Files
modeling-app/src/components/EngineCommands.tsx
Kurt Hutten 59e0df7879 Selections Refactor (#4381)
* selection stuff

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)

* trigger CI

* fix bugs

* some edge cut stuff

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)

* trigger CI

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)

* fix sketch mode issues

* fix more tests, selection in sketch related

* more test fixing

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)

* Trigger ci

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)

* Trigger ci

* more sketch mode selection fixes

* fix unit tests

* rename function

* remove .only

* migrate a more selections types

* migrate a more selections types

* migrate a more selections types

* lint

* migrate a more selections types

* migrate a more selections types

* migrate a more selections types

* migrate a more selections types

* migrate a more selections types

* migrate a more selections types

* migrate a more selections types

* migrate a more selections types

* migrate a more selections types

* migrate a more selections types

* fix bad pathToNode issue

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)

* fix sketch on face

* migrate a more selections types

* migrate a more selections types

* fix code selection of fillets

* migrate a more selections types

* migrate a more selections types

* migrate a more selections types

* migrate a more selections types

* migrate a more selections types

* fix bad path to node, looks like a race

* migrate a more selections types

* migrate a more selections types

* fix cmd bar selections

* fix cmd bar selections

* fix display issues

* migrate a more selections types

* Revert "migrate a more selections types"

This reverts commit 0d0e453bbb.

* migrate a more selections types

* clean up1

* clean up 2

* fix types after main merge

* review tweaks

* fix wall selection bug

* Update src/lang/std/engineConnection.ts

Co-authored-by: Jonathan Tran <jonnytran@gmail.com>

* add franks TODO comment

* fix type after main merge, plus a touch of clean up

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Jonathan Tran <jonnytran@gmail.com>
2024-11-21 15:04:30 +11:00

95 lines
3.0 KiB
TypeScript

import { CommandLog } from 'lang/std/engineConnection'
import { engineCommandManager } from 'lib/singletons'
import { reportRejection } from 'lib/trap'
import { useState, useEffect } from 'react'
export function useEngineCommands(): [CommandLog[], () => void] {
const [engineCommands, setEngineCommands] = useState<CommandLog[]>(
engineCommandManager.commandLogs
)
useEffect(() => {
engineCommandManager.registerCommandLogCallback((commands) =>
setEngineCommands(commands)
)
}, [])
return [engineCommands, () => engineCommandManager.clearCommandLogs()]
}
export const EngineCommands = () => {
const [engineCommands, clearEngineCommands] = useEngineCommands()
const [containsFilter, setContainsFilter] = useState('')
const [customCmd, setCustomCmd] = useState('')
return (
<div>
<input
className="text-gray-800 bg-slate-300 px-2"
data-testid="filter-input"
type="text"
value={containsFilter}
onChange={(e) => setContainsFilter(e.target.value)}
placeholder="Filter"
/>
<div className="max-w-xl max-h-36 overflow-auto">
{engineCommands.map((command, index) => {
const stringer = JSON.stringify(command)
if (containsFilter && !stringer.includes(containsFilter)) return null
return (
<pre className="text-xs" key={index}>
<code
key={index}
data-message-type={command.type}
data-command-type={
(command.type === 'send-modeling' ||
command.type === 'send-scene') &&
command.data.type === 'modeling_cmd_req'
? command?.data?.cmd?.type
: ''
}
data-command-id={
(command.type === 'send-modeling' ||
command.type === 'send-scene') &&
command.data.type === 'modeling_cmd_req'
? command.data.cmd_id
: ''
}
data-receive-command-type={
command.type === 'receive-reliable' ? command.cmd_type : ''
}
>
{JSON.stringify(command, null, 2)}
</code>
</pre>
)
})}
</div>
<button
data-testid="clear-commands"
onClick={() => clearEngineCommands()}
>
Clear
</button>
<br />
<input
className="text-gray-800 bg-slate-300 px-2"
type="text"
value={customCmd}
onChange={(e) => setCustomCmd(e.target.value)}
placeholder="JSON command"
data-testid="custom-cmd-input"
/>
<button
data-testid="custom-cmd-send-button"
onClick={() => {
engineCommandManager
.sendSceneCommand(JSON.parse(customCmd))
.catch(reportRejection)
}}
>
Send custom command
</button>
</div>
)
}