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modeling-app/src/lang/std/engineConnection.ts

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Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
import { PathToNode, Program, SourceRange } from 'lang/wasm'
import { VITE_KC_API_WS_MODELING_URL, VITE_KC_CONNECTION_TIMEOUT_MS } from 'env'
import { Models } from '@kittycad/lib'
Port executor (#287) * parent initial types Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> more port Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> use the function Signed-off-by: Jess Frazelle <github@jessfraz.com> ipdates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> pipe sjhit Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> cleanup and pipes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> attempt to call the function Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> better Signed-off-by: Jess Frazelle <github@jessfraz.com> add first function Signed-off-by: Jess Frazelle <github@jessfraz.com> start of stdlib Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> organize better Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> boilerplace Signed-off-by: Jess Frazelle <github@jessfraz.com> boilerplace Signed-off-by: Jess Frazelle <github@jessfraz.com> more functions Signed-off-by: Jess Frazelle <github@jessfraz.com> more stuff Signed-off-by: Jess Frazelle <github@jessfraz.com> more path segment functions Signed-off-by: Jess Frazelle <github@jessfraz.com> reorganize files Signed-off-by: Jess Frazelle <github@jessfraz.com> extrude boilerplate Signed-off-by: Jess Frazelle <github@jessfraz.com> extrude Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> sketch boilerplate Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> comment out extrude for now Signed-off-by: Jess Frazelle <github@jessfraz.com> more executor test passing Signed-off-by: Jess Frazelle <github@jessfraz.com> rename meta Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> cleanup unneeded deps Signed-off-by: Jess Frazelle <github@jessfraz.com> generate executor typoes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> remove path to node Signed-off-by: Jess Frazelle <github@jessfraz.com> updates for tests js Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> ignore wasm file Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> start of websocket connection Signed-off-by: Jess Frazelle <github@jessfraz.com> boilerplate for engine connection Signed-off-by: Jess Frazelle <github@jessfraz.com> fix Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> send the modeling cmd Signed-off-by: Jess Frazelle <github@jessfraz.com> implement close Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> remove refid Signed-off-by: Jess Frazelle <github@jessfraz.com> remove refid Signed-off-by: Jess Frazelle <github@jessfraz.com> do sketch start Signed-off-by: Jess Frazelle <github@jessfraz.com> almost done w sketch port Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> add more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix deserialize and tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests remove logging Signed-off-by: Jess Frazelle <github@jessfraz.com> fix the return type Signed-off-by: Jess Frazelle <github@jessfraz.com> make compile Signed-off-by: Jess Frazelle <github@jessfraz.com> more tests pass Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> expect any string Signed-off-by: Jess Frazelle <github@jessfraz.com> add failing test Signed-off-by: Jess Frazelle <github@jessfraz.com> fix the tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> replace wasm_execute Signed-off-by: Jess Frazelle <github@jessfraz.com> fix more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> add more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> make all tests pass Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> fix remaining tests Signed-off-by: Jess Frazelle <github@jessfraz.com> add a warpper Signed-off-by: Jess Frazelle <github@jessfraz.com> start of server side ws/webrtc Signed-off-by: Jess Frazelle <github@jessfraz.com> more nonweb working Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> add test mock Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> mutable engine Signed-off-by: Jess Frazelle <github@jessfraz.com> blocking snd engine cmd Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> tmp Signed-off-by: Jess Frazelle <github@jessfraz.com> * tmp Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix clippy Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> * build wasm only Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix cargo builds Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> * more logging Signed-off-by: Jess Frazelle <github@jessfraz.com> * push Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com>
2023-08-24 15:34:51 -07:00
import { exportSave } from 'lib/exportSave'
2023-08-09 20:49:10 +10:00
import { v4 as uuidv4 } from 'uuid'
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
import { getNodePathFromSourceRange } from 'lang/queryAst'
import { sceneInfra } from 'clientSideScene/sceneInfra'
let lastMessage = ''
interface CommandInfo {
commandType: CommandTypes
range: SourceRange
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
pathToNode: PathToNode
parentId?: string
}
both edit and move in one PR (#566) * get the data for where lines are Signed-off-by: Jess Frazelle <github@jessfraz.com> * make pretty Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * new shit Signed-off-by: Jess Frazelle <github@jessfraz.com> * beginning of stufff Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * add new fns Signed-off-by: Jess Frazelle <github@jessfraz.com> * basic function Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix ups to keep order Signed-off-by: Jess Frazelle <github@jessfraz.com> * further Signed-off-by: Jess Frazelle <github@jessfraz.com> * failing test Signed-off-by: Jess Frazelle <github@jessfraz.com> * do it in rust Signed-off-by: Jess Frazelle <github@jessfraz.com> * trait Signed-off-by: Jess Frazelle <github@jessfraz.com> * start of ui integration Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * weird shit Signed-off-by: Jess Frazelle <github@jessfraz.com> * generate close on close Signed-off-by: Jess Frazelle <github@jessfraz.com> * start of constraint functions Signed-off-by: Jess Frazelle <github@jessfraz.com> * helper functions Signed-off-by: Jess Frazelle <github@jessfraz.com> * make work Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * constraints w ranges Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * skip Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * comment Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * throw Signed-off-by: Jess Frazelle <github@jessfraz.com> * make close a bit less sensitive in move scenario Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup shit we didnt end up using Signed-off-by: Jess Frazelle <github@jessfraz.com> * make it less hard to close Signed-off-by: Jess Frazelle <github@jessfraz.com> * Fix edit after sketch * Move to plane for sketch * Fix pathToNode for ast mods * Fix exit sketch mode with escape * Fix fmt since my editor did it wrong * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix link Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Adam Sunderland <adam@kittycad.io>
2023-09-17 21:57:43 -07:00
type WebSocketResponse = Models['OkWebSocketResponseData_type']
interface ResultCommand extends CommandInfo {
type: 'result'
data: any
both edit and move in one PR (#566) * get the data for where lines are Signed-off-by: Jess Frazelle <github@jessfraz.com> * make pretty Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * new shit Signed-off-by: Jess Frazelle <github@jessfraz.com> * beginning of stufff Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * add new fns Signed-off-by: Jess Frazelle <github@jessfraz.com> * basic function Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix ups to keep order Signed-off-by: Jess Frazelle <github@jessfraz.com> * further Signed-off-by: Jess Frazelle <github@jessfraz.com> * failing test Signed-off-by: Jess Frazelle <github@jessfraz.com> * do it in rust Signed-off-by: Jess Frazelle <github@jessfraz.com> * trait Signed-off-by: Jess Frazelle <github@jessfraz.com> * start of ui integration Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * weird shit Signed-off-by: Jess Frazelle <github@jessfraz.com> * generate close on close Signed-off-by: Jess Frazelle <github@jessfraz.com> * start of constraint functions Signed-off-by: Jess Frazelle <github@jessfraz.com> * helper functions Signed-off-by: Jess Frazelle <github@jessfraz.com> * make work Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * constraints w ranges Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * skip Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * comment Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * throw Signed-off-by: Jess Frazelle <github@jessfraz.com> * make close a bit less sensitive in move scenario Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup shit we didnt end up using Signed-off-by: Jess Frazelle <github@jessfraz.com> * make it less hard to close Signed-off-by: Jess Frazelle <github@jessfraz.com> * Fix edit after sketch * Move to plane for sketch * Fix pathToNode for ast mods * Fix exit sketch mode with escape * Fix fmt since my editor did it wrong * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix link Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Adam Sunderland <adam@kittycad.io>
2023-09-17 21:57:43 -07:00
raw: WebSocketResponse
2023-10-16 15:29:02 +11:00
headVertexId?: string
}
interface FailedCommand extends CommandInfo {
type: 'failed'
errors: Models['FailureWebSocketResponse_type']['errors']
}
interface PendingCommand extends CommandInfo {
type: 'pending'
promise: Promise<any>
resolve: (val: any) => void
}
export interface ArtifactMap {
[key: string]: ResultCommand | PendingCommand | FailedCommand
}
interface NewTrackArgs {
conn: EngineConnection
mediaStream: MediaStream
}
// This looks funny, I know. This is needed because node and the browser
// disagree as to the type. In a browser it's a number, but in node it's a
// "Timeout".
type Timeout = ReturnType<typeof setTimeout>
type ClientMetrics = Models['ClientMetrics_type']
type Value<T, U> = U extends undefined
? { type: T; value: U }
: U extends void
? { type: T }
: { type: T; value: U }
type State<T, U> = Value<T, U>
export enum EngineConnectionStateType {
Fresh = 'fresh',
Connecting = 'connecting',
ConnectionEstablished = 'connection-established',
Disconnecting = 'disconnecting',
Disconnected = 'disconnected',
}
export enum DisconnectingType {
Error = 'error',
Timeout = 'timeout',
Quit = 'quit',
}
export interface ErrorType {
// We may not necessary have an error to assign.
error?: Error
// We assign this in the state setter because we may have not failed at
// a Connecting state, which we check for there.
lastConnectingValue?: ConnectingValue
}
export type DisconnectingValue =
| State<DisconnectingType.Error, ErrorType>
| State<DisconnectingType.Timeout, void>
| State<DisconnectingType.Quit, void>
// These are ordered by the expected sequence.
export enum ConnectingType {
WebSocketConnecting = 'websocket-connecting',
WebSocketEstablished = 'websocket-established',
PeerConnectionCreated = 'peer-connection-created',
ICEServersSet = 'ice-servers-set',
SetLocalDescription = 'set-local-description',
OfferedSdp = 'offered-sdp',
ReceivedSdp = 'received-sdp',
SetRemoteDescription = 'set-remote-description',
WebRTCConnecting = 'webrtc-connecting',
ICECandidateReceived = 'ice-candidate-received',
TrackReceived = 'track-received',
DataChannelRequested = 'data-channel-requested',
DataChannelConnecting = 'data-channel-connecting',
DataChannelEstablished = 'data-channel-established',
}
export enum ConnectingTypeGroup {
WebSocket = 'WebSocket',
ICE = 'ICE',
WebRTC = 'WebRTC',
}
export const initialConnectingTypeGroupState: Record<
ConnectingTypeGroup,
[ConnectingType, boolean | undefined][]
> = {
[ConnectingTypeGroup.WebSocket]: [
[ConnectingType.WebSocketConnecting, undefined],
[ConnectingType.WebSocketEstablished, undefined],
],
[ConnectingTypeGroup.ICE]: [
[ConnectingType.PeerConnectionCreated, undefined],
[ConnectingType.ICEServersSet, undefined],
[ConnectingType.SetLocalDescription, undefined],
[ConnectingType.OfferedSdp, undefined],
[ConnectingType.ReceivedSdp, undefined],
[ConnectingType.SetRemoteDescription, undefined],
[ConnectingType.WebRTCConnecting, undefined],
[ConnectingType.ICECandidateReceived, undefined],
],
[ConnectingTypeGroup.WebRTC]: [
[ConnectingType.TrackReceived, undefined],
[ConnectingType.DataChannelRequested, undefined],
[ConnectingType.DataChannelConnecting, undefined],
[ConnectingType.DataChannelEstablished, undefined],
],
}
export type ConnectingValue =
| State<ConnectingType.WebSocketConnecting, void>
| State<ConnectingType.WebSocketEstablished, void>
| State<ConnectingType.PeerConnectionCreated, void>
| State<ConnectingType.ICEServersSet, void>
| State<ConnectingType.SetLocalDescription, void>
| State<ConnectingType.OfferedSdp, void>
| State<ConnectingType.ReceivedSdp, void>
| State<ConnectingType.SetRemoteDescription, void>
| State<ConnectingType.WebRTCConnecting, void>
| State<ConnectingType.TrackReceived, void>
| State<ConnectingType.ICECandidateReceived, void>
| State<ConnectingType.DataChannelRequested, string>
| State<ConnectingType.DataChannelConnecting, string>
| State<ConnectingType.DataChannelEstablished, void>
export type EngineConnectionState =
| State<EngineConnectionStateType.Fresh, void>
| State<EngineConnectionStateType.Connecting, ConnectingValue>
| State<EngineConnectionStateType.ConnectionEstablished, void>
| State<EngineConnectionStateType.Disconnecting, DisconnectingValue>
| State<EngineConnectionStateType.Disconnected, void>
// EngineConnection encapsulates the connection(s) to the Engine
// for the EngineCommandManager; namely, the underlying WebSocket
// and WebRTC connections.
class EngineConnection {
websocket?: WebSocket
pc?: RTCPeerConnection
unreliableDataChannel?: RTCDataChannel
mediaStream?: MediaStream
private _state: EngineConnectionState = {
type: EngineConnectionStateType.Fresh,
}
get state(): EngineConnectionState {
return this._state
}
set state(next: EngineConnectionState) {
console.log(`${JSON.stringify(this.state)}${JSON.stringify(next)}`)
if (next.type === EngineConnectionStateType.Disconnecting) {
console.trace()
const sub = next.value
if (sub.type === DisconnectingType.Error) {
// Record the last step we failed at.
// (Check the current state that we're about to override that
// it was a Connecting state.)
console.log(sub)
if (this._state.type === EngineConnectionStateType.Connecting) {
if (!sub.value) sub.value = {}
sub.value.lastConnectingValue = this._state.value
}
console.error(sub.value)
}
}
this._state = next
this.onConnectionStateChange(this._state)
}
private failedConnTimeout: Timeout | null
readonly url: string
private readonly token?: string
// For now, this is only used by the NetworkHealthIndicator.
// We can eventually use it for more, but one step at a time.
private onConnectionStateChange: (state: EngineConnectionState) => void
// These are used for the EngineCommandManager and were created
// before onConnectionStateChange existed.
private onEngineConnectionOpen: (engineConnection: EngineConnection) => void
private onConnectionStarted: (engineConnection: EngineConnection) => void
private onClose: (engineConnection: EngineConnection) => void
private onNewTrack: (track: NewTrackArgs) => void
// TODO: actual type is ClientMetrics
private webrtcStatsCollector?: () => Promise<ClientMetrics>
constructor({
url,
token,
onConnectionStateChange = () => {},
onNewTrack = () => {},
onEngineConnectionOpen = () => {},
onConnectionStarted = () => {},
onClose = () => {},
}: {
url: string
token?: string
onConnectionStateChange?: (state: EngineConnectionState) => void
onEngineConnectionOpen?: (engineConnection: EngineConnection) => void
onConnectionStarted?: (engineConnection: EngineConnection) => void
onClose?: (engineConnection: EngineConnection) => void
onNewTrack?: (track: NewTrackArgs) => void
}) {
this.url = url
this.token = token
this.failedConnTimeout = null
this.onConnectionStateChange = onConnectionStateChange
this.onEngineConnectionOpen = onEngineConnectionOpen
this.onConnectionStarted = onConnectionStarted
this.onClose = onClose
this.onNewTrack = onNewTrack
// TODO(paultag): This ought to be tweakable.
const pingIntervalMs = 10000
// Without an interval ping, our connection will timeout.
let pingInterval = setInterval(() => {
switch (this.state.type as EngineConnectionStateType) {
case EngineConnectionStateType.ConnectionEstablished:
this.send({ type: 'ping' })
break
case EngineConnectionStateType.Disconnecting:
case EngineConnectionStateType.Disconnected:
clearInterval(pingInterval)
break
default:
break
}
}, pingIntervalMs)
const connectionTimeoutMs = VITE_KC_CONNECTION_TIMEOUT_MS
let connectRetryInterval = setInterval(() => {
if (this.state.type !== EngineConnectionStateType.Disconnected) return
// Only try reconnecting when completely disconnected.
clearInterval(connectRetryInterval)
console.log('Trying to reconnect')
this.connect()
}, connectionTimeoutMs)
}
isConnecting() {
return this.state.type === EngineConnectionStateType.Connecting
}
isReady() {
return this.state.type === EngineConnectionStateType.ConnectionEstablished
}
tearDown() {
this.disconnectAll()
this.state = {
type: EngineConnectionStateType.Disconnecting,
value: { type: DisconnectingType.Quit },
}
}
// connect will attempt to connect to the Engine over a WebSocket, and
// establish the WebRTC connections.
