Merge pull request #82 from pattern-x/fix_update_demo

Fix update demo
This commit is contained in:
pattern-x
2023-05-15 19:53:11 +08:00
committed by GitHub
453 changed files with 99 additions and 16768 deletions

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# 当前 workflow 的名称
name: Gemini Viewer Examples
name: Gemini Viewer Build
# 指定 workflow 触发的 event
on:

2
.gitignore vendored
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.pnp.js
package-lock.json
.idea
/public/demo/libs
public/demo/libs
# testing
/coverage

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@ -55,7 +55,7 @@
"title": "Panorama(6 images)",
"url": "./demo/vr_1.html"
}, {
"title": "Panorama(6 images)",
"title": "Panorama(6 images2)",
"url": "./demo/vr_2.html"
}, {
"title": "Panorama(24 images)",

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@ -3,19 +3,12 @@
<head>
<link rel="icon" href="./demo/favicon.ico">
<link rel="stylesheet" type="text/css" href="./demo/global.css">
<!-- <style>
<style>
#myCanvas {
position: absolute;
width: calc(100% - 100px);
width: -moz-calc(100% - 100px);
width: -webkit-calc(100% - 100px);
height: calc(100% - 80px);
height: -moz-calc(100% - 80px);
height: -webkit-calc(100vh - 80px);
left: 50px;
top: 40px;
width: 100%;
height: 100%;
}
</style> -->
</style>
</head>
<body>

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@ -3,6 +3,12 @@
<head>
<link rel="icon" href="./demo/favicon.ico" />
<link rel="stylesheet" type="text/css" href="./demo/global.css" />
<style>
#myCanvas {
width: 100%;
height: 100%;
}
</style>
</head>
<body>

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@ -6,19 +6,12 @@
<link rel="stylesheet" type="text/css" href="./demo/iconfont/iconfont.css">
<link rel="stylesheet" href="./demo/layerManager/layerManager.css">
<link rel="stylesheet" href="./demo/settings/SettingsPanel.css">
<!-- <style>
<style>
#myCanvas {
position: absolute;
width: calc(100% - 100px);
width: -moz-calc(100% - 100px);
width: -webkit-calc(100% - 100px);
height: calc(100% - 80px);
height: -moz-calc(100% - 80px);
height: -webkit-calc(100vh - 80px);
left: 50px;
top: 40px;
width: 100%;
height: 100%;
}
</style> -->
</style>
</head>
<body>

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@ -6,6 +6,12 @@
<link rel="stylesheet" type="text/css" href="./demo/iconfont/iconfont.css" />
<link rel="stylesheet" href="./demo/layerManager/layerManager.css" />
<link rel="stylesheet" href="./demo/settings/SettingsPanel.css">
<style>
#myCanvas {
width: 100%;
height: 100%;
}
</style>
</head>
<body>

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@ -6,6 +6,12 @@
<link rel="stylesheet" type="text/css" href="./demo/iconfont/iconfont.css" />
<link rel="stylesheet" href="./demo/layerManager/layerManager.css" />
<link rel="stylesheet" href="./demo/settings/SettingsPanel.css">
<style>
#myCanvas {
width: 100%;
height: 100%;
}
</style>
</head>
<body>

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@ -7,6 +7,12 @@
<link rel="stylesheet" href="./demo/compare/dxfComparePanel.css" />
<link rel="stylesheet" href="./demo/layerManager/layerManager.css" />
<link rel="stylesheet" href="./demo/settings/SettingsPanel.css" />
<style>
#myCanvas {
width: 100%;
height: 100%;
}
</style>
</head>
<body>

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@ -7,17 +7,10 @@
<link rel="stylesheet" href="./demo/layerManager/layerManager.css">
<link rel="stylesheet" href="./demo/settings/SettingsPanel.css">
<style>
/* #myCanvas {
position: absolute;
width: calc(100% - 100px);
width: -moz-calc(100% - 100px);
width: -webkit-calc(100% - 100px);
height: calc(100% - 80px);
height: -moz-calc(100% - 80px);
height: -webkit-calc(100vh - 80px);
left: 50px;
top: 40px;
} */
#myCanvas {
width: 100%;
height: 100%;
}
.markup-toolbar {
position: absolute;
right: 20px;

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@ -7,17 +7,10 @@
<link rel="stylesheet" href="./demo/layerManager/layerManager.css">
<link rel="stylesheet" href="./demo/settings/SettingsPanel.css">
<style>
/* #myCanvas {
position: absolute;
width: calc(100% - 100px);
width: -moz-calc(100% - 100px);
width: -webkit-calc(100% - 100px);
height: calc(100% - 80px);
height: -moz-calc(100% - 80px);
height: -webkit-calc(100vh - 80px);
left: 50px;
top: 40px;
} */
#myCanvas {
width: 100%;
height: 100%;
}
.hotpoint-toolbar {
position: absolute;
right: 20px;

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@ -7,17 +7,10 @@
<link rel="stylesheet" href="./demo/layerManager/layerManager.css">
<link rel="stylesheet" href="./demo/settings/SettingsPanel.css">
<style>
/* #myCanvas {
position: absolute;
width: calc(100% - 100px);
width: -moz-calc(100% - 100px);
width: -webkit-calc(100% - 100px);
height: calc(100% - 80px);
height: -moz-calc(100% - 80px);
height: -webkit-calc(100vh - 80px);
left: 50px;
top: 40px;
} */
#myCanvas {
width: 100%;
height: 100%;
}
</style>
</head>

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@ -6,6 +6,10 @@
<link rel="stylesheet" href="./demo/layerManager/layerManager.css">
<link rel="stylesheet" href="./demo/settings/SettingsPanel.css">
<style>
#myCanvas {
width: 100%;
height: 100%;
}
.upload-btn {
margin-top: 2em;
}

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<link rel="icon" href="./demo/favicon.ico" />
<link rel="stylesheet" type="text/css" href="./demo/global.css" />
<style>
#myCanvas {
width: 100%;
height: 100%;
}
.upload-btn {
margin-top: 2em;
}

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@ -4,6 +4,10 @@
<link rel="icon" href="./demo/favicon.ico" />
<link rel="stylesheet" type="text/css" href="./demo/global.css" />
<style>
#myCanvas {
width: 100%;
height: 100%;
}
.upload-btn {
margin-top: 2em;
}

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export interface Annotation {
id?: string;
projectId: string;
name: string;
content: string;
creator?: string;
camera: {
position: {
x: number;
y: number;
z: number;
};
target: {
x: number;
y: number;
z: number;
};
};
}

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import { DxfViewer } from "../../core/viewers";
export declare class DxfLayoutBar {
protected readonly viewer: DxfViewer;
private element?;
private content?;
private itemList;
constructor(viewer: DxfViewer);
init(): void;
private handleMouseWheel;
private createItem;
destroy(): void;
show(): void;
hide(): void;
}
export declare class ModelLayoutSwitchItem {
protected readonly viewer: DxfViewer;
private eventBus;
element: HTMLElement;
resetActivate?: () => void;
active: boolean;
constructor(viewer: DxfViewer, name: string);
private createItem;
setActive(active: boolean): void;
resetActive(): void;
destroy(): void;
}

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export * from "./DxfLayoutBar";

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import { Emitter } from "mitt";
import { PopPanel } from "./PopPanel";
import { AxisType } from "../../core/section/AxisPlaneSection";
export declare type Events = {
axis: AxisType;
visible: boolean;
};
export declare class AxisSectionPopPanel extends PopPanel {
protected axis: string;
protected activeItem?: string;
protected groupSelectNode?: HTMLElement;
protected activeSelectNode?: HTMLElement;
protected isVisible: boolean;
eventBus: Emitter<Events>;
constructor(container?: HTMLElement);
createGroupSelectLayout(): void;
addGroupSelectItems(): void;
createActiveSelectLayout(): void;
addActiveItems(): void;
}

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import { Emitter } from "mitt";
import { PopPanel } from "./PopPanel";
export declare type Events = {
visible: boolean;
reset: void;
};
export declare class PickSectionPopPanel extends PopPanel {
eventBus: Emitter<Events>;
protected activeSelectNode?: Element;
protected isVisible: boolean;
protected enabled: boolean;
protected visibleNode?: HTMLElement;
protected resetNode?: HTMLElement;
constructor(container?: HTMLElement);
createActiveSelectLayout(): void;
addActiveItems(): void;
enable(): void;
disable(): void;
}

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export declare class PopPanel {
private readonly container;
private element;
header: HTMLElement;
body: HTMLElement;
private isFollowing;
private diffX;
private diffY;
constructor(id: string, content: string | HTMLElement, container?: HTMLElement);
start: (event: MouseEvent) => void;
stop: () => void;
follow: (event: MouseEvent) => void;
destroy(): void;
}

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export interface ProgressItem {
id: string;
div: HTMLDivElement;
}
export declare class ProgressBar {
private element;
private progresseItems;
constructor(parentElement: HTMLElement);
setVisibility(visible: boolean): void;
/**
* Adds a progress item
* @param progressItemId
* @param message Initial message
* @param progress number between 0-100
*/
addProgressItem(progressItemId: string, message?: string): void;
/**
* Updates a progress item
* @param progressItemId
* @param message
* @param progress number between 0-100
*/
updateProgress(progressItemId: string, message?: string, progress?: number): void;
/**
* Removes a progress item
* @param progressItemId
*/
removeProgressItem(progressItemId: string): void;
/**
* Removes a progress item after some time
* @param progressItemId
*/
delayRemoveProgressItem(progressItemId: string, delayInMs?: number): void;
}

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export * from "./ProgressBar";

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/**
* Perspective and Orthographic camera share the same settings
* @internal
*/
export interface CameraSettings {
near: number;
far: number;
}
/**
* @internal
*/
export interface MouseSetting {
sensitivity: number;
}
/**
* @internal
*/
export interface KeyboardSetting {
sensitivity: number;
}
/**
* @internal
*/
export interface Settings {
unit: string;
decimalPrecision: number;
camera: CameraSettings;
mouse: MouseSetting;
keyboard: KeyboardSetting;
}
/**
* @internal
*/
export declare const defaultSettings: Settings;
export declare const cameraNearRange: number[];
export declare const cameraFarRange: number[];
export declare const unitRange: {
[key: string]: string;
};
export declare const sensitivityRange: number[];
export declare const decimalPrecisionRange: {
[key: string]: number;
};
export declare const settingStoreKeyName = "THREE_RENDER_SETTING";

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interface TooltipConfig {
showOnCreate?: boolean;
followPointer?: boolean;
parentNode?: HTMLElement;
target?: HTMLElement;
}
export declare class Tooltip {
private node;
private parentNode;
private target;
private childNode;
constructor(id: string, content?: string | HTMLElement | null, cfg?: TooltipConfig);
setContent(content: string | HTMLElement): void;
updateChildContent(content: string | HTMLElement): void;
follow: (event: MouseEvent) => void;
show: () => false | void;
hide: () => false | void;
destroy: () => void;
}
export {};

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export interface Viewpoint {
id?: string;
projectId: string;
name: string;
position: {
x: number;
y: number;
z: number;
};
target: {
x: number;
y: number;
z: number;
};
}

