Files
modeling-app/src/clientSideScene/sceneEntities.ts
Kurt Hutten 3d73b82c23 project global origin for sketches and use engine animations (#2113)
* use engine animations for sketch on face, but not default planes

* massage things

* fix type issue

* small problem in playwright test<

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* some tests fixes

* more test tweaks

* more test tweaks

* clean up

* more tidy

* tests are a pain

* more test stuff

* test stuff again

* fix micro think axes in sketch mode

* more test shit

* more test shit more

* more test tweaks

* more test tweaks

* more test stuff

* trigger ci

* clean up

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-04-22 20:14:06 +10:00

1801 lines
56 KiB
TypeScript

import {
BoxGeometry,
DoubleSide,
ExtrudeGeometry,
Group,
Intersection,
LineCurve3,
Mesh,
MeshBasicMaterial,
Object3D,
Object3DEventMap,
OrthographicCamera,
PerspectiveCamera,
PlaneGeometry,
Points,
Quaternion,
Scene,
Shape,
Vector2,
Vector3,
} from 'three'
import {
ARROWHEAD,
AXIS_GROUP,
DEFAULT_PLANES,
DefaultPlane,
defaultPlaneColor,
getSceneScale,
INTERSECTION_PLANE_LAYER,
OnMouseEnterLeaveArgs,
RAYCASTABLE_PLANE,
SKETCH_GROUP_SEGMENTS,
SKETCH_LAYER,
X_AXIS,
XZ_PLANE,
Y_AXIS,
YZ_PLANE,
} from './sceneInfra'
import { isQuaternionVertical, quaternionFromUpNForward } from './helpers'
import {
CallExpression,
getTangentialArcToInfo,
parse,
Path,
PathToNode,
PipeExpression,
Program,
ProgramMemory,
programMemoryInit,
recast,
SketchGroup,
VariableDeclaration,
VariableDeclarator,
} from 'lang/wasm'
import {
engineCommandManager,
kclManager,
sceneInfra,
codeManager,
editorManager,
} from 'lib/singletons'
import { getNodeFromPath, getNodePathFromSourceRange } from 'lang/queryAst'
import { executeAst, useStore } from 'useStore'
import {
createArcGeometry,
dashedStraight,
profileStart,
straightSegment,
tangentialArcToSegment,
} from './segments'
import {
addCloseToPipe,
addNewSketchLn,
changeSketchArguments,
updateStartProfileAtArgs,
} from 'lang/std/sketch'
import { roundOff, throttle } from 'lib/utils'
import {
createArrayExpression,
createCallExpressionStdLib,
createLiteral,
createPipeExpression,
createPipeSubstitution,
findUniqueName,
} from 'lang/modifyAst'
import {
getEventForSegmentSelection,
sendSelectEventToEngine,
} from 'lib/selections'
import { getTangentPointFromPreviousArc } from 'lib/utils2d'
import { createGridHelper, orthoScale, perspScale } from './helpers'
import { Models } from '@kittycad/lib'
import { uuidv4 } from 'lib/utils'
import { SketchDetails } from 'machines/modelingMachine'
import { EngineCommandManager } from 'lang/std/engineConnection'
import {
getRectangleCallExpressions,
updateRectangleSketch,
} from 'lib/rectangleTool'
type DraftSegment = 'line' | 'tangentialArcTo'
export const EXTRA_SEGMENT_HANDLE = 'extraSegmentHandle'
export const EXTRA_SEGMENT_OFFSET_PX = 8
export const PROFILE_START = 'profile-start'
export const STRAIGHT_SEGMENT = 'straight-segment'
export const STRAIGHT_SEGMENT_BODY = 'straight-segment-body'
export const STRAIGHT_SEGMENT_DASH = 'straight-segment-body-dashed'
export const TANGENTIAL_ARC_TO__SEGMENT_DASH =
'tangential-arc-to-segment-body-dashed'
export const TANGENTIAL_ARC_TO_SEGMENT = 'tangential-arc-to-segment'
export const TANGENTIAL_ARC_TO_SEGMENT_BODY = 'tangential-arc-to-segment-body'
export const SEGMENT_WIDTH_PX = 1.6
export const HIDE_SEGMENT_LENGTH = 75 // in pixels
export const HIDE_HOVER_SEGMENT_LENGTH = 60 // in pixels
// This singleton Class is responsible for all of the things the user sees and interacts with.
// That mostly mean sketch elements.
// Cameras, controls, raycasters, etc are handled by sceneInfra
export class SceneEntities {
engineCommandManager: EngineCommandManager
scene: Scene
sceneProgramMemory: ProgramMemory = { root: {}, return: null }
activeSegments: { [key: string]: Group } = {}
intersectionPlane: Mesh | null = null
axisGroup: Group | null = null
currentSketchQuaternion: Quaternion | null = null
constructor(engineCommandManager: EngineCommandManager) {
this.engineCommandManager = engineCommandManager
this.scene = sceneInfra?.scene
sceneInfra?.camControls.subscribeToCamChange(this.onCamChange)
window.addEventListener('resize', this.onWindowResize)
}
onWindowResize = () => {
this.onCamChange()
}
onCamChange = () => {
const orthoFactor = orthoScale(sceneInfra.camControls.camera)
Object.values(this.activeSegments).forEach((segment) => {
const factor =
(sceneInfra.camControls.camera instanceof OrthographicCamera
? orthoFactor
: perspScale(sceneInfra.camControls.camera, segment)) /
sceneInfra._baseUnitMultiplier
if (
segment.userData.from &&
segment.userData.to &&
segment.userData.type === STRAIGHT_SEGMENT
) {
this.updateStraightSegment({
from: segment.userData.from,
to: segment.userData.to,
group: segment,
scale: factor,
})
}
if (
segment.userData.from &&
segment.userData.to &&
segment.userData.prevSegment &&
segment.userData.type === TANGENTIAL_ARC_TO_SEGMENT
) {
this.updateTangentialArcToSegment({
prevSegment: segment.userData.prevSegment,
from: segment.userData.from,
to: segment.userData.to,
group: segment,
scale: factor,
})
}
if (segment.name === PROFILE_START) {
segment.scale.set(factor, factor, factor)
}
})
if (this.axisGroup) {
const factor =
sceneInfra.camControls.camera instanceof OrthographicCamera
? orthoFactor
: perspScale(sceneInfra.camControls.camera, this.axisGroup)
const x = this.axisGroup.getObjectByName(X_AXIS)
x?.scale.set(1, factor / sceneInfra._baseUnitMultiplier, 1)
const y = this.axisGroup.getObjectByName(Y_AXIS)
y?.scale.set(factor / sceneInfra._baseUnitMultiplier, 1, 1)
}
}
createIntersectionPlane() {
if (sceneInfra.scene.getObjectByName(RAYCASTABLE_PLANE)) {
console.warn('createIntersectionPlane called when it already exists')
return
}
const hundredM = 100_0000
const planeGeometry = new PlaneGeometry(hundredM, hundredM)
const planeMaterial = new MeshBasicMaterial({
color: 0xff0000,
side: DoubleSide,
transparent: true,
opacity: 0.5,
