process.env.VITE_KC_API_WS_MODELING_URL ??= viteEnv.VITE_KC_API_WS_MODELING_URL
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process.env.VITE_KITTYCAD_API_BASE_URL ??= viteEnv.VITE_KITTYCAD_API_BASE_URL
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process.env.VITE_KC_SITE_BASE_URL ??= viteEnv.VITE_KC_SITE_BASE_URL
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process.env.VITE_KC_SITE_APP_URL ??= viteEnv.VITE_KC_SITE_APP_URL
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process.env.VITE_KC_CONNECTION_TIMEOUT_MS ??=
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viteEnv.VITE_KC_CONNECTION_TIMEOUT_MS
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// Likely convenient to keep for debugging
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console.log('Environment vars', process.env)
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console.log('Parsed CLI args', args)
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/// Register our application to handle all "zoo-studio:" protocols.
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const singleInstanceLock = app.requestSingleInstanceLock()
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if (process.defaultApp) {
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if (process.argv.length >= 2) {
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app.setAsDefaultProtocolClient(ZOO_STUDIO_PROTOCOL, process.execPath, [
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path.resolve(process.argv[1]),
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])
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}
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} else {
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app.setAsDefaultProtocolClient(ZOO_STUDIO_PROTOCOL)
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}
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// Global app listeners
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// Must be done before ready event.
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// Checking against this lock is needed for Windows and Linux, see
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// https://www.electronjs.org/docs/latest/tutorial/launch-app-from-url-in-another-app#windows-and-linux-code
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if (!singleInstanceLock && !IS_PLAYWRIGHT) {
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app.quit()
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} else {
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registerStartupListeners()
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}
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const createWindow = (pathToOpen?: string): BrowserWindow => {
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let newWindow: BrowserWindow | null = null
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if (!newWindow) {
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const primaryDisplay = screen.getPrimaryDisplay()
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const { width, height } = primaryDisplay.workAreaSize
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// Use 90% vertical screen space, 16:9 aspect ratio for the width,
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// but ensure it fits within the screen width with a bit of padding
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let windowHeight = Math.round(height * 0.9)
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let windowWidth = Math.min(Math.round(windowHeight * (16 / 9)), width - 50)
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let x = primaryDisplay.workArea.x + Math.floor((width - windowWidth) / 2)
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let y = primaryDisplay.workArea.y + Math.floor((height - windowHeight) / 2)
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// If size was saved already, use it
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const localDeviceState = loadLocalDeviceState()
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const windowBounds = localDeviceState?.windowBounds
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if (windowBounds) {
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// Only use bounds if the window is still visible on any of the displays
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// (one screen could have been disconnected since config was saved).
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if (isBoundsVisible(windowBounds)) {
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windowWidth = windowBounds.width
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windowHeight = windowBounds.height
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x = windowBounds.x
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y = windowBounds.y
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}
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}
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newWindow = new BrowserWindow({
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autoHideMenuBar: false,
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show: false,
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enableLargerThanScreen: true,
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width: windowWidth,
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height: windowHeight,
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x,
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y,
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webPreferences: {
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nodeIntegration: false, // do not give the application implicit system access
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contextIsolation: true, // expose system functions in preload
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sandbox: false, // expose nodejs in preload
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preload: path.join(__dirname, './preload.js'),
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},
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icon: path.resolve(process.cwd(), 'assets', 'icon.png'),
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frame: os.platform() !== 'darwin',
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titleBarStyle: 'hiddenInset',
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backgroundColor: nativeTheme.shouldUseDarkColors ? '#1C1C1C' : '#FCFCFC',
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})
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// This is only needed on windows, but it doesn't do any harm on other platforms.
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// On windows the initial width, height supplied above cannot be larger than screen resolution which causes
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// some weird border to appear when the last window size was close to full screen.
