Files
modeling-app/e2e/playwright/desktop-export.spec.ts
Kevin Nadro 28311d160a Fix: stable E2E tests on ubuntu localhost (#5269)
* fix: Needed to increase timeout for this test. waitForExecutionDone does not work since there are errors in the KCL code

* fix: again another wait for execution does not work

* fix: bug that desyncs codeManager, executeCode, lspPlugin

* fix: fixing react race condition on parsing numeric literals in command bar on open

* fix: adding comment to clarify the gotcha

* fix: saving off debugging...

* fix: added wait for execution done

* fix: removing testing code

* fix: adding wait for execution done

* fix: adding execution done wait

* fix: only fixes the chamfer point and click delete

* fix: add 1250ms before every progresscmdbar, removed model loaded scene state that is flaky, added toast if someone presses the command bar too quickly

* fix: adding a wait for execution

* fix: updating wait for execution

* fix: wait for execution done

* fix: wait for execution done

* fix: not waiting for scene, not waiting for command bar

* fix: restoring name

* fix: auto fixes

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)

* fix: bad prompt fix

* fix: Fixed testing selections with wait

* fix: last wait fix

* fix: trying to resolve more flakes when running with more workers

* chore: adding a skipLocalEngine tag

* fix: fixing test when using local engine

* fix: codespell

* fix: big if true

* chore: skipping one more local engine tests that fails

* fix: auto fix:

* fix: restoring this testing code

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2025-02-11 12:13:25 -05:00

189 lines
6.2 KiB
TypeScript

import { test, expect } from './zoo-test'
import path from 'path'
import {
getUtils,
executorInputPath,
getPlaywrightDownloadDir,
} from './test-utils'
import fsp from 'fs/promises'
test(
'export works on the first try',
{ tag: ['@electron', '@skipLocalEngine'] },
async ({ page, context, scene }, testInfo) => {
await context.folderSetupFn(async (dir) => {
const bracketDir = path.join(dir, 'bracket')
await Promise.all([fsp.mkdir(bracketDir, { recursive: true })])
await Promise.all([
fsp.copyFile(
executorInputPath('router-template-slate.kcl'),
path.join(bracketDir, 'other.kcl')
),
fsp.copyFile(
executorInputPath('focusrite_scarlett_mounting_braket.kcl'),
path.join(bracketDir, 'main.kcl')
),
])
})
await page.setBodyDimensions({ width: 1200, height: 500 })
page.on('console', console.log)
await test.step('on open of project', async () => {
await expect(page.getByText(`bracket`)).toBeVisible()
// open the project
await page.getByText(`bracket`).click()
// expect zero errors in guter
await expect(page.locator('.cm-lint-marker-error')).not.toBeVisible()
// export the model
const exportButton = page.getByTestId('export-pane-button')
await expect(exportButton).toBeVisible()
// Wait for the model to finish loading
const modelStateIndicator = page.getByTestId(
'model-state-indicator-execution-done'
)
await expect(modelStateIndicator).toBeVisible({ timeout: 60000 })
const gltfOption = page.getByText('glTF')
const submitButton = page.getByText('Confirm Export')
const exportingToastMessage = page.getByText(`Exporting...`)
const errorToastMessage = page.getByText(`Error while exporting`)
const engineErrorToastMessage = page.getByText(`Nothing to export`)
const alreadyExportingToastMessage = page.getByText(`Already exporting`)
// The open file's name is `main.kcl`, so the export file name should be `main.gltf`
const exportFileName = `main.gltf`
// Click the export button
await exportButton.click()
await expect(gltfOption).toBeVisible()
await expect(page.getByText('STL')).toBeVisible()
await page.keyboard.press('Enter')
// Click the checkbox
await expect(submitButton).toBeVisible()
await page.waitForTimeout(500)
await page.keyboard.press('Enter')
// Find the toast.
// Look out for the toast message
await expect(exportingToastMessage).toBeVisible()
await expect(alreadyExportingToastMessage).not.toBeVisible()
// Expect it to succeed.
await expect(errorToastMessage).not.toBeVisible()
await expect(engineErrorToastMessage).not.toBeVisible()
const successToastMessage = page.getByText(`Exported successfully`)
await expect(successToastMessage).toBeVisible()
await expect(exportingToastMessage).not.toBeVisible()
const firstFileFullPath = path.resolve(
getPlaywrightDownloadDir(page),
exportFileName
)
await test.step('Check the export size', async () => {
await expect
.poll(
async () => {
try {
const outputGltf = await fsp.readFile(firstFileFullPath)
return outputGltf.byteLength
} catch (e) {
return 0
}
},
{ timeout: 15_000 }
)
.toBeGreaterThan(300_000)
})
})
await test.step('on open of file in file pane', async () => {
const u = await getUtils(page)
await u.openFilePanel()
const otherKclButton = page.getByRole('button', { name: 'other.kcl' })
// Click the file
await otherKclButton.click()
// Close the file pane
await u.closeFilePanel()
// FIXME: await scene.waitForExecutionDone() does not work. The modeling indicator stays in -receive-reliable and not execution done
await page.waitForTimeout(10000)
// expect zero errors in guter
await expect(page.locator('.cm-lint-marker-error')).not.toBeVisible()
// export the model
const exportButton = page.getByTestId('export-pane-button')
await expect(exportButton).toBeVisible()
const gltfOption = page.getByText('glTF')
const submitButton = page.getByText('Confirm Export')
const exportingToastMessage = page.getByText(`Exporting...`)
const errorToastMessage = page.getByText(`Error while exporting`)
const engineErrorToastMessage = page.getByText(`Nothing to export`)
const alreadyExportingToastMessage = page.getByText(`Already exporting`)
// The open file's name is `other.kcl`, so the export file name should be `other.gltf`
const exportFileName = `other.gltf`
// Click the export button
await exportButton.click()
await expect(gltfOption).toBeVisible()
await expect(page.getByText('STL')).toBeVisible()
await page.keyboard.press('Enter')
// Click the checkbox
await expect(submitButton).toBeVisible()
await page.keyboard.press('Enter')
// Find the toast.
// Look out for the toast message
await expect(exportingToastMessage).toBeVisible()
const successToastMessage = page.getByText(`Exported successfully`)
await test.step('Check the success toast message shows and nothing else', async () =>
Promise.all([
expect(alreadyExportingToastMessage).not.toBeVisible(),
expect(errorToastMessage).not.toBeVisible(),
expect(engineErrorToastMessage).not.toBeVisible(),
expect(successToastMessage).toBeVisible(),
expect(exportingToastMessage).not.toBeVisible(),
]))
const secondFileFullPath = path.resolve(
getPlaywrightDownloadDir(page),
exportFileName
)
await test.step('Check the export size', async () => {
await expect
.poll(
async () => {
try {
const outputGltf = await fsp.readFile(secondFileFullPath)
return outputGltf.byteLength
} catch (e) {
return 0
}
},
{ timeout: 15_000 }
)
.toBeGreaterThan(100_000)
})
})
}
)