})
this.intersectionPlane = new Mesh(planeGeometry, planeMaterial)
this.intersectionPlane.userData = { type: RAYCASTABLE_PLANE }
this.intersectionPlane.name = RAYCASTABLE_PLANE
this.intersectionPlane.layers.set(INTERSECTION_PLANE_LAYER)
this.scene.add(this.intersectionPlane)
}
createSketchAxis(
sketchPathToNode: PathToNode,
forward: [number, number, number],
up: [number, number, number],
sketchPosition?: [number, number, number]
) {
const orthoFactor = orthoScale(sceneInfra.camControls.camera)
const baseXColor = 0x000055
const baseYColor = 0x550000
const axisPixelWidth = 1.6
const xAxisGeometry = new BoxGeometry(100000, axisPixelWidth, 0.01)
const yAxisGeometry = new BoxGeometry(axisPixelWidth, 100000, 0.01)
const xAxisMaterial = new MeshBasicMaterial({
color: baseXColor,
depthTest: false,
})
const yAxisMaterial = new MeshBasicMaterial({
color: baseYColor,
depthTest: false,
})
const xAxisMesh = new Mesh(xAxisGeometry, xAxisMaterial)
const yAxisMesh = new Mesh(yAxisGeometry, yAxisMaterial)
xAxisMesh.renderOrder = -2
yAxisMesh.renderOrder = -1
xAxisMesh.userData = {
type: X_AXIS,
baseColor: baseXColor,
isSelected: false,
}
yAxisMesh.userData = {
type: Y_AXIS,
baseColor: baseYColor,
isSelected: false,
}
xAxisMesh.name = X_AXIS
yAxisMesh.name = Y_AXIS
this.axisGroup = new Group()
const gridHelper = createGridHelper({ size: 100, divisions: 10 })
gridHelper.position.z = -0.01
gridHelper.renderOrder = -3 // is this working?
gridHelper.name = 'gridHelper'
const sceneScale = getSceneScale(
sceneInfra.camControls.camera,
sceneInfra.camControls.target
)
gridHelper.scale.set(sceneScale, sceneScale, sceneScale)
const factor =
sceneInfra.camControls.camera instanceof OrthographicCamera
? orthoFactor
: perspScale(sceneInfra.camControls.camera, this.axisGroup)
xAxisMesh?.scale.set(1, factor / sceneInfra._baseUnitMultiplier, 1)
yAxisMesh?.scale.set(factor / sceneInfra._baseUnitMultiplier, 1, 1)
this.axisGroup.add(xAxisMesh, yAxisMesh, gridHelper)
this.currentSketchQuaternion &&
this.axisGroup.setRotationFromQuaternion(this.currentSketchQuaternion)
this.axisGroup.userData = { type: AXIS_GROUP }
this.axisGroup.name = AXIS_GROUP
this.axisGroup.layers.set(SKETCH_LAYER)
this.axisGroup.traverse((child) => {
child.layers.set(SKETCH_LAYER)
})
const quat = quaternionFromUpNForward(
new Vector3(...up),
new Vector3(...forward)
)
this.axisGroup.setRotationFromQuaternion(quat)
sketchPosition && this.axisGroup.position.set(...sketchPosition)
this.scene.add(this.axisGroup)
}
removeIntersectionPlane() {
const intersectionPlane = this.scene.getObjectByName(RAYCASTABLE_PLANE)
if (intersectionPlane) this.scene.remove(intersectionPlane)
}
async setupSketch({
sketchPathToNode,
forward,
up,
position,
maybeModdedAst,
draftExpressionsIndices,
}: {
sketchPathToNode: PathToNode
maybeModdedAst: Program
draftExpressionsIndices?: { start: number; end: number }
forward: [number, number, number]
up: [number, number, number]
position?: [number, number, number]
}): Promise<{
truncatedAst: Program
programMemoryOverride: ProgramMemory
sketchGroup: SketchGroup
variableDeclarationName: string
}> {
this.createIntersectionPlane()
const { truncatedAst, programMemoryOverride, variableDeclarationName } =
this.prepareTruncatedMemoryAndAst(sketchPathToNode || [], maybeModdedAst)
const { programMemory } = await executeAst({
ast: truncatedAst,
useFakeExecutor: true,
engineCommandManager: this.engineCommandManager,
programMemoryOverride,
})
const sketchGroup = sketchGroupFromPathToNode({
pathToNode: sketchPathToNode,
ast: maybeModdedAst,
programMemory,
})
if (!Array.isArray(sketchGroup?.value))
return {
truncatedAst,
programMemoryOverride,
sketchGroup,
variableDeclarationName,
}
this.sceneProgramMemory = programMemory
const group = new Group()
position && group.position.set(...position)
group.userData = {
type: SKETCH_GROUP_SEGMENTS,
pathToNode: sketchPathToNode,
}
const dummy = new Mesh()
dummy.position.set(
sketchGroup.position[0],
sketchGroup.position[1],
sketchGroup.position[2]
)
const orthoFactor = orthoScale(sceneInfra.camControls.camera)
const factor =
(sceneInfra.camControls.camera instanceof OrthographicCamera
? orthoFactor
: perspScale(sceneInfra.camControls.camera, dummy)) /
sceneInfra._baseUnitMultiplier
const segPathToNode = getNodePathFromSourceRange(
maybeModdedAst,
sketchGroup.start.__geoMeta.sourceRange
)
const _profileStart = profileStart({
from: sketchGroup.start.from,
id: sketchGroup.start.__geoMeta.id,
pathToNode: segPathToNode,
scale: factor,
})
_profileStart.layers.set(SKETCH_LAYER)
_profileStart.traverse((child) => {
child.layers.set(SKETCH_LAYER)
})
group.add(_profileStart)
this.activeSegments[JSON.stringify(segPathToNode)] = _profileStart
sketchGroup.value.forEach((segment, index) => {
let segPathToNode = getNodePathFromSourceRange(
maybeModdedAst,
segment.__geoMeta.sourceRange
)
if (
draftExpressionsIndices &&
(sketchGroup.value[index - 1] || sketchGroup.start)
) {
const previousSegment =
sketchGroup.value[index - 1] || sketchGroup.start
const previousSegmentPathToNode = getNodePathFromSourceRange(
maybeModdedAst,
previousSegment.__geoMeta.sourceRange
)
const bodyIndex = previousSegmentPathToNode[1][0]
segPathToNode = getNodePathFromSourceRange(
truncatedAst,
segment.__geoMeta.sourceRange
)
segPathToNode[1][0] = bodyIndex
}
const isDraftSegment =
draftExpressionsIndices &&
index <= draftExpressionsIndices.end &&
index >= draftExpressionsIndices.start
let seg
const callExpName = getNodeFromPath<CallExpression>(
maybeModdedAst,
segPathToNode,
'CallExpression'
)?.node?.callee?.name
if (segment.type === 'TangentialArcTo') {
seg = tangentialArcToSegment({
prevSegment: sketchGroup.value[index - 1],
from: segment.from,
to: segment.to,
id: segment.__geoMeta.id,
pathToNode: segPathToNode,
isDraftSegment,
scale: factor,
texture: sceneInfra.extraSegmentTexture,
})
} else {
seg = straightSegment({
from: segment.from,
to: segment.to,
id: segment.__geoMeta.id,
pathToNode: segPathToNode,
isDraftSegment,
scale: factor,