//
// This will attempt the full handshake, and retry if the connection
// did not establish.
connect() {
if (this.isConnecting() || this.isReady()) {
return
}
// Information on the connect transaction
const createPeerConnection = () => {
this.pc = new RTCPeerConnection()
// Data channels MUST BE specified before SDP offers because requesting
// them affects what our needs are!
const DATACHANNEL_NAME_UMC = 'unreliable_modeling_cmds'
this.pc.createDataChannel(DATACHANNEL_NAME_UMC)
this.state = {
type: EngineConnectionStateType.Connecting,
value: {
type: ConnectingType.DataChannelRequested,
value: DATACHANNEL_NAME_UMC,
},
}
this.pc.addEventListener('icecandidate', (event) => {
if (event.candidate === null) {
return
}
this.state = {
type: EngineConnectionStateType.Connecting,
value: {
type: ConnectingType.ICECandidateReceived,
},
}
// Request a candidate to use
this.send({
type: 'trickle_ice',
candidate: event.candidate.toJSON(),
})
})
this.pc.addEventListener('icecandidateerror', (_event: Event) => {
const event = _event as RTCPeerConnectionIceErrorEvent
console.warn(
`ICE candidate returned an error: ${event.errorCode}: ${event.errorText} for ${event.url}`
)
})
// https://developer.mozilla.org/en-US/docs/Web/API/RTCPeerConnection/connectionstatechange_event
// Event type: generic Event type...
this.pc.addEventListener('connectionstatechange', (event: any) => {
console.log('connectionstatechange: ' + event.target?.connectionState)
switch (event.target?.connectionState) {
// From what I understand, only after have we done the ICE song and
// dance is it safest to connect the video tracks / stream
case 'connected':
// Let the browser attach to the video stream now
this.onNewTrack({ conn: this, mediaStream: this.mediaStream! })
break
case 'failed':
this.disconnectAll()
this.state = {
type: EngineConnectionStateType.Disconnecting,
value: {
type: DisconnectingType.Error,
value: {
error: new Error(
'failed to negotiate ice connection; restarting'
),
},
},
}
break
default:
break
}
})
this.pc.addEventListener('track', (event) => {
const mediaStream = event.streams[0]
this.state = {
type: EngineConnectionStateType.Connecting,
value: {
type: ConnectingType.TrackReceived,
},
}
this.webrtcStatsCollector = (): Promise<ClientMetrics> => {
return new Promise((resolve, reject) => {
if (mediaStream.getVideoTracks().length !== 1) {
reject(new Error('too many video tracks to report'))
return
}
let videoTrack = mediaStream.getVideoTracks()[0]
void this.pc?.getStats(videoTrack).then((videoTrackStats) => {
let client_metrics: ClientMetrics = {
rtc_frames_decoded: 0,
rtc_frames_dropped: 0,
rtc_frames_received: 0,
rtc_frames_per_second: 0,
rtc_freeze_count: 0,
rtc_jitter_sec: 0.0,
rtc_keyframes_decoded: 0,
rtc_total_freezes_duration_sec: 0.0,
}
// TODO(paultag): Since we can technically have multiple WebRTC
// video tracks (even if the Server doesn't at the moment), we
// ought to send stats for every video track(?), and add the stream
// ID into it. This raises the cardinality of collected metrics
// when/if we do, but for now, just report the one stream.
videoTrackStats.forEach((videoTrackReport) => {
if (videoTrackReport.type === 'inbound-rtp') {
client_metrics.rtc_frames_decoded =
videoTrackReport.framesDecoded || 0
client_metrics.rtc_frames_dropped =
videoTrackReport.framesDropped || 0
client_metrics.rtc_frames_received =
videoTrackReport.framesReceived || 0
client_metrics.rtc_frames_per_second =
videoTrackReport.framesPerSecond || 0
client_metrics.rtc_freeze_count =
videoTrackReport.freezeCount || 0
client_metrics.rtc_jitter_sec = videoTrackReport.jitter || 0.0
client_metrics.rtc_keyframes_decoded =
videoTrackReport.keyFramesDecoded || 0
client_metrics.rtc_total_freezes_duration_sec =
videoTrackReport.totalFreezesDuration || 0
} else if (videoTrackReport.type === 'transport') {
// videoTrackReport.bytesReceived,
// videoTrackReport.bytesSent,
}
})
resolve(client_metrics)
})
})
}
// The app is eager to use the MediaStream; as soon as onNewTrack is
// called, the following sequence happens:
// EngineConnection.onNewTrack -> StoreState.setMediaStream ->
// Stream.tsx reacts to mediaStream change, setting a video element.
// We wait until connectionstatechange changes to "connected"
// to pass it to the rest of the application.
this.mediaStream = mediaStream
})
this.pc.addEventListener('datachannel', (event) => {
this.unreliableDataChannel = event.channel
this.state = {
type: EngineConnectionStateType.Connecting,
value: {
type: ConnectingType.DataChannelConnecting,
value: event.channel.label,
},
}
this.unreliableDataChannel.addEventListener('open', (event) => {
this.state = {
type: EngineConnectionStateType.Connecting,
value: {
type: ConnectingType.DataChannelEstablished,
},
}
// Everything is now connected.
this.state = { type: EngineConnectionStateType.ConnectionEstablished }
this.onEngineConnectionOpen(this)
})
this.unreliableDataChannel.addEventListener('close', (event) => {
this.disconnectAll()
this.finalizeIfAllConnectionsClosed()
})
this.unreliableDataChannel.addEventListener('error', (event) => {
this.disconnectAll()
this.state = {
type: EngineConnectionStateType.Disconnecting,
value: {
type: DisconnectingType.Error,
value: {
error: new Error(event.toString()),
},
},
}
})
})
}
this.state = {
type: EngineConnectionStateType.Connecting,
value: {
type: ConnectingType.WebSocketConnecting,
},
}
this.websocket = new WebSocket(this.url, [])
this.websocket.binaryType = 'arraybuffer'
this.websocket.addEventListener('open', (event) => {
this.state = {
type: EngineConnectionStateType.Connecting,
value: {
type: ConnectingType.WebSocketEstablished,
},
2023-07-11 20:34:09 +10:00
}
// This is required for when KCMA is running stand-alone / within Tauri.
// Otherwise when run in a browser, the token is sent implicitly via
// the Cookie header.
if (this.token) {
this.send({ headers: { Authorization: `Bearer ${this.token}` } })
}
})
this.websocket.addEventListener('close', (event) => {
this.disconnectAll()
this.finalizeIfAllConnectionsClosed()
})
this.websocket.addEventListener('error', (event) => {
this.disconnectAll()
this.state = {
type: EngineConnectionStateType.Disconnecting,
value: {
type: DisconnectingType.Error,
value: {
error: new Error(event.toString()),
},
},
}
})
this.websocket.addEventListener('message', (event) => {
// In the EngineConnection, we're looking for messages to/from
// the server that relate to the ICE handshake, or WebRTC
// negotiation. There may be other messages (including ArrayBuffer
// messages) that are intended for the GUI itself, so be careful
// when assuming we're the only consumer or that all messages will
// be carefully formatted here.
if (typeof event.data !== 'string') {
return
}
const message: Models['WebSocketResponse_type'] = JSON.parse(event.data)
if (!message.success) {
xstate migration (#713) * Add basic Popover functionality * Fix up light mode of basic bar * Add support for 2D and 3D mode styling * Turn toolbar buttons back on * Remove ActionButton until after tool logic refactor * Add transitions * Add initial modeling machine This is not a full description of how the modelingMachine should work, but begins to replicate all of the features of our useStore in XState instead of zustand. * Add fillet tool flow * Refactor: break out engine manager setup into hook Preparing for making a wrapper component around the App that will manage the engine manager at the same level as the modelingMachine. * Create modeling provider, move engine management to it * Refactor: move other engine-related useEffect into hook * Add TS schema, selection actions to modelingMachine * Add barebones modeling machine to app Only implementing adding to code-based selections in the text editor so far * Update moved useEffect hook after merge * give myself reminder TODO * fix engineCommandManager waitForReady Promise * enable devtools * make utility class for handling default planes * progresson startNewSketch and EditSketch * add provider to tests * too large of a commit put all of the lang state into another singleton, but did lots of work on xstate too * fix edit sketch ast issue * re-execute on sketch exit * prettierignore xstate typegen file * add move tool button back in * handle mouse commands with xState states * fix move * remove old imports * big useStore delete * fix some destructuring bugs * start of constraint actions * add horizontal/vertical distance constraints * fix more destructuring errors * fix * add angle constaints * add align vertically/horizontally constraints * add length and equal length constraints * rename modal states to be more cmd bar friendly * add doesPipeHave query * add another query * add extrude states * state machine clean up * xstate layout tweak * make xstate types happy * Revamp cursor logic and place curors after ast mod * Xstate merge (#796) * turning back on all planes (#720) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> fix stdlib Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> compile Signed-off-by: Jess Frazelle <github@jessfraz.com> update sample code Signed-off-by: Jess Frazelle <github@jessfraz.com> re-enable the planes Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fix all tests Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> boilerplate Signed-off-by: Jess Frazelle <github@jessfraz.com> Cut release v0.9.2 (#714) rust make default planes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> use the planes from engine Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> negative args Signed-off-by: Jess Frazelle <github@jessfraz.com> diable camera Signed-off-by: Jess Frazelle <github@jessfraz.com> hide planes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updatress Signed-off-by: Jess Frazelle <github@jessfraz.com> fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> Update src/hooks/useAppMode.ts Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch> Update src/hooks/useAppMode.ts Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch> cleanups Signed-off-by: Jess Frazelle <github@jessfraz.com> Bump kittycad from 0.2.26 to 0.2.27 in /src-tauri (#726) Bumps [kittycad](https://github.com/KittyCAD/kittycad.rs) from 0.2.26 to 0.2.27. - [Release notes](https://github.com/KittyCAD/kittycad.rs/releases) - [Commits](https://github.com/KittyCAD/kittycad.rs/compare/v0.2.26...v0.2.27) --- updated-dependencies: - dependency-name: kittycad dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Bump tauri-plugin-fs-extra from `b04bde3` to `6c7a4c0` in /src-tauri (#725) Bumps [tauri-plugin-fs-extra](https://github.com/tauri-apps/plugins-workspace) from `b04bde3` to `6c7a4c0`. - [Release notes](https://github.com/tauri-apps/plugins-workspace/releases) - [Commits](https://github.com/tauri-apps/plugins-workspace/compare/b04bde3461066c709d6801cf9ca305cf889a8394...6c7a4c09847f9659f9393a1412fa59bebd7c2004) --- updated-dependencies: - dependency-name: tauri-plugin-fs-extra dependency-type: direct:production ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Bump toml from 0.8.0 to 0.8.1 in /src-tauri (#724) Bumps [toml](https://github.com/toml-rs/toml) from 0.8.0 to 0.8.1. - [Commits](https://github.com/toml-rs/toml/compare/toml-v0.8.0...toml-v0.8.1) --- updated-dependencies: - dependency-name: toml dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Bump openapitor from `61a1605` to `d3e98c4` in /src/wasm-lib (#723) Bumps [openapitor](https://github.com/KittyCAD/kittycad.rs) from `61a1605` to `d3e98c4`. - [Release notes](https://github.com/KittyCAD/kittycad.rs/releases) - [Commits](https://github.com/KittyCAD/kittycad.rs/compare/61a16059b3eaf8793a2a2e1edbc0d770f284fea3...d3e98c4ec0ff7c307d66378eab1c4630250ec210) --- updated-dependencies: - dependency-name: openapitor dependency-type: direct:production ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Bump kittycad from 0.2.26 to 0.2.27 in /src/wasm-lib (#722) Bumps [kittycad](https://github.com/KittyCAD/kittycad.rs) from 0.2.26 to 0.2.27. - [Release notes](https://github.com/KittyCAD/kittycad.rs/releases) - [Commits](https://github.com/KittyCAD/kittycad.rs/compare/v0.2.26...v0.2.27) --- updated-dependencies: - dependency-name: kittycad dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Bump thiserror from 1.0.48 to 1.0.49 in /src/wasm-lib (#721) Bumps [thiserror](https://github.com/dtolnay/thiserror) from 1.0.48 to 1.0.49. - [Release notes](https://github.com/dtolnay/thiserror/releases) - [Commits](https://github.com/dtolnay/thiserror/compare/1.0.48...1.0.49) --- updated-dependencies: - dependency-name: thiserror dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Bump expectorate from 1.0.7 to 1.1.0 in /src/wasm-lib (#712) Bumps [expectorate](https://github.com/oxidecomputer/expectorate) from 1.0.7 to 1.1.0. - [Release notes](https://github.com/oxidecomputer/expectorate/releases) - [Commits](https://github.com/oxidecomputer/expectorate/compare/v1.0.7...v1.1.0) --- updated-dependencies: - dependency-name: expectorate dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Bump clap from 4.4.4 to 4.4.5 in /src/wasm-lib (#711) Bumps [clap](https://github.com/clap-rs/clap) from 4.4.4 to 4.4.5. - [Release notes](https://github.com/clap-rs/clap/releases) - [Changelog](https://github.com/clap-rs/clap/blob/master/CHANGELOG.md) - [Commits](https://github.com/clap-rs/clap/compare/v4.4.4...v4.4.5) --- updated-dependencies: - dependency-name: clap dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> refactor cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> type improvements * use new sketchmode no camera Signed-off-by: Jess Frazelle <github@jessfraz.com> * js working better Signed-off-by: Jess Frazelle <github@jessfraz.com> * start of negative planes Signed-off-by: Jess Frazelle <github@jessfraz.com> * tests and neg Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * images Signed-off-by: Jess Frazelle <github@jessfraz.com> * norma;s Signed-off-by: Jess Frazelle <github@jessfraz.com> * better initial load of planes Signed-off-by: Jess Frazelle <github@jessfraz.com> * ts Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix tsc Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix edit sketch Signed-off-by: Jess Frazelle <github@jessfraz.com> * add regression test for 2d solid issue Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * show planes Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix clippy Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> * canecel in progress Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix ci as well Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> * stopping point Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * refactor Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * it works Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * Hide planes (#797) * hide planes in one go Signed-off-by: Jess Frazelle <github@jessfraz.com> * update hide; Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happy * Make "Replay Onboarding" button available on home settings page (#804) * Fix unrelated bug, settings button in the home sidebar doesn't go to the home settings after my previous fixes to routes * Turn on "Replay Onboarding" button in home settings * Use ONBOARDING_PROJECT_NAME in both places * Fix formatting * Cut release v0.10.0 (#803) Co-authored-by: Frank Noirot <frank@kittycad.io> * Bump kittycad from 0.2.28 to 0.2.31 in /src-tauri (#798) Bumps [kittycad](https://github.com/KittyCAD/kittycad.rs) from 0.2.28 to 0.2.31. - [Release notes](https://github.com/KittyCAD/kittycad.rs/releases) - [Commits](https://github.com/KittyCAD/kittycad.rs/compare/v0.2.28...v0.2.31) --- updated-dependencies: - dependency-name: kittycad dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Bump openapitor from `fa0345c` to `c122a9b` in /src/wasm-lib (#800) Bumps [openapitor](https://github.com/KittyCAD/kittycad.rs) from `fa0345c` to `c122a9b`. - [Release notes](https://github.com/KittyCAD/kittycad.rs/releases) - [Commits](https://github.com/KittyCAD/kittycad.rs/compare/fa0345c514fcc9ae6cd74ae35c8e5c2800fec34f...c122a9b1d6afe51c25e545b5e0bbeb91d367e6d2) --- updated-dependencies: - dependency-name: openapitor dependency-type: direct:production ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Bump syn from 2.0.37 to 2.0.38 in /src/wasm-lib (#801) Bumps [syn](https://github.com/dtolnay/syn) from 2.0.37 to 2.0.38. - [Release notes](https://github.com/dtolnay/syn/releases) - [Commits](https://github.com/dtolnay/syn/compare/2.0.37...2.0.38) --- updated-dependencies: - dependency-name: syn dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Bump winnow from 0.5.15 to 0.5.16 in /src/wasm-lib (#799) Bumps [winnow](https://github.com/winnow-rs/winnow) from 0.5.15 to 0.5.16. - [Changelog](https://github.com/winnow-rs/winnow/blob/main/CHANGELOG.md) - [Commits](https://github.com/winnow-rs/winnow/compare/v0.5.15...v0.5.16) --- updated-dependencies: - dependency-name: winnow dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Bump tauri-plugin-fs-extra from `fa32d1a` to `9f27e6e` in /src-tauri (#802) Bumps [tauri-plugin-fs-extra](https://github.com/tauri-apps/plugins-workspace) from `fa32d1a` to `9f27e6e`. - [Release notes](https://github.com/tauri-apps/plugins-workspace/releases) - [Commits](https://github.com/tauri-apps/plugins-workspace/compare/fa32d1afa97f52f74d814c5619b8d95da3268e3e...9f27e6e4415ddf6c40f846d50c0d95c768cded77) --- updated-dependencies: - dependency-name: tauri-plugin-fs-extra dependency-type: direct:production ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * better plane selection Signed-off-by: Jess Frazelle <github@jessfraz.com> * use the sketch plane id Signed-off-by: Jess Frazelle <github@jessfraz.com> * add todo w bug Signed-off-by: Jess Frazelle <github@jessfraz.com> * Improve Prop Typings for Modals. Remove instances of `any`. (#792) * Update typings for modals. Remove instances of `any` * Fix generic type for creating modals * cleanup other stuffs Signed-off-by: Jess Frazelle <github@jessfraz.com> * make plane id available when selecting default plane * few clean up things * change enter sketch action order to make sure plane id is available to 'enter edit mode' * Revert "Improve Prop Typings for Modals. Remove instances of `any`. (… (#813) Revert "Improve Prop Typings for Modals. Remove instances of `any`. (#792)" This reverts commit 629f326f4cdf13d83a62f471b4b9a40d3c3a2a88. * ffmpeg instructions (#814) * fix some tsc stuff * small tweak --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Jason Rametta <rametta@outlook.com> * clean up * fix test and tsc * remove one more thing from useStore * tweak state digrame layout * fmt --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: Frank Johnson <frankjohnson1993@gmail.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com> Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Jason Rametta <rametta@outlook.com>