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newWindow.setBounds({ x, y, width: windowWidth, height: windowHeight })
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}
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newWindow.on('close', () => {
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const bounds = newWindow.getBounds()
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saveLocalDeviceState({
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version: '0.1', // Version of the config file, so we add migrations if we break it later
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windowBounds: bounds,
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})
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})
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// Deep Link: Case of a cold start from Windows or Linux
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const pathOrUrl = getPathOrUrlFromArgs(args)
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if (
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!pathToOpen &&
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pathOrUrl &&
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pathOrUrl.startsWith(ZOO_STUDIO_PROTOCOL + '://')
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) {
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pathToOpen = pathOrUrl
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console.log('Retrieved deep link from CLI args', pathToOpen)
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}
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// Deep Link: Case of a second window opened for macOS
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// @ts-ignore
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if (!pathToOpen && global['openUrls'] && global['openUrls'][0]) {
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// @ts-ignore
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pathToOpen = global['openUrls'][0]
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console.log('Retrieved deep link from open-url', pathToOpen)
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}
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const pathIsCustomProtocolLink =
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pathToOpen?.startsWith(ZOO_STUDIO_PROTOCOL) ?? false
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// and load the index.html of the app.
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if (MAIN_WINDOW_VITE_DEV_SERVER_URL) {
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const filteredPath = pathToOpen
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? decodeURI(pathToOpen.replace(ZOO_STUDIO_PROTOCOL + '://', ''))
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: ''
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const fullHashBasedUrl = `${MAIN_WINDOW_VITE_DEV_SERVER_URL}/#/${filteredPath}`
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newWindow.loadURL(fullHashBasedUrl).catch(reportRejection)
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} else {
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if (pathIsCustomProtocolLink && pathToOpen) {
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// We're trying to open a custom protocol link
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// TODO: fix the replace %3 thing
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const urlNoProtocol = pathToOpen
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.replace(ZOO_STUDIO_PROTOCOL + '://', '')
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.replaceAll('%3D', '')
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.replaceAll('%3', '')
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const filteredPath = decodeURI(urlNoProtocol)
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const startIndex = path.join(
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__dirname,
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`../renderer/${MAIN_WINDOW_VITE_NAME}/index.html`
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)
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newWindow
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.loadFile(startIndex, {
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hash: filteredPath,
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})
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.catch(reportRejection)
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} else {
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// otherwise we're trying to open a local file from the command line
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getProjectPathAtStartup(pathToOpen)
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.then(async (projectPath) => {
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const startIndex = path.join(
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__dirname,
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`../renderer/${MAIN_WINDOW_VITE_NAME}/index.html`
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)
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if (projectPath === null) {
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await newWindow.loadFile(startIndex)
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return
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}
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const fullUrl = `/file/${encodeURIComponent(projectPath)}`
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console.log('Full URL', fullUrl)
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await newWindow.loadFile(startIndex, {
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hash: fullUrl,
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})
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})
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.catch(reportRejection)
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}
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}
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// Open the DevTools.
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// mainWindow.webContents.openDevTools()
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if (!process.env.HEADLESS) newWindow.show()
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return newWindow
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}
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interface LocalDeviceState {
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windowBounds: Electron.Rectangle
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version: string // "0.1"
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}
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const userDataPath = app.getPath('userData')
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const localDeviceStatePath = path.join(userDataPath, 'device_state.json')
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const loadLocalDeviceState = (): LocalDeviceState | null => {
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try {
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const data = fs.readFileSync(localDeviceStatePath, 'utf8')
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const localDeviceState = JSON.parse(data) as LocalDeviceState
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if (localDeviceState.windowBounds) {
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return localDeviceState
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}
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} catch (e) {
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console.log("Can't load device_state.json", e)
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}
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return null
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}
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const saveLocalDeviceState = (state: LocalDeviceState) => {
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fs.writeFileSync(localDeviceStatePath, JSON.stringify(state), {
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encoding: 'utf8',
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})
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}
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const isBoundsVisible = (bounds: Electron.Rectangle): boolean => {
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return screen.getAllDisplays().some((display) => {
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const displayBounds = display.bounds
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return !(
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bounds.x >= displayBounds.x + displayBounds.width ||
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bounds.x + bounds.width <= displayBounds.x ||
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bounds.y >= displayBounds.y + displayBounds.height ||
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bounds.y + bounds.height <= displayBounds.y
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)
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})
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}
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// Quit when all windows are closed, even on macOS. There, it's common
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// for applications and their menu bar to stay active until the user quits
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// explicitly with Cmd + Q, but it is a really weird behavior with our app.
