Files
modeling-app/public/kcl-samples/bench/main.kcl
Josh Gomez 58e0c0e916 Improve KCL Samples (#5767)
* improve KCL Samples & .gitignore

* update block and car wheel assembly

* update flange and lego, delete flange xy

* artifacts

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* scale

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* docs

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

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Signed-off-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: Jess Frazelle <github@jessfraz.com>
2025-03-13 23:38:51 -07:00

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// Bench
// This is a slight remix of Depep1's original 3D Boaty (https://www.printables.com/model/1141963-3d-boaty). This is a tool used for benchmarking 3D FDM printers for bed adhesion, overhangs, bridging and top surface quality. The name of this file is a bit of misnomer, the shape of the object is a typical park bench.
// Set units in millimeters (mm)
@settings(defaultLengthUnit = mm)
// Define the bench length
benchLength = 56
// Import various constants and functions from our library
import dividerThickness from "bench-parts.kcl"
import divider from "bench-parts.kcl"
import connector from "bench-parts.kcl"
import seatSlats from "bench-parts.kcl"
import backSlats from "bench-parts.kcl"
import armRest from "bench-parts.kcl"
// Create the dividers, these hold the seat and back slats
divider("YZ")
divider(offsetPlane("-YZ", offset = benchLength / 2))
divider(offsetPlane("YZ", offset = benchLength / 2))
// Create the connectors to join the dividers
connector(offsetPlane("YZ", offset = -benchLength / 2), benchLength)
// Create the seat slats
seatSlats(offsetPlane("YZ", offset = -benchLength / 2 - dividerThickness / 2), benchLength + dividerThickness)
// Create the back slats
backSlats(offsetPlane("YZ", offset = -benchLength / 2 - dividerThickness / 2), benchLength + dividerThickness)
// Create the arm rests
armRest("-YZ", benchLength / 2)
armRest("-YZ", -benchLength / 2)