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import { BimViewer, DxfViewer, VRViewer } from "./viewers";
import { ToolbarMenuConfig, ToolbarMenuId } from "./toolbar";
/**
* Camera config
*/
export interface CameraConfig {
/**
* The camera location
*/
eye: number[];
/**
* The location that the camera looks to
*/
look: number[];
/**
* @internal
*/
up?: number[];
/**
* The camera's near clip plane
*/
near?: number;
/**
* The camera's far clip plane
*/
far?: number;
}
/**
* Model config
*/
export interface ModelConfig {
/**
* Unique id of the model
*/
modelId?: string;
/**
* Model name
*/
name?: string;
/**
* Source url of the model
*/
src: string;
/**
* Used to distinguish format, because it may be hard to know the format by src!
* @internal
*/
fileFormat?: string;
/**
* A float array of length 16, definds model's position, rotation and scale
*/
matrix?: number[];
/**
* @internal
* @deprecated Uses matrix instead
*/
position?: number[];
/**
* @internal
* @deprecated Uses matrix instead
*/
rotation?: number[];
/**
* @internal
* @deprecated Uses matrix instead
*/
scale?: number[];
/**
* If we want to do instantiate to the model
* @internal
*/
instantiate?: boolean;
/**
* If we want to merge meshes/lines/points with the same material
* @default false
*/
merge?: boolean;
/**
* If we want to generate and show edges/outlines to the modle.
* It is useful for BimViewer.
* @internal
*/
edges?: boolean;
/**
* If this model is visible by default.
* @internal
*/
visible?: boolean;
}
/**
* Dxf model config
*/
export interface DxfModelConfig extends ModelConfig {
/**
* If to ignore anything of paper space.
* There are some scenarios to ignore paper space by default, includes:
* - Dxf overlay, aka, loading more than one dxf files into a viewer. We'll only load model space for the first file.
* - Dxf compare. Since we'll only compare model space, it won't load paper space at all.
*
* This option is useful when user want to explicitly ignore paper space.
* @default false
*/
ignorePaperSpace?: boolean;
}
/**
* Context for ContextMenu
* @internal
*/
export interface Context {
bimViewer: BimViewer;
hit?: any;
instanceId?: number;
batchId?: number;
}
/**
* @internal
*/
export interface ContextMenuConfig {
context: Context;
id?: string;
container?: HTMLElement;
items?: ContextMenuItem[][];
hideOnMouseDown?: boolean;
}
/**
* @internal
*/
export interface ContextMenuItem {
title?: string;
enabled?: boolean;
shown?: boolean;
getTitle?: (context: Context) => string;
getEnabled?: (context: Context) => boolean;
getShown?: (context: Context) => boolean;
doAction?: (context: Context) => void;
}
/**
* This wrappers most config for BimViewer
*/
export interface BimViewerConfig {
/**
* Shows the NavCube.
* @internal
*/
enableNavCube?: boolean;
/**
* Shows the AxisGizmo.
* @internal
*/
enableAxisGizmo?: boolean;
/**
* Shows the stats output.
* @internal
*/
enableStats?: boolean;
/**
* Shows the toolbar.
* @description Default is `true`.
*/
enableToolbar?: boolean;
/**
* shows the bottom-bar.
* @internal
*/
enableBottomBar?: boolean;
/**
* Shows the context-menu.
*/
enableContextMenu?: boolean;
/**
* Enables spinner
* @internal
*/
enableSpinner?: boolean;
/**
* @description canvas id to contain the Viewer.
*/
containerId: string;
/**
* Default is `meters`
* @internal
*/
units?: string;
/**
* Sets the default locale
* @internal
*/
locale?: "cn" | "en";
/**
* @internal
*/
toolbarMenuConfig?: {
[key in ToolbarMenuId]?: ToolbarMenuConfig<BimViewer>;
};
}
/**
* This wrappers most config for DxfViewer
*/
export interface DxfViewerConfig {
/**
* @description Container id to contain the viewer
*/
containerId: string;
enableAxisGizmo?: boolean;
enableLayoutBar?: boolean;
enableStats?: boolean;
enableToolbar?: boolean;
enableSpinner?: boolean;
enableProgressBar?: boolean;
enableBottomBar?: boolean;
/**
* If user can select an entity by mouse click
*/
enableSelection?: boolean;
/**
* @internal
*/
toolbarMenuConfig?: {
[key in ToolbarMenuId]?: ToolbarMenuConfig<DxfViewer>;
};
}
/**
* This wrappers most config for VRViewer
*/
export interface VRViewerConfig {
/**
* @description container id to contain the viewer
*/
containerId: string;
autoRotateSpeed?: number;
enableAxisGizmo?: boolean;
enableToolbar?: boolean;
enableBottomBar?: boolean;
/**
* @internal
*/
toolbarMenuConfig?: {
[key in ToolbarMenuId]?: ToolbarMenuConfig<VRViewer>;
};
}
/**
* VR Viewpoint's hotpoint, which can be a user defined html element.
* A hotpoint can be clicked, then caller can do their own operation,
* e.g. open a description panel, jump to another viewpoint, etc.
*/
export interface Hotpoint {
hotpointId: string;
anchorPosition: number[];
visible?: boolean;
html: string;
}
/**
* A VRViewpointPlan contains 1 or more panor
* A viewpoint may contain more than one plans
*/
export interface Panorama {
id: string;
/**
* 1, 6 or 24 image urls in order of right, left, up, down, front, back.
* When there is 1 image, caller should also put it into array!
*/
images: string[];
/**
* 6 image urls in order of right, left, up, down, front, back
*/
thumbnails?: string[];
}
export interface VRViewpoint {
/**
* @deprecated moved to VRViewpointPlan
*/
imageOrImages?: string | string[];
/**
* @deprecated moved to VRViewpointPlan
*/
thumbnailImages?: string[];
panoramas: Panorama[];
id: string;
name?: string;
position?: number[];
initialDirection?: number[];
hotpoints?: Hotpoint[];
}
/**
* A default BimViewerConfig as a template, which enables most plugins.
* @internal
*/
export declare const DEFAULT_BIM_VIEWER_CONFIG: BimViewerConfig;
/**
* A simple BimViewerConfig as a template, which disables most plugins.
* @internal
*/
export declare const SIMPLE_BIM_VIEWER_CONFIG: BimViewerConfig;
/**
* @internal
*/
export interface IsolateObjectsParam {
id: string;
modelId: string;
}
/**
* @internal
*/
export interface IsolateObjectsParams {
familyInstanceIds: IsolateObjectsParam[];
}

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/**
* To improve performance, we can set object.matrixAutoUpdate = false for static or rarely moving objects and
* manually call object.updateMatrix() whenever their position/rotation/quaternion/scale are updated.
* Add a constrant here, so developer can change it here easily for debugging.
* @internal
*/
export declare const matrixAutoUpdate = false;
/**
* @internal
*/
export declare const sceneAutoUpdate = false;
/**
* These concept can be complex: hitable, snapable, selectable, visible
* Mesh Y Y Y Y
* text in DxfViewer Y N Y Y
* ground plan Y N N Y
* outline N N N Y
*
* So, we must handle them properly. We'll try to put them into different layers.
*/
/**
* In some scenarios, we don't want some objects to be snap-able.
* E.g. texts in DxfViewer.
* We'll put them into this layer, so they are visible but not snap-able.
* @internal
*/
export declare const layerForNonSnapableObjects = 10;
/**
* In some scenarios, we don't want some objects to be select-able.
* E.g. outlines in BimViewer
* We'll put them into this layer, so they are visible but not select-able.
* @internal
*/
export declare const layerForUnselectableObjects = 11;
/**
* @internal
*/
export declare const ICON_FONT_CLASS = "gemini-viewer-icon";
/**
* @internal
*/
export declare const KEYDOWN_EVENT = "keydown";
/**
* @internal
*/
export declare const KEYUP_EVENT = "keyup";
/**
* @internal
*/
export declare const MOUSEMOVE_EVENT = "mousemove";
/**
* @internal
*/
export declare const MOUSEUP_EVENT = "mouseup";
/**
* @internal
*/
export declare const MOUSEDOWN_EVENT = "mousedown";
/**
* @internal
*/
export declare const ESC_KEY = "Escape";
/**
* @internal
*/
export declare const ENTER_KEY = "Enter";
/**
* @internal
*/
export declare const AXIS_SECTION_PLANE_ID = "axis-section-plane";
/**
* @internal
*/
export declare const AXIS_SECTION_PLANE_CONTROL_ID = "axis-section-plane-control";
/**
* @internal
*/
export declare const SECTION_PLANE_ID = "section-plane";
/**
* @internal
*/
export declare const SECTION_PLANE_CONTROL_ID = "section-plane-control";
/**
* @internal
*/
export declare const SECTION_BOX_ID = "section-box";
/**
* @internal
*/
export declare const SECTION_PLANE_NAME = "plane-section-boxface";
/**
* @internal
*/
export declare const GROUND_PLANE_RENDER_ORDER = -1000;
export declare enum SectionMode {
ObjectsBoxSection = "ObjectsBoxSection",
PickPlaneSection = "PickPlaneSection",
AxisPlaneSection = "AxisPlaneSection"
}

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import { CameraConfig, ModelConfig } from "./Configs";
export interface Project {
id: string;
name: string;
thumbnail?: string;
camera?: CameraConfig;
models: ModelConfig[];
}
/**
* Class for ProjectManager
* There are two kind of projects:
* 1) Demo project, which is defined in 'public/config/projects.json', and stored in 'public/three/projects'
* 2) Common project, which is stored in back-end service (not implemented yet until today 2021.6)
*/
export declare class ProjectManager {
static customProjects: Project[];
/**
* Gets demo projects
*/
static getSampleProjects(): Promise<Project[]>;
/**
* Gets online projects
* TODO: handle pagging, filter, etc. when there are many projects
*/
static getCustomProjects(forceRefetch?: boolean): Promise<Project[]>;
/**
* Gets a project
*/
static getProject(id: string): Promise<Project>;
static addCustomProject(project: Project): Project;
static deleteCustomProject(projectId: string): void;
}

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/**
* Units are defined the same order as to Dxf format
*/
export declare enum Units {
Unitless = "Unitless",
Inches = "Inches",
Feet = "Feet",
Millimeters = "Millimeters",
Centimeters = "Centimeters",
Meters = "Meters"
}
/**
* Gets the unit scale when converting to meter
*/
export declare const unitScaleToMeter: (srcUnit: Units) => number;
export declare const unitScaleConversion: (srcUnit: Units, destUnit: Units) => number;

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import * as THREE from "three";
import { CSS2DObject } from "three/examples/jsm/renderers/CSS2DRenderer";
export declare class CoordinateAxes extends THREE.Object3D {
name: string;
private readonly AXIS_LENGTH;
private readonly AXIS_COLOR_X;
private readonly AXIS_COLOR_Y;
private readonly AXIS_COLOR_Z;
constructor(addTexts?: boolean);
addTexts(): void;
createText(text: string, color: string, size?: number): CSS2DObject;
}

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import * as THREE from "three";
import { BimViewer } from "../viewers/BimViewer";
import { CoordinateAxes } from "./CoordinateAxes";
import { CSS2DRenderer } from "three/examples/jsm/renderers/CSS2DRenderer";
import { DxfViewer } from "../viewers/DxfViewer";
import { VRViewer } from "../viewers/VRViewer";
/**
* This renderer monitors the host renderer's camera, and keeps a coordinate axes
* the same direction as host renderer's
*/
export declare class CoordinateAxesViewport {
hostRenderer?: BimViewer | DxfViewer | VRViewer;
container: HTMLDivElement;
coordinateAxes?: CoordinateAxes;
camera?: THREE.OrthographicCamera;
scene?: THREE.Scene;
renderer?: THREE.WebGLRenderer;
css2dRenderer?: CSS2DRenderer;
height: number;
width: number;
constructor(container: HTMLDivElement, hostRenderer: BimViewer | DxfViewer | VRViewer);
init(): void;
initRenderer(): void;
initScene(): void;
render(): void;
animate(): void;
update(): void;
/**
* Update axes according to camera direction.
* Camera's direction is the only input factor for this class. It always look at the origin.
* @param direction
*/
updateCameraDirection(direction: THREE.Vector3, up: THREE.Vector3): void;
dispose(): void;
}

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export * from "./CoordinateAxes";
export * from "./CoordinateAxesViewport";

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import { BimViewer, DxfViewer, VRViewer } from "../viewers";
import { IconClass } from "../utils/CommonUtils";
import { Tooltip } from "../../components/tool-tip/Tooltip";
declare enum BottomBarItemId {
statistics = "statistics",
cameraInfo = "cameraInfo",
stats = "stats",
tips = "tips"
}
interface BottomBarItemConfig {
icon: IconClass;
mutexIds?: BottomBarItemId[];
onActive?: (item: BottomBarItem) => void;
onDeactive?: (item: BottomBarItem) => void;
onClick?: (item: BottomBarItem) => void;
onUpdate?: (item: BottomBarItem) => void;
}
export declare class BottomBar {
protected readonly viewer: BimViewer | DxfViewer | VRViewer;
private element;
itemList: Map<string, BottomBarItem>;
constructor(viewer: BimViewer | DxfViewer | VRViewer);
update(): void;
private init;
private createItem;
}
declare class BottomBarItem {
readonly viewer: BimViewer | DxfViewer | VRViewer;
private readonly bottomBar;
protected readonly menuId: string;
protected cfg: BottomBarItemConfig;
private eventBus;
private itemconfig;
tooltip: Tooltip;
element: HTMLElement;
active: boolean;
constructor(viewer: BimViewer | DxfViewer | VRViewer, bottomBar: BottomBar, menuId: string, cfg: BottomBarItemConfig);
private createButton;
setActive(active: boolean): void;
update(): void;
}
export {};