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app.on('window-all-closed', () => {
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app.quit()
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})
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// This method will be called when Electron has finished
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// initialization and is ready to create browser windows.
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// Some APIs can only be used after this event occurs.
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app.on('ready', (event, data) => {
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// Avoid potentially 2 ready fires
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if (mainWindow) return
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// Create the mainWindow
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mainWindow = createWindow()
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// Set menu application to null to avoid default electron menu
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Menu.setApplicationMenu(null)
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})
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// For now there is no good reason to separate these out to another file(s)
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// There is just not enough code to warrant it and further abstracts everything
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// which is already quite abstracted
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// @ts-ignore
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// electron/electron.d.ts has done type = App, making declaration merging not
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// possible :(
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app.resizeWindow = async (width: number, height: number) => {
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return mainWindow?.setSize(width, height)
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}
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// @ts-ignore can't declaration merge with App
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app.testProperty = {}
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ipcMain.handle('app.testProperty', (event, propertyName) => {
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// @ts-ignore can't declaration merge with App
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return app.testProperty[propertyName]
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})
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ipcMain.handle('app.resizeWindow', (event, data) => {
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return mainWindow?.setSize(data[0], data[1])
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})
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ipcMain.handle('app.getPath', (event, data) => {
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return app.getPath(data)
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})
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ipcMain.handle('dialog.showOpenDialog', (event, data) => {
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return dialog.showOpenDialog(data)
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})
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ipcMain.handle('dialog.showSaveDialog', (event, data) => {
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return dialog.showSaveDialog(data)
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})
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ipcMain.handle('shell.showItemInFolder', (event, data) => {
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return shell.showItemInFolder(data)
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})
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ipcMain.handle('shell.openExternal', (event, data) => {
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return shell.openExternal(data)
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})
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ipcMain.handle('openInNewWindow', (event, data) => {
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return createWindow(data)
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})
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ipcMain.handle(
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'take.screenshot',
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async (event, data: { width: number; height: number }) => {
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/**
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* Operation system access to getting screen sources, even though we are only use application windows
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* Linux: Yes!
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* Mac OS: This user consent was not required on macOS 10.13 High Sierra so this method will always return granted. macOS 10.14 Mojave or higher requires consent for microphone and camera access. macOS 10.15 Catalina or higher requires consent for screen access.
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* Windows 10: has a global setting controlling microphone and camera access for all win32 applications. It will always return granted for screen and for all media types on older versions of Windows.
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*/
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let accessToScreenSources = true
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// Can we check for access and if so, is it granted
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// Linux does not even have access to the function getMediaAccessStatus, not going to polyfill
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if (systemPreferences && systemPreferences.getMediaAccessStatus) {
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const accessString = systemPreferences.getMediaAccessStatus('screen')
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accessToScreenSources = accessString === 'granted' ? true : false
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}
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if (accessToScreenSources) {
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const sources = await desktopCapturer.getSources({
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types: ['window'],
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thumbnailSize: { width: data.width, height: data.height },
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})
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for (const source of sources) {
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// electron-builder uses the value of productName in package.json for the title of the application
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if (source.name === packageJSON.productName) {
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// @ts-ignore image/png is real.
