Files
modeling-app/e2e/playwright/fixtures/sceneFixture.ts
Kurt Hutten 834f7133d8 Allow multiple profiles in the same sketch (#5196)
* Revert "Revert multi-profile (#4812)"

This reverts commit efe8089b08.

* fix poor 1000ms wait UX

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)

* trigger CI

* Add Rust side artifacts for startSketchOn face or plane (#4834)

* Add Rust side artifacts for startSketchOn face or plane

* move ast digging

---------

Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>

* lint

* lint

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-macos-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-16-cores)

* trigger CI

* chore: disabled file watcher which prevents faster file write (#4835)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)

* partial fixes

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)

* Trigger CI

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)

* Trigger CI

* Fix up all the tests

* Fix partial execution

* wip

* WIP

* wip

* rust changes to make three point confrom to same as others since we're not ready with name params yet

* most of the fix for 3 point circle

* get overlays working for circle three point

* fmt

* fix types

* cargo fmt

* add face codef ref for walls and caps

* fix sketch on face after updates to rust side artifact graph

* some things needed for multi-profile tests

* bad attempts at fixing rust

* more

* more

* fix rust

* more rust fixes

* overlay fix

* remove duplicate test

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)

* lint and typing

* maybe fix a unit test

* small thing

* fix circ dep

* fix unit test

* fix some tests

* fix sweep point-and-click test

* fix more tests and add a fix me

* fix more tests

* fix electron specific test

* tsc

* more test tweaks

* update docs

* commint snaps?

* is clippy happy now?

* clippy again

* test works now without me changing anything big-fixed-itself

* small bug

* make three point have cross hair to make it consistent with othe rtools

* fix up state diagram

* fmt

* add draft point for first click of three point circ

* 1 test for three point circle

* 2 test for three point circle

* clean up

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)

* remove bad doc comment

* remove test skip

* remove onboarding test changes

* Update src/lang/modifyAst.ts

Co-authored-by: Jonathan Tran <jonnytran@gmail.com>

* Update output from simulation tests

* Fix to use correct source ranges

This also reduces cloning.

* Change back to skipping face cap none and both

* Update output after changing back to skipping none and both

* Fix clippy warning

* fix profile start snap bug

* add path ids to cap

* fix going into edit sketch

* make other startSketchOn's work

* fix snapshot test

* explain function name

* Update src/lib/rectangleTool.ts

Co-authored-by: Frank Noirot <frank@zoo.dev>

* rename error

* remove file tree from diff

* Update src/clientSideScene/segments.ts

Co-authored-by: Frank Noirot <frank@zoo.dev>

* nit

* Prevent double write to KCL code on revolve

* Update output after adding cap-to-path graph edge

* Fix edit/select sketch-on-cap via feature tree

* clean up for face codeRef

* fix changing tools part way through circle/rect tools

* fix delete of circle profile

* fix close profiles

* fix closing profile bug (tangentArcTo being ignored)

* remove stale comment

* Delete paths associated with sketch when the sketch plane is deleted

* Add support for deleting sketches on caps (not walls)

* get delet working for walls

* make delet of extrusions work for multi profile

* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)

* Delete the sketch statement too on the cap and wall cases

* Don't write to file in `split-sketch-pipe-if-needed` unless necessary

* Don't wait for file write to complete within `updateEditorWithAstAndWriteToFile`
It is already debounced internally. If we await it, we will have to wait for a debounced timeout

* docs

* fix circ dep

* tsc

* fix selection enter sketch weirdness

* test fixes

* comment out and fixme for delete related tests

* add skip wins

* try and get last test to pass

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Jonathan Tran <jonnytran@gmail.com>
Co-authored-by: Kevin Nadro <nadr0@users.noreply.github.com>
Co-authored-by: Pierre Jacquier <pierre@zoo.dev>
Co-authored-by: 49lf <ircsurfer33@gmail.com>
Co-authored-by: Frank Noirot <frank@zoo.dev>
Co-authored-by: Frank Noirot <frankjohnson1993@gmail.com>
2025-02-14 08:57:04 -05:00