2023-10-11 13:36:54 +11:00
const errorsString = message?.errors
?.map((error) => {
return ` - ${error.error_code}: ${error.message}`
})
.join('\n')
if (message.request_id) {
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
const artifactThatFailed =
engineCommandManager.artifactMap[message.request_id] ||
engineCommandManager.lastArtifactMap[message.request_id]
xstate migration (#713) * Add basic Popover functionality * Fix up light mode of basic bar * Add support for 2D and 3D mode styling * Turn toolbar buttons back on * Remove ActionButton until after tool logic refactor * Add transitions * Add initial modeling machine This is not a full description of how the modelingMachine should work, but begins to replicate all of the features of our useStore in XState instead of zustand. * Add fillet tool flow * Refactor: break out engine manager setup into hook Preparing for making a wrapper component around the App that will manage the engine manager at the same level as the modelingMachine. * Create modeling provider, move engine management to it * Refactor: move other engine-related useEffect into hook * Add TS schema, selection actions to modelingMachine * Add barebones modeling machine to app Only implementing adding to code-based selections in the text editor so far * Update moved useEffect hook after merge * give myself reminder TODO * fix engineCommandManager waitForReady Promise * enable devtools * make utility class for handling default planes * progresson startNewSketch and EditSketch * add provider to tests * too large of a commit put all of the lang state into another singleton, but did lots of work on xstate too * fix edit sketch ast issue * re-execute on sketch exit * prettierignore xstate typegen file * add move tool button back in * handle mouse commands with xState states * fix move * remove old imports * big useStore delete * fix some destructuring bugs * start of constraint actions * add horizontal/vertical distance constraints * fix more destructuring errors * fix * add angle constaints * add align vertically/horizontally constraints * add length and equal length constraints * rename modal states to be more cmd bar friendly * add doesPipeHave query * add another query * add extrude states * state machine clean up * xstate layout tweak * make xstate types happy * Revamp cursor logic and place curors after ast mod * Xstate merge (#796) * turning back on all planes (#720) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> fix stdlib Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> compile Signed-off-by: Jess Frazelle <github@jessfraz.com> update sample code Signed-off-by: Jess Frazelle <github@jessfraz.com> re-enable the planes Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fix all tests Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> boilerplate Signed-off-by: Jess Frazelle <github@jessfraz.com> Cut release v0.9.2 (#714) rust make default planes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> use the planes from engine Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> negative args Signed-off-by: Jess Frazelle <github@jessfraz.com> diable camera Signed-off-by: Jess Frazelle <github@jessfraz.com> hide planes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updatress Signed-off-by: Jess Frazelle <github@jessfraz.com> fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> Update src/hooks/useAppMode.ts Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch> Update src/hooks/useAppMode.ts Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch> cleanups Signed-off-by: Jess Frazelle <github@jessfraz.com> Bump kittycad from 0.2.26 to 0.2.27 in /src-tauri (#726) Bumps [kittycad](https://github.com/KittyCAD/kittycad.rs) from 0.2.26 to 0.2.27. - [Release notes](https://github.com/KittyCAD/kittycad.rs/releases) - [Commits](https://github.com/KittyCAD/kittycad.rs/compare/v0.2.26...v0.2.27) --- updated-dependencies: - dependency-name: kittycad dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Bump tauri-plugin-fs-extra from `b04bde3` to `6c7a4c0` in /src-tauri (#725) Bumps [tauri-plugin-fs-extra](https://github.com/tauri-apps/plugins-workspace) from `b04bde3` to `6c7a4c0`. - [Release notes](https://github.com/tauri-apps/plugins-workspace/releases) - [Commits](https://github.com/tauri-apps/plugins-workspace/compare/b04bde3461066c709d6801cf9ca305cf889a8394...6c7a4c09847f9659f9393a1412fa59bebd7c2004) --- updated-dependencies: - dependency-name: tauri-plugin-fs-extra dependency-type: direct:production ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Bump toml from 0.8.0 to 0.8.1 in /src-tauri (#724) Bumps [toml](https://github.com/toml-rs/toml) from 0.8.0 to 0.8.1. - [Commits](https://github.com/toml-rs/toml/compare/toml-v0.8.0...toml-v0.8.1) --- updated-dependencies: - dependency-name: toml dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Bump openapitor from `61a1605` to `d3e98c4` in /src/wasm-lib (#723) Bumps [openapitor](https://github.com/KittyCAD/kittycad.rs) from `61a1605` to `d3e98c4`. - [Release notes](https://github.com/KittyCAD/kittycad.rs/releases) - [Commits](https://github.com/KittyCAD/kittycad.rs/compare/61a16059b3eaf8793a2a2e1edbc0d770f284fea3...d3e98c4ec0ff7c307d66378eab1c4630250ec210) --- updated-dependencies: - dependency-name: openapitor dependency-type: direct:production ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Bump kittycad from 0.2.26 to 0.2.27 in /src/wasm-lib (#722) Bumps [kittycad](https://github.com/KittyCAD/kittycad.rs) from 0.2.26 to 0.2.27. - [Release notes](https://github.com/KittyCAD/kittycad.rs/releases) - [Commits](https://github.com/KittyCAD/kittycad.rs/compare/v0.2.26...v0.2.27) --- updated-dependencies: - dependency-name: kittycad dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Bump thiserror from 1.0.48 to 1.0.49 in /src/wasm-lib (#721) Bumps [thiserror](https://github.com/dtolnay/thiserror) from 1.0.48 to 1.0.49. - [Release notes](https://github.com/dtolnay/thiserror/releases) - [Commits](https://github.com/dtolnay/thiserror/compare/1.0.48...1.0.49) --- updated-dependencies: - dependency-name: thiserror dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Bump expectorate from 1.0.7 to 1.1.0 in /src/wasm-lib (#712) Bumps [expectorate](https://github.com/oxidecomputer/expectorate) from 1.0.7 to 1.1.0. - [Release notes](https://github.com/oxidecomputer/expectorate/releases) - [Commits](https://github.com/oxidecomputer/expectorate/compare/v1.0.7...v1.1.0) --- updated-dependencies: - dependency-name: expectorate dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Bump clap from 4.4.4 to 4.4.5 in /src/wasm-lib (#711) Bumps [clap](https://github.com/clap-rs/clap) from 4.4.4 to 4.4.5. - [Release notes](https://github.com/clap-rs/clap/releases) - [Changelog](https://github.com/clap-rs/clap/blob/master/CHANGELOG.md) - [Commits](https://github.com/clap-rs/clap/compare/v4.4.4...v4.4.5) --- updated-dependencies: - dependency-name: clap dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> refactor cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> type improvements * use new sketchmode no camera Signed-off-by: Jess Frazelle <github@jessfraz.com> * js working better Signed-off-by: Jess Frazelle <github@jessfraz.com> * start of negative planes Signed-off-by: Jess Frazelle <github@jessfraz.com> * tests and neg Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * images Signed-off-by: Jess Frazelle <github@jessfraz.com> * norma;s Signed-off-by: Jess Frazelle <github@jessfraz.com> * better initial load of planes Signed-off-by: Jess Frazelle <github@jessfraz.com> * ts Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix tsc Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix edit sketch Signed-off-by: Jess Frazelle <github@jessfraz.com> * add regression test for 2d solid issue Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * show planes Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix clippy Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> * canecel in progress Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix ci as well Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> * stopping point Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * refactor Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * it works Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * Hide planes (#797) * hide planes in one go Signed-off-by: Jess Frazelle <github@jessfraz.com> * update hide; Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happy * Make "Replay Onboarding" button available on home settings page (#804) * Fix unrelated bug, settings button in the home sidebar doesn't go to the home settings after my previous fixes to routes * Turn on "Replay Onboarding" button in home settings * Use ONBOARDING_PROJECT_NAME in both places * Fix formatting * Cut release v0.10.0 (#803) Co-authored-by: Frank Noirot <frank@kittycad.io> * Bump kittycad from 0.2.28 to 0.2.31 in /src-tauri (#798) Bumps [kittycad](https://github.com/KittyCAD/kittycad.rs) from 0.2.28 to 0.2.31. - [Release notes](https://github.com/KittyCAD/kittycad.rs/releases) - [Commits](https://github.com/KittyCAD/kittycad.rs/compare/v0.2.28...v0.2.31) --- updated-dependencies: - dependency-name: kittycad dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Bump openapitor from `fa0345c` to `c122a9b` in /src/wasm-lib (#800) Bumps [openapitor](https://github.com/KittyCAD/kittycad.rs) from `fa0345c` to `c122a9b`. - [Release notes](https://github.com/KittyCAD/kittycad.rs/releases) - [Commits](https://github.com/KittyCAD/kittycad.rs/compare/fa0345c514fcc9ae6cd74ae35c8e5c2800fec34f...c122a9b1d6afe51c25e545b5e0bbeb91d367e6d2) --- updated-dependencies: - dependency-name: openapitor dependency-type: direct:production ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Bump syn from 2.0.37 to 2.0.38 in /src/wasm-lib (#801) Bumps [syn](https://github.com/dtolnay/syn) from 2.0.37 to 2.0.38. - [Release notes](https://github.com/dtolnay/syn/releases) - [Commits](https://github.com/dtolnay/syn/compare/2.0.37...2.0.38) --- updated-dependencies: - dependency-name: syn dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Bump winnow from 0.5.15 to 0.5.16 in /src/wasm-lib (#799) Bumps [winnow](https://github.com/winnow-rs/winnow) from 0.5.15 to 0.5.16. - [Changelog](https://github.com/winnow-rs/winnow/blob/main/CHANGELOG.md) - [Commits](https://github.com/winnow-rs/winnow/compare/v0.5.15...v0.5.16) --- updated-dependencies: - dependency-name: winnow dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Bump tauri-plugin-fs-extra from `fa32d1a` to `9f27e6e` in /src-tauri (#802) Bumps [tauri-plugin-fs-extra](https://github.com/tauri-apps/plugins-workspace) from `fa32d1a` to `9f27e6e`. - [Release notes](https://github.com/tauri-apps/plugins-workspace/releases) - [Commits](https://github.com/tauri-apps/plugins-workspace/compare/fa32d1afa97f52f74d814c5619b8d95da3268e3e...9f27e6e4415ddf6c40f846d50c0d95c768cded77) --- updated-dependencies: - dependency-name: tauri-plugin-fs-extra dependency-type: direct:production ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * better plane selection Signed-off-by: Jess Frazelle <github@jessfraz.com> * use the sketch plane id Signed-off-by: Jess Frazelle <github@jessfraz.com> * add todo w bug Signed-off-by: Jess Frazelle <github@jessfraz.com> * Improve Prop Typings for Modals. Remove instances of `any`. (#792) * Update typings for modals. Remove instances of `any` * Fix generic type for creating modals * cleanup other stuffs Signed-off-by: Jess Frazelle <github@jessfraz.com> * make plane id available when selecting default plane * few clean up things * change enter sketch action order to make sure plane id is available to 'enter edit mode' * Revert "Improve Prop Typings for Modals. Remove instances of `any`. (… (#813) Revert "Improve Prop Typings for Modals. Remove instances of `any`. (#792)" This reverts commit 629f326f4cdf13d83a62f471b4b9a40d3c3a2a88. * ffmpeg instructions (#814) * fix some tsc stuff * small tweak --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Jason Rametta <rametta@outlook.com> * clean up * fix test and tsc * remove one more thing from useStore * tweak state digrame layout * fmt --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: Frank Johnson <frankjohnson1993@gmail.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com> Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Jason Rametta <rametta@outlook.com>
2023-10-11 13:36:54 +11:00
console.error(
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
`Error in response to request ${message.request_id}:\n${errorsString}
failed cmd type was ${artifactThatFailed?.commandType}`
xstate migration (#713) * Add basic Popover functionality * Fix up light mode of basic bar * Add support for 2D and 3D mode styling * Turn toolbar buttons back on * Remove ActionButton until after tool logic refactor * Add transitions * Add initial modeling machine This is not a full description of how the modelingMachine should work, but begins to replicate all of the features of our useStore in XState instead of zustand. * Add fillet tool flow * Refactor: break out engine manager setup into hook Preparing for making a wrapper component around the App that will manage the engine manager at the same level as the modelingMachine. * Create modeling provider, move engine management to it * Refactor: move other engine-related useEffect into hook * Add TS schema, selection actions to modelingMachine * Add barebones modeling machine to app Only implementing adding to code-based selections in the text editor so far * Update moved useEffect hook after merge * give myself reminder TODO * fix engineCommandManager waitForReady Promise * enable devtools * make utility class for handling default planes * progresson startNewSketch and EditSketch * add provider to tests * too large of a commit put all of the lang state into another singleton, but did lots of work on xstate too * fix edit sketch ast issue * re-execute on sketch exit * prettierignore xstate typegen file * add move tool button back in * handle mouse commands with xState states * fix move * remove old imports * big useStore delete * fix some destructuring bugs * start of constraint actions * add horizontal/vertical distance constraints * fix more destructuring errors * fix * add angle constaints * add align vertically/horizontally constraints * add length and equal length constraints * rename modal states to be more cmd bar friendly * add doesPipeHave query * add another query * add extrude states * state machine clean up * xstate layout tweak * make xstate types happy * Revamp cursor logic and place curors after ast mod * Xstate merge (#796) * turning back on all planes (#720) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> fix stdlib Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> compile Signed-off-by: Jess Frazelle <github@jessfraz.com> update sample code Signed-off-by: Jess Frazelle <github@jessfraz.com> re-enable the planes Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fix all tests Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> boilerplate Signed-off-by: Jess Frazelle <github@jessfraz.com> Cut release v0.9.2 (#714) rust make default planes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> use the planes from engine Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> negative args Signed-off-by: Jess Frazelle <github@jessfraz.com> diable camera Signed-off-by: Jess Frazelle <github@jessfraz.com> hide planes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updatress Signed-off-by: Jess Frazelle <github@jessfraz.com> fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> Update src/hooks/useAppMode.ts Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch> Update src/hooks/useAppMode.ts Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch> cleanups Signed-off-by: Jess Frazelle <github@jessfraz.com> Bump kittycad from 0.2.26 to 0.2.27 in /src-tauri (#726) Bumps [kittycad](https://github.com/KittyCAD/kittycad.rs) from 0.2.26 to 0.2.27. - [Release notes](https://github.com/KittyCAD/kittycad.rs/releases) - [Commits](https://github.com/KittyCAD/kittycad.rs/compare/v0.2.26...v0.2.27) --- updated-dependencies: - dependency-name: kittycad dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Bump tauri-plugin-fs-extra from `b04bde3` to `6c7a4c0` in /src-tauri (#725) Bumps [tauri-plugin-fs-extra](https://github.com/tauri-apps/plugins-workspace) from `b04bde3` to `6c7a4c0`. - [Release notes](https://github.com/tauri-apps/plugins-workspace/releases) - [Commits](https://github.com/tauri-apps/plugins-workspace/compare/b04bde3461066c709d6801cf9ca305cf889a8394...6c7a4c09847f9659f9393a1412fa59bebd7c2004) --- updated-dependencies: - dependency-name: tauri-plugin-fs-extra dependency-type: direct:production ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Bump toml from 0.8.0 to 0.8.1 in /src-tauri (#724) Bumps [toml](https://github.com/toml-rs/toml) from 0.8.0 to 0.8.1. - [Commits](https://github.com/toml-rs/toml/compare/toml-v0.8.0...toml-v0.8.1) --- updated-dependencies: - dependency-name: toml dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Bump openapitor from `61a1605` to `d3e98c4` in /src/wasm-lib (#723) Bumps [openapitor](https://github.com/KittyCAD/kittycad.rs) from `61a1605` to `d3e98c4`. - [Release notes](https://github.com/KittyCAD/kittycad.rs/releases) - [Commits](https://github.com/KittyCAD/kittycad.rs/compare/61a16059b3eaf8793a2a2e1edbc0d770f284fea3...d3e98c4ec0ff7c307d66378eab1c4630250ec210) --- updated-dependencies: - dependency-name: openapitor dependency-type: direct:production ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Bump kittycad from 0.2.26 to 0.2.27 in /src/wasm-lib (#722) Bumps [kittycad](https://github.com/KittyCAD/kittycad.rs) from 0.2.26 to 0.2.27. - [Release notes](https://github.com/KittyCAD/kittycad.rs/releases) - [Commits](https://github.com/KittyCAD/kittycad.rs/compare/v0.2.26...v0.2.27) --- updated-dependencies: - dependency-name: kittycad dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Bump thiserror from 1.0.48 to 1.0.49 in /src/wasm-lib (#721) Bumps [thiserror](https://github.com/dtolnay/thiserror) from 1.0.48 to 1.0.49. - [Release notes](https://github.com/dtolnay/thiserror/releases) - [Commits](https://github.com/dtolnay/thiserror/compare/1.0.48...1.0.49) --- updated-dependencies: - dependency-name: thiserror dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Bump