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return source.thumbnail.toDataURL('image/png') // The image to display the screenshot
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}
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}
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}
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// Cannot take a native desktop screenshot, unable to access screens
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return ''
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}
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)
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ipcMain.handle('argv.parser', (event, data) => {
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return argvFromYargs
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})
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ipcMain.handle('startDeviceFlow', async (_, host: string) => {
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// Do an OAuth 2.0 Device Authorization Grant dance to get a token.
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// We quiet ts because we are not using this in the standard way.
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// @ts-ignore
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const issuer = new Issuer({
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device_authorization_endpoint: `${host}/oauth2/device/auth`,
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token_endpoint: `${host}/oauth2/device/token`,
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})
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const client = new issuer.Client({
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// We can hardcode the client ID.
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// This value is safe to be embedded in version control.
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// This is the client ID of the KittyCAD app.
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client_id: OAUTH2_DEVICE_CLIENT_ID,
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token_endpoint_auth_method: 'none',
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})
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const handle = await client.deviceAuthorization()
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// Register this handle to be used later.
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ipcMain.handleOnce('loginWithDeviceFlow', async () => {
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if (!handle) {
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return Promise.reject(
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new Error(
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'No handle available. Did you call startDeviceFlow before calling this?'
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)
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)
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}
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shell.openExternal(handle.verification_uri_complete).catch(reportRejection)
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// Wait for the user to login.
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try {
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console.log('Polling for token')
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const tokenSet = await handle.poll()
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console.log('Received token set')
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console.log(tokenSet)
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return tokenSet.access_token
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} catch (e) {
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console.log(e)
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}
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return Promise.reject(new Error('No access token received'))
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})
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// Return the user code so the app can display it.
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return handle.user_code
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})
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// Used to find other devices on the local network, e.g. 3D printers, CNC machines, etc.
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ipcMain.handle('find_machine_api', () => {
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const timeoutAfterMs = 5000
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return new Promise((resolve, reject) => {
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// if it takes too long reject this promise
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setTimeout(() => resolve(null), timeoutAfterMs)
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const bonjourEt = new Bonjour({}, (error: Error) => {
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console.log('An issue with Bonjour services was encountered!')
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console.error(error)
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resolve(null)
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})
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bonjourEt.find(
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{ protocol: 'tcp', type: 'machine-api' },
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(service: Service) => {
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console.log('Found machine API!', JSON.stringify(service))
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if (!service.addresses || service.addresses?.length === 0) {
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console.log('No addresses found for machine API!')
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return resolve(null)
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}
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const ip = service.addresses[0]
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const port = service.port
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// We want to return the ip address of the machine API.
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console.log(`Machine API found at ${ip}:${port}`)