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export * from "./BottomBar";

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import { ContextMenuItem } from "../Configs";
export declare const contextMenuItems: ContextMenuItem[][];

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import { BimViewer } from "../viewers";
import { Context as ContextFromConfigs, ContextMenuConfig as ContextMenuConfigFromConfigs, ContextMenuItem } from "../Configs";
import { ObjectsBoxSection, ObjectsPlaneSection, AxisPlaneSection, PickPlaneSection } from "../section";
import { Toolbar } from "../toolbar";
export interface Context extends ContextFromConfigs {
section?: ObjectsBoxSection | ObjectsPlaneSection | PickPlaneSection | AxisPlaneSection;
toolbar?: Toolbar<BimViewer>;
}
export interface ContextMenuConfig extends ContextMenuConfigFromConfigs {
context: Context;
}
export declare class ContextMenu {
private id;
private container;
private element;
private handleClick;
context: Context;
itemList: [ContextMenuItem, HTMLElement][];
constructor(cfg: ContextMenuConfig);
private isEnable;
private isShown;
private getTitle;
private createMenuUI;
private createMenuGroup;
private createMenuItem;
private updateMenuItems;
private showMenuElement;
show(pageX: number, pageY: number): void;
hide(): void;
destroy(): void;
}

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export * from "./ContextMenu";
export * from "./ContextMenu.config";

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import { EventDispatcher, PerspectiveCamera, Vector3 } from "three";
import { ControlsHelper } from "../helpers/ControlsHelper";
/**
* @internal
*/
export declare enum STATE {
NONE = -1,
ROTATE = 0,
DOLLY = 1,
PAN = 2,
TOUCH_ROTATE = 3,
TOUCH_DOLLY = 4
}
/**
* @internal
*/
export declare enum Keys {
LEFT = "ArrowLeft",
UP = "ArrowUp",
RIGHT = "ArrowRight",
BOTTOM = "ArrowDown"
}
/**
* @internal
*/
export declare class VRControls extends EventDispatcher {
object: PerspectiveCamera;
domElement: HTMLCanvasElement;
isVRMode: boolean;
enabled: boolean;
target: Vector3;
enableZoom: boolean;
enablePan: boolean;
enableRotate: boolean;
state: STATE;
rotateSpeed: number;
zoomSpeed: number;
panSpeed: number;
scale: number;
minZoom: number;
maxZoom: number;
screenSpacePanning: boolean;
autoRotate: boolean;
controlsHelper?: ControlsHelper;
autoRotateSpeed: number;
enableDamping: boolean;
dampingFactor: number;
minAzimuthAngle: number;
maxAzimuthAngle: number;
minPolarAngle: number;
maxPolarAngle: number;
minDistance: number;
maxDistance: number;
keyPanSpeed: number;
minFov: number;
maxFov: number;
private zoomChanged;
private panOffset;
private pointerPositions;
private rotateStart;
private rotateEnd;
private rotateDelta;
private dollyStart;
private dollyEnd;
private dollyDelta;
private panStart;
private panEnd;
private panDelta;
private pointers;
private spherical;
private sphericalDelta;
private domElementKeyEvents?;
private quat;
constructor(object: PerspectiveCamera, domElement: HTMLCanvasElement, isVRMode?: boolean);
dispose(): void;
update: () => boolean;
private addPointer;
private removePointer;
private onContextMenu;
/**
*
* Get the distance between two points
* @param {number[]} p1
* @param {number[]} p2
* @return {*}
* @memberof VRControls
*/
getDist(p1: number[], p2: number[]): number;
private trackPointer;
/**************************PointerDown Event*************************/
private onTouchStart;
private onMouseDown;
private onPointerDown;
/**************************PointerMove Event*************************/
private onTouchMove;
private onMouseMove;
private onPointerMove;
/**************************PointerUp Event*************************/
handlerTouchEnd(event: PointerEvent): void;
private onPointerUp;
private onPointerCancel;
handleMouseWheel(event: WheelEvent): void;
private onMouseWheel;
/**************************Ponter down event handling*************************/
handleMouseDownRotate(event: PointerEvent): void;
handleMouseDownDolly(event: PointerEvent): void;
handleMouseDownPan(event: PointerEvent): void;
handleTouchStartRotate(): void;
handleTouchStartDolly(pointers: PointerEvent[]): void;
/**************************Mouse move rotate event handling*************************/
private updateRotate;
handleMouseMoveRotate(event: PointerEvent): void;
/**************************Mouse move zoom event handling*************************/
private dollyOut;
private dollyIn;
handleMouseMoveDolly(event: PointerEvent): void;
/**************************Mouse move pan event handling*************************/
private pan;
private panLeft;
private panUp;
handleMouseMovePan(event: PointerEvent): void;
/**************************One-finger or Two-finger rotate event handling*************************/
private getSecondPointerPosition;
handleTouchMoveRotate(event: PointerEvent): void;
/**************************Two-finger zoom event handling*************************/
private updateFov;
handleTouchMoveDolly(event: PointerEvent): void;
private handleKeyDown;
private onKeyDown;
listenToKeyEvents(domElement: HTMLElement): void;
}

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export * from "./VRControls";

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/**
* AutoCad files sometimes use an indexed color value between 1 and 255 inclusive.
* Each value corresponds to a color. index 1 is red, that is 16711680 or 0xFF0000.
* index 0 and 256, while included in this array, are actually reserved for inheritance
* values in AutoCad so they should not be used for index color lookups.
*/
declare const _default: number[];
export default _default;

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export interface IGroup {
code: number;
value: number | string | boolean;
}
export declare abstract class DxfBaseReader {
protected pointer: number;
protected eof: boolean;
lastReadGroup: IGroup | undefined;
abstract next(): IGroup;
abstract hasNext(): boolean;
abstract isEOF(): boolean;
}

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import { DxfBaseReader, IGroup } from "./DxfBaseReader";
export default class DxfBinaryReader extends DxfBaseReader {
private reader;
private decoder;
constructor(data: ArrayBuffer);
next(): IGroup;
hasNext(): boolean;
isEOF(): boolean;
private parseGroupValue;
private readNullTerminatedString;
private ReadBinaryData;
}

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/// <reference types="node" />
import { Readable } from "stream";
import IGeometry, { IEntity, IPoint } from "./entities/geomtry";
import { IObject, IObjectParser } from "./objects/common";
/**
* @internal
*/
export declare enum BlockTypeFlags {
None = 0,
AnonymousBlock = 1,
NonConstantAttributeDefinitions = 2,
XRef = 4,
XRefOverlay = 8,
ExternallyDependent = 16,
ResolvedExternalReference = 32,
DefinitionExternalReference = 64
}
/**
* @internal
*/
export interface IBlock {
entities: IEntity[];
ownerHandle: string;
xrefPath: string;
name: string;
name2: string;
handle: string;
layer: string;
position: IPoint;
paperSpace: boolean;
blockType: BlockTypeFlags;
description?: string;
}
/**
* @internal
*/
export interface IViewPort {
name: string;
lowerLeftCorner: IPoint;
upperRightCorner: IPoint;
center: IPoint;
snapBasePoint: IPoint;
snapSpacing: IPoint;
gridSpacing: IPoint;
viewDirectionFromTarget: IPoint;
viewTarget: IPoint;
aspectRatio: number;
lensLength: number;
frontClippingPlane: string | number | boolean;
backClippingPlane: string | number | boolean;
viewHeight: number;
snapRotationAngle: number;
viewTwistAngle: number;
orthographicType: string;
ucsOrigin: IPoint;
ucsXAxis: IPoint;
ucsYAxis: IPoint;
renderMode: string;
defaultLightingType: string;
defaultLightingOn: string;
ownerHandle: string;
ambientColor: number;
}
/**
* @internal
*/
export interface IViewPortTableDefinition {
tableRecordsProperty: "viewPorts";
tableName: "viewPort";
dxfSymbolName: "VPORT";
parseTableRecords(): IViewPort[];
}
/**
* @internal
*/
export interface ILineType {
name: string;
description: string;
pattern: number[];
patternLength: number;
}
/**
* @internal
*/
export interface ILineTypeTableDefinition {
tableRecordsProperty: "lineTypes";
tableName: "lineType";
dxfSymbolName: "LTYPE";
parseTableRecords(): Record<string, ILineType>;
}
/**
* @internal
*/
export interface ILayer {
name: string;
/**
* @internal
*/
handle: string;
visible: boolean;
/**
* @internal
*/
colorIndex: number;
/**
* color in decimal
*/
color: number;
/**
* @internal
*/
frozen: boolean;
/**
* @internal
*/
flag: number;
/**
* @internal
*/
lineType: string;
/**
* @internal
*/
lineweight: 0 | 5 | 9 | 13 | 15 | 18 | 20 | 25 | 30 | 35 | 40 | 50 | 53 | 60 | 70 | 80 | 90 | 100 | 106 | 120 | 140 | 158 | 200 | 211 | -3 | -2 | -1;
}
/**
* @internal
*/
export interface ILayerTableDefinition {
tableRecordsProperty: "layers";
tableName: "layer";
dxfSymbolName: "LAYER";
parseTableRecords(): Record<string, ILayer>;
}
/**
* @internal
*/
export interface IBlockRecord {
handle: string;
ownerHandle: string;
blockName: string;
layoutHandle: string;
blockInsertUnits: number;
blockExplodability: number;
blockScalability: number;
bitmap?: string;
}
/**
* @internal
*/
export interface IBlockRecordTableDefinition {
tableRecordsProperty: "blockRecords";
tableName: "blockRecord";
dxfSymbolName: "BLOCK_RECORD";
parseTableRecords(): Record<string, IBlockRecord>;
}
/**
* @internal
*/
export interface IStyle {
handle: string;
ownerHandle: string;
styleName: string;
priorTextHeight: number;
textHeight: number;
xScale: number;
rotation: number;
textStyle: string;
mirroreType: number;
fontFile: string;
bigFontFile: string;
}
/**
* @internal
*/
export interface IStyleTableDefinition {
tableRecordsProperty: "styles";
tableName: "style";
dxfSymbolName: "STYLE";
parseTableRecords(): Record<string, IStyle>;
}
/**
* @internal
*/
export interface IDimStyle {
styleName: string;
DIMSCALE: number;
DIMASZ: number;
DIMEXO: string;
DIMEXE: string;
DIMSE1: string;
DIMSE2: string;
DIMTAD: string;
DIMTXT: string;
DIMGAP: number;
DIMCLRD: number;
DIMCLRT: number;
DIMLFAC: number;
DIMDEC: string;
DIMLDRBLK: string;
}
/**
* @internal
*/
export interface IDimStyleTableDefinition {
tableRecordsProperty: "dimStyles";
tableName: "dimStyle";
dxfSymbolName: "DIMSTYLE";
parseTableRecords(): Record<string, IDimStyle>;
}
/**
* @internal
*/
export interface ITableDefinitions {
VPORT: IViewPortTableDefinition;
LTYPE: ILineTypeTableDefinition;
LAYER: ILayerTableDefinition;
BLOCK_RECORD: IBlockRecordTableDefinition;
STYLE: IStyleTableDefinition;
DIMSTYLE: IDimStyleTableDefinition;
}
/**
* @internal
*/
export interface IBaseTable {
handle: string;
ownerHandle: string;
}
/**
* @internal
*/
export interface IViewPortTable extends IBaseTable {
viewPorts: IViewPort[];
}
/**
* @internal
*/
export interface ILayerTypesTable extends IBaseTable {
lineTypes: Record<string, ILineType>;
}
/**
* @internal
*/
export interface ILayersTable extends IBaseTable {
layers: Record<string, ILayer>;
}
/**
* @internal
*/
export interface IStylesTable extends IBaseTable {
styles: Record<string, IStyle>;
}
/**
* @internal
*/
export interface IDimStyleTable extends IBaseTable {
dimStyles: Record<string, IDimStyle>;
}
/**
* @internal
*/
export interface IBlockRecordsTable extends IBaseTable {
blockRecords: Record<string, IBlockRecord>;
}
/**
* @internal
*/
export interface ITables {
viewPort: IViewPortTable;
lineType: ILayerTypesTable;
layer: ILayersTable;
blockRecord: IBlockRecordsTable;
style: IStylesTable;
dimStyle: IDimStyleTable;
}
/**
* @internal
*/
export declare type ITable = IViewPortTable | ILayerTypesTable | ILayersTable | IBlockRecordsTable | IStylesTable | IDimStyleTable;
/**
* @internal
*/
export interface IDxf {
header: Record<string, IPoint | number>;
entities: IEntity[];
blocks: Record<string, IBlock>;
tables: ITables;
objects: Record<string, IObject[]>;
}
export default class DxfParser {
private _entityHandlers;
private _objectHandlers;
private _layoutBlocks;
constructor();
parse(source: string | ArrayBuffer): IDxf;
registerEntityHandler(handlerType: new () => IGeometry): void;
registerObjectHandler(handlerType: new () => IObjectParser): void;
parseSync(source: string | ArrayBuffer): IDxf;
parseStream(stream: Readable): Promise<IDxf>;
private _parse;
}