expectorate from 1.0.7 to 1.1.0 in /src/wasm-lib (#712) Bumps [expectorate](https://github.com/oxidecomputer/expectorate) from 1.0.7 to 1.1.0. - [Release notes](https://github.com/oxidecomputer/expectorate/releases) - [Commits](https://github.com/oxidecomputer/expectorate/compare/v1.0.7...v1.1.0) --- updated-dependencies: - dependency-name: expectorate dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Bump clap from 4.4.4 to 4.4.5 in /src/wasm-lib (#711) Bumps [clap](https://github.com/clap-rs/clap) from 4.4.4 to 4.4.5. - [Release notes](https://github.com/clap-rs/clap/releases) - [Changelog](https://github.com/clap-rs/clap/blob/master/CHANGELOG.md) - [Commits](https://github.com/clap-rs/clap/compare/v4.4.4...v4.4.5) --- updated-dependencies: - dependency-name: clap dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> refactor cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> type improvements * use new sketchmode no camera Signed-off-by: Jess Frazelle <github@jessfraz.com> * js working better Signed-off-by: Jess Frazelle <github@jessfraz.com> * start of negative planes Signed-off-by: Jess Frazelle <github@jessfraz.com> * tests and neg Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * images Signed-off-by: Jess Frazelle <github@jessfraz.com> * norma;s Signed-off-by: Jess Frazelle <github@jessfraz.com> * better initial load of planes Signed-off-by: Jess Frazelle <github@jessfraz.com> * ts Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix tsc Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix edit sketch Signed-off-by: Jess Frazelle <github@jessfraz.com> * add regression test for 2d solid issue Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * show planes Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix clippy Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> * canecel in progress Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix ci as well Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> * stopping point Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * refactor Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * it works Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * Hide planes (#797) * hide planes in one go Signed-off-by: Jess Frazelle <github@jessfraz.com> * update hide; Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happy * Make "Replay Onboarding" button available on home settings page (#804) * Fix unrelated bug, settings button in the home sidebar doesn't go to the home settings after my previous fixes to routes * Turn on "Replay Onboarding" button in home settings * Use ONBOARDING_PROJECT_NAME in both places * Fix formatting * Cut release v0.10.0 (#803) Co-authored-by: Frank Noirot <frank@kittycad.io> * Bump kittycad from 0.2.28 to 0.2.31 in /src-tauri (#798) Bumps [kittycad](https://github.com/KittyCAD/kittycad.rs) from 0.2.28 to 0.2.31. - [Release notes](https://github.com/KittyCAD/kittycad.rs/releases) - [Commits](https://github.com/KittyCAD/kittycad.rs/compare/v0.2.28...v0.2.31) --- updated-dependencies: - dependency-name: kittycad dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Bump openapitor from `fa0345c` to `c122a9b` in /src/wasm-lib (#800) Bumps [openapitor](https://github.com/KittyCAD/kittycad.rs) from `fa0345c` to `c122a9b`. - [Release notes](https://github.com/KittyCAD/kittycad.rs/releases) - [Commits](https://github.com/KittyCAD/kittycad.rs/compare/fa0345c514fcc9ae6cd74ae35c8e5c2800fec34f...c122a9b1d6afe51c25e545b5e0bbeb91d367e6d2) --- updated-dependencies: - dependency-name: openapitor dependency-type: direct:production ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Bump syn from 2.0.37 to 2.0.38 in /src/wasm-lib (#801) Bumps [syn](https://github.com/dtolnay/syn) from 2.0.37 to 2.0.38. - [Release notes](https://github.com/dtolnay/syn/releases) - [Commits](https://github.com/dtolnay/syn/compare/2.0.37...2.0.38) --- updated-dependencies: - dependency-name: syn dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Bump winnow from 0.5.15 to 0.5.16 in /src/wasm-lib (#799) Bumps [winnow](https://github.com/winnow-rs/winnow) from 0.5.15 to 0.5.16. - [Changelog](https://github.com/winnow-rs/winnow/blob/main/CHANGELOG.md) - [Commits](https://github.com/winnow-rs/winnow/compare/v0.5.15...v0.5.16) --- updated-dependencies: - dependency-name: winnow dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Bump tauri-plugin-fs-extra from `fa32d1a` to `9f27e6e` in /src-tauri (#802) Bumps [tauri-plugin-fs-extra](https://github.com/tauri-apps/plugins-workspace) from `fa32d1a` to `9f27e6e`. - [Release notes](https://github.com/tauri-apps/plugins-workspace/releases) - [Commits](https://github.com/tauri-apps/plugins-workspace/compare/fa32d1afa97f52f74d814c5619b8d95da3268e3e...9f27e6e4415ddf6c40f846d50c0d95c768cded77) --- updated-dependencies: - dependency-name: tauri-plugin-fs-extra dependency-type: direct:production ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * better plane selection Signed-off-by: Jess Frazelle <github@jessfraz.com> * use the sketch plane id Signed-off-by: Jess Frazelle <github@jessfraz.com> * add todo w bug Signed-off-by: Jess Frazelle <github@jessfraz.com> * Improve Prop Typings for Modals. Remove instances of `any`. (#792) * Update typings for modals. Remove instances of `any` * Fix generic type for creating modals * cleanup other stuffs Signed-off-by: Jess Frazelle <github@jessfraz.com> * make plane id available when selecting default plane * few clean up things * change enter sketch action order to make sure plane id is available to 'enter edit mode' * Revert "Improve Prop Typings for Modals. Remove instances of `any`. (… (#813) Revert "Improve Prop Typings for Modals. Remove instances of `any`. (#792)" This reverts commit 629f326f4cdf13d83a62f471b4b9a40d3c3a2a88. * ffmpeg instructions (#814) * fix some tsc stuff * small tweak --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Jason Rametta <rametta@outlook.com> * clean up * fix test and tsc * remove one more thing from useStore * tweak state digrame layout * fmt --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: Frank Johnson <frankjohnson1993@gmail.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com> Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Jason Rametta <rametta@outlook.com>
2023-10-11 13:36:54 +11:00
)
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
console.log(artifactThatFailed)
} else {
xstate migration (#713) * Add basic Popover functionality * Fix up light mode of basic bar * Add support for 2D and 3D mode styling * Turn toolbar buttons back on * Remove ActionButton until after tool logic refactor * Add transitions * Add initial modeling machine This is not a full description of how the modelingMachine should work, but begins to replicate all of the features of our useStore in XState instead of zustand. * Add fillet tool flow * Refactor: break out engine manager setup into hook Preparing for making a wrapper component around the App that will manage the engine manager at the same level as the modelingMachine. * Create modeling provider, move engine management to it * Refactor: move other engine-related useEffect into hook * Add TS schema, selection actions to modelingMachine * Add barebones modeling machine to app Only implementing adding to code-based selections in the text editor so far * Update moved useEffect hook after merge * give myself reminder TODO * fix engineCommandManager waitForReady Promise * enable devtools * make utility class for handling default planes * progresson startNewSketch and EditSketch * add provider to tests * too large of a commit put all of the lang state into another singleton, but did lots of work on xstate too * fix edit sketch ast issue * re-execute on sketch exit * prettierignore xstate typegen file * add move tool button back in * handle mouse commands with xState states * fix move * remove old imports * big useStore delete * fix some destructuring bugs * start of constraint actions * add horizontal/vertical distance constraints * fix more destructuring errors * fix * add angle constaints * add align vertically/horizontally constraints * add length and equal length constraints * rename modal states to be more cmd bar friendly * add doesPipeHave query * add another query * add extrude states * state machine clean up * xstate layout tweak * make xstate types happy * Revamp cursor logic and place curors after ast mod * Xstate merge (#796) * turning back on all planes (#720) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> fix stdlib Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> compile Signed-off-by: Jess Frazelle <github@jessfraz.com> update sample code Signed-off-by: Jess Frazelle <github@jessfraz.com> re-enable the planes Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fix all tests Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> boilerplate Signed-off-by: Jess Frazelle <github@jessfraz.com> Cut release v0.9.2 (#714) rust make default planes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> use the planes from engine Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> negative args Signed-off-by: Jess Frazelle <github@jessfraz.com> diable camera Signed-off-by: Jess Frazelle <github@jessfraz.com> hide planes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updatress Signed-off-by: Jess Frazelle <github@jessfraz.com> fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> Update src/hooks/useAppMode.ts Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch> Update src/hooks/useAppMode.ts Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch> cleanups Signed-off-by: Jess Frazelle <github@jessfraz.com> Bump kittycad from 0.2.26 to 0.2.27 in /src-tauri (#726) Bumps [kittycad](https://github.com/KittyCAD/kittycad.rs) from 0.2.26 to 0.2.27. - [Release notes](https://github.com/KittyCAD/kittycad.rs/releases) - [Commits](https://github.com/KittyCAD/kittycad.rs/compare/v0.2.26...v0.2.27) --- updated-dependencies: - dependency-name: kittycad dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Bump tauri-plugin-fs-extra from `b04bde3` to `6c7a4c0` in /src-tauri (#725) Bumps [tauri-plugin-fs-extra](https://github.com/tauri-apps/plugins-workspace) from `b04bde3` to `6c7a4c0`. - [Release notes](https://github.com/tauri-apps/plugins-workspace/releases) - [Commits](https://github.com/tauri-apps/plugins-workspace/compare/b04bde3461066c709d6801cf9ca305cf889a8394...6c7a4c09847f9659f9393a1412fa59bebd7c2004) --- updated-dependencies: - dependency-name: tauri-plugin-fs-extra dependency-type: direct:production ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Bump toml from 0.8.0 to 0.8.1 in /src-tauri (#724) Bumps [toml](https://github.com/toml-rs/toml) from 0.8.0 to 0.8.1. - [Commits](https://github.com/toml-rs/toml/compare/toml-v0.8.0...toml-v0.8.1) --- updated-dependencies: - dependency-name: toml dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Bump openapitor from `61a1605` to `d3e98c4` in /src/wasm-lib (#723) Bumps [openapitor](https://github.com/KittyCAD/kittycad.rs) from `61a1605` to `d3e98c4`. - [Release notes](https://github.com/KittyCAD/kittycad.rs/releases) - [Commits](https://github.com/KittyCAD/kittycad.rs/compare/61a16059b3eaf8793a2a2e1edbc0d770f284fea3...d3e98c4ec0ff7c307d66378eab1c4630250ec210) --- updated-dependencies: - dependency-name: openapitor dependency-type: direct:production ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Bump kittycad from 0.2.26 to 0.2.27 in /src/wasm-lib (#722) Bumps [kittycad](https://github.com/KittyCAD/kittycad.rs) from 0.2.26 to 0.2.27. - [Release notes](https://github.com/KittyCAD/kittycad.rs/releases) - [Commits](https://github.com/KittyCAD/kittycad.rs/compare/v0.2.26...v0.2.27) --- updated-dependencies: - dependency-name: kittycad dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Bump thiserror from 1.0.48 to 1.0.49 in /src/wasm-lib (#721) Bumps [thiserror](https://github.com/dtolnay/thiserror) from 1.0.48 to 1.0.49. - [Release notes](https://github.com/dtolnay/thiserror/releases) - [Commits](https://github.com/dtolnay/thiserror/compare/1.0.48...1.0.49) --- updated-dependencies: - dependency-name: thiserror dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Bump expectorate from 1.0.7 to 1.1.0 in /src/wasm-lib (#712) Bumps [expectorate](https://github.com/oxidecomputer/expectorate) from 1.0.7 to 1.1.0. - [Release notes](https://github.com/oxidecomputer/expectorate/releases) - [Commits](https://github.com/oxidecomputer/expectorate/compare/v1.0.7...v1.1.0) --- updated-dependencies: - dependency-name: expectorate dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Bump clap from 4.4.4 to 4.4.5 in /src/wasm-lib (#711) Bumps [clap](https://github.com/clap-rs/clap) from 4.4.4 to 4.4.5. - [Release notes](https://github.com/clap-rs/clap/releases) - [Changelog](https://github.com/clap-rs/clap/blob/master/CHANGELOG.md) - [Commits](https://github.com/clap-rs/clap/compare/v4.4.4...v4.4.5) --- updated-dependencies: - dependency-name: clap dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> refactor cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> type improvements * use new sketchmode no camera Signed-off-by: Jess Frazelle <github@jessfraz.com> * js working better Signed-off-by: Jess Frazelle <github@jessfraz.com> * start of negative planes Signed-off-by: Jess Frazelle <github@jessfraz.com> * tests and neg Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * images Signed-off-by: Jess Frazelle <github@jessfraz.com> * norma;s Signed-off-by: Jess Frazelle <github@jessfraz.com> * better initial load of planes Signed-off-by: Jess Frazelle <github@jessfraz.com> * ts Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix tsc Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix edit sketch Signed-off-by: Jess Frazelle <github@jessfraz.com> * add regression test for 2d solid issue Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * show planes Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix clippy Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> * canecel in progress Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix ci as well Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> * stopping point Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * refactor Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * it works Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * Hide planes (#797) * hide planes in one go Signed-off-by: Jess Frazelle <github@jessfraz.com> * update hide; Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happy * Make "Replay Onboarding" button available on home settings page (#804) * Fix unrelated bug, settings button in the home sidebar doesn't go to the home settings after my previous fixes to routes * Turn on "Replay Onboarding" button in home settings * Use ONBOARDING_PROJECT_NAME in both places * Fix formatting * Cut release v0.10.0 (#803) Co-authored-by: Frank Noirot <frank@kittycad.io> * Bump kittycad from 0.2.28 to 0.2.31 in /src-tauri (#798) Bumps [kittycad](https://github.com/KittyCAD/kittycad.rs) from 0.2.28 to 0.2.31. - [Release notes](https://github.com/KittyCAD/kittycad.rs/releases) - [Commits](https://github.com/KittyCAD/kittycad.rs/compare/v0.2.28...v0.2.31) --- updated-dependencies: - dependency-name: kittycad dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Bump openapitor from `fa0345c` to `c122a9b` in /src/wasm-lib (#800) Bumps [openapitor](https://github.com/KittyCAD/kittycad.rs) from `fa0345c` to `c122a9b`. - [Release notes](https://github.com/KittyCAD/kittycad.rs/releases) - [Commits](https://github.com/KittyCAD/kittycad.rs/compare/fa0345c514fcc9ae6cd74ae35c8e5c2800fec34f...c122a9b1d6afe51c25e545b5e0bbeb91d367e6d2) --- updated-dependencies: - dependency-name: openapitor dependency-type: direct:production ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Bump syn from 2.0.37 to 2.0.38 in /src/wasm-lib (#801) Bumps [syn](https://github.com/dtolnay/syn) from 2.0.37 to 2.0.38. - [Release notes](https://github.com/dtolnay/syn/releases) - [Commits](https://github.com/dtolnay/syn/compare/2.0.37...2.0.38) --- updated-dependencies: - dependency-name: syn dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Bump winnow from 0.5.15 to 0.5.16 in /src/wasm-lib (#799) Bumps [winnow](https://github.com/winnow-rs/winnow) from 0.5.15 to 0.5.16. - [Changelog](https://github.com/winnow-rs/winnow/blob/main/CHANGELOG.md) - [Commits](https://github.com/winnow-rs/winnow/compare/v0.5.15...v0.5.16) --- updated-dependencies: - dependency-name: winnow dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Bump tauri-plugin-fs-extra from `fa32d1a` to `9f27e6e` in /src-tauri (#802) Bumps [tauri-plugin-fs-extra](https://github.com/tauri-apps/plugins-workspace) from `fa32d1a` to `9f27e6e`. - [Release notes](https://github.com/tauri-apps/plugins-workspace/releases) - [Commits](https://github.com/tauri-apps/plugins-workspace/compare/fa32d1afa97f52f74d814c5619b8d95da3268e3e...9f27e6e4415ddf6c40f846d50c0d95c768cded77) --- updated-dependencies: - dependency-name: tauri-plugin-fs-extra dependency-type: direct:production ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * better plane selection Signed-off-by: Jess Frazelle <github@jessfraz.com> * use the sketch plane id Signed-off-by: Jess Frazelle <github@jessfraz.com> * add todo w bug Signed-off-by: Jess Frazelle <github@jessfraz.com> * Improve Prop Typings for Modals. Remove instances of `any`. (#792) * Update typings for modals. Remove instances of `any` * Fix generic type for creating modals * cleanup other stuffs Signed-off-by: Jess Frazelle <github@jessfraz.com> * make plane id available when selecting default plane * few clean up things * change enter sketch action order to make sure plane id is available to 'enter edit mode' * Revert "Improve Prop Typings for Modals. Remove instances of `any`. (… (#813) Revert "Improve Prop Typings for Modals. Remove instances of `any`. (#792)" This reverts commit 629f326f4cdf13d83a62f471b4b9a40d3c3a2a88. * ffmpeg instructions (#814) * fix some tsc stuff * small tweak --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Jason Rametta <rametta@outlook.com> * clean up * fix test and tsc * remove one more thing from useStore * tweak state digrame layout * fmt --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: Frank Johnson <frankjohnson1993@gmail.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com> Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Jason Rametta <rametta@outlook.com>
2023-10-11 13:36:54 +11:00
console.error(`Error from server:\n${errorsString}`)
}
return
}
let resp = message.resp
// If there's no body to the response, we can bail here.
