Files
modeling-app/src/components/ModelingMachineProvider.tsx
Kurt Hutten e5bec2140e ArtifactGraph reThink (PART 3) (#3140)
* adjust engine connection to opt out of webRTC connection

* refactor start and test setup

* add env to unit test

* spell config update

* fix beforeAll order bug

* initial integration of new artifact map with tests passing

* remove old artifact map and clean up

* graph artifact map

* have graph commited

* have graph commited

* remove bad file

* install playwright

* fmt

* commit permissions

* typo

* flesh out tests more

* Look at this (photo)Graph *in the voice of Nickelback*

* multi highlight

* redo image logic

* add in solid 2d data into artifactMap

* fix snapshots

* stabiles graph images

* Look at this (photo)Graph *in the voice of Nickelback*

* tweak tests

* rename blend to edgeCut

* Look at this (photo)Graph *in the voice of Nickelback*

* fix playw tests

* start of artifact map rename to graph

* rename file

* rename test

* rename clearup

* comments

* docs

* docs proof read

* few tweaks here and there

* typos

* delete get parent logic

* nit, combine if statements

* remove unused param

* fix silly test bug

* rename surfId to sufaceId

* rename types

* update comments

* add comment

* add extra check

* Look at this (photo)Graph *in the voice of Nickelback*

* pull out merge artifact function

* update comments

* fix test

* fmt

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-08-03 18:08:51 +10:00

946 lines
32 KiB
TypeScript

import { useMachine } from '@xstate/react'
import React, { createContext, useEffect, useMemo, useRef } from 'react'
import {
AnyStateMachine,
ContextFrom,
InterpreterFrom,
Prop,
StateFrom,
assign,
} from 'xstate'
import {
SetSelections,
getPersistedContext,
modelingMachine,
modelingMachineDefaultContext,
} from 'machines/modelingMachine'
import { useSetupEngineManager } from 'hooks/useSetupEngineManager'
import { useSettingsAuthContext } from 'hooks/useSettingsAuthContext'
import {
isCursorInSketchCommandRange,
updatePathToNodeFromMap,
} from 'lang/util'
import {
kclManager,
sceneInfra,
engineCommandManager,
codeManager,
editorManager,
sceneEntitiesManager,
} from 'lib/singletons'
import { useHotkeys } from 'react-hotkeys-hook'
import { applyConstraintHorzVertDistance } from './Toolbar/SetHorzVertDistance'
import {
angleBetweenInfo,
applyConstraintAngleBetween,
} from './Toolbar/SetAngleBetween'
import { applyConstraintAngleLength } from './Toolbar/setAngleLength'
import {
Selections,
canExtrudeSelection,
handleSelectionBatch,
isSelectionLastLine,
isRangeInbetweenCharacters,
isSketchPipe,
updateSelections,
} from 'lib/selections'
import { applyConstraintIntersect } from './Toolbar/Intersect'
import { applyConstraintAbsDistance } from './Toolbar/SetAbsDistance'
import useStateMachineCommands from 'hooks/useStateMachineCommands'
import { modelingMachineCommandConfig } from 'lib/commandBarConfigs/modelingCommandConfig'
import {
STRAIGHT_SEGMENT,
TANGENTIAL_ARC_TO_SEGMENT,
getParentGroup,
getSketchOrientationDetails,
} from 'clientSideScene/sceneEntities'
import {
moveValueIntoNewVariablePath,
sketchOnExtrudedFace,
startSketchOnDefault,
} from 'lang/modifyAst'
import { Program, parse, recast } from 'lang/wasm'
import {
getNodePathFromSourceRange,
hasExtrudableGeometry,
isSingleCursorInPipe,
} from 'lang/queryAst'
import { TEST } from 'env'
import { exportFromEngine } from 'lib/exportFromEngine'
import { Models } from '@kittycad/lib/dist/types/src'
import toast from 'react-hot-toast'
import { EditorSelection, Transaction } from '@codemirror/state'
import { useSearchParams } from 'react-router-dom'