callExpName,
texture: sceneInfra.extraSegmentTexture,
})
}
seg.layers.set(SKETCH_LAYER)
seg.traverse((child) => {
child.layers.set(SKETCH_LAYER)
})
group.add(seg)
this.activeSegments[JSON.stringify(segPathToNode)] = seg
})
this.currentSketchQuaternion = quaternionFromUpNForward(
new Vector3(...up),
new Vector3(...forward)
)
group.setRotationFromQuaternion(this.currentSketchQuaternion)
this.intersectionPlane &&
this.intersectionPlane.setRotationFromQuaternion(
this.currentSketchQuaternion
)
this.intersectionPlane &&
position &&
this.intersectionPlane.position.set(...position)
this.scene.add(group)
sceneInfra.camControls.enableRotate = false
return {
truncatedAst,
programMemoryOverride,
sketchGroup,
variableDeclarationName,
}
}
updateAstAndRejigSketch = async (
sketchPathToNode: PathToNode,
modifiedAst: Program,
forward: [number, number, number],
up: [number, number, number],
origin: [number, number, number]
) => {
await kclManager.updateAst(modifiedAst, false)
await this.tearDownSketch({ removeAxis: false })
sceneInfra.resetMouseListeners()
await this.setupSketch({
sketchPathToNode,
forward,
up,
position: origin,
maybeModdedAst: kclManager.ast,
})
this.setupSketchIdleCallbacks({
forward,
up,
position: origin,
pathToNode: sketchPathToNode,
})
}
setUpDraftSegment = async (
sketchPathToNode: PathToNode,
forward: [number, number, number],
up: [number, number, number],
origin: [number, number, number],
segmentName: 'line' | 'tangentialArcTo' = 'line',
shouldTearDown = true
) => {
const _ast = JSON.parse(JSON.stringify(kclManager.ast))
const variableDeclarationName =
getNodeFromPath<VariableDeclaration>(
_ast,
sketchPathToNode || [],
'VariableDeclaration'
)?.node?.declarations?.[0]?.id?.name || ''
const sg = kclManager.programMemory.root[
variableDeclarationName
] as SketchGroup
const lastSeg = sg.value.slice(-1)[0] || sg.start
const index = sg.value.length // because we've added a new segment that's not in the memory yet, no need for `-1`
const mod = addNewSketchLn({
node: _ast,
programMemory: kclManager.programMemory,
to: [lastSeg.to[0], lastSeg.to[1]],
from: [lastSeg.to[0], lastSeg.to[1]],
fnName: segmentName,
pathToNode: sketchPathToNode,
})
const modifiedAst = parse(recast(mod.modifiedAst))
const draftExpressionsIndices = { start: index, end: index }
if (shouldTearDown) await this.tearDownSketch({ removeAxis: false })
sceneInfra.resetMouseListeners()
const { truncatedAst, programMemoryOverride, sketchGroup } =
await this.setupSketch({
sketchPathToNode,
forward,
up,
position: origin,
maybeModdedAst: modifiedAst,
draftExpressionsIndices,
})
sceneInfra.setCallbacks({
onClick: async (args) => {
if (!args) return
if (args.mouseEvent.which !== 1) return
const { intersectionPoint } = args
let intersection2d = intersectionPoint?.twoD
const profileStart = args.intersects
.map(({ object }) => getParentGroup(object, [PROFILE_START]))
.find((a) => a?.name === PROFILE_START)
let modifiedAst
if (profileStart) {
modifiedAst = addCloseToPipe({
node: kclManager.ast,
programMemory: kclManager.programMemory,
pathToNode: sketchPathToNode,
})
} else if (intersection2d) {
const lastSegment = sketchGroup.value.slice(-1)[0]
modifiedAst = addNewSketchLn({
node: kclManager.ast,
programMemory: kclManager.programMemory,
to: [intersection2d.x, intersection2d.y],
from: [lastSegment.to[0], lastSegment.to[1]],
fnName:
lastSegment.type === 'TangentialArcTo'
? 'tangentialArcTo'
: 'line',
pathToNode: sketchPathToNode,
}).modifiedAst
} else {
// return early as we didn't modify the ast
return
}
await kclManager.executeAstMock(modifiedAst)
this.setUpDraftSegment(
sketchPathToNode,
forward,
up,
origin,
segmentName
)
},
onMove: (args) => {
this.onDragSegment({
intersection2d: args.intersectionPoint.twoD,
object: Object.values(this.activeSegments).slice(-1)[0],
intersects: args.intersects,
sketchPathToNode,
draftInfo: {
truncatedAst,
programMemoryOverride,
variableDeclarationName,
},
})
},
...this.mouseEnterLeaveCallbacks(),
})
}
setupRectangleOriginListener = () => {
sceneInfra.setCallbacks({
onClick: (args) => {
const twoD = args.intersectionPoint?.twoD
if (!twoD) {
console.warn(`This click didn't have a 2D intersection`, args)
return
}
sceneInfra.modelingSend({
type: 'Add rectangle origin',
data: [twoD.x, twoD.y],
})
},
})
}
setupDraftRectangle = async (
sketchPathToNode: PathToNode,
forward: [number, number, number],
up: [number, number, number],
sketchOrigin: [number, number, number],
rectangleOrigin: [x: number, y: number]
) => {
let _ast = JSON.parse(JSON.stringify(kclManager.ast))
const variableDeclarationName =
getNodeFromPath<VariableDeclaration>(
_ast,
sketchPathToNode || [],
'VariableDeclaration'
)?.node?.declarations?.[0]?.id?.name || ''
const tags: [string, string, string] = [
findUniqueName(_ast, 'rectangleSegmentA'),
findUniqueName(_ast, 'rectangleSegmentB'),
findUniqueName(_ast, 'rectangleSegmentC'),
]
const startSketchOn = getNodeFromPath<VariableDeclaration>(
_ast,
sketchPathToNode || [],
'VariableDeclaration'
)?.node?.declarations
const startSketchOnInit = startSketchOn?.[0]?.init
startSketchOn[0].init = createPipeExpression([
startSketchOnInit,
...getRectangleCallExpressions(rectangleOrigin, tags),
])
_ast = parse(recast(_ast))
const { programMemoryOverride, truncatedAst } = await this.setupSketch({
sketchPathToNode,
forward,
up,
position: sketchOrigin,
maybeModdedAst: _ast,
draftExpressionsIndices: { start: 0, end: 3 },
})
sceneInfra.setCallbacks({
onMove: async (args) => {
// Update the width and height of the draft rectangle
const pathToNodeTwo = JSON.parse(JSON.stringify(sketchPathToNode))
pathToNodeTwo[1][0] = 0
const sketchInit = getNodeFromPath<VariableDeclaration>(
truncatedAst,
pathToNodeTwo || [],
'VariableDeclaration'
)?.node?.declarations?.[0]?.init
const x = (args.intersectionPoint.twoD.x || 0) - rectangleOrigin[0]
const y = (args.intersectionPoint.twoD.y || 0) - rectangleOrigin[1]
if (sketchInit.type === 'PipeExpression') {
updateRectangleSketch(sketchInit, x, y, tags[0])
}