// !resp.type is usually "pong" response for our "ping"
if (!resp || !resp.type) {
return
}
switch (resp.type) {
case 'ice_server_info':
let ice_servers = resp.data?.ice_servers
// Now that we have some ICE servers it makes sense
// to start initializing the RTCPeerConnection. RTCPeerConnection
// will begin the ICE process.
createPeerConnection()
this.state = {
type: EngineConnectionStateType.Connecting,
value: {
type: ConnectingType.PeerConnectionCreated,
},
}
// No ICE servers can be valid in a local dev. env.
if (ice_servers?.length === 0) {
console.warn('No ICE servers')
this.pc?.setConfiguration({})
} else {
// When we set the Configuration, we want to always force
// iceTransportPolicy to 'relay', since we know the topology
// of the ICE/STUN/TUN server and the engine. We don't wish to
// talk to the engine in any configuration /other/ than relay
// from a infra POV.
this.pc?.setConfiguration({
iceServers: ice_servers,
iceTransportPolicy: 'relay',
})
}
this.state = {
type: EngineConnectionStateType.Connecting,
value: {
type: ConnectingType.ICEServersSet,
},
}
// We have an ICE Servers set now. We just setConfiguration, so let's
// start adding things we care about to the PeerConnection and let
// ICE negotiation happen in the background. Everything from here
// until the end of this function is setup of our end of the
// PeerConnection and waiting for events to fire our callbacks.
// Add a transceiver to our SDP offer
this.pc?.addTransceiver('video', {
direction: 'recvonly',
})
// Create a session description offer based on our local environment
// that we will send to the remote end. The remote will send back
// what it supports via sdp_answer.
this.pc
?.createOffer()
.then((offer: RTCSessionDescriptionInit) => {
console.log(offer)
this.state = {
type: EngineConnectionStateType.Connecting,
value: {
type: ConnectingType.SetLocalDescription,
},
}
return this.pc?.setLocalDescription(offer).then(() => {
this.send({
type: 'sdp_offer',
offer,
})
this.state = {
type: EngineConnectionStateType.Connecting,
value: {
type: ConnectingType.OfferedSdp,
},
}
})
})
.catch((error: Error) => {
console.error(error)
// The local description is invalid, so there's no point continuing.
this.disconnectAll()
this.state = {
type: EngineConnectionStateType.Disconnecting,
value: {
type: DisconnectingType.Error,
value: {
error,
},
},
}
})
break
case 'sdp_answer':
let answer = resp.data?.answer
if (!answer || answer.type === 'unspecified') {
return
}
this.state = {
type: EngineConnectionStateType.Connecting,
value: {
type: ConnectingType.ReceivedSdp,
},
}
// As soon as this is set, RTCPeerConnection tries to
// establish a connection.
// @ts-ignore
// Have to ignore because dom.ts doesn't have the right type
void this.pc?.setRemoteDescription(answer)
this.state = {
type: EngineConnectionStateType.Connecting,
value: {
type: ConnectingType.SetRemoteDescription,
},
}
this.state = {
type: EngineConnectionStateType.Connecting,
value: {
type: ConnectingType.WebRTCConnecting,
},
}
break
case 'trickle_ice':
let candidate = resp.data?.candidate
console.log('trickle_ice: using this candidate: ', candidate)
void this.pc?.addIceCandidate(candidate as RTCIceCandidateInit)
break
case 'metrics_request':
if (this.webrtcStatsCollector === undefined) {
// TODO: Error message here?
return
}
void this.webrtcStatsCollector().then((client_metrics) => {
this.send({
type: 'metrics_response',
metrics: client_metrics,
})
})
break
}
})
const connectionTimeoutMs = VITE_KC_CONNECTION_TIMEOUT_MS
if (this.failedConnTimeout) {
clearTimeout(this.failedConnTimeout)
this.failedConnTimeout = null
}
this.failedConnTimeout = setTimeout(() => {
if (this.isReady()) {
return
}
this.failedConnTimeout = null
this.state = {
type: EngineConnectionStateType.Disconnecting,
value: {
type: DisconnectingType.Timeout,
},
}
this.disconnectAll()
this.finalizeIfAllConnectionsClosed()
}, connectionTimeoutMs)
this.onConnectionStarted(this)
}
unreliableSend(message: object | string) {
// TODO(paultag): Add in logic to determine the connection state and
// take actions if needed?
this.unreliableDataChannel?.send(
typeof message === 'string' ? message : JSON.stringify(message)
)
}
send(message: object | string) {
// TODO(paultag): Add in logic to determine the connection state and
// take actions if needed?
this.websocket?.send(
typeof message === 'string' ? message : JSON.stringify(message)
)
}
disconnectAll() {
this.websocket?.close()
this.unreliableDataChannel?.close()
this.pc?.close()
this.webrtcStatsCollector = undefined
}
finalizeIfAllConnectionsClosed() {
console.log(this.websocket, this.pc, this.unreliableDataChannel)
const allClosed =
this.websocket?.readyState === 3 &&
this.pc?.connectionState === 'closed' &&
this.unreliableDataChannel?.readyState === 'closed'
if (allClosed) {
this.state = { type: EngineConnectionStateType.Disconnected }
}
}
}
export type EngineCommand = Models['WebSocketRequest_type']
type ModelTypes = Models['OkModelingCmdResponse_type']['type']
type CommandTypes = Models['ModelingCmd_type']['type']
type UnreliableResponses = Extract<
Models['OkModelingCmdResponse_type'],
{ type: 'highlight_set_entity' }
>
interface UnreliableSubscription<T extends UnreliableResponses['type']> {
event: T
callback: (data: Extract<UnreliableResponses, { type: T }>) => void
}
2024-03-02 08:20:50 +11:00
export interface Subscription<T extends ModelTypes> {
event: T
callback: (
data: Extract<Models['OkModelingCmdResponse_type'], { type: T }>
) => void
}
initial playwright setup and test (#1039) * initial playwright setup and test * try verbose logging * double check resolution * double check token * remove logs * try running on ubuntu and macos * move e2e tests * vitest ignores playwright tests * add a series of tests * tweak yarn setup * typo * update fmt * action typo * rust toolchain? * remove .only from playwright test * A snapshot a day keeps the bugs away! 📷🐛 * A snapshot a day keeps the bugs away! 📷🐛 * add pan and zoom back * try puting os in commit message * A snapshot a day keeps the bugs away! 📷🐛 .os * A snapshot a day keeps the bugs away! 📷🐛 .os * fix commit message * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * add command logs to UI for axis tests * typo * fmt * remove .only * add auto complete test * remove .only * update queries to be more playwright recommended * move test utils * remove waits from first test * remove old snapshots * re-arrange files and tests * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * trigger CI * refactor plane test * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * remove .only * try longer wait * try snap shoting * fmt * better CI names * fix * fix linux * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * try make executes on load a bit more robust * fix * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * stabilise snapshots * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * make tests run linearly * update naming * tidy * .only * update readme * trigger CI * add set tool * util clean up * update readme * readme tweaks * self-review clean up * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * tweak * update readme * Ensure Vite preview server is running before running any Playwright tests (#1114) * Ensure that Vite is serving before tests run * Don't break secrets if developer has extra blank line in env file * @mxschmitt's suggestions * fix * add wait-on types * tsconfig fix * update readme * code template for sktech on each plane test --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Frank Noirot <frank@kittycad.io>
2023-11-24 08:59:24 +11:00
export type CommandLog =
| {
type: 'send-modeling'
data: EngineCommand
}
| {
type: 'send-scene'
data: EngineCommand
}
| {
type: 'receive-reliable'
data: WebSocketResponse
id: string
cmd_type?: string
}
| {
type: 'execution-done'
data: null
}
export class EngineCommandManager {
artifactMap: ArtifactMap = {}
lastArtifactMap: ArtifactMap = {}
sceneCommandArtifacts: ArtifactMap = {}
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
private getAst: () => Program = () => ({ start: 0, end: 0, body: [] } as any)
outSequence = 1
inSequence = 1
engineConnection?: EngineConnection
defaultPlanes: { xy: string; yz: string; xz: string } = {
xy: '',
yz: '',
xz: '',
}
initial playwright setup and test (#1039) * initial playwright setup and test * try verbose logging * double check resolution * double check token * remove logs * try running on ubuntu and macos * move e2e tests * vitest ignores playwright tests * add a series of tests * tweak yarn setup * typo * update fmt * action typo * rust toolchain? * remove .only from playwright test * A snapshot a day keeps the bugs away! 📷🐛 * A snapshot a day keeps the bugs away! 📷🐛 * add pan and zoom back * try puting os in commit message * A snapshot a day keeps the bugs away! 📷🐛 .os * A snapshot a day keeps the bugs away! 📷🐛 .os * fix commit message * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * add command logs to UI for axis tests * typo * fmt * remove .only * add auto complete test * remove .only * update queries to be more playwright recommended * move test utils * remove waits from first test * remove old snapshots * re-arrange files and tests * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * trigger CI * refactor plane test * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * remove .only * try longer wait * try snap shoting * fmt * better CI names * fix * fix linux * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * try make executes on load a bit more robust * fix * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * stabilise snapshots * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * make tests run linearly * update naming * tidy * .only * update readme * trigger CI * add set tool * util clean up * update readme * readme tweaks * self-review clean up * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * tweak * update readme * Ensure Vite preview server is running before running any Playwright tests (#1114) * Ensure that Vite is serving before tests run * Don't break secrets if developer has extra blank line in env file * @mxschmitt's suggestions * fix * add wait-on types * tsconfig fix * update readme * code template for sktech on each plane test --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Frank Noirot <frank@kittycad.io>
2023-11-24 08:59:24 +11:00
_commandLogs: CommandLog[] = []
_commandLogCallBack: (command: CommandLog[]) => void = () => {}
// Folks should realize that wait for ready does not get called _everytime_
// the connection resets and restarts, it only gets called the first time.
// Be careful what you put here.
