Files
modeling-app/e2e/playwright/boolean.spec.ts
49fl df6f571294 Stream handling / Stream idle mode v2; a ton of network related changes (ping; scene indicator -> stream indicator, stream resizing (even on pause)) (#5312)
* Add back stream idle mode

* Shut up codespell

* Correct serialization; only expose at user level

* cargo fmt

* tsc lint fmt

* Move engineStreamMachine as a global actor; tons of more work

* Fix up everything after bumping kittycad/lib

* Remove camera sync

* Use pause/play iconology

* Add back better ping indicator

* wip

* Fix streamIdleMode checkbox being wonky

* yarn fmt

* Massive extinction event for waitForExecutionDone; try to stop projects view switching from crashing

* Clear diagnostics when unmounting code editor!

* wip

* Rework initial root projects dir + deflake many projects tests

* More e2e fixes

* Deflake revolve some revolve tests

* Fix the rest of the mfing tests

* yarn fmt

* yarn lint

* yarn tsc

* Fix tsc after rebase

* wip

* less flaky point and click

* wip

* Fixup after rebase

* Fix more tests

* Fix 2 more

* Fix up named-views tests

* yarn fmt lint tsc

* Fix up new changes

* Get rid of 1 cyclic dependency

* Fix another cyclic mfer!

* fmt

* fmt tsc

* Fix zoom to fit being frigged

* a new list of circular deps

* Remove NetworkHealthIndicator test that was shit

* Fix the bad reload repeat issue kevin started on

* Fix zoom to fit at the right moments...

* Fix cache count numbers in editor test

* Remove a test race - poll window info.

* Qualify fail function

* Try something

* Use scene.connectionEstablished

* Hopefully fix snapshots at least

* Add app console.log

* Fix native menu tests more

* tsc lint

* Fix camera failure

* Try again

* Test attempt number 15345203, action!

* Add back old window detection heuristic

* Remove firstWindow to complete the work of 2342d04fe2

* Tweak some tests for MacOS

* Tweak "set appearance" test for MacOS

Revert this if it messes up any other platform's color checks!

* Are you serious? This was all that needed formatting?

* More color tweaks

Local MacOS and CI MacOS don't agree

* Fixes on apperance e2e test for stream idle branch (#6168)

pierremtb/stream-idle-revamp-appearance-fixes

* Another apperance fix

* Skip one native menu test to make stream idle green (#6169)

* pierremtb/stream-idle-revamp-more-fixes

* Fix lint

* Update snapshot for test_generate_settings_docs

---------

Co-authored-by: lee-at-zoo-corp <lee@zoo.dev>
Co-authored-by: Frank Noirot <frankjohnson1993@gmail.com>
Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>
Co-authored-by: Pierre Jacquier <pierre@zoo.dev>
2025-04-07 07:08:31 -04:00

120 lines
3.5 KiB
TypeScript

import fs from 'node:fs/promises'
import path from 'node:path'
import { expect, test } from '@e2e/playwright/zoo-test'
test.describe('Point and click for boolean workflows', () => {
// Boolean operations to test
const booleanOperations = [
{
name: 'union',
code: 'union([extrude001, extrude006])',
},
{
name: 'subtract',
code: 'subtract([extrude001], tools = [extrude006])',
},
{
name: 'intersect',
code: 'intersect([extrude001, extrude006])',
},
] as const
for (let i = 0; i < booleanOperations.length; i++) {
const operation = booleanOperations[i]
const operationName = operation.name
const commandName = `Boolean ${
operationName.charAt(0).toUpperCase() + operationName.slice(1)
}`
test(`Create boolean operation -- ${operationName}`, async ({
context,
homePage,
cmdBar,
editor,
toolbar,
scene,
page,
}) => {
const file = await fs.readFile(
path.resolve(
__dirname,
'../../',
'./rust/kcl-lib/e2e/executor/inputs/boolean-setup-with'
),
'utf-8'
)
await context.addInitScript((file) => {
localStorage.setItem('persistCode', file)
}, file)
await homePage.goToModelingScene()
await scene.settled(cmdBar)
// Test coordinates for selection - these might need adjustment based on actual scene layout
const cylinderPoint = { x: 592, y: 174 }
const secondObjectPoint = { x: 683, y: 273 }
// Create mouse helpers for selecting objects
const [clickFirstObject] = scene.makeMouseHelpers(
cylinderPoint.x,
cylinderPoint.y,
{ steps: 10 }
)
const [clickSecondObject] = scene.makeMouseHelpers(
secondObjectPoint.x,
secondObjectPoint.y,
{ steps: 10 }
)
await test.step(`Test ${operationName} operation`, async () => {
// Click the boolean operation button in the toolbar
await toolbar.selectBoolean(operationName)
// Verify command bar is showing the right command
await expect(cmdBar.page.getByTestId('command-name')).toContainText(
commandName
)
// Select first object in the scene, expect there to be a pixel diff from the selection color change
await clickFirstObject({ pixelDiff: 50 })
await page.waitForTimeout(1000)
// For subtract, we need to proceed to the next step before selecting the second object
if (operationName !== 'subtract') {
// should down shift key to select multiple objects
await page.keyboard.down('Shift')
}
// Select second object
await clickSecondObject({ pixelDiff: 50 })
await page.waitForTimeout(1000)
// Confirm the operation in the command bar
await cmdBar.progressCmdBar()
if (operationName === 'union' || operationName === 'intersect') {
await cmdBar.expectState({
stage: 'review',
headerArguments: {
Solids: '2 paths',
},
commandName,
})
} else if (operationName === 'subtract') {
await cmdBar.expectState({
stage: 'review',
headerArguments: {
Tool: '1 path',
Target: '1 path',
},
commandName,
})
}
await cmdBar.submit()
await editor.expectEditor.toContain(operation.code)
})
})
}
})