import { letEngineAnimateAndSyncCamAfter } from 'clientSideScene/CameraControls'
import { getVarNameModal } from 'hooks/useToolbarGuards'
import { err, trap } from 'lib/trap'
import { useCommandsContext } from 'hooks/useCommandsContext'
import { modelingMachineEvent } from 'editor/manager'
import { hasValidFilletSelection } from 'lang/modifyAst/addFillet'
type MachineContext<T extends AnyStateMachine> = {
state: StateFrom<T>
context: ContextFrom<T>
send: Prop<InterpreterFrom<T>, 'send'>
}
export const ModelingMachineContext = createContext(
{} as MachineContext<typeof modelingMachine>
)
export const ModelingMachineProvider = ({
children,
}: {
children: React.ReactNode
}) => {
const {
auth,
settings: {
context: {
app: { theme, enableSSAO },
modeling: { defaultUnit, highlightEdges, showScaleGrid },
},
},
} = useSettingsAuthContext()
const token = auth?.context?.token
const streamRef = useRef<HTMLDivElement>(null)
const persistedContext = useMemo(() => getPersistedContext(), [])
let [searchParams] = useSearchParams()
const pool = searchParams.get('pool')
const { commandBarState } = useCommandsContext()
// Settings machine setup
// const retrievedSettings = useRef(
// localStorage?.getItem(MODELING_PERSIST_KEY) || '{}'
// )
// What should we persist from modeling state? Nothing?
// const persistedSettings = Object.assign(
// settingsMachine.initialState.context,
// JSON.parse(retrievedSettings.current) as Partial<
// (typeof settingsMachine)['context']
// >
// )
const [modelingState, modelingSend, modelingActor] = useMachine(
modelingMachine,
{
context: {
...modelingMachineDefaultContext,
store: {
...modelingMachineDefaultContext.store,
...persistedContext,
},
},
actions: {
'disable copilot': () => {
editorManager.setCopilotEnabled(false)
},
'enable copilot': () => {
editorManager.setCopilotEnabled(true)
},
'sketch exit execute': ({ store }) => {
;(async () => {
// blocks entering a sketch until after exit sketch code has run
kclManager.isExecuting = true
sceneInfra.camControls.syncDirection = 'clientToEngine'
await sceneInfra.camControls.snapToPerspectiveBeforeHandingBackControlToEngine()
sceneInfra.camControls.syncDirection = 'engineToClient'
store.videoElement?.pause()
kclManager.executeCode().then(() => {
if (engineCommandManager.engineConnection?.idleMode) return
store.videoElement?.play().catch((e) => {
console.warn('Video playing was prevented', e)
})
})
})()
},
'Set mouse state': assign({
mouseState: (_, event) => event.data,
segmentHoverMap: ({ mouseState, segmentHoverMap }, event) => {
if (event.data.type === 'isHovering') {
const parent = getParentGroup(event.data.on, [
STRAIGHT_SEGMENT,
TANGENTIAL_ARC_TO_SEGMENT,
])
const pathToNode = parent?.userData?.pathToNode
const pathToNodeString = JSON.stringify(pathToNode)
if (!parent || !pathToNode) return segmentHoverMap
if (segmentHoverMap[pathToNodeString] !== undefined)
clearTimeout(segmentHoverMap[JSON.stringify(pathToNode)])
return {
...segmentHoverMap,
[pathToNodeString]: 0,
}
} else if (
event.data.type === 'idle' &&
mouseState.type === 'isHovering'
) {
const mouseOnParent = getParentGroup(mouseState.on, [
STRAIGHT_SEGMENT,
TANGENTIAL_ARC_TO_SEGMENT,
])
if (!mouseOnParent || !mouseOnParent?.userData?.pathToNode)
return segmentHoverMap
const pathToNodeString = JSON.stringify(
mouseOnParent?.userData?.pathToNode
)
const timeoutId = setTimeout(() => {
sceneInfra.modelingSend({
type: 'Set mouse state',
data: {
type: 'timeoutEnd',
pathToNodeString,
},
})
}, 800) as unknown as number
return {
...segmentHoverMap,
[pathToNodeString]: timeoutId,
}
} else if (event.data.type === 'timeoutEnd') {
const copy = { ...segmentHoverMap }
