* fix: Needed to increase timeout for this test. waitForExecutionDone does not work since there are errors in the KCL code * fix: again another wait for execution does not work * fix: bug that desyncs codeManager, executeCode, lspPlugin * fix: fixing react race condition on parsing numeric literals in command bar on open * fix: adding comment to clarify the gotcha * fix: saving off debugging... * fix: added wait for execution done * fix: removing testing code * fix: adding wait for execution done * fix: adding execution done wait * fix: only fixes the chamfer point and click delete * fix: add 1250ms before every progresscmdbar, removed model loaded scene state that is flaky, added toast if someone presses the command bar too quickly * fix: adding a wait for execution * fix: updating wait for execution * fix: wait for execution done * fix: wait for execution done * fix: not waiting for scene, not waiting for command bar * fix: restoring name * fix: auto fixes * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * fix: bad prompt fix * fix: Fixed testing selections with wait * fix: last wait fix * fix: trying to resolve more flakes when running with more workers * chore: adding a skipLocalEngine tag * fix: fixing test when using local engine * fix: codespell * fix: big if true * chore: skipping one more local engine tests that fails * fix: auto fix: * fix: restoring this testing code --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
189 lines
6.2 KiB
TypeScript
189 lines
6.2 KiB
TypeScript
import { test, expect } from './zoo-test'
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import path from 'path'
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import {
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getUtils,
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executorInputPath,
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getPlaywrightDownloadDir,
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} from './test-utils'
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import fsp from 'fs/promises'
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test(
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'export works on the first try',
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{ tag: ['@electron', '@skipLocalEngine'] },
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async ({ page, context, scene }, testInfo) => {
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await context.folderSetupFn(async (dir) => {
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const bracketDir = path.join(dir, 'bracket')
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await Promise.all([fsp.mkdir(bracketDir, { recursive: true })])
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await Promise.all([
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fsp.copyFile(
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executorInputPath('router-template-slate.kcl'),
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path.join(bracketDir, 'other.kcl')
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),
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fsp.copyFile(
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executorInputPath('focusrite_scarlett_mounting_braket.kcl'),
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path.join(bracketDir, 'main.kcl')
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),
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])
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})
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await page.setBodyDimensions({ width: 1200, height: 500 })
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page.on('console', console.log)
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await test.step('on open of project', async () => {
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await expect(page.getByText(`bracket`)).toBeVisible()
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// open the project
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await page.getByText(`bracket`).click()
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// expect zero errors in guter
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await expect(page.locator('.cm-lint-marker-error')).not.toBeVisible()
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// export the model
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const exportButton = page.getByTestId('export-pane-button')
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await expect(exportButton).toBeVisible()
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// Wait for the model to finish loading
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const modelStateIndicator = page.getByTestId(
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'model-state-indicator-execution-done'
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)
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await expect(modelStateIndicator).toBeVisible({ timeout: 60000 })
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const gltfOption = page.getByText('glTF')
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const submitButton = page.getByText('Confirm Export')
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const exportingToastMessage = page.getByText(`Exporting...`)
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const errorToastMessage = page.getByText(`Error while exporting`)
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const engineErrorToastMessage = page.getByText(`Nothing to export`)
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const alreadyExportingToastMessage = page.getByText(`Already exporting`)
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// The open file's name is `main.kcl`, so the export file name should be `main.gltf`
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const exportFileName = `main.gltf`
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// Click the export button
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await exportButton.click()
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await expect(gltfOption).toBeVisible()
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await expect(page.getByText('STL')).toBeVisible()
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await page.keyboard.press('Enter')
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// Click the checkbox
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await expect(submitButton).toBeVisible()
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await page.waitForTimeout(500)
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await page.keyboard.press('Enter')
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// Find the toast.
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// Look out for the toast message
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await expect(exportingToastMessage).toBeVisible()
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await expect(alreadyExportingToastMessage).not.toBeVisible()
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// Expect it to succeed.
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await expect(errorToastMessage).not.toBeVisible()
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await expect(engineErrorToastMessage).not.toBeVisible()
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const successToastMessage = page.getByText(`Exported successfully`)
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await expect(successToastMessage).toBeVisible()
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await expect(exportingToastMessage).not.toBeVisible()
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const firstFileFullPath = path.resolve(
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getPlaywrightDownloadDir(page),
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exportFileName
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)
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await test.step('Check the export size', async () => {
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await expect
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.poll(
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async () => {
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try {
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const outputGltf = await fsp.readFile(firstFileFullPath)
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return outputGltf.byteLength
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} catch (e) {
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return 0
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}
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},
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{ timeout: 15_000 }
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)
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.toBeGreaterThan(300_000)
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})
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})
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await test.step('on open of file in file pane', async () => {
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const u = await getUtils(page)
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await u.openFilePanel()
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const otherKclButton = page.getByRole('button', { name: 'other.kcl' })
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// Click the file
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await otherKclButton.click()
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// Close the file pane
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await u.closeFilePanel()
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// FIXME: await scene.waitForExecutionDone() does not work. The modeling indicator stays in -receive-reliable and not execution done
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await page.waitForTimeout(10000)
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// expect zero errors in guter
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await expect(page.locator('.cm-lint-marker-error')).not.toBeVisible()
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// export the model
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const exportButton = page.getByTestId('export-pane-button')
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await expect(exportButton).toBeVisible()
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const gltfOption = page.getByText('glTF')
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const submitButton = page.getByText('Confirm Export')
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const exportingToastMessage = page.getByText(`Exporting...`)
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const errorToastMessage = page.getByText(`Error while exporting`)
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const engineErrorToastMessage = page.getByText(`Nothing to export`)
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const alreadyExportingToastMessage = page.getByText(`Already exporting`)
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// The open file's name is `other.kcl`, so the export file name should be `other.gltf`
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const exportFileName = `other.gltf`
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// Click the export button
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await exportButton.click()
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await expect(gltfOption).toBeVisible()
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await expect(page.getByText('STL')).toBeVisible()
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await page.keyboard.press('Enter')
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// Click the checkbox
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await expect(submitButton).toBeVisible()
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await page.keyboard.press('Enter')
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// Find the toast.
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// Look out for the toast message
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await expect(exportingToastMessage).toBeVisible()
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const successToastMessage = page.getByText(`Exported successfully`)
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await test.step('Check the success toast message shows and nothing else', async () =>
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Promise.all([
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expect(alreadyExportingToastMessage).not.toBeVisible(),
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expect(errorToastMessage).not.toBeVisible(),
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expect(engineErrorToastMessage).not.toBeVisible(),
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expect(successToastMessage).toBeVisible(),
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expect(exportingToastMessage).not.toBeVisible(),
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]))
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const secondFileFullPath = path.resolve(
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getPlaywrightDownloadDir(page),
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exportFileName
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)
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await test.step('Check the export size', async () => {
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await expect
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.poll(
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async () => {
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try {
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const outputGltf = await fsp.readFile(secondFileFullPath)
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return outputGltf.byteLength
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} catch (e) {
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return 0
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}
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},
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{ timeout: 15_000 }
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)
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.toBeGreaterThan(100_000)
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})
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})
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}
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)
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