293 lines
8.4 KiB
TypeScript

import type { Page, Locator } from '@playwright/test'
import { expect } from '@playwright/test'
import { isArray, uuidv4 } from 'lib/utils'
import {
closeDebugPanel,
doAndWaitForImageDiff,
getPixelRGBs,
openAndClearDebugPanel,
sendCustomCmd,
} from '../test-utils'
type MouseParams = {
pixelDiff?: number
shouldDbClick?: boolean
delay?: number
}
type MouseDragToParams = MouseParams & {
fromPoint: { x: number; y: number }
}
type MouseDragFromParams = MouseParams & {
toPoint: { x: number; y: number }
}
type SceneSerialised = {
camera: {
position: [number, number, number]
target: [number, number, number]
}
}
type ClickHandler = (clickParams?: MouseParams) => Promise<void | boolean>
type MoveHandler = (moveParams?: MouseParams) => Promise<void | boolean>
type DblClickHandler = (clickParams?: MouseParams) => Promise<void | boolean>
type DragToHandler = (dragParams: MouseDragToParams) => Promise<void | boolean>
type DragFromHandler = (
dragParams: MouseDragFromParams
) => Promise<void | boolean>
export class SceneFixture {
public page: Page
public streamWrapper!: Locator
public loadingIndicator!: Locator
get exeIndicator() {
return this.page.getByTestId('model-state-indicator-execution-done')
}
constructor(page: Page) {
this.page = page
this.reConstruct(page)
}
private _serialiseScene = async (): Promise<SceneSerialised> => {
const camera = await this.getCameraInfo()
return {
camera,
}
}
expectState = async (expected: SceneSerialised) => {
return expect
.poll(async () => await this._serialiseScene(), {
intervals: [1_000, 2_000, 10_000],
timeout: 60000,
})
.toEqual(expected)
}
reConstruct = (page: Page) => {
this.page = page
this.streamWrapper = page.getByTestId('stream')
this.loadingIndicator = this.streamWrapper.getByTestId('loading')
}
makeMouseHelpers = (
x: number,
y: number,
{ steps }: { steps: number } = { steps: 20 }
): [ClickHandler, MoveHandler, DblClickHandler] =>
[
(clickParams?: MouseParams) => {
if (clickParams?.pixelDiff) {
return doAndWaitForImageDiff(
this.page,
() =>
clickParams?.shouldDbClick
? this.page.mouse.dblclick(x, y, {
delay: clickParams?.delay || 0,
})
: this.page.mouse.click(x, y, {
delay: clickParams?.delay || 0,
}),
clickParams.pixelDiff
)
}
return clickParams?.shouldDbClick
? this.page.mouse.dblclick(x, y, { delay: clickParams?.delay || 0 })
: this.page.mouse.click(x, y, { delay: clickParams?.delay || 0 })
},
(moveParams?: MouseParams) => {
if (moveParams?.pixelDiff) {
return doAndWaitForImageDiff(
this.page,
() => this.page.mouse.move(x, y, { steps }),
moveParams.pixelDiff
)
}
return this.page.mouse.move(x, y, { steps })
},
(clickParams?: MouseParams) => {
if (clickParams?.pixelDiff) {
return doAndWaitForImageDiff(
this.page,
() => this.page.mouse.dblclick(x, y),
clickParams.pixelDiff
)
}
return this.page.mouse.dblclick(x, y)
},
] as const
makeDragHelpers = (
x: number,
y: number,
{ steps }: { steps: number } = { steps: 20 }
): [DragToHandler, DragFromHandler] =>
[
(dragToParams: MouseDragToParams) => {
if (dragToParams?.pixelDiff) {
return doAndWaitForImageDiff(
this.page,
() =>
this.page.dragAndDrop('#stream', '#stream', {
sourcePosition: dragToParams.fromPoint,
targetPosition: { x, y },
}),
dragToParams.pixelDiff
)
}
return this.page.dragAndDrop('#stream', '#stream', {
sourcePosition: dragToParams.fromPoint,
targetPosition: { x, y },
})
},
(dragFromParams: MouseDragFromParams) => {
if (dragFromParams?.pixelDiff) {
return doAndWaitForImageDiff(
this.page,
() =>
this.page.dragAndDrop('#stream', '#stream', {