const { programMemory } = await executeAst({
ast: truncatedAst,
useFakeExecutor: true,
engineCommandManager: this.engineCommandManager,
programMemoryOverride,
})
this.sceneProgramMemory = programMemory
const sketchGroup = programMemory.root[
variableDeclarationName
] as SketchGroup
const sgPaths = sketchGroup.value
const orthoFactor = orthoScale(sceneInfra.camControls.camera)
this.updateSegment(
sketchGroup.start,
0,
0,
_ast,
orthoFactor,
sketchGroup
)
sgPaths.forEach((seg, index) =>
this.updateSegment(seg, index, 0, _ast, orthoFactor, sketchGroup)
)
},
onClick: async (args) => {
// Commit the rectangle to the full AST/code and return to sketch.idle
const cornerPoint = args.intersectionPoint?.twoD
if (!cornerPoint || args.mouseEvent.button !== 0) return
const x = roundOff((cornerPoint.x || 0) - rectangleOrigin[0])
const y = roundOff((cornerPoint.y || 0) - rectangleOrigin[1])
const sketchInit = getNodeFromPath<VariableDeclaration>(
_ast,
sketchPathToNode || [],
'VariableDeclaration'
)?.node?.declarations?.[0]?.init
if (sketchInit.type === 'PipeExpression') {
updateRectangleSketch(sketchInit, x, y, tags[0])
_ast = parse(recast(_ast))
console.log('onClick', {
sketchInit: sketchInit,
_ast,
x,
y,
truncatedAst,
})
// Update the primary AST and unequip the rectangle tool
await kclManager.executeAstMock(_ast)
sceneInfra.modelingSend({ type: 'CancelSketch' })
const { programMemory } = await executeAst({
ast: _ast,
useFakeExecutor: true,
engineCommandManager: this.engineCommandManager,
programMemoryOverride,
})
// Prepare to update the THREEjs scene
this.sceneProgramMemory = programMemory
const sketchGroup = programMemory.root[
variableDeclarationName
] as SketchGroup
const sgPaths = sketchGroup.value
const orthoFactor = orthoScale(sceneInfra.camControls.camera)
// Update the starting segment of the THREEjs scene
this.updateSegment(
sketchGroup.start,
0,
0,
_ast,
orthoFactor,
sketchGroup
)
// Update the rest of the segments of the THREEjs scene
sgPaths.forEach((seg, index) =>
this.updateSegment(seg, index, 0, _ast, orthoFactor, sketchGroup)
)
}
},
})
}
setupSketchIdleCallbacks = ({
pathToNode,
up,
forward,
position,
}: {
pathToNode: PathToNode
forward: [number, number, number]
up: [number, number, number]
position?: [number, number, number]
}) => {
let addingNewSegmentStatus: 'nothing' | 'pending' | 'added' = 'nothing'
sceneInfra.setCallbacks({
onDragEnd: async () => {
if (addingNewSegmentStatus !== 'nothing') {
await this.tearDownSketch({ removeAxis: false })
this.setupSketch({
sketchPathToNode: pathToNode,
maybeModdedAst: kclManager.ast,
up,
forward,
position,
})
// setting up the callbacks again resets value in closures
this.setupSketchIdleCallbacks({
pathToNode,
up,
forward,
position,
})
}
},
onDrag: async ({
selected,
intersectionPoint,
mouseEvent,
intersects,
}) => {
if (mouseEvent.which !== 1) return
const group = getParentGroup(selected, [EXTRA_SEGMENT_HANDLE])
if (group?.name === EXTRA_SEGMENT_HANDLE) {
const segGroup = getParentGroup(selected)
const pathToNode: PathToNode = segGroup?.userData?.pathToNode
const pathToNodeIndex = pathToNode.findIndex(
(x) => x[1] === 'PipeExpression'
)
const sketchGroup = sketchGroupFromPathToNode({
pathToNode,
ast: kclManager.ast,
programMemory: kclManager.programMemory,
})
const pipeIndex = pathToNode[pathToNodeIndex + 1][0] as number
if (addingNewSegmentStatus === 'nothing') {
const prevSegment = sketchGroup.value[pipeIndex - 2]
const mod = addNewSketchLn({
node: kclManager.ast,
programMemory: kclManager.programMemory,
to: [intersectionPoint.twoD.x, intersectionPoint.twoD.y],
from: [prevSegment.from[0], prevSegment.from[1]],
// TODO assuming it's always a straight segments being added
// as this is easiest, and we'll need to add "tabbing" behavior
// to support other segment types
fnName: 'line',
pathToNode: pathToNode,
spliceBetween: true,
})
addingNewSegmentStatus = 'pending'
await kclManager.executeAstMock(mod.modifiedAst)
await this.tearDownSketch({ removeAxis: false })
this.setupSketch({
sketchPathToNode: pathToNode,
maybeModdedAst: kclManager.ast,
up,
forward,
position,
})
addingNewSegmentStatus = 'added'
} else if (addingNewSegmentStatus === 'added') {
const pathToNodeForNewSegment = pathToNode.slice(0, pathToNodeIndex)
pathToNodeForNewSegment.push([pipeIndex - 2, 'index'])
this.onDragSegment({
sketchPathToNode: pathToNodeForNewSegment,
object: selected,
intersection2d: intersectionPoint.twoD,
intersects,
})
}
return
}
this.onDragSegment({
object: selected,
intersection2d: intersectionPoint.twoD,
intersects,
sketchPathToNode: pathToNode,
})
},
onMove: () => {},
onClick: (args) => {
if (args?.mouseEvent.which !== 1) return
if (!args || !args.selected) {
sceneInfra.modelingSend({
type: 'Set selection',
data: {
selectionType: 'singleCodeCursor',
},
})
return
}
const { selected } = args
const event = getEventForSegmentSelection(selected)
if (!event) return
sceneInfra.modelingSend(event)
},
...this.mouseEnterLeaveCallbacks(),
})
}
prepareTruncatedMemoryAndAst = (
sketchPathToNode: PathToNode,
ast?: Program,
draftSegment?: DraftSegment
) =>
prepareTruncatedMemoryAndAst(
sketchPathToNode,
ast || kclManager.ast,
kclManager.programMemory,
draftSegment
)
onDragSegment({
object,
intersection2d: _intersection2d,
sketchPathToNode,
draftInfo,
intersects,
}: {
object: any
intersection2d: Vector2
sketchPathToNode: PathToNode
intersects: Intersection<Object3D<Object3DEventMap>>[]
draftInfo?: {
truncatedAst: Program
programMemoryOverride: ProgramMemory
variableDeclarationName: string
}
}) {
const profileStart =
draftInfo &&
intersects
.map(({ object }) => getParentGroup(object, [PROFILE_START]))
.find((a) => a?.name === PROFILE_START)
const intersection2d = profileStart
? new Vector2(profileStart.position.x, profileStart.position.y)
: _intersection2d
const group = getParentGroup(object, [
STRAIGHT_SEGMENT,
TANGENTIAL_ARC_TO_SEGMENT,
PROFILE_START,
])
if (!group) return
const pathToNode: PathToNode = JSON.parse(
JSON.stringify(group.userData.pathToNode)
)