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import { IGroup, DxfBaseReader } from './DxfBaseReader';
/**
*
* Based off the AutoCad 2012 DXF Reference
* http://images.autodesk.com/adsk/files/autocad_2012_pdf_dxf-reference_enu.pdf
*
* Reads through an array representing lines of a dxf file. Takes an array and
* provides an easy interface to extract group code and value pairs.
* @param data - an array where each element represents a line in the dxf file
* @constructor
*/
export default class DxfTextRender extends DxfBaseReader {
private data;
constructor(data: string[]);
/**
* Gets the next group (code, value) from the array. A group is two consecutive elements
* in the array. The first is the code, the second is the value.
* @returns {{code: Number}|*}
*/
next(): IGroup;
/**
* Returns true if there is another code/value pair (2 elements in the array).
* @returns {boolean}
*/
hasNext(): boolean;
/**
* Returns true if the scanner is at the end of the array
* @returns {boolean}
*/
isEOF(): boolean;
}

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import { DxfBaseReader, IGroup } from "./DxfBaseReader";
import { IEntity, IPoint } from "./entities/geomtry";
import { IObject } from "./objects/common";
/**
* Returns the truecolor value of the given AutoCad color index value
* @return {Number} truecolor value as a number
*/
export declare function getAcadColor(index: number): number;
/**
* Parses the 2D or 3D coordinate, vector, or point. When complete,
* the scanner remains on the last group of the coordinate.
* @param {*} scanner
*/
export declare function parsePoint(scanner: DxfBaseReader): IPoint;
/**
* Parses 16 numbers as an array. When complete,
* the scanner remains on the last group of the value.
* @param {*} scanner
* @param {*} groupCode
*/
export declare function parseMatrix(scanner: DxfBaseReader, groupCode: number): number[];
/**
* Attempts to parse codes common to all entities. Returns true if the group
* was handled by this function.
* @param {*} entity - the entity currently being parsed
* @param {*} curr - the current group being parsed
*/
export declare function checkCommonEntityProperties(entity: IEntity, curr: IGroup): boolean;
/**
* Attempts to parse codes common to all objects. Returns true if the group
* was handled by this function.
* @param {*} object - the object currently being parsed
* @param {*} curr - the current group being parsed
*/
export declare function checkCommonObjectProperties(object: IObject, curr: IGroup): boolean;

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import { DxfBaseReader, IGroup } from "../DxfBaseReader";
import IGeometry, { IEntity, IPoint } from "./geomtry";
export interface I3DfaceEntity extends IEntity {
shape: boolean;
hasContinuousLinetypePattern: boolean;
vertices: IPoint[];
}
export default class ThreeDface implements IGeometry {
ForEntityName: "3DFACE";
parseEntity(scanner: DxfBaseReader, curr: IGroup): I3DfaceEntity;
}

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import { DxfBaseReader, IGroup } from "../DxfBaseReader";
import IGeometry, { IEntity, IPoint } from "./geomtry";
export interface IArcEntity extends IEntity {
center: IPoint;
radius: number;
startAngle: number;
endAngle: number;
angleLength: number;
extrusionDirectionX: number;
extrusionDirectionY: number;
extrusionDirectionZ: number;
}
export default class Arc implements IGeometry {
ForEntityName: "ARC";
parseEntity(scanner: DxfBaseReader, curr: IGroup): IArcEntity;
}

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import { DxfBaseReader, IGroup } from "../DxfBaseReader";
import IGeometry, { IEntity, IPoint } from "./geomtry";
export interface IAttdefEntity extends IEntity {
xScale: number;
textStyle: "STANDARD" | string;
text: string;
tag: string;
prompt: string;
startPoint: IPoint;
endPoint: IPoint;
thickness: number;
textHeight: number;
rotation: number;
obliqueAngle: number;
invisible: boolean;
constant: boolean;
verificationRequired: boolean;
preset: boolean;
backwards: boolean;
mirrored: boolean;
horizontalJustification: number;
fieldLength: number;
verticalJustification: number;
extrusionDirectionX: number;
extrusionDirectionY: number;
extrusionDirectionZ: number;
}
export default class Attdef implements IGeometry {
ForEntityName: "ATTDEF";
parseEntity(scanner: DxfBaseReader, curr: IGroup): IAttdefEntity;
}

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import { DxfBaseReader, IGroup } from "../DxfBaseReader";
import IGeometry, { IEntity, IPoint } from "./geomtry";
export interface IAttribEntity extends IEntity {
xScale: number;
textStyle: "STANDARD" | string;
text: string;
tag: string;
prompt: string;
startPoint: IPoint;
endPoint: IPoint;
thickness: number;
textHeight: number;
rotation: number;
obliqueAngle: number;
invisible: boolean;
constant: boolean;
verificationRequired: boolean;
preset: boolean;
backwards: boolean;
mirrored: boolean;
horizontalJustification: number;
fieldLength: number;
verticalJustification: number;
extrusionDirectionX: number;
extrusionDirectionY: number;
extrusionDirectionZ: number;
}
export default class Attrib implements IGeometry {
ForEntityName: "ATTRIB";
parseEntity(scanner: DxfBaseReader, curr: IGroup): IAttribEntity;
}

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import { DxfBaseReader, IGroup } from "../DxfBaseReader";
import IGeometry, { IEntity, IPoint } from "./geomtry";
export interface ICircleEntity extends IEntity {
center: IPoint;
radius: number;
startAngle: number;
endAngle: number;
angleLength: number;
}
export default class Circle implements IGeometry {
ForEntityName: "CIRCLE";
parseEntity(scanner: DxfBaseReader, curr: IGroup): ICircleEntity;
}

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import { DxfBaseReader, IGroup } from "../DxfBaseReader";
import IGeometry, { IEntity, IPoint } from "./geomtry";
export interface IDimensionEntity extends IEntity {
block: string;
dimStyleName: string;
anchorPoint: IPoint;
middleOfText: IPoint;
insertionPoint: IPoint;
linearOrAngularPoint1: IPoint;
linearOrAngularPoint2: IPoint;
diameterOrRadiusPoint: IPoint;
arcPoint: IPoint;
dimensionType: number;
attachmentPoint: number;
actualMeasurement: number;
text: string;
angle: number;
}
export default class Dimension implements IGeometry {
ForEntityName: "DIMENSION";
parseEntity(scanner: DxfBaseReader, curr: IGroup): IDimensionEntity;
}

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import { DxfBaseReader, IGroup } from "../DxfBaseReader";
import IGeometry, { IEntity, IPoint } from "./geomtry";
export interface IEllipseEntity extends IEntity {
center: IPoint;
majorAxisEndPoint: IPoint;
axisRatio: number;
startAngle: number;
endAngle: number;
name: string;
extrusionDirection: IPoint;
}
export default class Ellipse implements IGeometry {
ForEntityName: "ELLIPSE";
parseEntity(scanner: DxfBaseReader, curr: IGroup): IEllipseEntity;
}

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import { DxfBaseReader, IGroup } from "../DxfBaseReader";
/**
* @internal
*/
export interface IPoint {
x: number;
y: number;
z?: number;
bulge?: number;
}
export interface IEntity {
lineType: string;
layer: string;
lineTypeScale: number;
visible: boolean;
colorIndex: number;
color: number;
isTrueColor: boolean;
inPaperSpace: boolean;
layoutName: string;
ownerHandle: string;
materialObjectHandle: number;
lineweight: 0 | 5 | 9 | 13 | 15 | 18 | 20 | 25 | 30 | 35 | 40 | 50 | 53 | 60 | 70 | 80 | 90 | 100 | 106 | 120 | 140 | 158 | 200 | 211 | -3 | -2 | -1;
extendedData?: {
customStrings?: string[];
applicationName?: string;
};
type: string;
handle: string;
blockPosition?: IPoint;
attributesFollow?: boolean;
}
export declare type EntityName = "POINT" | "3DFACE" | "ARC" | "ATTDEF" | "ATTRIB" | "CIRCLE" | "DIMENSION" | "MULTILEADER" | "ELLIPSE" | "HATCH" | "INSERT" | "LEADER" | "LINE" | "LWPOLYLINE" | "MTEXT" | "OLE2FRAME" | "POLYLINE" | "REGION" | "RAY" | "SEQEND" | "SOLID" | "SPLINE" | "TEXT" | "VERTEX" | "VIEWPORT" | "XLINE";
export default interface IGeometry {
ForEntityName: EntityName;
parseEntity(scanner: DxfBaseReader, curr: IGroup): IEntity;
}

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import { DxfBaseReader, IGroup } from "../DxfBaseReader";
import IGeometry, { IEntity, IPoint } from "./geomtry";
export declare enum HatchBoundaryPathTypeFlag {
Default = 0,
External = 1,
Polyline = 2,
Derived = 4,
Textbox = 8,
Outermost = 16,
MaxFlags = 31
}
export declare enum HatchEdgeType {
Polyline = 0,
Line = 1,
Arc = 2,
Ellipse = 3,
Spline = 4
}
export declare abstract class HatchEdge {
readonly type: HatchEdgeType;
constructor(type: HatchEdgeType);
}
export declare class HatchPolyline extends HatchEdge {
points: IPoint[];
isClosed: boolean;
constructor();
}
export declare class HatchLine extends HatchEdge {
startPoint: IPoint;
endPoint: IPoint;
constructor();
}
export declare class HatchArc extends HatchEdge {
center: IPoint;
radius: number;
startAngle: number;
endAngle: number;
bCounterclockwise: boolean;
constructor();
}
export declare class HatchEllipse extends HatchEdge {
center: IPoint;
majorAxisEndPoint: IPoint;
minorRatio: number;
startAngle: number;
endAngle: number;
bCounterclockwise: boolean;
constructor();
}
export declare class HatchSpline extends HatchEdge {
controlPoints: IPoint[];
numControlPoints: number;
knotValues: number[];
numKnots: number;
bPeriodic: boolean;
bRational: boolean;
degreeOfSplineCurve: number;
constructor();
}
export interface IHatchBoundaryPath {
edges: HatchEdge[];
pathTypeFlag: HatchBoundaryPathTypeFlag;
}
export declare enum HatchStyle {
Normal = 0,
Outer = 1,
Ignore = 2
}
export declare enum HatchType {
UserDefined = 0,
Predefined = 1,
Custom = 2
}
export interface IHatchPatternLine {
angle: number;
origin: IPoint;
delta: IPoint;
dashPattern: number[];
}
export interface IHatchEntity extends IEntity {
elevationX: number;
elevationY: number;
elevationZ: number;
pixelSize: number;
associativity: boolean;
annotatedBoundary: boolean;
boundaryPathsCount: number;
boundaryPaths: IHatchBoundaryPath[];
seedPointsCount: number;
extrusionDirectionX: number;
extrusionDirectionY: number;
extrusionDirectionZ: number;
patternName: string;
solidFill: boolean;
patternFillColor: number;
style: HatchStyle;
patternType: HatchType;
patternAngle: number;
patternScale: number;
patternLines?: IHatchPatternLine[];
}
export default class Hatch implements IGeometry {
readonly ForEntityName = "HATCH";
parseEntity(scanner: DxfBaseReader, curr: IGroup): IHatchEntity;
}

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import { DxfBaseReader, IGroup } from "../DxfBaseReader";
import IGeometry, { IEntity, IPoint } from "./geomtry";
export interface IInsertEntity extends IEntity {
block: string;
attributesFollow: boolean;
xScale: number;
yScale: number;
zScale: number;
position: IPoint;
rotation: number;
columnCount: number;
rowCount: number;
columnSpacing: number;
rowSpacing: number;
extrusionDirection: IPoint;
}
export default class Insert implements IGeometry {
ForEntityName: "INSERT";
parseEntity(scanner: DxfBaseReader, curr: IGroup): IInsertEntity;
}

