* chore: Implemented a executeAst interrupt to stop processing a KCL program * fix: added a catch since this promise was not being caught * fix: fmt formatting, need to fix some tsc errors next. * fix: fixing tsc errors * fix: cleaning up comment * fix: only rejecting pending modeling commands * fix: adding constant for rejection message, adding rejection in WASM send command * fix: tsc, lint, fmt checks * feat: first pass over revolve with basic hard coded X axis * fix: updated revolve status for DEV only * fix: adding some TODOs to warn others about the Revolve MVP * fix: fmt, lint, tsc checks * fix: codespell got me * fix: xstate v5 upgrade * fix: removing this fix for a different PR. Not needed for initial MVP * fix: renaming extrude function to sweep since it fixes extrude and revolve now * fix: updating selection logic to support revolve * fix: renaming extrude to sweep since it adds revolve * fix: swapping as for type in function parameters * fix: updated from object destruct to structuredClone * fix: addressing PR comments * fix: one other typo for return value of revolve
191 lines
5.2 KiB
TypeScript
191 lines
5.2 KiB
TypeScript
import {
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AnyStateMachine,
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ContextFrom,
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EventFrom,
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Actor,
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StateFrom,
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} from 'xstate'
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import { isDesktop } from './isDesktop'
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import {
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Command,
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CommandArgument,
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CommandArgumentConfig,
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CommandConfig,
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StateMachineCommandSetConfig,
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StateMachineCommandSetSchema,
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} from './commandTypes'
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interface CreateMachineCommandProps<
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T extends AnyStateMachine,
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S extends StateMachineCommandSetSchema<T>
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> {
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type: EventFrom<T>['type']
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groupId: T['id']
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state: StateFrom<T>
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send: Function
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actor: Actor<T>
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commandBarConfig?: StateMachineCommandSetConfig<T, S>
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onCancel?: () => void
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}
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// Creates a command with subcommands, ready for use in the CommandBar component,
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// from a more terse Command Bar Meta definition.
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export function createMachineCommand<
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T extends AnyStateMachine,
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S extends StateMachineCommandSetSchema<T>
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>({
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groupId,
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type,
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state,
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send,
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actor,
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commandBarConfig,
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onCancel,
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}: CreateMachineCommandProps<T, S>):
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| Command<T, typeof type, S[typeof type]>
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| Command<T, typeof type, S[typeof type]>[]
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| null {
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const commandConfig = commandBarConfig && commandBarConfig[type]
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// There may be no command config for this event type,
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// or there may be multiple commands to create.
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if (!commandConfig) {
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return null
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} else if (commandConfig instanceof Array) {
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return commandConfig
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.map((config) => {
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const recursiveCommandBarConfig: Partial<
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StateMachineCommandSetConfig<T, S>
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> = {
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[type]: config,
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}
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return createMachineCommand({
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groupId,
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type,
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state,
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send,
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actor,
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commandBarConfig: recursiveCommandBarConfig,
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onCancel,
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})
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})
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.filter((c) => c !== null) as Command<T, typeof type, S[typeof type]>[]
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}
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// Hide commands based on platform by returning `null`
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// so the consumer can filter them out
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if ('hide' in commandConfig) {
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const { hide } = commandConfig
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if (hide === 'both') return null
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else if (hide === 'desktop' && isDesktop()) return null
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else if (hide === 'web' && !isDesktop()) return null
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}
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const icon = ('icon' in commandConfig && commandConfig.icon) || undefined
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const command: Command<T, typeof type, S[typeof type]> = {
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name: type,
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groupId,
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icon,
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description: commandConfig.description,
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needsReview: commandConfig.needsReview || false,
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onSubmit: (data?: S[typeof type]) => {
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if (data !== undefined && data !== null) {
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send({ type, data })
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} else {
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send({ type })
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}
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},
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}
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if (commandConfig.args) {
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const newArgs = buildCommandArguments(state, commandConfig.args, actor)
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command.args = newArgs
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}
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if (onCancel) {
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command.onCancel = onCancel
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}
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if ('displayName' in commandConfig) {
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command.displayName = commandConfig.displayName
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}
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return command
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}
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// Takes the args from a CommandConfig and creates
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// a finalized CommandArgument object for each one,
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// bundled together into the args for a Command.
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function buildCommandArguments<
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T extends AnyStateMachine,
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S extends StateMachineCommandSetSchema<T>,
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CommandName extends EventFrom<T>['type'] = EventFrom<T>['type']
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>(
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state: StateFrom<T>,
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args: CommandConfig<T, CommandName, S>['args'],
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machineActor: Actor<T>
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): NonNullable<Command<T, CommandName, S>['args']> {
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const newArgs = {} as NonNullable<Command<T, CommandName, S>['args']>
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for (const arg in args) {
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const argConfig = args[arg] as CommandArgumentConfig<S[typeof arg], T>
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const newArg = buildCommandArgument(argConfig, state.context, machineActor)
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newArgs[arg] = newArg
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}
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return newArgs
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}
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export function buildCommandArgument<
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T extends AnyStateMachine,
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O extends StateMachineCommandSetSchema<T> = StateMachineCommandSetSchema<T>
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>(
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arg: CommandArgumentConfig<O, T>,
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context: ContextFrom<T>,
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machineActor: Actor<T>
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): CommandArgument<O, T> & { inputType: typeof arg.inputType } {
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const baseCommandArgument = {
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description: arg.description,
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required: arg.required,
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skip: arg.skip,
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machineActor,
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valueSummary: arg.valueSummary,
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} satisfies Omit<CommandArgument<O, T>, 'inputType'>
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if (arg.inputType === 'options') {
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return {
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inputType: arg.inputType,
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...baseCommandArgument,
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defaultValue: arg.defaultValueFromContext
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? arg.defaultValueFromContext(context)
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: arg.defaultValue,
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options: arg.optionsFromContext
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? arg.optionsFromContext(context)
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: arg.options,
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} satisfies CommandArgument<O, T> & { inputType: 'options' }
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} else if (arg.inputType === 'selection') {
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return {
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inputType: arg.inputType,
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...baseCommandArgument,
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multiple: arg.multiple,
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selectionTypes: arg.selectionTypes,
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} satisfies CommandArgument<O, T> & { inputType: 'selection' }
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} else if (arg.inputType === 'kcl') {
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return {
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inputType: arg.inputType,
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defaultValue: arg.defaultValue,
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...baseCommandArgument,
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} satisfies CommandArgument<O, T> & { inputType: 'kcl' }
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} else {
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return {
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inputType: arg.inputType,
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defaultValue: arg.defaultValueFromContext
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? arg.defaultValueFromContext(context)
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: arg.defaultValue,
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...baseCommandArgument,
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}
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}
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}
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