private resolveReady = () => {}
xstate migration (#713) * Add basic Popover functionality * Fix up light mode of basic bar * Add support for 2D and 3D mode styling * Turn toolbar buttons back on * Remove ActionButton until after tool logic refactor * Add transitions * Add initial modeling machine This is not a full description of how the modelingMachine should work, but begins to replicate all of the features of our useStore in XState instead of zustand. * Add fillet tool flow * Refactor: break out engine manager setup into hook Preparing for making a wrapper component around the App that will manage the engine manager at the same level as the modelingMachine. * Create modeling provider, move engine management to it * Refactor: move other engine-related useEffect into hook * Add TS schema, selection actions to modelingMachine * Add barebones modeling machine to app Only implementing adding to code-based selections in the text editor so far * Update moved useEffect hook after merge * give myself reminder TODO * fix engineCommandManager waitForReady Promise * enable devtools * make utility class for handling default planes * progresson startNewSketch and EditSketch * add provider to tests * too large of a commit put all of the lang state into another singleton, but did lots of work on xstate too * fix edit sketch ast issue * re-execute on sketch exit * prettierignore xstate typegen file * add move tool button back in * handle mouse commands with xState states * fix move * remove old imports * big useStore delete * fix some destructuring bugs * start of constraint actions * add horizontal/vertical distance constraints * fix more destructuring errors * fix * add angle constaints * add align vertically/horizontally constraints * add length and equal length constraints * rename modal states to be more cmd bar friendly * add doesPipeHave query * add another query * add extrude states * state machine clean up * xstate layout tweak * make xstate types happy * Revamp cursor logic and place curors after ast mod * Xstate merge (#796) * turning back on all planes (#720) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> fix stdlib Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> compile Signed-off-by: Jess Frazelle <github@jessfraz.com> update sample code Signed-off-by: Jess Frazelle <github@jessfraz.com> re-enable the planes Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fix all tests Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> boilerplate Signed-off-by: Jess Frazelle <github@jessfraz.com> Cut release v0.9.2 (#714) rust make default planes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> use the planes from engine Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> negative args Signed-off-by: Jess Frazelle <github@jessfraz.com> diable camera Signed-off-by: Jess Frazelle <github@jessfraz.com> hide planes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updatress Signed-off-by: Jess Frazelle <github@jessfraz.com> fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> Update src/hooks/useAppMode.ts Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch> Update src/hooks/useAppMode.ts Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch> cleanups Signed-off-by: Jess Frazelle <github@jessfraz.com> Bump kittycad from 0.2.26 to 0.2.27 in /src-tauri (#726) Bumps [kittycad](https://github.com/KittyCAD/kittycad.rs) from 0.2.26 to 0.2.27. - [Release notes](https://github.com/KittyCAD/kittycad.rs/releases) - [Commits](https://github.com/KittyCAD/kittycad.rs/compare/v0.2.26...v0.2.27) --- updated-dependencies: - dependency-name: kittycad dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Bump tauri-plugin-fs-extra from `b04bde3` to `6c7a4c0` in /src-tauri (#725) Bumps [tauri-plugin-fs-extra](https://github.com/tauri-apps/plugins-workspace) from `b04bde3` to `6c7a4c0`. - [Release notes](https://github.com/tauri-apps/plugins-workspace/releases) - [Commits](https://github.com/tauri-apps/plugins-workspace/compare/b04bde3461066c709d6801cf9ca305cf889a8394...6c7a4c09847f9659f9393a1412fa59bebd7c2004) --- updated-dependencies: - dependency-name: tauri-plugin-fs-extra dependency-type: direct:production ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Bump toml from 0.8.0 to 0.8.1 in /src-tauri (#724) Bumps [toml](https://github.com/toml-rs/toml) from 0.8.0 to 0.8.1. - [Commits](https://github.com/toml-rs/toml/compare/toml-v0.8.0...toml-v0.8.1) --- updated-dependencies: - dependency-name: toml dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Bump openapitor from `61a1605` to `d3e98c4` in /src/wasm-lib (#723) Bumps [openapitor](https://github.com/KittyCAD/kittycad.rs) from `61a1605` to `d3e98c4`. - [Release notes](https://github.com/KittyCAD/kittycad.rs/releases) - [Commits](https://github.com/KittyCAD/kittycad.rs/compare/61a16059b3eaf8793a2a2e1edbc0d770f284fea3...d3e98c4ec0ff7c307d66378eab1c4630250ec210) --- updated-dependencies: - dependency-name: openapitor dependency-type: direct:production ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Bump kittycad from 0.2.26 to 0.2.27 in /src/wasm-lib (#722) Bumps [kittycad](https://github.com/KittyCAD/kittycad.rs) from 0.2.26 to 0.2.27. - [Release notes](https://github.com/KittyCAD/kittycad.rs/releases) - [Commits](https://github.com/KittyCAD/kittycad.rs/compare/v0.2.26...v0.2.27) --- updated-dependencies: - dependency-name: kittycad dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Bump thiserror from 1.0.48 to 1.0.49 in /src/wasm-lib (#721) Bumps [thiserror](https://github.com/dtolnay/thiserror) from 1.0.48 to 1.0.49. - [Release notes](https://github.com/dtolnay/thiserror/releases) - [Commits](https://github.com/dtolnay/thiserror/compare/1.0.48...1.0.49) --- updated-dependencies: - dependency-name: thiserror dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Bump expectorate from 1.0.7 to 1.1.0 in /src/wasm-lib (#712) Bumps [expectorate](https://github.com/oxidecomputer/expectorate) from 1.0.7 to 1.1.0. - [Release notes](https://github.com/oxidecomputer/expectorate/releases) - [Commits](https://github.com/oxidecomputer/expectorate/compare/v1.0.7...v1.1.0) --- updated-dependencies: - dependency-name: expectorate dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Bump clap from 4.4.4 to 4.4.5 in /src/wasm-lib (#711) Bumps [clap](https://github.com/clap-rs/clap) from 4.4.4 to 4.4.5. - [Release notes](https://github.com/clap-rs/clap/releases) - [Changelog](https://github.com/clap-rs/clap/blob/master/CHANGELOG.md) - [Commits](https://github.com/clap-rs/clap/compare/v4.4.4...v4.4.5) --- updated-dependencies: - dependency-name: clap dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> refactor cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> type improvements * use new sketchmode no camera Signed-off-by: Jess Frazelle <github@jessfraz.com> * js working better Signed-off-by: Jess Frazelle <github@jessfraz.com> * start of negative planes Signed-off-by: Jess Frazelle <github@jessfraz.com> * tests and neg Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * images Signed-off-by: Jess Frazelle <github@jessfraz.com> * norma;s Signed-off-by: Jess Frazelle <github@jessfraz.com> * better initial load of planes Signed-off-by: Jess Frazelle <github@jessfraz.com> * ts Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix tsc Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix edit sketch Signed-off-by: Jess Frazelle <github@jessfraz.com> * add regression test for 2d solid issue Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * show planes Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix clippy Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> * canecel in progress Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix ci as well Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> * stopping point Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * refactor Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * it works Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * Hide planes (#797) * hide planes in one go Signed-off-by: Jess Frazelle <github@jessfraz.com> * update hide; Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happy * Make "Replay Onboarding" button available on home settings page (#804) * Fix unrelated bug, settings button in the home sidebar doesn't go to the home settings after my previous fixes to routes * Turn on "Replay Onboarding" button in home settings * Use ONBOARDING_PROJECT_NAME in both places * Fix formatting * Cut release v0.10.0 (#803) Co-authored-by: Frank Noirot <frank@kittycad.io> * Bump kittycad from 0.2.28 to 0.2.31 in /src-tauri (#798) Bumps [kittycad](https://github.com/KittyCAD/kittycad.rs) from 0.2.28 to 0.2.31. - [Release notes](https://github.com/KittyCAD/kittycad.rs/releases) - [Commits](https://github.com/KittyCAD/kittycad.rs/compare/v0.2.28...v0.2.31) --- updated-dependencies: - dependency-name: kittycad dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Bump openapitor from `fa0345c` to `c122a9b` in /src/wasm-lib (#800) Bumps [openapitor](https://github.com/KittyCAD/kittycad.rs) from `fa0345c` to `c122a9b`. - [Release notes](https://github.com/KittyCAD/kittycad.rs/releases) - [Commits](https://github.com/KittyCAD/kittycad.rs/compare/fa0345c514fcc9ae6cd74ae35c8e5c2800fec34f...c122a9b1d6afe51c25e545b5e0bbeb91d367e6d2) --- updated-dependencies: - dependency-name: openapitor dependency-type: direct:production ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Bump syn from 2.0.37 to 2.0.38 in /src/wasm-lib (#801) Bumps [syn](https://github.com/dtolnay/syn) from 2.0.37 to 2.0.38. - [Release notes](https://github.com/dtolnay/syn/releases) - [Commits](https://github.com/dtolnay/syn/compare/2.0.37...2.0.38) --- updated-dependencies: - dependency-name: syn dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Bump winnow from 0.5.15 to 0.5.16 in /src/wasm-lib (#799) Bumps [winnow](https://github.com/winnow-rs/winnow) from 0.5.15 to 0.5.16. - [Changelog](https://github.com/winnow-rs/winnow/blob/main/CHANGELOG.md) - [Commits](https://github.com/winnow-rs/winnow/compare/v0.5.15...v0.5.16) --- updated-dependencies: - dependency-name: winnow dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Bump tauri-plugin-fs-extra from `fa32d1a` to `9f27e6e` in /src-tauri (#802) Bumps [tauri-plugin-fs-extra](https://github.com/tauri-apps/plugins-workspace) from `fa32d1a` to `9f27e6e`. - [Release notes](https://github.com/tauri-apps/plugins-workspace/releases) - [Commits](https://github.com/tauri-apps/plugins-workspace/compare/fa32d1afa97f52f74d814c5619b8d95da3268e3e...9f27e6e4415ddf6c40f846d50c0d95c768cded77) --- updated-dependencies: - dependency-name: tauri-plugin-fs-extra dependency-type: direct:production ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * better plane selection Signed-off-by: Jess Frazelle <github@jessfraz.com> * use the sketch plane id Signed-off-by: Jess Frazelle <github@jessfraz.com> * add todo w bug Signed-off-by: Jess Frazelle <github@jessfraz.com> * Improve Prop Typings for Modals. Remove instances of `any`. (#792) * Update typings for modals. Remove instances of `any` * Fix generic type for creating modals * cleanup other stuffs Signed-off-by: Jess Frazelle <github@jessfraz.com> * make plane id available when selecting default plane * few clean up things * change enter sketch action order to make sure plane id is available to 'enter edit mode' * Revert "Improve Prop Typings for Modals. Remove instances of `any`. (… (#813) Revert "Improve Prop Typings for Modals. Remove instances of `any`. (#792)" This reverts commit 629f326f4cdf13d83a62f471b4b9a40d3c3a2a88. * ffmpeg instructions (#814) * fix some tsc stuff * small tweak --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Jason Rametta <rametta@outlook.com> * clean up * fix test and tsc * remove one more thing from useStore * tweak state digrame layout * fmt --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: Frank Johnson <frankjohnson1993@gmail.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com> Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Jason Rametta <rametta@outlook.com>
2023-10-11 13:36:54 +11:00
waitForReady: Promise<void> = new Promise((resolve) => {
this.resolveReady = resolve
})
subscriptions: {
[event: string]: {
[localUnsubscribeId: string]: (a: any) => void
}
} = {} as any
unreliableSubscriptions: {
[event: string]: {
[localUnsubscribeId: string]: (a: any) => void
}
} = {} as any
callbacksEngineStateConnection: ((state: EngineConnectionState) => void)[] =
[]
constructor() {
this.engineConnection = undefined
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
;(async () => {
// circular dependency needs one to be lazy loaded
const { kclManager } = await import('lang/KclSingleton')
this.getAst = () => kclManager.ast
})()
}
start({
setMediaStream,
setIsStreamReady,
width,
height,
executeCode,
token,
}: {
setMediaStream: (stream: MediaStream) => void
setIsStreamReady: (isStreamReady: boolean) => void
width: number
height: number
executeCode: (code?: string, force?: boolean) => void
token?: string
}) {
if (width === 0 || height === 0) {
return
}
// If we already have an engine connection, just need to resize the stream.
if (this.engineConnection) {
this.handleResize({
streamWidth: width,
streamHeight: height,
})
return
}
const url = `${VITE_KC_API_WS_MODELING_URL}?video_res_width=${width}&video_res_height=${height}`
this.engineConnection = new EngineConnection({
url,
token,
onConnectionStateChange: (state: EngineConnectionState) => {
for (let cb of this.callbacksEngineStateConnection) {
cb(state)
}
},
onEngineConnectionOpen: () => {
// Make the axis gizmo.
// We do this after the connection opened to avoid a race condition.
// Connected opened is the last thing that happens when the stream
// is ready.
// We also do this here because we want to ensure we create the gizmo
// and execute the code everytime the stream is restarted.
const gizmoId = uuidv4()
void this.sendSceneCommand({
type: 'modeling_cmd_req',
cmd_id: gizmoId,
cmd: {
type: 'make_axes_gizmo',
clobber: false,
// If true, axes gizmo will be placed in the corner of the screen.
// If false, it will be placed at the origin of the scene.
gizmo_mode: true,
},
})
sceneInfra.camControls.onCameraChange()
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this.sendSceneCommand({
// CameraControls subscribes to default_camera_get_settings response events
// firing this at connection ensure the camera's are synced initially
type: 'modeling_cmd_req',
cmd_id: uuidv4(),
cmd: {
type: 'default_camera_get_settings',
},
})
this.initPlanes().then(() => {
this.resolveReady()
setIsStreamReady(true)
executeCode(undefined, true)
})
},
onClose: () => {
setIsStreamReady(false)
},
onConnectionStarted: (engineConnection) => {
engineConnection?.pc?.addEventListener('datachannel', (event) => {
let unreliableDataChannel = event.channel
unreliableDataChannel.addEventListener('message', (event) => {
const result: UnreliableResponses = JSON.parse(event.data)
Object.values(
this.unreliableSubscriptions[result.type] || {}
).forEach(
// TODO: There is only one response that uses the unreliable channel atm,
// highlight_set_entity, if there are more it's likely they will all have the same
// sequence logic, but I'm not sure if we use a single global sequence or a sequence
// per unreliable subscription.
(callback) => {
if (
result?.data?.sequence &&
result?.data.sequence > this.inSequence &&
result.type === 'highlight_set_entity'
) {
this.inSequence = result.data.sequence
callback(result)
}
}
)
})
})
// When the EngineConnection starts a connection, we want to register
// callbacks into the WebSocket/PeerConnection.
engineConnection.websocket?.addEventListener('message', (event) => {
if (event.data instanceof ArrayBuffer) {
// If the data is an ArrayBuffer, it's the result of an export command,
// because in all other cases we send JSON strings. But in the case of
// export we send a binary blob.
// Pass this to our export function.