sourcePosition: { x, y },
targetPosition: dragFromParams.toPoint,
}),
dragFromParams.pixelDiff
)
}
return this.page.dragAndDrop('#stream', '#stream', {
sourcePosition: { x, y },
targetPosition: dragFromParams.toPoint,
})
},
] as const
/** Likely no where, there's a chance it will click something in the scene, depending what you have in the scene.
*
* Expects the viewPort to be 1000x500 */
clickNoWhere = () => this.page.mouse.click(998, 60)
/** Likely no where, there's a chance it will click something in the scene, depending what you have in the scene.
*
* Expects the viewPort to be 1000x500 */
moveNoWhere = (steps?: number) => this.page.mouse.move(998, 60, { steps })
moveCameraTo = async (
pos: { x: number; y: number; z: number },
target: { x: number; y: number; z: number } = { x: 0, y: 0, z: 0 }
) => {
await openAndClearDebugPanel(this.page)
await doAndWaitForImageDiff(
this.page,
() =>
sendCustomCmd(this.page, {
type: 'modeling_cmd_req',
cmd_id: uuidv4(),
cmd: {
type: 'default_camera_look_at',
vantage: pos,
center: target,
up: { x: 0, y: 0, z: 1 },
},
}),
300
)
await closeDebugPanel(this.page)
}
/** Forces a refresh of the camera position and target displayed
* in the debug panel and then returns the values of the fields
*/
async getCameraInfo() {
await openAndClearDebugPanel(this.page)
await sendCustomCmd(this.page, {
type: 'modeling_cmd_req',
cmd_id: uuidv4(),
cmd: {
type: 'default_camera_get_settings',
},
})
await this.page
.locator(`[data-receive-command-type="default_camera_get_settings"]`)
.first()
.waitFor()
const position = await Promise.all([
this.page.getByTestId('cam-x-position').inputValue().then(Number),
this.page.getByTestId('cam-y-position').inputValue().then(Number),
this.page.getByTestId('cam-z-position').inputValue().then(Number),
])
const target = await Promise.all([
this.page.getByTestId('cam-x-target').inputValue().then(Number),
this.page.getByTestId('cam-y-target').inputValue().then(Number),
this.page.getByTestId('cam-z-target').inputValue().then(Number),
])
await closeDebugPanel(this.page)
return {
position,
target,
}
}
waitForExecutionDone = async () => {
await expect(this.exeIndicator).toBeVisible({ timeout: 30000 })
}
expectPixelColor = async (
colour: [number, number, number] | [number, number, number][],
coords: { x: number; y: number },
diff: number
) => {
await expectPixelColor(this.page, colour, coords, diff)
}
get gizmo() {
return this.page.locator('[aria-label*=gizmo]')
}
async clickGizmoMenuItem(name: string) {
await this.gizmo.hover()
await this.gizmo.click({ button: 'right' })
const buttonToTest = this.page.getByRole('button', {
name: name,
})
await expect(buttonToTest).toBeVisible()
await buttonToTest.click()
}
}
function isColourArray(
colour: [number, number, number] | [number, number, number][]
): colour is [number, number, number][] {
return isArray(colour[0])
}
export async function expectPixelColor(
page: Page,
colour: [number, number, number] | [number, number, number][],
coords: { x: number; y: number },
diff: number
) {
let finalValue = colour
await expect
.poll(
async () => {
const pixel = (await getPixelRGBs(page)(coords, 1))[0]
if (!pixel) return null
finalValue = pixel
if (!isColourArray(colour)) {
return pixel.every(
(channel, index) => Math.abs(channel - colour[index]) < diff
)
}
return colour.some((c) =>
c.every((channel, index) => Math.abs(pixel[index] - channel) < diff)
)
},
{ timeout: 10_000 }
)
.toBeTruthy()
.catch((cause) => {
throw new Error(
`ExpectPixelColor: expecting ${colour} got ${finalValue}`,
{ cause }
)
})
}