Files
modeling-app/e2e/playwright/test-network-and-connection-issues.spec.ts
49fl 02055a8b31 Move all tests over to electron (#4484)
* Move all tests over to electron

* Pass the correct param to playwright-electron.sh

* Add shebang to script and add macos-14-large as a target

* Get sketch-tests.spec.ts passing in electron

* Try out 4 workers

* Got testing-segment-overlays passing

* Pass testing-selections.spec.ts

* Go back to fix up sketch-tests test

* Pass various.spec.ts, by far the hardest one

* Pass can-sketch-on-all-planes... with ease

* Pass command bar tests

* fmt

* Completely fix code mirror text navigating for tests

* Pass debug pane tests

* Pass desktop export tests

* Pass editor tests

* Pass file tree tests

* Pass onboarding tests

* Corrected a fixme in file-tree.spec!

* Painfully fix hardcoded coordinates in point-click.spec

* Pass machine.spec tests

* Pass projects, fought hard with filechooser

* Pass regresion-tests.spec tests

* Pass network and connection tests

* Pass camera-movement.spec tests

* Extreme time eaten by gizmo test fixes. All passing now.

* Merge main (tests changed x_x) and pass all constraints.spec tests (pain)

* Pass another painful spec suite: testing-settings

* Pass perspective-toggle, interesting note

* Pass samples loading tests

* Pass app header tests

* Pass text-to-cad tests

* Pass segment-overlays (minor ache) and ability to switch to web if needed :)

* Fix a ton of syntax changes and deflake 2 more tests (pain)

* Correct all tsc errors

* Remove to-electron script

* Add an f-ton of shit because playwright doesnt want S P R E A D

* Try CI again

* Stop snapshots of exports (already test in e2e)

* Fix flake in double click editor

* Hopefully help CI flake

* Fixmes, fixmes everywhere

* One more fixme to settings

* Skip another code pane flake

* Port jess's projects.spec tests

* fixup

* Reuse electron window; difficult task

* Rebased and refixed

* Remove duplicate cases

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)

* Reduce the workers to something CI can handle

* Lower it further, we need to think about the others

* Update package.json

Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>

* Update package.json

Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>

* Fix the last tests and tsc errors

* Timeout to 120 and windows-2022-16core

* Fix windows runner detection, enable concurrency temporarily

* Hopefully this time fix windows runner detection

* Comment out Vector, add back removed camera test code

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large)

* Fix camera tests again

* Massively deflake a whole class of tests

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)

* Try new CI and fix small onboarding test

* Derp

* No github tuning

* Try mac

* Add back all the OS

* Lord, hallow be thy name

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)

* One last try with window-16-cores

* Trigger CI

* Try AWS Windows runner

* Passing on windows locally with a few skips

* Skip more win tests, add back all three oses

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-16-cores)

* Add two more fixmes

* 2 more fixmes

* skip segment overlays on win32

* Another fixme

* Trigger CI

* Trigger CI

* Quick clean up

* Move all tests over to electron

* Pass the correct param to playwright-electron.sh

* Add shebang to script and add macos-14-large as a target

* Get sketch-tests.spec.ts passing in electron

* Try out 4 workers

* Got testing-segment-overlays passing

* Pass testing-selections.spec.ts

* Go back to fix up sketch-tests test

* Pass various.spec.ts, by far the hardest one

* Pass can-sketch-on-all-planes... with ease

* Pass command bar tests

* fmt

* Completely fix code mirror text navigating for tests

* Pass debug pane tests

* Pass desktop export tests

* Pass editor tests

* Pass file tree tests

* Pass onboarding tests

* Corrected a fixme in file-tree.spec!

* Painfully fix hardcoded coordinates in point-click.spec

* Pass machine.spec tests

* Pass projects, fought hard with filechooser

* Pass regresion-tests.spec tests

* Pass network and connection tests

* Pass camera-movement.spec tests

* Extreme time eaten by gizmo test fixes. All passing now.

