* Add a Stop command that does a bit of cleanup in the engineStateMachine * Major network code startup refactor; backoff reconnect; many more logs for us * Save camera state after every user interaction in case of disconnection and restoral * Translate basic WebSocket error numbers into useful text * Add a RestartRequest event to the engineCommandManager * Adjust for a rebase * Add E2E test for stream pause behavior * Fix snapshot test * fmt, lint * small issue * Fix tests * Fix up idle test * One last fix * fixes * Remove circ dep * fix test * use a const for time * TEST -> isPlaywright instead * whoops
47 KiB
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47 KiB
1200x500px