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import { DxfBaseReader, IGroup } from "../DxfBaseReader";
import IGeometry, { IEntity, IPoint } from "./geomtry";
export interface ILeaderEntity extends IEntity {
dimensionStyle: string;
position: IPoint;
textHeight: number;
textWidth: number;
rotation: number;
arrowFlag: number;
pathType: number;
arrowHeight: number;
arrowHeadScale: number;
creationFlag: number;
direction: number;
hasHookline: boolean;
block: string;
arrowHeadBlockHandle: string;
vertices: IPoint[];
}
export default class Leader implements IGeometry {
ForEntityName: "LEADER";
parseEntity(scanner: DxfBaseReader, curr: IGroup): ILeaderEntity;
}

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import { DxfBaseReader, IGroup } from "../DxfBaseReader";
import IGeometry, { IEntity, IPoint } from './geomtry';
export interface ILineEntity extends IEntity {
vertices: IPoint[];
extrusionDirection: IPoint;
}
export default class Line implements IGeometry {
ForEntityName: "LINE";
parseEntity(scanner: DxfBaseReader, curr: IGroup): ILineEntity;
}

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import { DxfBaseReader, IGroup } from "../DxfBaseReader";
import IGeometry, { IEntity, IPoint } from "./geomtry";
export interface IVertex extends IPoint {
startWidth?: number;
endWidth?: number;
}
export interface ILwpolylineEntity extends IEntity {
vertices: IVertex[];
elevation?: number;
thickness?: number;
shape: boolean;
hasContinuousLinetypePattern: boolean;
constantWidth?: number;
extrusionDirectionX?: number;
extrusionDirectionY?: number;
extrusionDirectionZ?: number;
}
export default class Lwpolyline implements IGeometry {
ForEntityName: "LWPOLYLINE";
parseEntity(scanner: DxfBaseReader, curr: IGroup): ILwpolylineEntity;
}

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import { DxfBaseReader, IGroup } from "../DxfBaseReader";
import IGeometry, { IEntity, IPoint } from "./geomtry";
export interface ILeaderEntity extends IEntity {
leaderStyleId: number;
leaderLineType: number;
leaderLineColor: number;
leaderLineTypeId: number;
leaderLineWeight: number;
enableLanding: boolean;
enableDogLeg: boolean;
doglegLength: number;
arrowHeadId: number;
arrowHeadSize: number;
contentType: number;
textStyleId: number;
textLeftAttachmentType: number;
textRightAttachmentType: number;
textAngleType: number;
textAlignmentType: number;
textColor: number;
enableFrameText: boolean;
blockContentId: number;
blockContentColor: number;
blockContentScale: IPoint;
blockContentRotation: number;
blockContentConnectionType: number;
enableAnotationScale: boolean;
arrowHeadIndex: number;
blockAttributeId: number;
blockAttributeIndex: number;
blockAttributeWidth: number;
blockAttributeTextString: string;
textDirectionNegative: boolean;
textAlignInIPE: number;
textAttachmentPoint: number;
textAttachmentDirectionMText: number;
textAttachmentDirectionBottom: number;
textAttachmentDirectionTop: number;
contextData: IMLeaderContextData;
}
export interface IMLeaderContextData {
contentScale: number;
contentBasePosition: IPoint;
textHeight: number;
arrowHeadSize: number;
landingGap: number;
hasMText: boolean;
defaultTextContents: string;
textNormalDirection: IPoint;
textLocation: IPoint;
textDirection: IPoint;
textRotation: number;
textWidth: number;
textLineSpacingFactor: number;
textLineSpacingStyle: number;
textColor: number;
textAttachment: number;
textFlowDirection: number;
textBackgroundColor: number;
textBackgroundScaleFactor: number;
textBackgroundTransparency: number;
textBackgroundColorOn: boolean;
textBackgroundFillOn: boolean;
textColumnType: number;
textUseAutoHeight: boolean;
textColumnWidth: number;
textColumnGutterWidth: number;
textColumnFlowReversed: boolean;
textColumnHeight: number;
textUseWordBreak: boolean;
hasBlock: boolean;
blockContentId: number;
blockContentNormalDirection: IPoint;
blockContentPosition: IPoint;
blockContentScale: number;
blockContentRotation: number;
blockContentColor: number;
blockTransformationMatrix: number[];
planeOriginPoint: IPoint;
planeXAxisDirection: IPoint;
planeYAxisDirection: IPoint;
planeNormalReversed: boolean;
leaders: IMLeaderLeader[];
}
export interface IMLeaderLeader {
hasSetLastLeaderLinePoint: boolean;
hasSetDoglegVector: boolean;
lastLeaderLinePoint: IPoint;
doglegVector: IPoint;
leaderBranchIndex: number;
doglegLength: number;
leaderLines: IMLeaderLine[];
}
export interface IMLeaderLine {
vertices: IPoint[][];
leaderLineIndex: number;
}
export default class MLeader implements IGeometry {
ForEntityName: "MULTILEADER";
parseEntity(scanner: DxfBaseReader, curr: IGroup): ILeaderEntity;
}

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import { DxfBaseReader, IGroup } from "../DxfBaseReader";
import IGeometry, { IEntity, IPoint } from "./geomtry";
export interface IMtextEntity extends IEntity {
text: string;
position: IPoint;
directionVector: IPoint;
height: number;
width: number;
rotation: number;
attachmentPoint: number;
drawingDirection: number;
textStyle?: string;
lineSpaceFactor?: number;
}
export default class Mtext implements IGeometry {
ForEntityName: "MTEXT";
parseEntity(scanner: DxfBaseReader, curr: IGroup): IMtextEntity;
}

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import { DxfBaseReader, IGroup } from "../DxfBaseReader";
import IGeometry, { IEntity } from "./geomtry";
export interface IOleEntity extends IEntity {
documentType: string;
version: number;
leftUpX: number;
leftUpY: number;
leftUpZ: number;
rightDownX: number;
rightDownY: number;
rightDownZ: number;
type: string;
tileModeDescriptor: number;
binaryData: string;
lengthOfBinaryData: number;
}
export default class Ole implements IGeometry {
readonly ForEntityName = "OLE2FRAME";
parseEntity(scanner: DxfBaseReader, curr: IGroup): IOleEntity;
}

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import { DxfBaseReader, IGroup } from "../DxfBaseReader";
import IGeometry, { IEntity, IPoint } from './geomtry';
export interface IPointEntity extends IEntity {
position: IPoint;
thickness: number;
extrusionDirection: IPoint;
}
export default class Point implements IGeometry {
ForEntityName: "POINT";
parseEntity(scanner: DxfBaseReader, curr: IGroup): IPointEntity;
}

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import { IVertexEntity } from "./vertex";
import IGeometry, { IEntity, IPoint } from "./geomtry";
import { DxfBaseReader, IGroup } from "../DxfBaseReader";
export interface IPolylineEntity extends IEntity {
vertices: IVertexEntity[];
thickness: number;
shape: boolean;
includesCurveFitVertices: boolean;
includesSplineFitVertices: boolean;
is3dPolyline: boolean;
is3dPolygonMesh: boolean;
is3dPolygonMeshClosed: boolean;
isPolyfaceMesh: boolean;
hasContinuousLinetypePattern: boolean;
extrusionDirection: IPoint;
}
export default class Polyline implements IGeometry {
ForEntityName: "POLYLINE";
parseEntity(scanner: DxfBaseReader, curr: IGroup): IPolylineEntity;
}

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import { DxfBaseReader, IGroup } from "../DxfBaseReader";
import IGeometry, { IEntity, IPoint } from './geomtry';
export interface IRayEntity extends IEntity {
vertices: IPoint[];
directionVector: IPoint;
}
export default class Ray implements IGeometry {
ForEntityName: "RAY";
parseEntity(scanner: DxfBaseReader, curr: IGroup): IRayEntity;
}

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import { DxfBaseReader, IGroup } from "../DxfBaseReader";
import IGeometry, { IEntity } from "./geomtry";
export interface IRegionEntity extends IEntity {
modelerVersion?: number;
proprietaryData?: string;
}
export default class Region implements IGeometry {
ForEntityName: "REGION";
parseEntity(scanner: DxfBaseReader, curr: IGroup): IRegionEntity;
}

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import { DxfBaseReader, IGroup } from "../DxfBaseReader";
import IGeometry, { IEntity } from './geomtry';
export interface ISeqendEntity extends IEntity {
}
export default class Seqend implements IGeometry {
ForEntityName: "SEQEND";
parseEntity(scanner: DxfBaseReader, curr: IGroup): ISeqendEntity;
}

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import { DxfBaseReader, IGroup } from "../DxfBaseReader";
import IGeometry, { IEntity, IPoint } from "./geomtry";
export interface ISolidEntity extends IEntity {
points: IPoint[];
extrusionDirection: IPoint;
}
export default class Solid implements IGeometry {
ForEntityName: "SOLID";
parseEntity(scanner: DxfBaseReader, curr: IGroup): ISolidEntity;
}

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import { DxfBaseReader, IGroup } from "../DxfBaseReader";
import IGeometry, { IEntity, IPoint } from "./geomtry";
export interface ISplineEntity extends IEntity {
controlPoints?: IPoint[];
fitPoints?: IPoint[];
startTangent: IPoint;
endTangent: IPoint;
knotValues: number[];
closed: boolean;
periodic: boolean;
rational: boolean;
planar: boolean;
linear: boolean;
degreeOfSplineCurve: number;
numberOfKnots: number;
numberOfControlPoints: number;
numberOfFitPoints: number;
normalVector: IPoint;
}
export default class Spline implements IGeometry {
ForEntityName: "SPLINE";
parseEntity(scanner: DxfBaseReader, curr: IGroup): ISplineEntity;
}

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import { DxfBaseReader, IGroup } from "../DxfBaseReader";
import IGeometry, { IEntity, IPoint } from "./geomtry";
export interface ITextEntity extends IEntity {
startPoint: IPoint;
endPoint: IPoint;
textHeight: number;
xScale: number;
rotation: number;
text: string;
textStyle: string;
mirrored: number;
halign: number;
valign: number;
}
export default class Text implements IGeometry {
ForEntityName: "TEXT";
parseEntity(scanner: DxfBaseReader, curr: IGroup): ITextEntity;
}

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import { DxfBaseReader, IGroup } from "../DxfBaseReader";
import IGeometry, { IEntity, IPoint } from './geomtry';
export interface IVertexEntity extends IEntity, IPoint {
bulge: number;
curveFittingVertex: boolean;
curveFitTangent: boolean;
splineVertex: boolean;
splineControlPoint: boolean;
threeDPolylineVertex: boolean;
threeDPolylineMesh: boolean;
polyfaceMeshVertex: boolean;
faceA: number;
faceB: number;
faceC: number;
faceD: number;
}
export default class Vertex implements IGeometry {
ForEntityName: "VERTEX";
parseEntity(scanner: DxfBaseReader, curr: IGroup): IVertexEntity;
}

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import { DxfBaseReader, IGroup } from "../DxfBaseReader";
import IGeometry, { IEntity, IPoint } from "./geomtry";
export interface IViewportEntity extends IEntity {
centerPoint: IPoint;
width_paperSpace: number;
height_paperSpace: number;
viewportStatus: number;
viewportId: string;
centerPoint_dcs: IPoint;
snapBasePoint_dcs: IPoint;
snapSpacing_dcs: IPoint;
gridSpacing_dcs: IPoint;
viewDirection: IPoint;
viewTarget: IPoint;
perspectiveLens: number;
frontClippingPlaneZ: number;
backClippingPlaneZ: number;
viewHeight: number;
snapAngle: number;
viewTwistAngle: number;
circleZoomPercent: number;
frozenLayerHandles: string[];
viewportStatusFlags: number;
viewportClippingBoundaryhandleId: string;
plotStyleSheetName: string;
renderMode: number;
viewportFlag_ucs: number;
ucsIcon: string;
ucsOrigin: IPoint;
ucsXAxis: IPoint;
ucsYAxis: IPoint;
ucsTableRecordHandle: string;
baseUcsTableRecordHandle: string;
orthographicType: number;
elevation: number;
shadePlotMode: number;
frequency: number;
lightingFlag: number;
lightingType: number;
viewBrightness: number;
viewContrast: number;
}
export default class Viewport implements IGeometry {
ForEntityName: "VIEWPORT";
parseEntity(scanner: DxfBaseReader, curr: IGroup): IViewportEntity;
}