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resolve(`${ip}:${port}`)
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}
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)
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})
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})
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// Given the route create the new context menu
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// internal menu state will be reset since it creates a new one from
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// the initial state
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ipcMain.handle('create-menu', (event, data) => {
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const page = data.page
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if (!(page === 'project' || page === 'modeling' || page === 'fallback')) {
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return
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}
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// Store old menu in our array to avoid GC to collect the menu and crash
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const oldMenu = Menu.getApplicationMenu()
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if (oldMenu) {
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oldMenus.push(oldMenu)
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}
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if (page === 'project' && mainWindow) {
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buildAndSetMenuForProjectPage(mainWindow)
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} else if (page === 'modeling' && mainWindow) {
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buildAndSetMenuForModelingPage(mainWindow)
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} else if (page === 'fallback' && mainWindow) {
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buildAndSetMenuForFallback(mainWindow)
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}
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scheduleMenuGC()
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})
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ipcMain.handle('enable-menu', (event, data) => {
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const menuId = data.menuId
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enableMenu(menuId)
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})
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ipcMain.handle('disable-menu', (event, data) => {
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const menuId = data.menuId
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disableMenu(menuId)
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})
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app.on('ready', () => {
|
|
// Disable auto updater on non-versioned builds
|
|
if (packageJSON.version === '0.0.0' && viteEnv.MODE !== 'production') {
|
|
return
|
|
}
|
|
|
|
const autoUpdater = getAutoUpdater()
|
|
// TODO: we're getting `Error: Response ends without calling any handlers` with our setup,
|
|
// so at the moment this isn't worth enabling
|
|
autoUpdater.disableDifferentialDownload = true
|
|
|
|
// Check for updates in the background at startup and then every 15 minutes
|
|
let backgroundCheckingForUpdates = false
|
|
const checkForUpdatesBackground = () => {
|
|
backgroundCheckingForUpdates = true
|
|
autoUpdater
|
|
.checkForUpdates()
|
|
.catch(reportRejection)
|
|
.finally(() => {
|
|
backgroundCheckingForUpdates = false
|
|
})
|
|
}
|
|
const oneSecond = 1000
|
|
const fifteenMinutes = 15 * 60 * 1000
|
|
setTimeout(checkForUpdatesBackground, oneSecond)
|
|
setInterval(checkForUpdatesBackground, fifteenMinutes)
|
|
|
|
autoUpdater.on('checking-for-update', () => {
|
|
console.log('checking-for-update')
|
|
if (!backgroundCheckingForUpdates) {
|
|
mainWindow?.webContents.send('update-checking')
|
|
}
|
|
})
|
|
|
|
autoUpdater.on('update-not-available', (info) => {
|
|
console.log('update-not-available', info)
|
|
if (!backgroundCheckingForUpdates) {
|
|
mainWindow?.webContents.send('update-not-available')
|
|
}
|
|
})
|
|
|
|
autoUpdater.on('error', (error) => {
|
|
console.error('update-error', error)
|
|
mainWindow?.webContents.send('update-error', error)
|
|
})
|
|
|
|
autoUpdater.on('update-available', (info) => {
|
|
console.log('update-available', info)
|
|
})
|
|
|
|
autoUpdater.prependOnceListener('download-progress', (progress) => {
|
|
// For now, we'll send nothing and just start a loading spinner.
|
|
// See below for a TODO to send progress data to the renderer.
|
|
console.log('update-download-start', {
|
|
version: '',
|
|
})
|
|
mainWindow?.webContents.send('update-download-start', progress)
|
|
})
|
|
|
|
autoUpdater.on('download-progress', (progress) => {
|
|
// TODO: in a future PR (https://github.com/KittyCAD/modeling-app/issues/3994)
|
|
// send this data to mainWindow to show a progress bar for the download.
|
|
console.log('download-progress', progress)
|
|
})
|
|
|
|
autoUpdater.on('update-downloaded', (info) => {
|
|
console.log('update-downloaded', info)
|
|
mainWindow?.webContents.send('update-downloaded', {
|
|
version: info.version,
|
|
releaseNotes: info.releaseNotes,
|
|
})
|
|
})
|
|
|
|
ipcMain.handle('app.restart', () => {
|
|
autoUpdater.quitAndInstall()
|
|
})
|
|
ipcMain.handle('app.checkForUpdates', () => {
|
|
return autoUpdater.checkForUpdates()
|
|
})
|
|
})
|
|
|
|
const getProjectPathAtStartup = async (
|
|
filePath?: string
|
|
): Promise<string | null> => {
|
|
await initPromiseNode
|
|
// If we are in development mode, we don't want to load a project at
|
|
// startup.
|
|
// Since the args passed are always '.'
|
|
// aka Forge for npm run tron:start live dev or playwright tests, but not dev packaged apps
|
|
if (MAIN_WINDOW_VITE_DEV_SERVER_URL || IS_PLAYWRIGHT) {
|
|
return null
|
|
}
|
|
|
|
let projectPath: string | null = filePath || null
|
|
if (projectPath === null) {
|
|
// macOS: open-file events that were received before the app is ready
|
|
const macOpenFiles: string[] = (global as any).macOpenFiles
|
|
if (macOpenFiles && macOpenFiles && macOpenFiles.length > 0) {
|
|
projectPath = macOpenFiles[0] // We only do one project at a time
|
|
}
|
|
// Reset this so we don't accidentally use it again.