delete copy[event.data.pathToNodeString]
return copy
}
return {}
},
}),
'Set Segment Overlays': assign({
segmentOverlays: ({ segmentOverlays }, { data }) => {
if (data.type === 'set-many') return data.overlays
if (data.type === 'set-one')
return {
...segmentOverlays,
[data.pathToNodeString]: data.seg,
}
if (data.type === 'delete-one') {
const copy = { ...segmentOverlays }
delete copy[data.pathToNodeString]
return copy
}
// data.type === 'clear'
return {}
},
}),
'Set sketchDetails': assign(({ sketchDetails }, event) =>
sketchDetails
? {
sketchDetails: {
...sketchDetails,
sketchPathToNode: event.data,
},
}
: {}
),
'Set selection': assign(({ selectionRanges, sketchDetails }, event) => {
const setSelections = event.data as SetSelections // this was needed for ts after adding 'Set selection' action to on done modal events
const dispatchSelection = (selection?: EditorSelection) => {
if (!selection) return // TODO less of hack for the below please
if (!editorManager.editorView) return
setTimeout(() => {
if (!editorManager.editorView) return
editorManager.editorView.dispatch({
selection,
annotations: [
modelingMachineEvent,
Transaction.addToHistory.of(false),
],
})
})
}
let selections: Selections = {
codeBasedSelections: [],
otherSelections: [],
}
if (setSelections.selectionType === 'singleCodeCursor') {
if (!setSelections.selection && editorManager.isShiftDown) {
} else if (!setSelections.selection && !editorManager.isShiftDown) {
selections = {
codeBasedSelections: [],
otherSelections: [],
}
} else if (setSelections.selection && !editorManager.isShiftDown) {
selections = {
codeBasedSelections: [setSelections.selection],
otherSelections: [],
}
} else if (setSelections.selection && editorManager.isShiftDown) {
selections = {
codeBasedSelections: [
...selectionRanges.codeBasedSelections,
setSelections.selection,
],
otherSelections: selectionRanges.otherSelections,
}
}
const {
engineEvents,
codeMirrorSelection,
updateSceneObjectColors,
} = handleSelectionBatch({
selections,
})
codeMirrorSelection && dispatchSelection(codeMirrorSelection)
engineEvents &&
engineEvents.forEach((event) =>
engineCommandManager.sendSceneCommand(event)
)
updateSceneObjectColors()
return {
selectionRanges: selections,
}
}
if (setSelections.selectionType === 'mirrorCodeMirrorSelections') {
return {
selectionRanges: setSelections.selection,
}
}
if (setSelections.selectionType === 'otherSelection') {
if (editorManager.isShiftDown) {
selections = {
codeBasedSelections: selectionRanges.codeBasedSelections,
otherSelections: [setSelections.selection],
}
} else {
selections = {
codeBasedSelections: [],
otherSelections: [setSelections.selection],
}
}
const { engineEvents, updateSceneObjectColors } =
handleSelectionBatch({
selections,
})
engineEvents &&
engineEvents.forEach((event) =>
engineCommandManager.sendSceneCommand(event)
)
updateSceneObjectColors()
return {
selectionRanges: selections,
}
}
if (setSelections.selectionType === 'completeSelection') {
editorManager.selectRange(setSelections.selection)
if (!sketchDetails)
return {
selectionRanges: setSelections.selection,
}
return {
selectionRanges: setSelections.selection,
sketchDetails: {
...sketchDetails,
sketchPathToNode:
setSelections.updatedPathToNode ||
sketchDetails?.sketchPathToNode ||
[],
},
}
}
return {}
}),
'Engine export': async (_, event) => {
if (event.type !== 'Export' || TEST) return
console.log('exporting', event.data)
const format = {
...event.data,
} as Partial<Models['OutputFormat_type']>
// Set all the un-configurable defaults here.
if (format.type === 'gltf') {
format.presentation = 'pretty'
}
if (
format.type === 'obj' ||
format.type === 'ply' ||