const varDecIndex = JSON.parse(JSON.stringify(pathToNode[1][0]))
if (draftInfo) {
pathToNode[1][0] = 0
}
const from: [number, number] = [
group.userData.from[0],
group.userData.from[1],
]
const to: [number, number] = [intersection2d.x, intersection2d.y]
let modifiedAst = draftInfo ? draftInfo.truncatedAst : { ...kclManager.ast }
const node = getNodeFromPath<CallExpression>(
modifiedAst,
pathToNode,
'CallExpression'
).node
if (node.type !== 'CallExpression') return
let modded: {
modifiedAst: Program
pathToNode: PathToNode
}
if (group.name === PROFILE_START) {
modded = updateStartProfileAtArgs({
node: modifiedAst,
pathToNode,
to,
from,
previousProgramMemory: kclManager.programMemory,
})
} else {
modded = changeSketchArguments(
modifiedAst,
kclManager.programMemory,
[node.start, node.end],
to,
from
)
}
modifiedAst = modded.modifiedAst
const { truncatedAst, programMemoryOverride, variableDeclarationName } =
draftInfo
? draftInfo
: this.prepareTruncatedMemoryAndAst(sketchPathToNode || [])
;(async () => {
const code = recast(modifiedAst)
if (!draftInfo)
// don't want to mod the user's code yet as they have't committed to the change yet
// plus this would be the truncated ast being recast, it would be wrong
codeManager.updateCodeStateEditor(code)
const { programMemory } = await executeAst({
ast: truncatedAst,
useFakeExecutor: true,
engineCommandManager: this.engineCommandManager,
programMemoryOverride,
})
this.sceneProgramMemory = programMemory
const sketchGroup = programMemory.root[
variableDeclarationName
] as SketchGroup
const sgPaths = sketchGroup.value
const orthoFactor = orthoScale(sceneInfra.camControls.camera)
this.updateSegment(
sketchGroup.start,
0,
varDecIndex,
modifiedAst,
orthoFactor,
sketchGroup
)
sgPaths.forEach((group, index) =>
this.updateSegment(
group,
index,
varDecIndex,
modifiedAst,
orthoFactor,
sketchGroup
)
)
})()
}
/**
* Update the THREEjs sketch entities with new segment data
* mapping them back to the AST
* @param segment
* @param index
* @param varDecIndex
* @param modifiedAst
* @param orthoFactor
* @param sketchGroup
*/
updateSegment = (
segment: Path | SketchGroup['start'],
index: number,
varDecIndex: number,
modifiedAst: Program,
orthoFactor: number,
sketchGroup: SketchGroup
) => {
const segPathToNode = getNodePathFromSourceRange(
modifiedAst,
segment.__geoMeta.sourceRange
)
const sgPaths = sketchGroup.value
const originalPathToNodeStr = JSON.stringify(segPathToNode)
segPathToNode[1][0] = varDecIndex
const pathToNodeStr = JSON.stringify(segPathToNode)
// more hacks to hopefully be solved by proper pathToNode info in memory/sketchGroup segments
const group =
this.activeSegments[pathToNodeStr] ||
this.activeSegments[originalPathToNodeStr]
// const prevSegment = sketchGroup.slice(index - 1)[0]
const type = group?.userData?.type
const factor =
(sceneInfra.camControls.camera instanceof OrthographicCamera
? orthoFactor
: perspScale(sceneInfra.camControls.camera, group)) /
sceneInfra._baseUnitMultiplier
if (type === TANGENTIAL_ARC_TO_SEGMENT) {
this.updateTangentialArcToSegment({
prevSegment: sgPaths[index - 1],
from: segment.from,
to: segment.to,
group: group,
scale: factor,
})
} else if (type === STRAIGHT_SEGMENT) {
this.updateStraightSegment({
from: segment.from,
to: segment.to,
group,
scale: factor,
})
} else if (type === PROFILE_START) {
group.position.set(segment.from[0], segment.from[1], 0)
group.scale.set(factor, factor, factor)
}
}
updateTangentialArcToSegment({
prevSegment,
from,
to,
group,
scale = 1,
}: {
prevSegment: SketchGroup['value'][number]
from: [number, number]
to: [number, number]
group: Group
scale?: number
}) {
group.userData.from = from
group.userData.to = to
group.userData.prevSegment = prevSegment
const arrowGroup = group.getObjectByName(ARROWHEAD) as Group
const extraSegmentGroup = group.getObjectByName(EXTRA_SEGMENT_HANDLE)
const previousPoint =
prevSegment?.type === 'TangentialArcTo'
? getTangentPointFromPreviousArc(
prevSegment.center,
prevSegment.ccw,
prevSegment.to
)
: prevSegment.from
const arcInfo = getTangentialArcToInfo({
arcStartPoint: from,
arcEndPoint: to,
tanPreviousPoint: previousPoint,
obtuse: true,
})
const pxLength = arcInfo.arcLength / scale
const shouldHideIdle = pxLength < HIDE_SEGMENT_LENGTH
const shouldHideHover = pxLength < HIDE_HOVER_SEGMENT_LENGTH
const hoveredParent =
sceneInfra.hoveredObject &&
getParentGroup(sceneInfra.hoveredObject, [TANGENTIAL_ARC_TO_SEGMENT])
let isHandlesVisible = !shouldHideIdle
if (hoveredParent && hoveredParent?.uuid === group?.uuid) {
isHandlesVisible = !shouldHideHover
}
if (arrowGroup) {
arrowGroup.position.set(to[0], to[1], 0)
const arrowheadAngle =
arcInfo.endAngle + (Math.PI / 2) * (arcInfo.ccw ? 1 : -1)
arrowGroup.quaternion.setFromUnitVectors(
new Vector3(0, 1, 0),
new Vector3(Math.cos(arrowheadAngle), Math.sin(arrowheadAngle), 0)
)
arrowGroup.scale.set(scale, scale, scale)
arrowGroup.visible = isHandlesVisible
}
if (extraSegmentGroup) {
const circumferenceInPx = (2 * Math.PI * arcInfo.radius) / scale
const extraSegmentAngleDelta =
(EXTRA_SEGMENT_OFFSET_PX / circumferenceInPx) * Math.PI * 2
const extraSegmentAngle =
arcInfo.startAngle + (arcInfo.ccw ? 1 : -1) * extraSegmentAngleDelta
const extraSegmentOffset = new Vector2(
Math.cos(extraSegmentAngle) * arcInfo.radius,
Math.sin(extraSegmentAngle) * arcInfo.radius
)
extraSegmentGroup.position.set(
arcInfo.center[0] + extraSegmentOffset.x,
arcInfo.center[1] + extraSegmentOffset.y,
0
)
extraSegmentGroup.scale.set(scale, scale, scale)
extraSegmentGroup.visible = isHandlesVisible
}
const tangentialArcToSegmentBody = group.children.find(
(child) => child.userData.type === TANGENTIAL_ARC_TO_SEGMENT_BODY
) as Mesh
if (tangentialArcToSegmentBody) {
const newGeo = createArcGeometry({ ...arcInfo, scale })
tangentialArcToSegmentBody.geometry = newGeo
}
const tangentialArcToSegmentBodyDashed = group.children.find(
(child) => child.userData.type === TANGENTIAL_ARC_TO__SEGMENT_DASH
) as Mesh
if (tangentialArcToSegmentBodyDashed) {