* Merge main (tests changed x_x) and pass all constraints.spec tests (pain)

* Pass another painful spec suite: testing-settings

* Pass perspective-toggle, interesting note

* Pass samples loading tests

* Pass app header tests

* Pass text-to-cad tests

* Pass segment-overlays (minor ache) and ability to switch to web if needed :)

* Fix a ton of syntax changes and deflake 2 more tests (pain)

* Correct all tsc errors

* Remove to-electron script

* Add an f-ton of shit because playwright doesnt want S P R E A D

* Try CI again

* Stop snapshots of exports (already test in e2e)

* Fix flake in double click editor

* Hopefully help CI flake

* Fixmes, fixmes everywhere

* One more fixme to settings

* Skip another code pane flake

* Port jess's projects.spec tests

* fixup

* Reuse electron window; difficult task

* Rebased and refixed

* Remove duplicate cases

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)

* Reduce the workers to something CI can handle

* Lower it further, we need to think about the others

* Update package.json

Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>

* Update package.json

Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>

* Fix the last tests and tsc errors

* Timeout to 120 and windows-2022-16core

* Fix windows runner detection, enable concurrency temporarily

* Hopefully this time fix windows runner detection

* Comment out Vector, add back removed camera test code

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large)

* Fix camera tests again

* Massively deflake a whole class of tests

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-14-large)

* Try new CI and fix small onboarding test

* Derp

* No github tuning

* Try mac

* Add back all the OS

* Lord, hallow be thy name

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)

* Try AWS Windows runner

* Passing on windows locally with a few skips

* Trigger CI

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)

* fmt, tsc, lint

* Enable two fixmes again

* Fix lint, codespell, fmt

* Fix lint

* Don't run e2e on draft, add back concurrency, clean up

* One last windows skip

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>
Co-authored-by: Pierre Jacquier <pierre@zoo.dev>
2024-12-18 17:58:03 -05:00