format.type === 'step' ||
format.type === 'stl'
) {
// Set the default coords.
// In the future we can make this configurable.
// But for now, its probably best to keep it consistent with the
// UI.
format.coords = {
forward: {
axis: 'y',
direction: 'negative',
},
up: {
axis: 'z',
direction: 'positive',
},
}
}
if (
format.type === 'obj' ||
format.type === 'stl' ||
format.type === 'ply'
) {
format.units = defaultUnit.current
}
if (format.type === 'ply' || format.type === 'stl') {
format.selection = { type: 'default_scene' }
}
toast.promise(
exportFromEngine({
format: format as Models['OutputFormat_type'],
}),
{
loading: 'Exporting...',
success: 'Exported successfully',
error: 'Error while exporting',
}
)
},
},
guards: {
'has valid extrude selection': ({ selectionRanges }) => {
// A user can begin extruding if they either have 1+ faces selected or nothing selected
// TODO: I believe this guard only allows for extruding a single face at a time
const isPipe = isSketchPipe(selectionRanges)
if (
selectionRanges.codeBasedSelections.length === 0 ||
isRangeInbetweenCharacters(selectionRanges) ||
isSelectionLastLine(selectionRanges, codeManager.code)
) {
// they have no selection, we should enable the button
// so they can select the face through the cmdbar
// BUT only if there's extrudable geometry
if (hasExtrudableGeometry(kclManager.ast)) return true
return false
}
if (!isPipe) return false
return canExtrudeSelection(selectionRanges)
},
'has valid selection for deletion': ({ selectionRanges }) => {
if (!commandBarState.matches('Closed')) return false
if (selectionRanges.codeBasedSelections.length <= 0) return false
return true
},
'has valid fillet selection': ({ selectionRanges }) =>
hasValidFilletSelection({
selectionRanges,
ast: kclManager.ast,
code: codeManager.code,
}),
'Selection is on face': ({ selectionRanges }, { data }) => {
if (data?.forceNewSketch) return false
if (!isSingleCursorInPipe(selectionRanges, kclManager.ast))
return false
return !!isCursorInSketchCommandRange(
engineCommandManager.artifactGraph,
selectionRanges
)
},
'Has exportable geometry': () => {
if (
kclManager.kclErrors.length === 0 &&
kclManager.ast.body.length > 0
)
return true
else {
let errorMessage = 'Unable to Export '
if (kclManager.kclErrors.length > 0)
errorMessage += 'due to KCL Errors'
else if (kclManager.ast.body.length === 0)
errorMessage += 'due to Empty Scene'
console.error(errorMessage)
toast.error(errorMessage)
return false
}
},
},
services: {
'AST-undo-startSketchOn': async ({ sketchDetails }) => {
if (!sketchDetails) return
if (kclManager.ast.body.length) {
// this assumes no changes have been made to the sketch besides what we did when entering the sketch
// i.e. doesn't account for user's adding code themselves, maybe we need store a flag userEditedSinceSketchMode?
const newAst = structuredClone(kclManager.ast)
const varDecIndex = sketchDetails.sketchPathToNode[1][0]
// remove body item at varDecIndex
newAst.body = newAst.body.filter((_, i) => i !== varDecIndex)
await kclManager.executeAstMock(newAst)
}
sceneInfra.setCallbacks({
onClick: () => {},
onDrag: () => {},
})
},
'animate-to-face': async (_, { data }) => {
if (data.type === 'extrudeFace') {
const sketched = sketchOnExtrudedFace(
kclManager.ast,
data.sketchPathToNode,
data.extrudePathToNode,
data.cap
)
if (trap(sketched)) return Promise.reject(sketched)
const { modifiedAst, pathToNode: pathToNewSketchNode } = sketched
await kclManager.executeAstMock(modifiedAst)
await letEngineAnimateAndSyncCamAfter(
engineCommandManager,
data.faceId
)
sceneInfra.camControls.syncDirection = 'clientToEngine'
return {
sketchPathToNode: pathToNewSketchNode,
zAxis: data.zAxis,