// consider throttling the whole updateTangentialArcToSegment
// if there are more perf considerations going forward
this.throttledUpdateDashedArcGeo({
...arcInfo,
mesh: tangentialArcToSegmentBodyDashed,
isDashed: true,
scale,
})
}
}
throttledUpdateDashedArcGeo = throttle(
(
args: Parameters<typeof createArcGeometry>[0] & {
mesh: Mesh
scale: number
}
) => (args.mesh.geometry = createArcGeometry(args)),
1000 / 30
)
updateStraightSegment({
from,
to,
group,
scale = 1,
}: {
from: [number, number]
to: [number, number]
group: Group
scale?: number
}) {
group.userData.from = from
group.userData.to = to
const shape = new Shape()
shape.moveTo(0, (-SEGMENT_WIDTH_PX / 2) * scale) // The width of the line in px (2.4px in this case)
shape.lineTo(0, (SEGMENT_WIDTH_PX / 2) * scale)
const arrowGroup = group.getObjectByName(ARROWHEAD) as Group
const length = Math.sqrt(
Math.pow(to[0] - from[0], 2) + Math.pow(to[1] - from[1], 2)
)
const pxLength = length / scale
const shouldHideIdle = pxLength < HIDE_SEGMENT_LENGTH
const shouldHideHover = pxLength < HIDE_HOVER_SEGMENT_LENGTH
const hoveredParent =
sceneInfra.hoveredObject &&
getParentGroup(sceneInfra.hoveredObject, [STRAIGHT_SEGMENT])
let isHandlesVisible = !shouldHideIdle
if (hoveredParent && hoveredParent?.uuid === group?.uuid) {
isHandlesVisible = !shouldHideHover
}
if (arrowGroup) {
arrowGroup.position.set(to[0], to[1], 0)
const dir = new Vector3()
.subVectors(
new Vector3(to[0], to[1], 0),
new Vector3(from[0], from[1], 0)
)
.normalize()
arrowGroup.quaternion.setFromUnitVectors(new Vector3(0, 1, 0), dir)
arrowGroup.scale.set(scale, scale, scale)
arrowGroup.visible = isHandlesVisible
}
const extraSegmentGroup = group.getObjectByName(EXTRA_SEGMENT_HANDLE)
if (extraSegmentGroup) {
const offsetFromBase = new Vector2(to[0] - from[0], to[1] - from[1])
.normalize()
.multiplyScalar(EXTRA_SEGMENT_OFFSET_PX * scale)
extraSegmentGroup.position.set(
from[0] + offsetFromBase.x,
from[1] + offsetFromBase.y,
0
)
extraSegmentGroup.scale.set(scale, scale, scale)
extraSegmentGroup.visible = isHandlesVisible
}
const straightSegmentBody = group.children.find(
(child) => child.userData.type === STRAIGHT_SEGMENT_BODY
) as Mesh
if (straightSegmentBody) {
const line = new LineCurve3(
new Vector3(from[0], from[1], 0),
new Vector3(to[0], to[1], 0)
)
straightSegmentBody.geometry = new ExtrudeGeometry(shape, {
steps: 2,
bevelEnabled: false,
extrudePath: line,
})
}
const straightSegmentBodyDashed = group.children.find(
(child) => child.userData.type === STRAIGHT_SEGMENT_DASH
) as Mesh
if (straightSegmentBodyDashed) {
straightSegmentBodyDashed.geometry = dashedStraight(
from,
to,
shape,
scale
)
}
}
async animateAfterSketch() {
// if (isReducedMotion()) {
// sceneInfra.camControls.usePerspectiveCamera()
// return
// }
await sceneInfra.camControls.animateToPerspective()
}
removeSketchGrid() {
if (this.axisGroup) this.scene.remove(this.axisGroup)
}
private _tearDownSketch(
callDepth = 0,
resolve: (val: unknown) => void,
reject: () => void,
{ removeAxis = true }: { removeAxis?: boolean }
) {
if (this.intersectionPlane) this.scene.remove(this.intersectionPlane)
if (this.axisGroup && removeAxis) this.scene.remove(this.axisGroup)
const sketchSegments = this.scene.children.find(
({ userData }) => userData?.type === SKETCH_GROUP_SEGMENTS
)
let shouldResolve = false
if (sketchSegments) {
this.scene.remove(sketchSegments)
shouldResolve = true
} else {
const delay = 100
const maxTimeRetries = 3000 // 3 seconds
const maxCalls = maxTimeRetries / delay
if (callDepth < maxCalls) {
setTimeout(() => {
this._tearDownSketch(callDepth + 1, resolve, reject, { removeAxis })
}, delay)
} else {
reject()
}
}
sceneInfra.camControls.enableRotate = true
this.activeSegments = {}
// maybe should reset onMove etc handlers
if (shouldResolve) resolve(true)
}
async tearDownSketch({
removeAxis = true,
}: {
removeAxis?: boolean
} = {}) {
// I think promisifying this is mostly a side effect of not having
// "setupSketch" correctly capture a promise when it's done
// so we're effectively waiting for to be finished setting up the scene just to tear it down
// TODO is to fix that
return new Promise((resolve, reject) => {
this._tearDownSketch(0, resolve, reject, { removeAxis })
})
}
setupDefaultPlaneHover() {
sceneInfra.setCallbacks({
onMouseEnter: ({ selected }) => {
if (!(selected instanceof Mesh && selected.parent)) return
if (selected.parent.userData.type !== DEFAULT_PLANES) return
const type: DefaultPlane = selected.userData.type
selected.material.color = defaultPlaneColor(type, 0.5, 1)
},
onMouseLeave: ({ selected }) => {
if (!(selected instanceof Mesh && selected.parent)) return
if (selected.parent.userData.type !== DEFAULT_PLANES) return
const type: DefaultPlane = selected.userData.type
selected.material.color = defaultPlaneColor(type)
},
onClick: async (args) => {
const checkExtrudeFaceClick = async (): Promise<
['face' | 'plane' | 'other', string]
> => {
const { streamDimensions } = useStore.getState()
const { entity_id } = await sendSelectEventToEngine(
args?.mouseEvent,
document.getElementById('video-stream') as HTMLVideoElement,
streamDimensions
)
if (!entity_id) return ['other', '']
if (
engineCommandManager.defaultPlanes?.xy === entity_id ||
engineCommandManager.defaultPlanes?.xz === entity_id ||
engineCommandManager.defaultPlanes?.yz === entity_id
) {
return ['plane', entity_id]
}
const artifact = this.engineCommandManager.artifactMap[entity_id]
if (artifact?.commandType !== 'solid3d_get_extrusion_face_info')
return ['other', entity_id]
const faceInfo = await getFaceDetails(entity_id)
if (!faceInfo?.origin || !faceInfo?.z_axis || !faceInfo?.y_axis)
return ['other', entity_id]
const { z_axis, y_axis, origin } = faceInfo
const pathToNode = getNodePathFromSourceRange(
kclManager.ast,
artifact.range
)
sceneInfra.modelingSend({
type: 'Select default plane',
data: {
type: 'extrudeFace',
zAxis: [z_axis.x, z_axis.y, z_axis.z],
yAxis: [y_axis.x, y_axis.y, y_axis.z],
position: [origin.x, origin.y, origin.z].map(
