* wip * sketch a bit more; going to pull this out of tests next * wip * lock start things * this was a bad idea * Revert "this was a bad idea" This reverts commita2092e7ed6. * prepare prelude before spawning * error * poop * yike * :( * ok * Reapply "this was a bad idea" This reverts commitfafdf41093. * chip away more * man this is bad * fix rebase add feature flag Signed-off-by: Jess Frazelle <github@jessfraz.com> * get rid of execution kind Signed-off-by: Jess Frazelle <github@jessfraz.com> * clippy Signed-off-by: Jess Frazelle <github@jessfraz.com> * logs Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * no extra executes Signed-off-by: Jess Frazelle <github@jessfraz.com> * race w batch Signed-off-by: Jess Frazelle <github@jessfraz.com> * cluppy Signed-off-by: Jess Frazelle <github@jessfraz.com> * no printlns Signed-off-by: Jess Frazelle <github@jessfraz.com> * no printlns Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix source ranges Signed-off-by: Jess Frazelle <github@jessfraz.com> * batch shit Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix some bugs Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix error Signed-off-by: Jess Frazelle <github@jessfraz.com> * cut 1 * preserve mem * re-ad deep_clone the helper we were calling was pushing a new call, which was hanging out. we can skip the middleman since we already have something properly prepared, just without a stdlib in some cases. * skip non-kcl * clean up source range bug * error message changed the uuids also changed because the error is hit before execute even starts. * typo * rensnapshot a few * order things * MAYBE REVERT LATER: attempt at an ordering * snapsnap * Revert "snapsnap" This reverts commit7350b32c7d. * Revert "MAYBE REVERT LATER:" This reverts commitab49f3e85f. * ugh * poop * poop2 * lint * tranche 1 * more * more snaps * snap * more * update * MAYBE REVERT THIS * cache multi-file Signed-off-by: Jess Frazelle <github@jessfraz.com> * addd tests Signed-off-by: Jess Frazelle <github@jessfraz.com> * set to false Signed-off-by: Jess Frazelle <github@jessfraz.com> * add test outputs Signed-off-by: Jess Frazelle <github@jessfraz.com> * clippy Signed-off-by: Jess Frazelle <github@jessfraz.com> * kcl-py-bindings uses carwheel Signed-off-by: Jess Frazelle <github@jessfraz.com> * update snapshots Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Paul R. Tagliamonte <paul@zoo.dev> Co-authored-by: Paul Tagliamonte <paultag@gmail.com>
Zoo Design Studio
A CAD application from the future, brought to you by the Zoo team.
Design Studio is our take on what a modern modelling experience can be. It is applying several lessons learned in the decades since most major CAD tools came into existence:
- All artifacts—including parts and assemblies—should be represented as human-readable code. At the end of the day, your CAD project should be "plain text"
- This makes version control—which is a solved problem in software engineering—trivial for CAD
- All GUI (or point-and-click) interactions should be actions performed on this code representation under the hood
- This unlocks a hybrid approach to modeling. Whether you point-and-click as you always have or you write your own KCL code, you are performing the same action in Design Studio
- Everything graphics has to be built for the GPU
- Most CAD applications have had to retrofit support for GPUs, but our geometry engine is made for GPUs (primarily Nvidia's Vulkan), getting the order of magnitude rendering performance boost with it
- Make the resource-intensive pieces of an application auto-scaling
- One of the bottlenecks of today's hardware design tools is that they all rely on the local machine's resources to do the hardest parts, which include geometry rendering and analysis. Our geometry engine parallelizes rendering and just sends video frames back to the app (seriously, inspect source, it's just a
<video>element), and our API will offload analysis as we build it in
- One of the bottlenecks of today's hardware design tools is that they all rely on the local machine's resources to do the hardest parts, which include geometry rendering and analysis. Our geometry engine parallelizes rendering and just sends video frames back to the app (seriously, inspect source, it's just a
We are excited about what a small team of people could build in a short time with our API. We welcome you to try our API, build your own applications, or contribute to ours!
Design Studio is a hybrid user interface for CAD modeling. You can point-and-click to design parts (and soon assemblies), but everything you make is really just kcl code under the hood. All of your CAD models can be checked into source control such as GitHub and responsibly versioned, rolled back, and more.
The 3D view in Design Studio is just a video stream from our hosted geometry engine. The app sends new modeling commands to the engine via WebSockets, which returns back video frames of the view within the engine.
Technology
- UI
- Networking
- WebSockets (via KittyCAD TS client)
- Code Editor
- CodeMirror
- Custom WASM LSP Server
- Modeling
Get Started
We recommend downloading the latest application binary from our releases page. If you don't see your platform or architecture supported there, please file an issue.
If you'd like to try out upcoming changes sooner, you can also download those from our nightly releases page.
Developing
Finally, if you'd like to run a development build or contribute to the project, please visit our contributor guide to get started.
KCL
To contribute to the KittyCAD Language, see the README for KCL.