|
|
const macOpenFilesEmpty: string[] = []
|
|
// @ts-ignore
|
|
global['macOpenFiles'] = macOpenFilesEmpty
|
|
|
|
// macOS: open-url events that were received before the app is ready
|
|
const getOpenUrls: string[] = (global as any).getOpenUrls
|
|
if (getOpenUrls && getOpenUrls.length > 0) {
|
|
projectPath = getOpenUrls[0] // We only do one project at a
|
|
}
|
|
// Reset this so we don't accidentally use it again.
|
|
// @ts-ignore
|
|
global['getOpenUrls'] = []
|
|
|
|
// Check if we have a project path in the command line arguments
|
|
// If we do, we will load the project at that path
|
|
if (args._.length > 1) {
|
|
if (args._[1].length > 0) {
|
|
projectPath = args._[1]
|
|
// Reset all this value so we don't accidentally use it again.
|
|
args._[1] = ''
|
|
}
|
|
}
|
|
}
|
|
|
|
if (projectPath) {
|
|
// We have a project path, load the project information.
|
|
console.log(`Loading project at startup: ${projectPath}`)
|
|
const currentFile = await getCurrentProjectFile(projectPath)
|
|
|
|
if (currentFile instanceof Error) {
|
|
console.error(currentFile)
|
|
return null
|
|
}
|
|
|
|
console.log(`Project loaded: ${currentFile}`)
|
|
return currentFile
|
|
}
|
|
|
|
return null
|
|
}
|
|
|
|
function registerStartupListeners() {
|
|
// Linux and Windows from https://www.electronjs.org/docs/latest/tutorial/launch-app-from-url-in-another-app
|
|
app.on('second-instance', (event, commandLine, workingDirectory) => {
|
|
// Deep Link: second instance for Windows and Linux
|
|
// Likely convenient to keep for debugging
|
|
console.log(
|
|
'Parsed CLI args from second instance',
|
|
parseCLIArgs(commandLine)
|
|
)
|
|
const pathOrUrl = getPathOrUrlFromArgs(parseCLIArgs(commandLine))
|
|
console.log('Retrieved path or deep link from second-instance', pathOrUrl)
|
|
createWindow(pathOrUrl)
|
|
})
|
|
|
|
/**
|
|
* macOS: when someone drops a file to the not-yet running VSCode, the open-file event fires even before
|
|
* the app-ready event. We listen very early for open-file and remember this upon startup as path to open.
|
|
*/
|
|
const macOpenFiles: string[] = []
|
|
// @ts-ignore
|
|
global['macOpenFiles'] = macOpenFiles
|
|
app.on('open-file', function (event, path) {
|
|
event.preventDefault()
|
|
|
|
// If we have a mainWindow, lets open another window.
|
|
if (mainWindow) {
|
|
createWindow(path)
|
|
} else {
|
|
macOpenFiles.push(path)
|
|
}
|
|
})
|
|
|
|
/**
|
|
* macOS: react to open-url requests (including Deep Link on second instances)
|
|
*/
|
|
const openUrls: string[] = []
|
|
// @ts-ignore
|
|
global['openUrls'] = openUrls
|
|
const onOpenUrl = function (
|
|
event: { preventDefault: () => void },
|
|
url: string
|
|
) {
|
|
event.preventDefault()
|
|
|
|
// If we have a mainWindow, lets open another window.
|
|
if (mainWindow) {
|
|
createWindow(url)
|
|
} else {
|
|
openUrls.push(url)
|
|
}
|
|
}
|
|
|
|
app.on('will-finish-launching', function () {
|
|
app.on('open-url', onOpenUrl)
|
|
})
|
|
}
|