(num) => num / sceneInfra._baseUnitMultiplier
) as [number, number, number],
extrudeSegmentPathToNode: pathToNode,
cap:
artifact?.additionalData?.type === 'cap'
? artifact.additionalData.info
: 'none',
faceId: entity_id,
},
})
return ['face', entity_id]
}
const faceResult = await checkExtrudeFaceClick()
console.log('faceResult', faceResult)
if (faceResult[0] === 'face') return
if (!args || !args.intersects?.[0]) return
if (args.mouseEvent.which !== 1) return
const { intersects } = args
const type = intersects?.[0].object.name || ''
const posNorm = Number(intersects?.[0]?.normal?.z) > 0
let planeString: DefaultPlaneStr = posNorm ? 'XY' : '-XY'
let zAxis: [number, number, number] = posNorm ? [0, 0, 1] : [0, 0, -1]
let yAxis: [number, number, number] = [0, 1, 0]
if (type === YZ_PLANE) {
planeString = posNorm ? 'YZ' : '-YZ'
zAxis = posNorm ? [1, 0, 0] : [-1, 0, 0]
yAxis = [0, 0, 1]
} else if (type === XZ_PLANE) {
planeString = posNorm ? 'XZ' : '-XZ'
zAxis = posNorm ? [0, 1, 0] : [0, -1, 0]
yAxis = [0, 0, 1]
}
sceneInfra.modelingSend({
type: 'Select default plane',
data: {
type: 'defaultPlane',
plane: planeString,
zAxis,
yAxis,
planeId: faceResult[1],
},
})
},
})
}
mouseEnterLeaveCallbacks() {
return {
onMouseEnter: ({ selected, dragSelected }: OnMouseEnterLeaveArgs) => {
if ([X_AXIS, Y_AXIS].includes(selected?.userData?.type)) {
const obj = selected as Mesh
const mat = obj.material as MeshBasicMaterial
mat.color.set(obj.userData.baseColor)
mat.color.offsetHSL(0, 0, 0.5)
}
const parent = getParentGroup(selected, [
STRAIGHT_SEGMENT,
TANGENTIAL_ARC_TO_SEGMENT,
PROFILE_START,
])
if (parent?.userData?.pathToNode) {
const updatedAst = parse(recast(kclManager.ast))
const node = getNodeFromPath<CallExpression>(
updatedAst,
parent.userData.pathToNode,
'CallExpression'
).node
editorManager.setHighlightRange([node.start, node.end])
const yellow = 0xffff00
colorSegment(selected, yellow)
const extraSegmentGroup = parent.getObjectByName(EXTRA_SEGMENT_HANDLE)
if (extraSegmentGroup) {
extraSegmentGroup.traverse((child) => {
if (child instanceof Points || child instanceof Mesh) {
child.material.opacity = dragSelected ? 0 : 1
}
})
}
const orthoFactor = orthoScale(sceneInfra.camControls.camera)
const factor =
(sceneInfra.camControls.camera instanceof OrthographicCamera
? orthoFactor
: perspScale(sceneInfra.camControls.camera, parent)) /
sceneInfra._baseUnitMultiplier
if (parent.name === STRAIGHT_SEGMENT) {
this.updateStraightSegment({
from: parent.userData.from,
to: parent.userData.to,
group: parent,
scale: factor,
})
} else if (parent.name === TANGENTIAL_ARC_TO_SEGMENT) {
this.updateTangentialArcToSegment({
prevSegment: parent.userData.prevSegment,
from: parent.userData.from,
to: parent.userData.to,
group: parent,
scale: factor,
})
}
return
}
editorManager.setHighlightRange([0, 0])
},
onMouseLeave: ({ selected, ...rest }: OnMouseEnterLeaveArgs) => {
editorManager.setHighlightRange([0, 0])
const parent = getParentGroup(selected, [
STRAIGHT_SEGMENT,
TANGENTIAL_ARC_TO_SEGMENT,
PROFILE_START,
])
if (parent) {
const orthoFactor = orthoScale(sceneInfra.camControls.camera)
const factor =
(sceneInfra.camControls.camera instanceof OrthographicCamera
? orthoFactor
: perspScale(sceneInfra.camControls.camera, parent)) /
sceneInfra._baseUnitMultiplier
if (parent.name === STRAIGHT_SEGMENT) {
this.updateStraightSegment({
from: parent.userData.from,
to: parent.userData.to,
group: parent,
scale: factor,
})
} else if (parent.name === TANGENTIAL_ARC_TO_SEGMENT) {
this.updateTangentialArcToSegment({
prevSegment: parent.userData.prevSegment,
from: parent.userData.from,
to: parent.userData.to,
group: parent,
scale: factor,
})
}
}
const isSelected = parent?.userData?.isSelected
colorSegment(
selected,
isSelected ? 0x0000ff : parent?.userData?.baseColor || 0xffffff
)
const extraSegmentGroup = parent?.getObjectByName(EXTRA_SEGMENT_HANDLE)
if (extraSegmentGroup) {
extraSegmentGroup.traverse((child) => {
if (child instanceof Points || child instanceof Mesh) {
child.material.opacity = 0
}
})
}
if ([X_AXIS, Y_AXIS].includes(selected?.userData?.type)) {
const obj = selected as Mesh
const mat = obj.material as MeshBasicMaterial
mat.color.set(obj.userData.baseColor)
if (obj.userData.isSelected) mat.color.offsetHSL(0, 0, 0.2)
}
},
}
}
}
export type DefaultPlaneStr = 'XY' | 'XZ' | 'YZ' | '-XY' | '-XZ' | '-YZ'
// calculations/pure-functions/easy to test so no excuse not to
function prepareTruncatedMemoryAndAst(
sketchPathToNode: PathToNode,
ast: Program,
programMemory: ProgramMemory,
draftSegment?: DraftSegment
): {
truncatedAst: Program
programMemoryOverride: ProgramMemory
variableDeclarationName: string
} {
const bodyIndex = Number(sketchPathToNode?.[1]?.[0]) || 0
const _ast = JSON.parse(JSON.stringify(ast))
const variableDeclarationName =
getNodeFromPath<VariableDeclaration>(
_ast,
sketchPathToNode || [],
'VariableDeclaration'
)?.node?.declarations?.[0]?.id?.name || ''
const lastSeg = (
programMemory.root[variableDeclarationName] as SketchGroup
).value.slice(-1)[0]
if (draftSegment) {
// truncatedAst needs to setup with another segment at the end
let newSegment
if (draftSegment === 'line') {
newSegment = createCallExpressionStdLib('line', [
createArrayExpression([createLiteral(0), createLiteral(0)]),
createPipeSubstitution(),
])
} else {
newSegment = createCallExpressionStdLib('tangentialArcTo', [
createArrayExpression([
createLiteral(lastSeg.to[0]),
createLiteral(lastSeg.to[1]),
]),
createPipeSubstitution(),
])
}
;(
(_ast.body[bodyIndex] as VariableDeclaration).declarations[0]
.init as PipeExpression
).body.push(newSegment)
// update source ranges to section we just added.
// hacks like this wouldn't be needed if the AST put pathToNode info in memory/sketchGroup segments
const updatedSrcRangeAst = parse(recast(_ast)) // get source ranges correct since unfortunately we still rely on them
const lastPipeItem = (
(updatedSrcRangeAst.body[bodyIndex] as VariableDeclaration)
.declarations[0].init as PipeExpression
).body.slice(-1)[0]
;(