yAxis: data.yAxis,
origin: data.position,
}
}
const { modifiedAst, pathToNode } = startSketchOnDefault(
kclManager.ast,
data.plane
)
await kclManager.updateAst(modifiedAst, false)
sceneInfra.camControls.syncDirection = 'clientToEngine'
await letEngineAnimateAndSyncCamAfter(
engineCommandManager,
data.planeId
)
return {
sketchPathToNode: pathToNode,
zAxis: data.zAxis,
yAxis: data.yAxis,
origin: [0, 0, 0],
}
},
'animate-to-sketch': async ({ selectionRanges }) => {
const sourceRange = selectionRanges.codeBasedSelections[0].range
const sketchPathToNode = getNodePathFromSourceRange(
kclManager.ast,
sourceRange
)
const info = await getSketchOrientationDetails(sketchPathToNode || [])
await letEngineAnimateAndSyncCamAfter(
engineCommandManager,
info?.sketchDetails?.faceId || ''
)
return {
sketchPathToNode: sketchPathToNode || [],
zAxis: info.sketchDetails.zAxis || null,
yAxis: info.sketchDetails.yAxis || null,
origin: info.sketchDetails.origin.map(
(a) => a / sceneInfra._baseUnitMultiplier
) as [number, number, number],
}
},
'Get horizontal info': async ({
selectionRanges,
sketchDetails,
}): Promise<SetSelections> => {
const { modifiedAst, pathToNodeMap } =
await applyConstraintHorzVertDistance({
constraint: 'setHorzDistance',
selectionRanges,
})
const _modifiedAst = parse(recast(modifiedAst))
if (!sketchDetails)
return Promise.reject(new Error('No sketch details'))
const updatedPathToNode = updatePathToNodeFromMap(
sketchDetails.sketchPathToNode,
pathToNodeMap
)
const updatedAst = await sceneEntitiesManager.updateAstAndRejigSketch(
updatedPathToNode,
_modifiedAst,
sketchDetails.zAxis,
sketchDetails.yAxis,
sketchDetails.origin
)
if (err(updatedAst)) return Promise.reject(updatedAst)
const selection = updateSelections(
pathToNodeMap,
selectionRanges,
updatedAst.newAst
)
if (err(selection)) return Promise.reject(selection)
return {
selectionType: 'completeSelection',
selection,
updatedPathToNode,
}
},
'Get vertical info': async ({
selectionRanges,
sketchDetails,
}): Promise<SetSelections> => {
const { modifiedAst, pathToNodeMap } =
await applyConstraintHorzVertDistance({
constraint: 'setVertDistance',
selectionRanges,
})
const _modifiedAst = parse(recast(modifiedAst))
if (!sketchDetails)
return Promise.reject(new Error('No sketch details'))
const updatedPathToNode = updatePathToNodeFromMap(
sketchDetails.sketchPathToNode,
pathToNodeMap
)
const updatedAst = await sceneEntitiesManager.updateAstAndRejigSketch(
updatedPathToNode,
_modifiedAst,
sketchDetails.zAxis,
sketchDetails.yAxis,
sketchDetails.origin
)
if (err(updatedAst)) return Promise.reject(updatedAst)
const selection = updateSelections(
pathToNodeMap,
selectionRanges,
updatedAst.newAst
)
if (err(selection)) return Promise.reject(selection)
return {
selectionType: 'completeSelection',
selection,
updatedPathToNode,
}
},
'Get angle info': async ({
selectionRanges,
sketchDetails,
}): Promise<SetSelections> => {
const info = angleBetweenInfo({
selectionRanges,
})
if (err(info)) return Promise.reject(info)
const { modifiedAst, pathToNodeMap } = await (info.enabled
? applyConstraintAngleBetween({
selectionRanges,
})
: applyConstraintAngleLength({
selectionRanges,
angleOrLength: 'setAngle',
}))
const _modifiedAst = parse(recast(modifiedAst))
if (err(_modifiedAst)) return Promise.reject(_modifiedAst)
if (!sketchDetails)
return Promise.reject(new Error('No sketch details'))
const updatedPathToNode = updatePathToNodeFromMap(
sketchDetails.sketchPathToNode,
pathToNodeMap
)
const updatedAst = await sceneEntitiesManager.updateAstAndRejigSketch(
updatedPathToNode,
_modifiedAst,
sketchDetails.zAxis,
sketchDetails.yAxis,
sketchDetails.origin
)