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import { DxfBaseReader, IGroup } from "../DxfBaseReader";
import IGeometry, { IEntity, IPoint } from './geomtry';
export interface IXLineEntity extends IEntity {
vertices: IPoint[];
directionVector: IPoint;
}
export default class XLine implements IGeometry {
ForEntityName: "XLINE";
parseEntity(scanner: DxfBaseReader, curr: IGroup): IXLineEntity;
}

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export { default, default as DxfParser } from "./DxfParser";
export type { IDxf, IBlock, ILayerTypesTable, ILayersTable, ITables, IViewPortTable, IBaseTable, ILayer, ILayerTableDefinition, ILineType, ILineTypeTableDefinition, ITable, ITableDefinitions, IViewPort, IViewPortTableDefinition, } from "./DxfParser";
export type { IEntity, IPoint } from "./entities/geomtry";
export type { I3DfaceEntity } from "./entities/3dface";
export type { IArcEntity } from "./entities/arc";
export type { IAttdefEntity } from "./entities/attdef";
export type { ICircleEntity } from "./entities/circle";
export type { IDimensionEntity } from "./entities/dimension";
export type { ILeaderEntity } from "./entities/mleader";
export type { IEllipseEntity } from "./entities/ellipse";
export type { IHatchEntity } from "./entities/hatch";
export type { IInsertEntity } from "./entities/insert";
export type { ILineEntity } from "./entities/line";
export type { ILwpolylineEntity } from "./entities/lwpolyline";
export type { IMtextEntity } from "./entities/mtext";
export type { IPointEntity } from "./entities/point";
export type { IPolylineEntity } from "./entities/polyline";
export type { ISolidEntity } from "./entities/solid";
export type { ISplineEntity } from "./entities/spline";
export type { ITextEntity } from "./entities/text";
export type { IVertexEntity } from "./entities/vertex";
export type { IViewportEntity } from "./entities/viewport";
export type { IObject } from "./objects/common";
export type { ILayoutObject } from "./objects/layout";
export type { ISortEntsObject, ISortEntsTableObject } from "./objects/sortentstable";

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import { DxfBaseReader, IGroup } from "../DxfBaseReader";
export interface IObject {
type: string;
handle: string;
ownerHandle: string;
extendedData?: {
customStrings?: string[];
applicationName?: string;
};
}
export declare type ObjectName = "ACAD_PROXY_OBJECT" | "ACDBDICTIONARYWDFLT" | "ACDBPLACEHOLDER" | "DATATABLE" | "DICTIONARY" | "DICTIONARYVAR" | "DIMASSOC" | "FIELD" | "GEODATA" | "IDBUFFER" | "IMAGEDEF" | "IMAGEDEF_REACTOR" | "LAYER_INDEX" | "LAYER_FILTER" | "LAYOUT" | "LIGHTLIST" | "MATERIAL" | "MLINESTYLE" | "OBJECT_PTR" | "PLOTSETTINGS" | "RASTERVARIABLES" | "RENDER" | "SECTION" | "SPATIAL_INDEX" | "SPATIAL_FILTER" | "SORTENTSTABLE" | "TABLESTYLE" | "UNDERLAYDEFINITION" | "VISUALSTYLE" | "VBA_PROJECT" | "WIPEOUTVARIABLES" | "XRECORD";
export interface IObjectParser {
ForObjectName: ObjectName;
parseObject(scanner: DxfBaseReader, curr: IGroup): IObject;
}

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import { IObject, IObjectParser } from "./common";
import { DxfBaseReader, IGroup } from "../DxfBaseReader";
export declare enum DictionaryCloningFlags {
NotApplicable = 0,
KeepExisting = 1,
UseClone = 2,
XrefName = 3,
Name = 4,
UnmangleName = 5
}
export interface IDictionaryObject extends IObject {
entries: Record<string, string>;
isHardOwner: boolean;
cloningFlag: DictionaryCloningFlags;
}
export declare class Dictionary implements IObjectParser {
ForObjectName: "DICTIONARY";
parseObject(scanner: DxfBaseReader, curr: IGroup): IDictionaryObject;
}

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import { IObject, IObjectParser } from './common';
import { DxfBaseReader, IGroup } from '../DxfBaseReader';
import { IPoint } from '../entities/geomtry';
/**
* @internal
*/
export interface ILayoutObject extends IObject {
plotSettings?: object;
layoutName: string;
flag: number;
tabOrder: number;
minLimit: IPoint;
maxLimit: IPoint;
basePoint: IPoint;
minExtent: IPoint;
maxExtent: IPoint;
elevation: number;
origin: IPoint;
XAxis: IPoint;
YAxis: IPoint;
orthographicType: number;
blockTableHandle: string;
viewportHandle: string;
associatedBlockName: string;
}
export declare class Layout implements IObjectParser {
ForObjectName: "LAYOUT";
parseObject(scanner: DxfBaseReader, curr: IGroup): ILayoutObject;
}

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import { IObject, IObjectParser } from "./common";
import { DxfBaseReader, IGroup } from "../DxfBaseReader";
export interface ISortEntsObject extends IObject {
entityHandles: string[][];
}
export interface ISortEntsTableObject extends IObject {
sortEntsObject: ISortEntsObject;
}
export declare class SortEntsTable implements IObjectParser {
ForObjectName: "SORTENTSTABLE";
parseObject(scanner: DxfBaseReader, curr: IGroup): ISortEntsTableObject;
}

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import { IPoint } from "../entities/geomtry";
import { IObject, IObjectParser } from "./common";
import { DxfBaseReader, IGroup } from "../DxfBaseReader";
export interface ISpatialFilterObject extends IObject {
origin: IPoint;
numberOfPointsOnClipBoundary: number;
vertices: IPoint[];
extrusionDirectionX: number;
extrusionDirectionY: number;
extrusionDirectionZ: number;
clipBoundaryVisible: boolean;
frontClippingPlaneFlag: boolean;
frontClippingPlaneDistance: number;
backClippingPlaneFlag: boolean;
backClippingPlaneDistance: number;
matrix: number[];
invertBlockMatrix: number[];
}
export declare class SpatialFilter implements IObjectParser {
ForObjectName: "SPATIAL_FILTER";
parseObject(scanner: DxfBaseReader, curr: IGroup): ISpatialFilterObject;
}

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import { DxfBaseReader, IGroup } from "../DxfBaseReader";
import { IObject, IObjectParser } from "./common";
import { DictionaryCloningFlags } from "./dictionary";
export interface IXRecord extends IObject {
binaryData: string | undefined;
cloningFlag: DictionaryCloningFlags;
}
export declare class XRecord implements IObjectParser {
ForObjectName: "XRECORD";
parseObject(scanner: DxfBaseReader, curr: IGroup): IXRecord;
}

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/**
* Constants used by dxf
*/
export declare const BYLAYER = "BYLAYER";
export declare const BYBLOCK = "BYBLOCK";
export declare enum DxfRenderOrder {
Mesh = -1,
MeshWithPattern = 0,
LineWithWidth = 1,
Line = 2,
LineWithPattern = 3,
Point = 4,
Text = 5
}