(_ast.body[bodyIndex] as VariableDeclaration).declarations[0]
.init as PipeExpression
).body.slice(-1)[0].start = lastPipeItem.start
_ast.end = lastPipeItem.end
const varDec = _ast.body[bodyIndex] as VariableDeclaration
varDec.end = lastPipeItem.end
const declarator = varDec.declarations[0]
declarator.end = lastPipeItem.end
const init = declarator.init as PipeExpression
init.end = lastPipeItem.end
init.body.slice(-1)[0].end = lastPipeItem.end
}
const truncatedAst: Program = {
..._ast,
body: [JSON.parse(JSON.stringify(_ast.body[bodyIndex]))],
}
const programMemoryOverride: ProgramMemory = programMemoryInit()
for (let i = 0; i < bodyIndex; i++) {
const node = _ast.body[i]
if (node.type !== 'VariableDeclaration') {
continue
}
const name = node.declarations[0].id.name
// const memoryItem = kclManager.programMemory.root[name]
const memoryItem = programMemory.root[name]
if (!memoryItem) {
continue
}
programMemoryOverride.root[name] = JSON.parse(JSON.stringify(memoryItem))
}
return {
truncatedAst,
programMemoryOverride,
variableDeclarationName,
}
}
export function getParentGroup(
object: any,
stopAt: string[] = [STRAIGHT_SEGMENT, TANGENTIAL_ARC_TO_SEGMENT]
): Group | null {
if (stopAt.includes(object?.userData?.type)) {
return object
} else if (object?.parent) {
return getParentGroup(object.parent, stopAt)
}
return null
}
export function sketchGroupFromPathToNode({
pathToNode,
ast,
programMemory,
}: {
pathToNode: PathToNode
ast: Program
programMemory: ProgramMemory
}): SketchGroup {
const varDec = getNodeFromPath<VariableDeclarator>(
kclManager.ast,
pathToNode,
'VariableDeclarator'
).node
return programMemory.root[varDec?.id?.name || ''] as SketchGroup
}
function colorSegment(object: any, color: number) {
const segmentHead = getParentGroup(object, [ARROWHEAD, PROFILE_START])
if (segmentHead) {
segmentHead.traverse((child) => {
if (child instanceof Mesh) {
child.material.color.set(color)
}
})
return
}
const straightSegmentBody = getParentGroup(object, [
STRAIGHT_SEGMENT,
TANGENTIAL_ARC_TO_SEGMENT,
])
if (straightSegmentBody) {
straightSegmentBody.traverse((child) => {
if (child instanceof Mesh && !child.userData.ignoreColorChange) {
child.material.color.set(color)
}
})
return
}
}
export function getSketchQuaternion(
sketchPathToNode: PathToNode,
sketchNormalBackUp: [number, number, number] | null
): Quaternion {
const sketchGroup = sketchGroupFromPathToNode({
pathToNode: sketchPathToNode,
ast: kclManager.ast,
programMemory: kclManager.programMemory,
})
const zAxis = sketchGroup?.zAxis || sketchNormalBackUp
return getQuaternionFromZAxis(massageFormats(zAxis))
}
export async function getSketchOrientationDetails(
sketchPathToNode: PathToNode
): Promise<{
quat: Quaternion
sketchDetails: SketchDetails & { faceId?: string }
}> {
const sketchGroup = sketchGroupFromPathToNode({
pathToNode: sketchPathToNode,
ast: kclManager.ast,
programMemory: kclManager.programMemory,
})
if (sketchGroup.on.type === 'plane') {
const zAxis = sketchGroup?.zAxis
return {
quat: getQuaternionFromZAxis(massageFormats(zAxis)),
sketchDetails: {
sketchPathToNode,
zAxis: [zAxis.x, zAxis.y, zAxis.z],
yAxis: [sketchGroup.yAxis.x, sketchGroup.yAxis.y, sketchGroup.yAxis.z],
origin: [0, 0, 0],
faceId: sketchGroup.on.id,
},
}
}
if (sketchGroup.on.type === 'face') {
const faceInfo = await getFaceDetails(sketchGroup.on.faceId)
if (!faceInfo?.origin || !faceInfo?.z_axis || !faceInfo?.y_axis)
throw new Error('faceInfo')
const { z_axis, y_axis, origin } = faceInfo
const quaternion = quaternionFromUpNForward(
new Vector3(y_axis.x, y_axis.y, y_axis.z),
new Vector3(z_axis.x, z_axis.y, z_axis.z)
)
return {
quat: quaternion,
sketchDetails: {
sketchPathToNode,
zAxis: [z_axis.x, z_axis.y, z_axis.z],
yAxis: [y_axis.x, y_axis.y, y_axis.z],
origin: [origin.x, origin.y, origin.z],
faceId: sketchGroup.on.faceId,
},
}
}
throw new Error(
'sketchGroup.on.type not recognized, has a new type been added?'
)
}
/**
* Retrieves orientation details for a given entity representing a face (brep face or default plane).
* This function asynchronously fetches and returns the origin, x-axis, y-axis, and z-axis details
* for a specified entity ID. It is primarily used to obtain the orientation of a face in the scene,
* which is essential for calculating the correct positioning and alignment of the client side sketch.
*
* @param entityId - The ID of the entity for which orientation details are being fetched.
* @returns A promise that resolves with the orientation details of the face.
*/
async function getFaceDetails(
entityId: string
): Promise<Models['FaceIsPlanar_type']> {
// TODO mode engine connection to allow batching returns and batch the following
await engineCommandManager.sendSceneCommand({
type: 'modeling_cmd_req',
cmd_id: uuidv4(),
cmd: {
type: 'enable_sketch_mode',
adjust_camera: false,
animated: false,
ortho: false,
entity_id: entityId,
},
})
// TODO change typing to get_sketch_mode_plane once lib is updated
const faceInfo: Models['FaceIsPlanar_type'] = (
await engineCommandManager.sendSceneCommand({
type: 'modeling_cmd_req',
cmd_id: uuidv4(),
cmd: { type: 'get_sketch_mode_plane' },
})
)?.data?.data
await engineCommandManager.sendSceneCommand({
type: 'modeling_cmd_req',
cmd_id: uuidv4(),
cmd: { type: 'sketch_mode_disable' },
})
return faceInfo
}
export function getQuaternionFromZAxis(zAxis: Vector3): Quaternion {
const dummyCam = new PerspectiveCamera()
dummyCam.up.set(0, 0, 1)
dummyCam.position.copy(zAxis)
dummyCam.lookAt(0, 0, 0)
dummyCam.updateMatrix()
const quaternion = dummyCam.quaternion.clone()
const isVert = isQuaternionVertical(quaternion)
// because vertical quaternions are a gimbal lock, for the orbit controls
// it's best to set them explicitly to the vertical position with a known good camera up
if (isVert && zAxis.z < 0) {
quaternion.set(0, 1, 0, 0)
} else if (isVert) {
quaternion.set(0, 0, 0, 1)
}
return quaternion
}
function massageFormats(a: any): Vector3 {
return Array.isArray(a)
? new Vector3(a[0], a[1], a[2])
: new Vector3(a.x, a.y, a.z)
}