void exportSave(event.data)
} else {
const message: Models['WebSocketResponse_type'] = JSON.parse(
event.data
)
if (
message.success &&
message.resp.type === 'modeling' &&
message.request_id
) {
this.handleModelingCommand(message.resp, message.request_id)
} else if (
!message.success &&
message.request_id &&
this.artifactMap[message.request_id]
) {
this.handleFailedModelingCommand(message)
2023-08-09 20:49:10 +10:00
}
}
})
},
onNewTrack: ({ mediaStream }) => {
console.log('received track', mediaStream)
mediaStream.getVideoTracks()[0].addEventListener('mute', () => {
console.log('peer is not sending video to us')
// this.engineConnection?.close()
// this.engineConnection?.connect()
})
setMediaStream(mediaStream)
},
})
this.engineConnection?.connect()
}
handleResize({
streamWidth,
streamHeight,
}: {
streamWidth: number
streamHeight: number
}) {
if (!this.engineConnection?.isReady()) {
return
}
const resizeCmd: EngineCommand = {
type: 'modeling_cmd_req',
cmd_id: uuidv4(),
cmd: {
type: 'reconfigure_stream',
width: streamWidth,
height: streamHeight,
fps: 60,
},
}
this.engineConnection?.send(resizeCmd)
}
handleModelingCommand(message: WebSocketResponse, id: string) {
if (message.type !== 'modeling') {
return
}
const modelingResponse = message.data.modeling_response
const command = this.artifactMap[id]
const sceneCommand = this.sceneCommandArtifacts[id]
initial playwright setup and test (#1039) * initial playwright setup and test * try verbose logging * double check resolution * double check token * remove logs * try running on ubuntu and macos * move e2e tests * vitest ignores playwright tests * add a series of tests * tweak yarn setup * typo * update fmt * action typo * rust toolchain? * remove .only from playwright test * A snapshot a day keeps the bugs away! 📷🐛 * A snapshot a day keeps the bugs away! 📷🐛 * add pan and zoom back * try puting os in commit message * A snapshot a day keeps the bugs away! 📷🐛 .os * A snapshot a day keeps the bugs away! 📷🐛 .os * fix commit message * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * add command logs to UI for axis tests * typo * fmt * remove .only * add auto complete test * remove .only * update queries to be more playwright recommended * move test utils * remove waits from first test * remove old snapshots * re-arrange files and tests * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * trigger CI * refactor plane test * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * remove .only * try longer wait * try snap shoting * fmt * better CI names * fix * fix linux * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * try make executes on load a bit more robust * fix * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * stabilise snapshots * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * make tests run linearly * update naming * tidy * .only * update readme * trigger CI * add set tool * util clean up * update readme * readme tweaks * self-review clean up * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * tweak * update readme * Ensure Vite preview server is running before running any Playwright tests (#1114) * Ensure that Vite is serving before tests run * Don't break secrets if developer has extra blank line in env file * @mxschmitt's suggestions * fix * add wait-on types * tsconfig fix * update readme * code template for sktech on each plane test --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Frank Noirot <frank@kittycad.io>
2023-11-24 08:59:24 +11:00
this.addCommandLog({
type: 'receive-reliable',
data: message,
id,
cmd_type: command?.commandType || this.lastArtifactMap[id]?.commandType,
initial playwright setup and test (#1039) * initial playwright setup and test * try verbose logging * double check resolution * double check token * remove logs * try running on ubuntu and macos * move e2e tests * vitest ignores playwright tests * add a series of tests * tweak yarn setup * typo * update fmt * action typo * rust toolchain? * remove .only from playwright test * A snapshot a day keeps the bugs away! 📷🐛 * A snapshot a day keeps the bugs away! 📷🐛 * add pan and zoom back * try puting os in commit message * A snapshot a day keeps the bugs away! 📷🐛 .os * A snapshot a day keeps the bugs away! 📷🐛 .os * fix commit message * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * add command logs to UI for axis tests * typo * fmt * remove .only * add auto complete test * remove .only * update queries to be more playwright recommended * move test utils * remove waits from first test * remove old snapshots * re-arrange files and tests * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * trigger CI * refactor plane test * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * remove .only * try longer wait * try snap shoting * fmt * better CI names * fix * fix linux * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * try make executes on load a bit more robust * fix * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * stabilise snapshots * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * make tests run linearly * update naming * tidy * .only * update readme * trigger CI * add set tool * util clean up * update readme * readme tweaks * self-review clean up * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * tweak * update readme * Ensure Vite preview server is running before running any Playwright tests (#1114) * Ensure that Vite is serving before tests run * Don't break secrets if developer has extra blank line in env file * @mxschmitt's suggestions * fix * add wait-on types * tsconfig fix * update readme * code template for sktech on each plane test --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Frank Noirot <frank@kittycad.io>
2023-11-24 08:59:24 +11:00
})
Object.values(this.subscriptions[modelingResponse.type] || {}).forEach(
(callback) => callback(modelingResponse)
)
if (command && command.type === 'pending') {
const resolve = command.resolve
const artifact = {
type: 'result',
range: command.range,
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
pathToNode: command.pathToNode,
commandType: command.commandType,
parentId: command.parentId ? command.parentId : undefined,
data: modelingResponse,
both edit and move in one PR (#566) * get the data for where lines are Signed-off-by: Jess Frazelle <github@jessfraz.com> * make pretty Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * new shit Signed-off-by: Jess Frazelle <github@jessfraz.com> * beginning of stufff Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * add new fns Signed-off-by: Jess Frazelle <github@jessfraz.com> * basic function Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix ups to keep order Signed-off-by: Jess Frazelle <github@jessfraz.com> * further Signed-off-by: Jess Frazelle <github@jessfraz.com> * failing test Signed-off-by: Jess Frazelle <github@jessfraz.com> * do it in rust Signed-off-by: Jess Frazelle <github@jessfraz.com> * trait Signed-off-by: Jess Frazelle <github@jessfraz.com> * start of ui integration Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * weird shit Signed-off-by: Jess Frazelle <github@jessfraz.com> * generate close on close Signed-off-by: Jess Frazelle <github@jessfraz.com> * start of constraint functions Signed-off-by: Jess Frazelle <github@jessfraz.com> * helper functions Signed-off-by: Jess Frazelle <github@jessfraz.com> * make work Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * constraints w ranges Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * skip Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * comment Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * throw Signed-off-by: Jess Frazelle <github@jessfraz.com> * make close a bit less sensitive in move scenario Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup shit we didnt end up using Signed-off-by: Jess Frazelle <github@jessfraz.com> * make it less hard to close Signed-off-by: Jess Frazelle <github@jessfraz.com> * Fix edit after sketch * Move to plane for sketch * Fix pathToNode for ast mods * Fix exit sketch mode with escape * Fix fmt since my editor did it wrong * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix link Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Adam Sunderland <adam@kittycad.io>
2023-09-17 21:57:43 -07:00
raw: message,
} as const
this.artifactMap[id] = artifact
if (
command.commandType === 'entity_linear_pattern' ||
command.commandType === 'entity_circular_pattern'
) {
const entities = (modelingResponse as any)?.data?.entity_ids
entities?.forEach((entity: string) => {
this.artifactMap[entity] = artifact
})
}
resolve({
id,
commandType: command.commandType,
range: command.range,
data: modelingResponse,
both edit and move in one PR (#566) * get the data for where lines are Signed-off-by: Jess Frazelle <github@jessfraz.com> * make pretty Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * new shit Signed-off-by: Jess Frazelle <github@jessfraz.com> * beginning of stufff Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * add new fns Signed-off-by: Jess Frazelle <github@jessfraz.com> * basic function Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix ups to keep order Signed-off-by: Jess Frazelle <github@jessfraz.com> * further Signed-off-by: Jess Frazelle <github@jessfraz.com> * failing test Signed-off-by: Jess Frazelle <github@jessfraz.com> * do it in rust Signed-off-by: Jess Frazelle <github@jessfraz.com> * trait Signed-off-by: Jess Frazelle <github@jessfraz.com> * start of ui integration Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * weird shit Signed-off-by: Jess Frazelle <github@jessfraz.com> * generate close on close Signed-off-by: Jess Frazelle <github@jessfraz.com> * start of constraint functions Signed-off-by: Jess Frazelle <github@jessfraz.com> * helper functions Signed-off-by: Jess Frazelle <github@jessfraz.com> * make work Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * constraints w ranges Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * skip Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * comment Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * throw Signed-off-by: Jess Frazelle <github@jessfraz.com> * make close a bit less sensitive in move scenario Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup shit we didnt end up using Signed-off-by: Jess Frazelle <github@jessfraz.com> * make it less hard to close Signed-off-by: Jess Frazelle <github@jessfraz.com> * Fix edit after sketch * Move to plane for sketch * Fix pathToNode for ast mods * Fix exit sketch mode with escape * Fix fmt since my editor did it wrong * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix link Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Adam Sunderland <adam@kittycad.io>
2023-09-17 21:57:43 -07:00
raw: message,
})
} else if (sceneCommand && sceneCommand.type === 'pending') {
const resolve = sceneCommand.resolve
const artifact = {
type: 'result',
range: sceneCommand.range,
pathToNode: sceneCommand.pathToNode,
commandType: sceneCommand.commandType,
parentId: sceneCommand.parentId ? sceneCommand.parentId : undefined,
data: modelingResponse,
raw: message,
} as const
this.sceneCommandArtifacts[id] = artifact
resolve({
id,
commandType: sceneCommand.commandType,
range: sceneCommand.range,
data: modelingResponse,
})
} else if (command) {
this.artifactMap[id] = {
type: 'result',
commandType: command?.commandType,
range: command?.range,
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
pathToNode: command?.pathToNode,
data: modelingResponse,
both edit and move in one PR (#566) * get the data for where lines are Signed-off-by: Jess Frazelle <github@jessfraz.com> * make pretty Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * new shit Signed-off-by: Jess Frazelle <github@jessfraz.com> * beginning of stufff Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * add new fns Signed-off-by: Jess Frazelle <github@jessfraz.com> * basic function Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix ups to keep order Signed-off-by: Jess Frazelle <github@jessfraz.com> * further Signed-off-by: Jess Frazelle <github@jessfraz.com> * failing test Signed-off-by: Jess Frazelle <github@jessfraz.com> * do it in rust Signed-off-by: Jess Frazelle <github@jessfraz.com> * trait Signed-off-by: Jess Frazelle <github@jessfraz.com> * start of ui integration Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * weird shit Signed-off-by: Jess Frazelle <github@jessfraz.com> * generate close on close Signed-off-by: Jess Frazelle <github@jessfraz.com> * start of constraint functions Signed-off-by: Jess Frazelle <github@jessfraz.com> * helper functions Signed-off-by: Jess Frazelle <github@jessfraz.com> * make work Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * constraints w ranges Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * skip Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * comment Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * throw Signed-off-by: Jess Frazelle <github@jessfraz.com> * make close a bit less sensitive in move scenario Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup shit we didnt end up using Signed-off-by: Jess Frazelle <github@jessfraz.com> * make it less hard to close Signed-off-by: Jess Frazelle <github@jessfraz.com> * Fix edit after sketch * Move to plane for sketch * Fix pathToNode for ast mods * Fix exit sketch mode with escape * Fix fmt since my editor did it wrong * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix link Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Adam Sunderland <adam@kittycad.io>
2023-09-17 21:57:43 -07:00
raw: message,
}
} else {
this.sceneCommandArtifacts[id] = {
type: 'result',
commandType: sceneCommand?.commandType,
range: sceneCommand?.range,
pathToNode: sceneCommand?.pathToNode,
data: modelingResponse,
raw: message,
}
}
}
handleFailedModelingCommand({
request_id,
errors,
}: Models['FailureWebSocketResponse_type']) {
const id = request_id
if (!id) return
const command = this.artifactMap[id]
if (command && command.type === 'pending') {
const resolve = command.resolve
this.artifactMap[id] = {
type: 'failed',
range: command.range,
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
pathToNode: command.pathToNode,
commandType: command.commandType,
parentId: command.parentId ? command.parentId : undefined,
errors,
}
resolve({
id,
commandType: command.commandType,
range: command.range,
errors,
})
} else {
this.artifactMap[id] = {
type: 'failed',
range: command.range,
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
pathToNode: command.pathToNode,
commandType: command.commandType,
parentId: command.parentId ? command.parentId : undefined,
errors,
}
}
}
tearDown() {
this.engineConnection?.tearDown()
}
startNewSession() {
this.lastArtifactMap = this.artifactMap
this.artifactMap = {}
}
subscribeTo<T extends ModelTypes>({
event,
callback,
}: Subscription<T>): () => void {
const localUnsubscribeId = uuidv4()
const otherEventCallbacks = this.subscriptions[event]
if (otherEventCallbacks) {
otherEventCallbacks[localUnsubscribeId] = callback
} else {
this.subscriptions[event] = {
[localUnsubscribeId]: callback,
}
}
return () => this.unSubscribeTo(event, localUnsubscribeId)
}
private unSubscribeTo(event: ModelTypes, id: string) {
delete this.subscriptions[event][id]
}
subscribeToUnreliable<T extends UnreliableResponses['type']>({
event,
callback,
}: UnreliableSubscription<T>): () => void {
const localUnsubscribeId = uuidv4()
const otherEventCallbacks = this.unreliableSubscriptions[event]
if (otherEventCallbacks) {
otherEventCallbacks[localUnsubscribeId] = callback
} else {
this.unreliableSubscriptions[event] = {
[localUnsubscribeId]: callback,
}
}
return () => this.unSubscribeToUnreliable(event, localUnsubscribeId)
}
private unSubscribeToUnreliable(
event: UnreliableResponses['type'],
id: string
) {
delete this.unreliableSubscriptions[event][id]
}
onConnectionStateChange(callback: (state: EngineConnectionState) => void) {
this.callbacksEngineStateConnection.push(callback)
}
endSession() {
// TODO: instead of sending a single command with `object_ids: Object.keys(this.artifactMap)`
// we need to loop over them each individually because if the engine doesn't recognise a single
// id the whole command fails.
const artifactsToDelete: any = {}
Object.entries(this.artifactMap).forEach(([id, artifact]) => {
const artifactTypesToDelete: ArtifactMap[string]['commandType'][] = [
// 'start_path' creates a new scene object for the path, which is why it needs to be deleted,
// however all of the segments in the path are its children so there don't need to be deleted.
// this fact is very opaque in the api and docs (as to what should can be deleted).
// Using an array is the list is likely to grow.
'start_path',
'entity_linear_pattern',
'entity_circular_pattern',
]
if (artifactTypesToDelete.includes(artifact.commandType)) {
artifactsToDelete[id] = artifact
}
if (artifact.commandType === 'import_files') {
// TODO why is this handled differently from other artifacts, i.e. why does it not use the id from the
// modeling command? We're having to do special clean up for this one special object.
artifactsToDelete[(artifact as any)?.data?.data?.object_id] = artifact
}
})
Object.keys(artifactsToDelete).forEach((id) => {
const deleteCmd: EngineCommand = {
type: 'modeling_cmd_req',
cmd_id: uuidv4(),
cmd: {
type: 'remove_scene_objects',
object_ids: [id],
},
}
this.engineConnection?.send(deleteCmd)
})
}
initial playwright setup and test (#1039) * initial playwright setup and test * try verbose logging * double check resolution * double check token * remove logs * try running on ubuntu and macos * move e2e tests * vitest ignores playwright tests * add a series of tests * tweak yarn setup * typo * update fmt * action typo * rust toolchain? * remove .only from playwright test * A snapshot a day keeps the bugs away! 📷🐛 * A snapshot a day keeps the bugs away! 📷🐛 * add pan and zoom back * try puting os in commit message * A snapshot a day keeps the bugs away! 📷🐛 .os * A snapshot a day keeps the bugs away! 📷🐛 .os * fix commit message * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * add command logs to UI for axis tests * typo * fmt * remove .only * add auto complete test * remove .only * update queries to be more playwright recommended * move test utils * remove waits from first test * remove old snapshots * re-arrange files and tests * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * trigger CI * refactor plane test * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * remove .only * try longer wait * try snap shoting * fmt * better CI names * fix * fix linux * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * try make executes on load a bit more robust * fix * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * stabilise snapshots * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * make tests run linearly * update naming * tidy * .only * update readme * trigger CI * add set tool * util clean up * update readme * readme tweaks * self-review clean up * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * tweak * update readme * Ensure Vite preview server is running before running any Playwright tests (#1114) * Ensure that Vite is serving before tests run * Don't break secrets if developer has extra blank line in env file * @mxschmitt's suggestions * fix * add wait-on types * tsconfig fix * update readme * code template for sktech on each plane test --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Frank Noirot <frank@kittycad.io>
2023-11-24 08:59:24 +11:00
addCommandLog(message: CommandLog) {
if (this._commandLogs.length > 500) {
this._commandLogs.shift()
}
this._commandLogs.push(message)
this._commandLogCallBack([...this._commandLogs])
}
clearCommandLogs() {
this._commandLogs = []
this._commandLogCallBack(this._commandLogs)
}
registerCommandLogCallback(callback: (command: CommandLog[]) => void) {
this._commandLogCallBack = callback
}
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
sendSceneCommand(
command: EngineCommand,
forceWebsocket = false
): Promise<any> {
if (this.engineConnection === undefined) {
return Promise.resolve()
}
if (!this.engineConnection?.isReady()) {
return Promise.resolve()
}
initial playwright setup and test (#1039) * initial playwright setup and test * try verbose logging * double check resolution * double check token * remove logs * try running on ubuntu and macos * move e2e tests * vitest ignores playwright tests * add a series of tests * tweak yarn setup * typo * update fmt * action typo * rust toolchain? * remove .only from playwright test * A snapshot a day keeps the bugs away! 📷🐛 * A snapshot a day keeps the bugs away! 📷🐛 * add pan and zoom back * try puting os in commit message * A snapshot a day keeps the bugs away! 📷🐛 .os * A snapshot a day keeps the bugs away! 📷🐛 .os * fix commit message * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * add command logs to UI for axis tests * typo * fmt * remove .only * add auto complete test * remove .only * update queries to be more playwright recommended * move test utils * remove waits from first test * remove old snapshots * re-arrange files and tests * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * trigger CI * refactor plane test * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * remove .only * try longer wait * try snap shoting * fmt * better CI names * fix * fix linux * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * try make executes on load a bit more robust * fix * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * stabilise snapshots * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * make tests run linearly * update naming * tidy * .only * update readme * trigger CI * add set tool * util clean up * update readme * readme tweaks * self-review clean up * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * tweak * update readme * Ensure Vite preview server is running before running any Playwright tests (#1114) * Ensure that Vite is serving before tests run * Don't break secrets if developer has extra blank line in env file * @mxschmitt's suggestions * fix * add wait-on types * tsconfig fix * update readme * code template for sktech on each plane test --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Frank Noirot <frank@kittycad.io>
2023-11-24 08:59:24 +11:00
if (
!(
command.type === 'modeling_cmd_req' &&
(command.cmd.type === 'highlight_set_entity' ||
command.cmd.type === 'mouse_move' ||
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
command.cmd.type === 'camera_drag_move' ||
command.cmd.type === 'default_camera_look_at' ||
command.cmd.type === ('default_camera_perspective_settings' as any))