223 lines
6.6 KiB
TypeScript

import { test, expect } from './zoo-test'
import { commonPoints, getUtils } from './test-utils'
test.describe('Test network and connection issues', () => {
test('simulate network down and network little widget', async ({
page,
homePage,
}) => {
const u = await getUtils(page)
await page.setBodyDimensions({ width: 1200, height: 500 })
await homePage.goToModelingScene()
const networkToggle = page.getByTestId('network-toggle')
// This is how we wait until the stream is online
await expect(
page.getByRole('button', { name: 'Start Sketch' })
).not.toBeDisabled({ timeout: 15000 })
const networkWidget = page.locator('[data-testid="network-toggle"]')
await expect(networkWidget).toBeVisible()
await networkWidget.hover()
const networkPopover = page.locator('[data-testid="network-popover"]')
await expect(networkPopover).not.toBeVisible()
// (First check) Expect the network to be up
await expect(networkToggle).toContainText('Connected')
// Click the network widget
await networkWidget.click()
// Check the modal opened.
await expect(networkPopover).toBeVisible()
// Click off the modal.
await page.mouse.click(100, 100)
await expect(networkPopover).not.toBeVisible()
// Turn off the network
await u.emulateNetworkConditions({
offline: true,
// values of 0 remove any active throttling. crbug.com/456324#c9
latency: 0,
downloadThroughput: -1,
uploadThroughput: -1,
})
// Expect the network to be down
await expect(networkToggle).toContainText('Problem')
// Click the network widget
await networkWidget.click()
// Check the modal opened.
await expect(networkPopover).toBeVisible()
// Click off the modal.
await page.mouse.click(0, 0)
await expect(networkPopover).not.toBeVisible()
// Turn back on the network
await u.emulateNetworkConditions({
offline: false,
// values of 0 remove any active throttling. crbug.com/456324#c9
latency: 0,
downloadThroughput: -1,
uploadThroughput: -1,
})
await expect(
page.getByRole('button', { name: 'Start Sketch' })
).not.toBeDisabled({ timeout: 15000 })
// (Second check) expect the network to be up
await expect(networkToggle).toContainText('Connected')
})
test('Engine disconnect & reconnect in sketch mode', async ({
page,
homePage,
}) => {
// TODO: Don't skip Mac for these. After `window.tearDown` is working in Safari, these should work on webkit
const networkToggle = page.getByTestId('network-toggle')
const u = await getUtils(page)
await page.setBodyDimensions({ width: 1200, height: 500 })
const PUR = 400 / 37.5 //pixeltoUnitRatio
await homePage.goToModelingScene()
await u.waitForPageLoad()
await u.openDebugPanel()
// click on "Start Sketch" button
await u.clearCommandLogs()
await page.getByRole('button', { name: 'Start Sketch' }).click()
await page.waitForTimeout(100)
// select a plane
await page.mouse.click(700, 200)
await expect(page.locator('.cm-content')).toHaveText(
`sketch001 = startSketchOn('XZ')`
)
await u.closeDebugPanel()
await page.waitForTimeout(500) // TODO detect animation ending, or disable animation
const startXPx = 600
await page.mouse.click(startXPx + PUR * 10, 500 - PUR * 10)
await expect(page.locator('.cm-content'))
.toHaveText(`sketch001 = startSketchOn('XZ')
|> startProfileAt(${commonPoints.startAt}, %)`)
await page.waitForTimeout(100)
await page.mouse.click(startXPx + PUR * 20, 500 - PUR * 10)
await page.waitForTimeout(100)
await expect(page.locator('.cm-content'))
.toHaveText(`sketch001 = startSketchOn('XZ')
|> startProfileAt(${commonPoints.startAt}, %)
|> xLine(${commonPoints.num1}, %)`)
// Expect the network to be up
await expect(networkToggle).toContainText('Connected')
// simulate network down
await u.emulateNetworkConditions({
offline: true,
// values of 0 remove any active throttling. crbug.com/456324#c9
latency: 0,
downloadThroughput: -1,
uploadThroughput: -1,
})
// Expect the network to be down
await expect(networkToggle).toContainText('Problem')
// Ensure we are not in sketch mode
await expect(
page.getByRole('button', { name: 'Exit Sketch' })
).not.toBeVisible()
await expect(
page.getByRole('button', { name: 'Start Sketch' })
).toBeVisible()
// simulate network up
await u.emulateNetworkConditions({
offline: false,
// values of 0 remove any active throttling. crbug.com/456324#c9
latency: 0,
downloadThroughput: -1,
uploadThroughput: -1,
})
// Wait for the app to be ready for use
await expect(
page.getByRole('button', { name: 'Start Sketch' })
).not.toBeDisabled({ timeout: 15000 })
// Expect the network to be up
await expect(networkToggle).toContainText('Connected')
await expect(page.getByTestId('loading-stream')).not.toBeAttached()
// Click off the code pane.
await page.mouse.click(100, 100)
// select a line
await page.getByText(`startProfileAt(${commonPoints.startAt}, %)`).click()
// enter sketch again
await u.doAndWaitForCmd(
() => page.getByRole('button', { name: 'Edit Sketch' }).click(),
'default_camera_get_settings'
)
await page.waitForTimeout(150)
// Click the line tool
await page.getByRole('button', { name: 'line Line', exact: true }).click()
await page.waitForTimeout(150)
// Ensure we can continue sketching
await page.mouse.click(startXPx + PUR * 20, 500 - PUR * 20)
await expect.poll(u.normalisedEditorCode)
.toBe(`sketch001 = startSketchOn('XZ')
|> startProfileAt([12.34, -12.34], %)
|> xLine(12.34, %)
|> line([-12.34, 12.34], %)
`)
await page.waitForTimeout(100)
await page.mouse.click(startXPx, 500 - PUR * 20)
await expect.poll(u.normalisedEditorCode)
.toBe(`sketch001 = startSketchOn('XZ')
|> startProfileAt([12.34, -12.34], %)
|> xLine(12.34, %)
|> line([-12.34, 12.34], %)
|> xLine(-12.34, %)
`)
// Unequip line tool
await page.keyboard.press('Escape')
// Make sure we didn't pop out of sketch mode.
await expect(
page.getByRole('button', { name: 'Exit Sketch' })
).toBeVisible()
await expect(
page.getByRole('button', { name: 'line Line', exact: true })
).not.toHaveAttribute('aria-pressed', 'true')
// Exit sketch
await page.keyboard.press('Escape')
await expect(
page.getByRole('button', { name: 'Exit Sketch' })
).not.toBeVisible()
})
})