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import * as THREE from "three";
import { IBlock, IDxf, IEntity, ILayer, IPoint, IViewPort, IViewportEntity } from "../dxf-parser";
import { DxfChangeType, DxfChange } from "./DxfCompare";
import { Units } from "../Units";
import { ShxFont } from "../shx-parser/ShxFont";
import { Font } from "three/examples/jsm/loaders/FontLoader";
import { ISpatialFilterObject } from "../dxf-parser/objects/spatialfilter";
import { IMLeaderContextData } from "../dxf-parser/entities/mleader";
export interface DxfData extends IDxf {
threejsObject: THREE.Group;
layersAndThreejsObjects: Record<string, THREE.Object3D[]>;
loadedEntityCount: number;
layoutViewportsMap: Record<string, IViewportEntity[]>;
}
export interface DxfLayer extends ILayer {
}
export interface DxfEntity extends IEntity {
threejsObject?: THREE.Object3D;
dimStyleName: string;
dimensionType?: number;
anchorPoint?: THREE.Vector3;
block?: string;
majorAxisEndPoint?: THREE.Vector2 | THREE.Vector3;
axisRatio?: number;
center?: THREE.Vector3;
startAngle?: number;
endAngle?: number;
style?: number;
text?: string;
height?: number;
width?: number;
position?: THREE.Vector3;
blockPosition?: IPoint;
rotation?: number;
directionVector?: THREE.Vector3;
attachmentPoint?: number;
drawingDirection?: number;
controlPoints?: THREE.Vector3[];
degreeOfSplineCurve?: number;
knotValues?: number[];
vertices?: IPoint[];
shape: boolean;
isPolyfaceMesh: boolean;
pathType: number;
direction: number;
hasHookline: boolean;
textWidth: number;
dimensionStyle: string;
arrowFlag: number;
arrowHeight: number;
arrowHeadScale: number;
arrowHeadBlockHandle: string;
contextData?: IMLeaderContextData;
enableDogLeg: boolean;
leaderLineType: number;
arrowHeadId: string;
arrowHeadSize: number;
radius?: number;
points?: THREE.Vector3[];
startPoint?: THREE.Vector3;
endPoint?: THREE.Vector3;
textHeight: number;
halign?: number;
valign?: number;
mirrored?: number;
textStyle?: string;
lineSpaceFactor?: number;
name?: string;
xScale?: number;
yScale?: number;
zScale?: number;
elevation?: number;
extrusionDirectionX?: number;
extrusionDirectionY?: number;
extrusionDirectionZ?: number;
extrusionDirection?: {
z: number;
};
entities?: IEntity[];
tag?: string;
prompt?: string;
scale?: number;
preset: boolean;
invisible: boolean;
documentType?: string;
version?: number;
leftUpX?: number;
leftUpY?: number;
leftUpZ?: number;
rightDownX?: number;
rightDownY?: number;
rightDownZ?: number;
tileModeDescriptor?: number;
binaryData?: string;
lengthOfBinaryData?: number;
image: string;
psBBox?: THREE.Box3;
msToPsMatrix?: THREE.Matrix4;
viewportThreejsObject?: THREE.Object3D;
associatedSpatialFilter?: DxfSpatialFilter;
compareChangeType?: DxfChangeType;
}
export interface DxfBlock extends IBlock {
threejsObject?: THREE.Object3D;
}
export interface DxfSpatialFilterClipPolyline {
polyline: THREE.Vector3[];
bConcave: boolean;
bReversed: boolean;
}
export interface DxfSpatialFilter extends ISpatialFilterObject {
threejsObject?: THREE.Object3D;
localMatrix?: THREE.Matrix4;
clipPolylines: DxfSpatialFilterClipPolyline[];
}
/**
* THREE.Loader implementation for DXF files
*
* @param {*} manager THREE.LoadingManager
*
* @see https://threejs.org/docs/#api/en/loaders/Loader
* @author Sourabh Soni / https://www.prolincur.com
*/
export declare class DXFLoader extends THREE.Loader {
private readonly MODEL_LAYOUT_NAME;
private timer;
private ignorePaperSpace;
font?: Font | ShxFont;
angBase: number | IPoint;
angDir: number | IPoint;
private header;
private pointsMaterials;
private lineBasicMaterials;
private lineShaderMaterials;
private meshBasicMaterials;
private hatchShaderMaterials;
private entityCount;
private curveCount;
private averageCurveSize;
private enableRenderOrder;
private enableLocalCache;
private enableReleaseData;
private enableMerge;
private enableSimplify;
private enableRTC;
private dxfDataId;
/**
* Use a context in order to easily know if it is compare mode,
* and, get compare result from it.
*/
private compareContext?;
private statsInfo;
private blockReferenceCache;
/**
* Adds this data member just in order to improve the performence of getLayoutName.
* Its key is blockrecord's handle, value is its layoutHandle.
*/
private blockRecordsCache;
/**
* Adds this data member just in order to improve the performence of getLayoutName.
* Its key is entity's handle, value is itself.
*/
private entitiesCache;
/**
* Adds this in order to improve performance of findSpatialFilterByHandle.
* Key is dictionaryObject's ownerHandle(entity's handle), value is spatial filter's ownerHandle
*/
private dictionaryOwnerHandleAndSpatialFilterHandlesCache;
/**
* Adds this in order to improve performance of findSpatialFilterByHandle.
* Key is ISpatialFilterObject's ownerHandle, value is ISpatialFilterObject
*/
private spatialFiltersCache;
/**
* Adds this in order to improve performance of creating threejs object
* Key is entity's handle, value is threejs object.
*/
private entityThreejsCache;
static cameraZoomUniform: {
value: number;
};
static viewportScaleUniform: {
value: number;
};
static transformMatrixUniform: {
value: THREE.Matrix4;
};
static resolutionUniform: {
value: THREE.Vector2;
};
static maxFragmentUniforms: number;
/**
* @param ignorePaperSpace if true, only load model space
*/
constructor(ignorePaperSpace?: boolean);
setFont(font: Font | ShxFont): this;
/**
* Downloads dxf file content
*/
private download;
/**
* Loads dxf asynchronously. It mainly contains 2 steps:
* 1. parses file content
* 2. generates/load threejs objects
* @param url url of the dxf file
* @param onProgress on progress callback
*/
loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<DxfData>;
/**
* Parses dxf contents
*/
parse(url: string, onProgress?: (event: ProgressEvent) => void): Promise<IDxf>;
parseHeader(header: Record<string, IPoint | number>): void;
/**
* Generates/load threejs objects according to dxf data.
* @param data
* @param onProgress
* @returns
* @describe load dxf entities
*/
loadEntities(data: IDxf, onProgress?: (event: ProgressEvent) => void): DxfData;
/**
* Loads entities from two dxf data for comparing.
* It also creates markup for each change.
*/
loadEntitiesForCompare(data1: IDxf, data2: IDxf, changes: Record<string, DxfChange>, onProgress?: (event: ProgressEvent) => void): void;
private setEntityCompareChangeType;
private setBlockEntityCompareChangeType;
private addObjectToChange;
private createOrUpdateCompareMarkup;
private releaseCachedData;
/**
* Releases memory-costy elements of an entity
*/
private releaseEntity;
/**
* Releases memory-costy elements of dxf data
*/
private releaseDxfData;
/**
* We'll need to pass in the blockEntity when drawEntity is called from a block.
* So that, when an entity's color is ByLayer, and its layer is "0", it should use block's layer,
* rather than the layer of the entity itself!
* We don't know if there is other similar case in future, so pass in blockEntity here.
*/
drawEntity(entity: DxfEntity, data: IDxf, blockEntity?: IEntity): THREE.Object3D | undefined;
drawEllipse(entity: DxfEntity, data: IDxf, blockEntity?: IEntity): THREE.Line | undefined;
drawMText(entity: DxfEntity, data: IDxf, blockEntity?: IEntity): THREE.Object3D | undefined;
private getMTextGroup;
mtextContentAndFormattingToTextAndStyle(textAndControlChars: any, // eslint-disable-line
entity: DxfEntity): {
text: any[];
lineLength: number;
style: {
horizontalAlignment: string;
textHeight: number | undefined;
};
};
private getTextLineNum;
drawSpline(entity: DxfEntity, data: IDxf, blockEntity?: IEntity): THREE.Line | undefined;
/**
* Interpolate a b-spline. The algorithm examins the knot vector
* to create segments for interpolation. The parameterisation value
* is re-normalised back to [0,1] as that is what the lib expects (
* and t i de-normalised in the b-spline library)
*
* @param controlPoints the control points
* @param degree the b-spline degree
* @param knots the knot vector
* @returns the polyline
*/
getBSplinePolyline(controlPoints: THREE.Vector3[], degree: number, knots: number[], interpolationsPerSplineSegment?: number, weights?: number[]): THREE.Vector2[];
drawXLine(entity: DxfEntity): THREE.Line | undefined;
drawRay(entity: DxfEntity): THREE.Line | undefined;
drawLine(entity: DxfEntity): THREE.Line | undefined;
drawLWPolyline(entity: DxfEntity, data: IDxf, blockEntity?: IEntity): THREE.Object3D | undefined;
drawMLeader(entity: DxfEntity, data: IDxf, blockEntity?: IEntity): THREE.Object3D | undefined;
drawLeader(entity: DxfEntity, data: IDxf, blockEntity?: IEntity): THREE.Object3D | undefined;
private drawDefaultLeadArrow;
private getBlockNameByHandle;
static transformAngleByOcsMatrix(ocsMatrix: THREE.Matrix4, angle: number): number;
static getArcAnglesByOcsMatrix(ocsMatrix: THREE.Matrix4, startAngle: number, endAngle: number): number[];
drawArc(entity: DxfEntity, data: IDxf, blockEntity?: IEntity): THREE.Line | undefined;
addTriangleFacingCamera(verts: THREE.Vector3[], p0: THREE.Vector3, p1: THREE.Vector3, p2: THREE.Vector3): void;
drawSolid(entity: DxfEntity, data: IDxf, blockEntity?: IEntity): THREE.Mesh | undefined;
private getDefaultTextStyle;
private getDefaultDimensionStyle;
private getTextEncoding;
private getTextMesh;
private transformTextMesh;
drawText(entity: DxfEntity, data: IDxf, blockEntity?: IEntity): THREE.LineSegments | THREE.Mesh | undefined;
drawAttDef(entity: DxfEntity, data: IDxf, blockEntity?: IEntity): THREE.LineSegments | THREE.Mesh | undefined;
drawAttrib(entity: DxfEntity, data: IDxf, blockEntity?: IEntity): THREE.LineSegments | THREE.Mesh | undefined;
drawPoint(entity: DxfEntity, data: IDxf, blockEntity?: IEntity): THREE.Points | undefined;
drawDimension(entity: DxfEntity, data: IDxf): THREE.Object3D | undefined;
drawInsert(entity: DxfEntity, data: IDxf): THREE.Object3D | undefined;
drawSpatialFilter(sfObject: ISpatialFilterObject): THREE.Object3D | undefined;
drawLayout(block: IBlock, data: IDxf, layoutName: string, threejsObject: THREE.Object3D, layersAndThreejsObjects: Record<string, THREE.Object3D[]>, // the key is layer name
layoutViewportsMap: Record<string, IViewportEntity[]>): void;
private convertEdgeToPoints;
drawHatch(entity: DxfEntity, data: IDxf, blockEntity?: IEntity): THREE.Group | undefined;
drawOle2frame(entity: DxfEntity, data: IDxf): THREE.Object3D | undefined;
static getOcsMatrix(extrusion: THREE.Vector3): THREE.Matrix4;
static getDcs2WcsMatrix(viewportEntity: IViewportEntity | IViewPort, angDir: number): THREE.Matrix4;
private getViewportMsToPsMatrix;
drawViewport(entity: DxfEntity, data: IDxf, blockEntity?: IEntity): THREE.Object3D | undefined;
private getColor;
private getLineType;
/**
* Gets entity's layer name.
* Note that, when entity is in layer "0", it tries to get its parent blockEntity's layer name.
*/
private getLayerName;
private setMaterial;
private setHatchMaterial;
private setRenderOrderByObjectType;
private getPointsMaterial;
private getLineBasicMaterial;
private getLineShaderMaterial;
private getMeshBasicMaterial;
/**
* Gets shader material for drawing a hatch with pattern
*/
private getHatchShaderMaterial;
/**
* Gets a proper division for curve by entity count, entity size and theta angle, etc.
* @param size may not be accurate, can be the radius, long size of bbox, etc.
*/
getDivision(startAngle: number, endAngle: number, size: number): number;
/**
* Gets proper simplify tolerance.
* If tolerance is bigger, more points are simpified.
*/
getSimplifyTolerance(blockEntity?: IEntity): number;
/**
* Catches dxf data into indexedDb
*/
setDxfDataToIndexedDb(dxfDataId: string, dxf: IDxf): Promise<void>;
/**
* Gets dxf data into indexedDb
*/
getDxfDataFromIndexedDb(modelId: string): Promise<IDxf | undefined>;
private buildContainHierarchyTree;
private buildHatchGeometry;
private findIntersectHole;
/**
* Checks if we should rebase points in case their values are big, and do rebase if necessary
*/
private checkAndRebasePolygonsOnRTC;
/**
* Adds "relativeToCenter" flag to indicate an object has been rebased
*/
private setRTCUserData;
private IsfilteredByPathTypeFlag;
/**
* Finds spatial filter by entity handle.
*/
private findSpatialFilterByHandle;
private entityHandlesWithRenderOrder;
/**
* Find out render order info from SortEntsTable.
*/
private initRenderOrderInfo;
private findMatchedHatchShaderMaterial;
private addViewport;
/**
* Gets the layout that entity belongs to.
* Entities resident in two places:
* 1) IDxf.entities
* 2) IDxf.blocks[<blockName>].entities
*/
private getLayoutName;
private getLayerVisible;
private getLayerFrozen;
private cloneMaterialsForSpatialFilter;
private getLineTypeScales;
static getDxfUnits(unitValue: number): Units;
static computeLineDistance(line: THREE.Line): void;
static computeLineDistances(object: THREE.Object3D): void;
}

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import { DxfEntity } from "./DXFLoader";
import { IDxf } from "../dxf-parser";
export declare enum DxfChangeType {
Added = "Added",
Removed = "Removed",
Modified = "Modified",
NoChange = "NoChange"
}
export interface DxfChange {
type: DxfChangeType;
handle: string;
addedObject?: THREE.Object3D;
removedObject?: THREE.Object3D;
markup?: THREE.Object3D;
}
/**
* @internal
*/
export declare class DxfCompare {
static readonly ENTITY_COLOR_ADDED = 65280;
static readonly ENTITY_COLOR_REMOVED = 16711680;
static readonly ENTITY_COLOR_NO_CHANGE = 10066329;
static readonly ENTITY_COLOR_MARKUP = 16744231;
private dxf1;
private dxf2;
private changes;
private comparedBlocks;
constructor(dxf1: IDxf, dxf2: IDxf);
/**
* Compares model spaces of two dxf files.
* Returns DxfChange map, the key is entity handle.
*/
compare(): Record<string, DxfChange>;
compareInsertOrDemensionEntities(a: DxfEntity, b: DxfEntity): void;
private compareEntities;
private entitiesEqual;
private baseEntitiesEqual;
private arcsEqual;
private linesEqual;
private polylinesEqual;
private textsEqual;
private solidsEqual;
private pointEntitiesEqual;
private splinesEqual;
private mtextsEqual;
private ellipsesEqual;
private attDefsEqual;
private attribsEqual;
private hatchesEqual;
private viewportsEqual;
private leadersEqual;
private mleadersEqual;
private ole2framesEqual;
private insertsEqual;
private dimensionsEqual;
private regionsEqual;
private vectorsEqual;
private pointsEqual;
private vertexEntityEqual;
private numbersEqual;
private vectorArraysEqual;
private verticesEqual;
private verticesArrayEqual;
private vertexEntitiesEqual;
private hatchEdgesEqual;
private hatchEdgeArraysEqual;
private hatchBoundaryPathsEqual;
private hatchBoundaryPathArraysEqual;
private mleaderLineEqual;
private mleaderLinesEqual;
private mleaderLeaderEqual;
private mleaderLeadersEqual;
private mleaderContextEqual;
private compareHexStrings;
}

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import * as THREE from "three";
export interface PatternLine {
origin: THREE.Vector2;
delta: THREE.Vector2;
angle: number;
pattern: number[];
patternSum: number[];
patternLength: number;
}
export declare function createHatchPatternShaderMaterial(patternLines: PatternLine[], patternAngle: number, cameraZoomUniform: {
value: number;
}, color: THREE.Color): THREE.Material;

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@ -1,12 +0,0 @@
import * as THREE from "three";
export declare class LinePatternShaders {
/**
* Creates line shader by given pattern.
* Note: remember to call line.computeLineDistances() in order to make it work!
*/
static createLineShaderMaterial(pattern: number[], color: number, scale: number, viewportScaleUniform: {
value: number;
}, cameraZoomUniform: {
value: number;
}): THREE.Material;
}

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@ -1,8 +0,0 @@
declare const _default: (t: number, degree: number, points: number[][], knots: number[], weights?: number[] | undefined) => number[];
/**
* Copied and ported to code standard as the b-spline library is not maintained any longer.
* Source:
* https://github.com/thibauts/b-spline
* Copyright (c) 2015 Thibaut Séguy <thibaut.seguy@gmail.com>
*/
export default _default;