if (err(updatedAst)) return Promise.reject(updatedAst)
const selection = updateSelections(
pathToNodeMap,
selectionRanges,
updatedAst.newAst
)
if (err(selection)) return Promise.reject(selection)
return {
selectionType: 'completeSelection',
selection,
updatedPathToNode,
}
},
'Get length info': async ({
selectionRanges,
sketchDetails,
}): Promise<SetSelections> => {
const { modifiedAst, pathToNodeMap } =
await applyConstraintAngleLength({ selectionRanges })
const _modifiedAst = parse(recast(modifiedAst))
if (!sketchDetails)
return Promise.reject(new Error('No sketch details'))
const updatedPathToNode = updatePathToNodeFromMap(
sketchDetails.sketchPathToNode,
pathToNodeMap
)
const updatedAst = await sceneEntitiesManager.updateAstAndRejigSketch(
updatedPathToNode,
_modifiedAst,
sketchDetails.zAxis,
sketchDetails.yAxis,
sketchDetails.origin
)
if (err(updatedAst)) return Promise.reject(updatedAst)
const selection = updateSelections(
pathToNodeMap,
selectionRanges,
updatedAst.newAst
)
if (err(selection)) return Promise.reject(selection)
return {
selectionType: 'completeSelection',
selection,
updatedPathToNode,
}
},
'Get perpendicular distance info': async ({
selectionRanges,
sketchDetails,
}): Promise<SetSelections> => {
const { modifiedAst, pathToNodeMap } = await applyConstraintIntersect(
{
selectionRanges,
}
)
const _modifiedAst = parse(recast(modifiedAst))
if (!sketchDetails)
return Promise.reject(new Error('No sketch details'))
const updatedPathToNode = updatePathToNodeFromMap(
sketchDetails.sketchPathToNode,
pathToNodeMap
)
const updatedAst = await sceneEntitiesManager.updateAstAndRejigSketch(
updatedPathToNode,
_modifiedAst,
sketchDetails.zAxis,
sketchDetails.yAxis,
sketchDetails.origin
)
if (err(updatedAst)) return Promise.reject(updatedAst)
const selection = updateSelections(
pathToNodeMap,
selectionRanges,
updatedAst.newAst
)
if (err(selection)) return Promise.reject(selection)
return {
selectionType: 'completeSelection',
selection,
updatedPathToNode,
}
},
'Get ABS X info': async ({
selectionRanges,
sketchDetails,
}): Promise<SetSelections> => {
const { modifiedAst, pathToNodeMap } =
await applyConstraintAbsDistance({
constraint: 'xAbs',
selectionRanges,
})
const _modifiedAst = parse(recast(modifiedAst))
if (!sketchDetails)
return Promise.reject(new Error('No sketch details'))
const updatedPathToNode = updatePathToNodeFromMap(
sketchDetails.sketchPathToNode,
pathToNodeMap
)
const updatedAst = await sceneEntitiesManager.updateAstAndRejigSketch(
updatedPathToNode,
_modifiedAst,
sketchDetails.zAxis,
sketchDetails.yAxis,
sketchDetails.origin
)
if (err(updatedAst)) return Promise.reject(updatedAst)
const selection = updateSelections(
pathToNodeMap,
selectionRanges,
updatedAst.newAst
)
if (err(selection)) return Promise.reject(selection)
return {
selectionType: 'completeSelection',
selection,
updatedPathToNode,
}
},
'Get ABS Y info': async ({
selectionRanges,
sketchDetails,
}): Promise<SetSelections> => {
const { modifiedAst, pathToNodeMap } =
await applyConstraintAbsDistance({
constraint: 'yAbs',
selectionRanges,
})
const _modifiedAst = parse(recast(modifiedAst))
if (!sketchDetails)
return Promise.reject(new Error('No sketch details'))
const updatedPathToNode = updatePathToNodeFromMap(
sketchDetails.sketchPathToNode,
pathToNodeMap
)
const updatedAst = await sceneEntitiesManager.updateAstAndRejigSketch(
updatedPathToNode,
_modifiedAst,
sketchDetails.zAxis,
sketchDetails.yAxis,
sketchDetails.origin
)
if (err(updatedAst)) return Promise.reject(updatedAst)
const selection = updateSelections(
pathToNodeMap,
selectionRanges,
updatedAst.newAst
)
if (err(selection)) return Promise.reject(selection)