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@ -1,35 +0,0 @@
export declare type DxfMTextContentElement = DxfMTextContentElement[] | string | {
/** font family */
f?: string;
/** bold */
b?: 0 | 1;
/** italic */
i?: 0 | 1;
/** code page */
c?: number;
/** pitch */
p?: number;
/** angle in degrees */
Q?: number;
/** character height (with unit) */
H?: [number, string];
/** character width (with unit) */
W?: [number, string];
/** stacking */
S?: [string, '^' | '/' | '#', string];
/** alignment (0: bottom, 1: center, 2: top) */
A?: 0 | 1 | 2;
/** color index */
C?: number;
/** character spacing */
T?: number;
/** underscore */
L?: 0 | 1;
/** overscore */
O?: 0 | 1;
/** strike through */
K?: 0 | 1;
};
export declare const parseDxfMTextContent: (s: string, options?: {
readonly encoding?: string | TextDecoder | undefined;
} | undefined) => DxfMTextContentElement[];

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@ -1,16 +0,0 @@
export interface DxfTextContentElement {
/** text content */
text: string;
/** strike-through */
k?: 1;
/** overscore */
o?: 1;
/** underscore */
u?: 1;
}
export declare const decodeDxfTextCharacterCodes: (text: string, mbcsEncoding?: string | TextDecoder | undefined) => string;
export declare const decodeDxfTextUnicodeCodePoints: (text: string) => string;
export declare const decodeDxfTextMbcsCharacterCodes: (text: string, encoding: string | TextDecoder) => string;
export declare const parseDxfTextContent: (text: string, options?: {
readonly encoding?: string | TextDecoder | undefined;
} | undefined) => DxfTextContentElement[];

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export * from "./DXFLoader";
export * from "./bspline";
export * from "./dxfom-mtext";
export * from "./round10";

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declare const _default: (value: any, exp: any) => number;
export default _default;

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@ -1,46 +0,0 @@
import * as THREE from "three";
/**
* Exploder class is used to explode an object
* @internal
*/
export declare class Exploder {
static DEFAULT_SCALE: number;
private scene;
private objectId;
position: THREE.Vector3;
private scale;
private isExplodeUp;
/**
* Constructor of Explode
* @param objectId target object id, that is going to be exploded
* @param position if undefined, will explode object by its center
* @param scale scale factor, 1 means 1 time farer away from exploder's position
*/
constructor(scene: THREE.Scene, objectId: number, position?: THREE.Vector3 | undefined, scale?: number);
/**
* Explode the object
*/
explode(): void;
/**
* Explodes a parent or leaf object
*/
private explodeObject;
/**
* Explodes a leaf object (that has geometry, and ususally no children)
*/
private explodeLeafObject;
/**
* Unexplode the object
*/
unexplode(): void;
/**
* Unexplodes a parent or leaf object
*/
private unexplodeObject;
/**
* Unexplodes a leaf object
*/
private unexplodeLeafObject;
setOnlyExplodeUp(onlyExplodeUp: boolean): void;
private getObjectCenter;
}

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export * from "./Exploder";

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@ -1,24 +0,0 @@
import JSBI from "jsbi";
export declare class BinaryReader {
private endian;
private position;
private data;
private decoder;
constructor(arraybuffer: ArrayBuffer, endian?: string);
readAsciiString(length: number): string;
readUtf8String(length: number): string;
readBytes(length?: number): Uint8Array;
readUint8(): number;
readInt8(): number;
readUint16(): number;
readInt16(): number;
readUint32(): number;
readInt32(): number;
readFloat32(): number;
readFloat64(): number;
readInt64(): JSBI;
readUint64(): JSBI;
getPosition(): number;
setPosition(position: number): void;
IsEnd(): boolean;
}

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@ -1,32 +0,0 @@
import * as THREE from "three";
import { VRControls } from "../controls/VRControls";
/**
* @internal
*/
export declare class ControlsHelper {
camera: THREE.PerspectiveCamera | THREE.OrthographicCamera;
controls: VRControls;
flyDuration: number;
autoRotateRemainingTime: number;
automaticallyAdjustCameraPosition: boolean;
private cameraUpdateInterval?;
private rotateIntervalStartTime;
private rotateInterval?;
constructor(camera: THREE.PerspectiveCamera | THREE.OrthographicCamera, controls: VRControls);
/**
* Make camera fly to target position with given lookAt position
* @param position camera's target position
* @param lookAt camera's new lookAt position
*/
flyTo(position: THREE.Vector3, lookAt: THREE.Vector3, onCompleteCallback?: () => void): void;
/**
* Adjusts camera direction to look to a certain position. While,
* it doesn't mean to set the target position as camera's target.
*/
lookTo(direction: THREE.Vector3): void;
startAutoRotate(): void;
delayAutoRotate(): void;
startToRotate(e: KeyboardEvent): void;
private rotateLeftOrRight;
private rotateUpOrDown;
}

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import * as dat from "dat.gui";
import { BimViewer } from "../viewers/BimViewer";
import { DxfViewer } from "../viewers/DxfViewer";
import { Exploder } from "../exploder/Exploder";
import { VRViewer } from "..";
/**
* @internal
*/
export declare class DatGuiHelper {
viewer: BimViewer | undefined;
gui?: dat.GUI;
exploderDict?: {
[objId: number]: Exploder;
};
/**
*
* @param viewer pass in the Viewer3D, so we can reference its data members
*/
constructor(viewer: BimViewer);
/**
* Defined all controls here, which will be displyed in dat.GUI
* Color should follow these formats:
* '#ffffff', [0, 0, 0], [0, 0, 0, 0.5], \{ h: 100, s: 0.9, v: 0.3 \}
*/
readonly controls: {
showGroundGrid: boolean;
showGrassGround: boolean;
skyMode: string[];
environments: string[];
homeView: () => void;
views: string[];
OrthographicCamera: boolean;
viewpoints: boolean;
annotations: boolean;
takeSnapshot: () => void;
fullScreen: () => void;
webcam: boolean;
uploadFile: () => void;
showBimTree: boolean;
showPropertyPanel: boolean;
transparentMode: boolean;
showVertexNormals: boolean;
sectionMode: string[];
alVisible: boolean;
alColor: string;
alIntensity: number;
alCastShadow: boolean;
dlVisible: boolean;
dlColor: string;
dlIntensity: number;
dlCastShadow: boolean;
hlVisible: boolean;
hlIntensity: number;
hlColor: number[];
hlGroundColor: number[];
fogEnabled: boolean;
fogColor: number;
fogNearDistance: number;
fogFarDistance: number;
composerEnabled: boolean;
renderPassEnabled: boolean;
fxaaEnabled: boolean;
saoEnabled: boolean;
ssaoEnabled: boolean;
outlineEnabled: boolean;
ssaaEnabled: boolean;
bloomEnabled: boolean;
unrealBloomEnabled: boolean;
};
/**
* Init dat.GUI
*/
init(): void;
private setExplodeMode;
open(): void;
close(): void;
beforeDestroy(): void;
}
/**
* @internal
*/
export declare class VRViewerDatGuiHelper {
viewer: VRViewer | undefined;
gui?: dat.GUI;
constructor(viewer: VRViewer);
/**
* Defined all controls here, which will be displyed in dat.GUI
* Color should follow these formats:
* '#ffffff', [0, 0, 0], [0, 0, 0, 0.5], \{ h: 100, s: 0.9, v: 0.3 \}
*/
readonly controls: {
fullScreen: () => void;
};
/**
* Init dat.GUI
*/
init(): void;
open(): void;
close(): void;
beforeDestroy(): void;
}
/**
* @internal
*/
export declare class DxfViewerDatGuiHelper {
viewer: DxfViewer | undefined;
gui?: dat.GUI;
constructor(viewer: DxfViewer);
/**
* Defined all controls here, which will be displyed in dat.GUI
* Color should follow these formats:
* '#ffffff', [0, 0, 0], [0, 0, 0, 0.5], \{ h: 100, s: 0.9, v: 0.3 \}
*/
controls: Record<string, any>;
/**
* Init dat.GUI
*/
init(): void;
open(): void;
close(): void;
beforeDestroy(): void;
}

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@ -1,26 +0,0 @@
import * as THREE from "three";
/**
* InstantiateHelper class is used to instantiate child objects for a given object
* @internal
*/
export declare class InstantiateHelper {
object: THREE.Object3D;
constructor(object: THREE.Object3D);
/**
* Instatiates child objects for given object.
*/
instantiate(): void;
/**
* Instatiates child objects of given object.
* If objects' geometry and material are the same, they can be instanced.
*/
private instantiateInner;
/**
* Removes a number from array
*/
removeFromArray(arr: number[], toBeRemoved: number): void;
/**
* Checks if two geometries equal
*/
private geometryEquals;
}

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import * as THREE from "three";
import { DxfData } from "../dxf";
import { ShxFont } from "../shx-parser/ShxFont";
import { Font } from "three/examples/jsm/loaders/FontLoader";
export declare class LoadingHelper {
private gltfLoader?;
private font?;
/**
* Loads a model from local
* @param url Created by URL.createObjectURL(file)
* @param src Source filename, used to find out format
* @param onProgress On progress callback
* @returns Loaded object
*/
loadLocalModel(url: string, src: string, onProgress?: (event: ProgressEvent) => void): Promise<THREE.Object3D>;
loadModel(src: string, fileFormat?: string, onProgress?: (event: ProgressEvent) => void): Promise<THREE.Object3D | void>;
loadGltf(url: string, onProgress?: (event: ProgressEvent) => void): Promise<THREE.Object3D>;
parseGltf(data: ArrayBuffer | string, path: string, onLoad: (object: THREE.Object3D) => void, onError?: (event: ErrorEvent) => void): void;
loadFbx(url: string, onProgress?: (event: ProgressEvent) => void): Promise<THREE.Object3D>;
loadObj(url: string, onProgress?: (event: ProgressEvent) => void): Promise<THREE.Object3D>;
loadStl(url: string, onProgress?: (event: ProgressEvent) => void): Promise<THREE.Object3D>;
loadIfc(url: string, onProgress?: (event: ProgressEvent) => void): Promise<THREE.Object3D>;
loadShp(url: string, onProgress?: (event: ProgressEvent) => void): Promise<THREE.Object3D>;
loadDae(url: string, onProgress?: (event: ProgressEvent) => void): Promise<THREE.Object3D>;
loadDxf(url: string, onProgress?: (event: ProgressEvent) => void): Promise<THREE.Object3D>;
loadPly(url: string, onProgress?: (event: ProgressEvent) => void): Promise<THREE.Object3D>;
/**
* It is kind of tricky to load image into scene, but we'll do this by creating a sprite.
*/
loadImage(url: string, onProgress?: (event: ProgressEvent) => void): Promise<THREE.Object3D>;
/**
* Loads dxf data, including entities, tables(layers, blocks), etc.
*/
loadDxfDataAsync(url: string, onProgress?: (event: ProgressEvent) => void, onLoad?: () => void, ignorePaperSpace?: boolean): Promise<DxfData>;
/**
* Sets font.
* Font is required for DxfViewer to view Chinese, etc.
*/
setFont(font: Font | ShxFont): void;
private getGltfLoader;
}

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import * as THREE from "three";
import { SVGObject } from "../patches/SVGRenderer";
export declare enum OSnapType {
None = 0,
StartPoint = 1,
EndPoint = 2,
MiddlePoint = 4,
PointOnLine = 8,
Intersection = 16,
FootOfPerpendicular = 32
}
export declare class OSnapHelper {
private scene;
private camera;
private markers;
private activeOSnapType;
constructor(scene: THREE.Scene, camera: THREE.Camera);
private initOSnapMarkers;
getMarker(type: OSnapType): SVGObject;
deactivate(): void;
destroy(): void;
/**
* Tries to find a proper snap point and display corresponding marker.
* @param intersections
* @returns Target snap point if any
*/
handleSnap(intersections: THREE.Intersection[], mouseDownPosition: THREE.Vector3, completed: boolean | undefined): THREE.Vector3 | undefined;
private activateMarker;
/**
* Gets possible osnap info for an intersection
*/
private getOSnapInfo;
/**
* Gets start/end point of a line for an intersection
*/
private getStartAndEndPoints;
private getFootOfPerpendicular;
protected getSnapTolerance(): number;
}

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import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
/**
* Helper class to adjust object visual size
*/
export declare class ObjectPixelSizeHelper {
private object;
private camera;
targetPixelHeight: number;
canvasHeight: number;
constructor(camera: THREE.Camera, controls: OrbitControls, object: THREE.Object3D, targetPixelHeight: number, canvasHeight: number);
adjustSize(): void;
}

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