return {
selectionType: 'completeSelection',
selection,
updatedPathToNode,
}
},
'Get convert to variable info': async (
{ sketchDetails, selectionRanges },
{ data }
): Promise<SetSelections> => {
if (!sketchDetails)
return Promise.reject(new Error('No sketch details'))
const { variableName } = await getVarNameModal({
valueName: data.variableName || 'var',
})
let parsed = parse(recast(kclManager.ast))
if (trap(parsed)) return Promise.reject(parsed)
parsed = parsed as Program
const { modifiedAst: _modifiedAst, pathToReplacedNode } =
moveValueIntoNewVariablePath(
parsed,
kclManager.programMemory,
data.pathToNode,
variableName
)
parsed = parse(recast(_modifiedAst))
if (trap(parsed)) return Promise.reject(parsed)
parsed = parsed as Program
if (!pathToReplacedNode)
return Promise.reject(new Error('No path to replaced node'))
const updatedAst = await sceneEntitiesManager.updateAstAndRejigSketch(
pathToReplacedNode || [],
parsed,
sketchDetails.zAxis,
sketchDetails.yAxis,
sketchDetails.origin
)
if (err(updatedAst)) return Promise.reject(updatedAst)
const selection = updateSelections(
{ 0: pathToReplacedNode },
selectionRanges,
updatedAst.newAst
)
if (err(selection)) return Promise.reject(selection)
return {
selectionType: 'completeSelection',
selection,
updatedPathToNode: pathToReplacedNode,
}
},
},
devTools: true,
}
)
useSetupEngineManager(streamRef, token, {
pool: pool,
theme: theme.current,
highlightEdges: highlightEdges.current,
enableSSAO: enableSSAO.current,
modelingSend,
modelingContext: modelingState.context,
showScaleGrid: showScaleGrid.current,
})
useEffect(() => {
kclManager.registerExecuteCallback(() => {
modelingSend({ type: 'Re-execute' })
})
// Before this component unmounts, call the 'Cancel'
// event to clean up any state in the modeling machine.
return () => {
modelingSend({ type: 'Cancel' })
}
}, [modelingSend])
// Give the state back to the editorManager.
useEffect(() => {
editorManager.modelingSend = modelingSend
}, [modelingSend])
useEffect(() => {
editorManager.modelingEvent = modelingState.event
}, [modelingState.event])
useEffect(() => {
editorManager.selectionRanges = modelingState.context.selectionRanges
}, [modelingState.context.selectionRanges])
useEffect(() => {
const offlineCallback = () => {
// If we are in sketch mode we need to exit it.
// TODO: how do i check if we are in a sketch mode, I only want to call
// this then.
modelingSend({ type: 'Cancel' })
}
window.addEventListener('offline', offlineCallback)
return () => {
window.removeEventListener('offline', offlineCallback)
}
}, [modelingSend])
// Allow using the delete key to delete solids
useHotkeys(['backspace', 'delete', 'del'], () => {
modelingSend({ type: 'Delete selection' })
})
useStateMachineCommands({
machineId: 'modeling',
state: modelingState,
send: modelingSend,
actor: modelingActor,
commandBarConfig: modelingMachineCommandConfig,
allCommandsRequireNetwork: true,
// TODO for when sketch tools are in the toolbar: This was added when we used one "Cancel" event,
// but we need to support "SketchCancel" and basically
// make this function take the actor or state so it
// can call the correct event.
onCancel: () => modelingSend({ type: 'Cancel' }),
})
return (
<ModelingMachineContext.Provider
value={{
state: modelingState,
context: modelingState.context,
send: modelingSend,
}}
>
{/* TODO #818: maybe pass reff down to children/app.ts or render app.tsx directly?
since realistically it won't ever have generic children that isn't app.tsx */}
<div className="h-screen overflow-hidden select-none" ref={streamRef}>
{children}
</div>
</ModelingMachineContext.Provider>
)
}
export default ModelingMachineProvider