initial playwright setup and test (#1039) * initial playwright setup and test * try verbose logging * double check resolution * double check token * remove logs * try running on ubuntu and macos * move e2e tests * vitest ignores playwright tests * add a series of tests * tweak yarn setup * typo * update fmt * action typo * rust toolchain? * remove .only from playwright test * A snapshot a day keeps the bugs away! 📷🐛 * A snapshot a day keeps the bugs away! 📷🐛 * add pan and zoom back * try puting os in commit message * A snapshot a day keeps the bugs away! 📷🐛 .os * A snapshot a day keeps the bugs away! 📷🐛 .os * fix commit message * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * add command logs to UI for axis tests * typo * fmt * remove .only * add auto complete test * remove .only * update queries to be more playwright recommended * move test utils * remove waits from first test * remove old snapshots * re-arrange files and tests * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * trigger CI * refactor plane test * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * remove .only * try longer wait * try snap shoting * fmt * better CI names * fix * fix linux * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * try make executes on load a bit more robust * fix * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * stabilise snapshots * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * make tests run linearly * update naming * tidy * .only * update readme * trigger CI * add set tool * util clean up * update readme * readme tweaks * self-review clean up * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * tweak * update readme * Ensure Vite preview server is running before running any Playwright tests (#1114) * Ensure that Vite is serving before tests run * Don't break secrets if developer has extra blank line in env file * @mxschmitt's suggestions * fix * add wait-on types * tsconfig fix * update readme * code template for sktech on each plane test --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Frank Noirot <frank@kittycad.io>
2023-11-24 08:59:24 +11:00
)
) {
// highlight_set_entity, mouse_move and camera_drag_move are sent over the unreliable channel and are too noisy
initial playwright setup and test (#1039) * initial playwright setup and test * try verbose logging * double check resolution * double check token * remove logs * try running on ubuntu and macos * move e2e tests * vitest ignores playwright tests * add a series of tests * tweak yarn setup * typo * update fmt * action typo * rust toolchain? * remove .only from playwright test * A snapshot a day keeps the bugs away! 📷🐛 * A snapshot a day keeps the bugs away! 📷🐛 * add pan and zoom back * try puting os in commit message * A snapshot a day keeps the bugs away! 📷🐛 .os * A snapshot a day keeps the bugs away! 📷🐛 .os * fix commit message * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * add command logs to UI for axis tests * typo * fmt * remove .only * add auto complete test * remove .only * update queries to be more playwright recommended * move test utils * remove waits from first test * remove old snapshots * re-arrange files and tests * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * trigger CI * refactor plane test * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * remove .only * try longer wait * try snap shoting * fmt * better CI names * fix * fix linux * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * try make executes on load a bit more robust * fix * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * stabilise snapshots * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * make tests run linearly * update naming * tidy * .only * update readme * trigger CI * add set tool * util clean up * update readme * readme tweaks * self-review clean up * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * tweak * update readme * Ensure Vite preview server is running before running any Playwright tests (#1114) * Ensure that Vite is serving before tests run * Don't break secrets if developer has extra blank line in env file * @mxschmitt's suggestions * fix * add wait-on types * tsconfig fix * update readme * code template for sktech on each plane test --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Frank Noirot <frank@kittycad.io>
2023-11-24 08:59:24 +11:00
this.addCommandLog({
type: 'send-scene',
data: command,
})
}
if (
command.type === 'modeling_cmd_req' &&
command.cmd.type !== lastMessage
) {
console.log('sending command', command.cmd.type)
lastMessage = command.cmd.type
}
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
if (command.type === 'modeling_cmd_batch_req') {
this.engineConnection?.send(command)
// TODO - handlePendingCommands does not handle batch commands
// return this.handlePendingCommand(command.requests[0].cmd_id, command.cmd)
return Promise.resolve()
}
if (command.type !== 'modeling_cmd_req') return Promise.resolve()
const cmd = command.cmd
if (
2023-09-13 17:42:42 +10:00
(cmd.type === 'camera_drag_move' ||
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
cmd.type === 'handle_mouse_drag_move' ||
cmd.type === 'default_camera_look_at' ||
cmd.type === ('default_camera_perspective_settings' as any)) &&
this.engineConnection?.unreliableDataChannel &&
!forceWebsocket
) {
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
;(cmd as any).sequence = this.outSequence
2023-08-09 20:49:10 +10:00
this.outSequence++
this.engineConnection?.unreliableSend(command)
return Promise.resolve()
} else if (
cmd.type === 'highlight_set_entity' &&
this.engineConnection?.unreliableDataChannel
) {
2023-08-09 20:49:10 +10:00
cmd.sequence = this.outSequence
this.outSequence++
this.engineConnection?.unreliableSend(command)
return Promise.resolve()
} else if (
cmd.type === 'mouse_move' &&
this.engineConnection.unreliableDataChannel
) {
cmd.sequence = this.outSequence
this.outSequence++
this.engineConnection?.unreliableSend(command)
return Promise.resolve()
}
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
if (
command.cmd.type === 'default_camera_look_at' ||
command.cmd.type === ('default_camera_perspective_settings' as any)
) {
;(cmd as any).sequence = this.outSequence++
}
// since it's not mouse drag or highlighting send over TCP and keep track of the command
this.engineConnection?.send(command)
return this.handlePendingSceneCommand(command.cmd_id, command.cmd)
}
sendModelingCommand({
id,
range,
command,
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
ast,
}: {
id: string
range: SourceRange
command: EngineCommand | string
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
ast: Program
}): Promise<any> {
if (this.engineConnection === undefined) {
return Promise.resolve()
}
if (!this.engineConnection?.isReady()) {
return Promise.resolve()
}
initial playwright setup and test (#1039) * initial playwright setup and test * try verbose logging * double check resolution * double check token * remove logs * try running on ubuntu and macos * move e2e tests * vitest ignores playwright tests * add a series of tests * tweak yarn setup * typo * update fmt * action typo * rust toolchain? * remove .only from playwright test * A snapshot a day keeps the bugs away! 📷🐛 * A snapshot a day keeps the bugs away! 📷🐛 * add pan and zoom back * try puting os in commit message * A snapshot a day keeps the bugs away! 📷🐛 .os * A snapshot a day keeps the bugs away! 📷🐛 .os * fix commit message * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * add command logs to UI for axis tests * typo * fmt * remove .only * add auto complete test * remove .only * update queries to be more playwright recommended * move test utils * remove waits from first test * remove old snapshots * re-arrange files and tests * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * trigger CI * refactor plane test * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * remove .only * try longer wait * try snap shoting * fmt * better CI names * fix * fix linux * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * try make executes on load a bit more robust * fix * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * stabilise snapshots * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest) * make tests run linearly * update naming * tidy * .only * update readme * trigger CI * add set tool * util clean up * update readme * readme tweaks * self-review clean up * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * tweak * update readme * Ensure Vite preview server is running before running any Playwright tests (#1114) * Ensure that Vite is serving before tests run * Don't break secrets if developer has extra blank line in env file * @mxschmitt's suggestions * fix * add wait-on types * tsconfig fix * update readme * code template for sktech on each plane test --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Frank Noirot <frank@kittycad.io>
2023-11-24 08:59:24 +11:00
if (typeof command !== 'string') {
this.addCommandLog({
type: 'send-modeling',
data: command,
})
} else {
this.addCommandLog({
type: 'send-modeling',
data: JSON.parse(command),
})
}
this.engineConnection?.send(command)
if (typeof command !== 'string' && command.type === 'modeling_cmd_req') {
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
return this.handlePendingCommand(id, command?.cmd, ast, range)
} else if (typeof command === 'string') {
const parseCommand: EngineCommand = JSON.parse(command)
if (parseCommand.type === 'modeling_cmd_req')
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
return this.handlePendingCommand(id, parseCommand?.cmd, ast, range)
}
throw Error('shouldnt reach here')
}
handlePendingSceneCommand(
id: string,
command: Models['ModelingCmd_type'],
ast?: Program,
range?: SourceRange
) {
let resolve: (val: any) => void = () => {}
const promise = new Promise((_resolve, reject) => {
resolve = _resolve
})
const getParentId = (): string | undefined => {
if (command.type === 'extend_path') {
return command.path
}
// TODO handle other commands that have a parent
}
const pathToNode = ast
? getNodePathFromSourceRange(ast, range || [0, 0])
: []
this.sceneCommandArtifacts[id] = {
range: range || [0, 0],
pathToNode,
type: 'pending',
commandType: command.type,
parentId: getParentId(),
promise,
resolve,
}
return promise
}
handlePendingCommand(
id: string,
command: Models['ModelingCmd_type'],
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
ast?: Program,
range?: SourceRange
) {
let resolve: (val: any) => void = () => {}
const promise = new Promise((_resolve, reject) => {
resolve = _resolve
})
const getParentId = (): string | undefined => {
if (command.type === 'extend_path') {
return command.path
}
// TODO handle other commands that have a parent
}
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
const pathToNode = ast
? getNodePathFromSourceRange(ast, range || [0, 0])
: []
this.artifactMap[id] = {
range: range || [0, 0],
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
pathToNode,
type: 'pending',
commandType: command.type,
parentId: getParentId(),
promise,
resolve,
}
return promise
}
Port executor (#287) * parent initial types Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> more port Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> use the function Signed-off-by: Jess Frazelle <github@jessfraz.com> ipdates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> pipe sjhit Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> cleanup and pipes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> attempt to call the function Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> better Signed-off-by: Jess Frazelle <github@jessfraz.com> add first function Signed-off-by: Jess Frazelle <github@jessfraz.com> start of stdlib Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> organize better Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> boilerplace Signed-off-by: Jess Frazelle <github@jessfraz.com> boilerplace Signed-off-by: Jess Frazelle <github@jessfraz.com> more functions Signed-off-by: Jess Frazelle <github@jessfraz.com> more stuff Signed-off-by: Jess Frazelle <github@jessfraz.com> more path segment functions Signed-off-by: Jess Frazelle <github@jessfraz.com> reorganize files Signed-off-by: Jess Frazelle <github@jessfraz.com> extrude boilerplate Signed-off-by: Jess Frazelle <github@jessfraz.com> extrude Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> sketch boilerplate Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> comment out extrude for now Signed-off-by: Jess Frazelle <github@jessfraz.com> more executor test passing Signed-off-by: Jess Frazelle <github@jessfraz.com> rename meta Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> cleanup unneeded deps Signed-off-by: Jess Frazelle <github@jessfraz.com> generate executor typoes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> remove path to node Signed-off-by: Jess Frazelle <github@jessfraz.com> updates for tests js Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> ignore wasm file Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> start of websocket connection Signed-off-by: Jess Frazelle <github@jessfraz.com> boilerplate for engine connection Signed-off-by: Jess Frazelle <github@jessfraz.com> fix Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> send the modeling cmd Signed-off-by: Jess Frazelle <github@jessfraz.com> implement close Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> remove refid Signed-off-by: Jess Frazelle <github@jessfraz.com> remove refid Signed-off-by: Jess Frazelle <github@jessfraz.com> do sketch start Signed-off-by: Jess Frazelle <github@jessfraz.com> almost done w sketch port Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> add more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix deserialize and tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests remove logging Signed-off-by: Jess Frazelle <github@jessfraz.com> fix the return type Signed-off-by: Jess Frazelle <github@jessfraz.com> make compile Signed-off-by: Jess Frazelle <github@jessfraz.com> more tests pass Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> expect any string Signed-off-by: Jess Frazelle <github@jessfraz.com> add failing test Signed-off-by: Jess Frazelle <github@jessfraz.com> fix the tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> replace wasm_execute Signed-off-by: Jess Frazelle <github@jessfraz.com> fix more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> add more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> make all tests pass Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> fix remaining tests Signed-off-by: Jess Frazelle <github@jessfraz.com> add a warpper Signed-off-by: Jess Frazelle <github@jessfraz.com> start of server side ws/webrtc Signed-off-by: Jess Frazelle <github@jessfraz.com> more nonweb working Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> add test mock Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> mutable engine Signed-off-by: Jess Frazelle <github@jessfraz.com> blocking snd engine cmd Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> tmp Signed-off-by: Jess Frazelle <github@jessfraz.com> * tmp Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix clippy Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> * build wasm only Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix cargo builds Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> * more logging Signed-off-by: Jess Frazelle <github@jessfraz.com> * push Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com>
2023-08-24 15:34:51 -07:00
sendModelingCommandFromWasm(
id: string,
rangeStr: string,
commandStr: string
): Promise<any> {
if (this.engineConnection === undefined) {
return Promise.resolve()
}
2024-03-11 17:50:31 -07:00
if (!this.engineConnection?.isReady()) {
return Promise.resolve()
}
Port executor (#287) * parent initial types Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> more port Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> use the function Signed-off-by: Jess Frazelle <github@jessfraz.com> ipdates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> pipe sjhit Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> cleanup and pipes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> attempt to call the function Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> better Signed-off-by: Jess Frazelle <github@jessfraz.com> add first function Signed-off-by: Jess Frazelle <github@jessfraz.com> start of stdlib Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> organize better Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> boilerplace Signed-off-by: Jess Frazelle <github@jessfraz.com> boilerplace Signed-off-by: Jess Frazelle <github@jessfraz.com> more functions Signed-off-by: Jess Frazelle <github@jessfraz.com> more stuff Signed-off-by: Jess Frazelle <github@jessfraz.com> more path segment functions Signed-off-by: Jess Frazelle <github@jessfraz.com> reorganize files Signed-off-by: Jess Frazelle <github@jessfraz.com> extrude boilerplate Signed-off-by: Jess Frazelle <github@jessfraz.com> extrude Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> sketch boilerplate Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> comment out extrude for now Signed-off-by: Jess Frazelle <github@jessfraz.com> more executor test passing Signed-off-by: Jess Frazelle <github@jessfraz.com> rename meta Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> cleanup unneeded deps Signed-off-by: Jess Frazelle <github@jessfraz.com> generate executor typoes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> remove path to node Signed-off-by: Jess Frazelle <github@jessfraz.com> updates for tests js Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> ignore wasm file Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> start of websocket connection Signed-off-by: Jess Frazelle <github@jessfraz.com> boilerplate for engine connection Signed-off-by: Jess Frazelle <github@jessfraz.com> fix Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> send the modeling cmd Signed-off-by: Jess Frazelle <github@jessfraz.com> implement close Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> remove refid Signed-off-by: Jess Frazelle <github@jessfraz.com> remove refid Signed-off-by: Jess Frazelle <github@jessfraz.com> do sketch start Signed-off-by: Jess Frazelle <github@jessfraz.com> almost done w sketch port Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> add more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix deserialize and tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests remove logging Signed-off-by: Jess Frazelle <github@jessfraz.com> fix the return type Signed-off-by: Jess Frazelle <github@jessfraz.com> make compile Signed-off-by: Jess Frazelle <github@jessfraz.com> more tests pass Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> expect any string Signed-off-by: Jess Frazelle <github@jessfraz.com> add failing test Signed-off-by: Jess Frazelle <github@jessfraz.com> fix the tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> replace wasm_execute Signed-off-by: Jess Frazelle <github@jessfraz.com> fix more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> add more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> make all tests pass Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> fix remaining tests Signed-off-by: Jess Frazelle <github@jessfraz.com> add a warpper Signed-off-by: Jess Frazelle <github@jessfraz.com> start of server side ws/webrtc Signed-off-by: Jess Frazelle <github@jessfraz.com> more nonweb working Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> add test mock Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> mutable engine Signed-off-by: Jess Frazelle <github@jessfraz.com> blocking snd engine cmd Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> tmp Signed-off-by: Jess Frazelle <github@jessfraz.com> * tmp Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix clippy Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> * build wasm only Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix cargo builds Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> * more logging Signed-off-by: Jess Frazelle <github@jessfraz.com> * push Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com>
2023-08-24 15:34:51 -07:00
if (id === undefined) {
throw new Error('id is undefined')
}
if (rangeStr === undefined) {
throw new Error('rangeStr is undefined')
}
if (commandStr === undefined) {
throw new Error('commandStr is undefined')
}
const range: SourceRange = JSON.parse(rangeStr)
both edit and move in one PR (#566) * get the data for where lines are Signed-off-by: Jess Frazelle <github@jessfraz.com> * make pretty Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * new shit Signed-off-by: Jess Frazelle <github@jessfraz.com> * beginning of stufff Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * add new fns Signed-off-by: Jess Frazelle <github@jessfraz.com> * basic function Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix ups to keep order Signed-off-by: Jess Frazelle <github@jessfraz.com> * further Signed-off-by: Jess Frazelle <github@jessfraz.com> * failing test Signed-off-by: Jess Frazelle <github@jessfraz.com> * do it in rust Signed-off-by: Jess Frazelle <github@jessfraz.com> * trait Signed-off-by: Jess Frazelle <github@jessfraz.com> * start of ui integration Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * weird shit Signed-off-by: Jess Frazelle <github@jessfraz.com> * generate close on close Signed-off-by: Jess Frazelle <github@jessfraz.com> * start of constraint functions Signed-off-by: Jess Frazelle <github@jessfraz.com> * helper functions Signed-off-by: Jess Frazelle <github@jessfraz.com> * make work Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * constraints w ranges Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fmt Signed-off-by: Jess Frazelle <github@jessfraz.com> * skip Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * comment Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> * throw Signed-off-by: Jess Frazelle <github@jessfraz.com> * make close a bit less sensitive in move scenario Signed-off-by: Jess Frazelle <github@jessfraz.com> * cleanup shit we didnt end up using Signed-off-by: Jess Frazelle <github@jessfraz.com> * make it less hard to close Signed-off-by: Jess Frazelle <github@jessfraz.com> * Fix edit after sketch * Move to plane for sketch * Fix pathToNode for ast mods * Fix exit sketch mode with escape * Fix fmt since my editor did it wrong * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix link Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Adam Sunderland <adam@kittycad.io>
2023-09-17 21:57:43 -07:00
// We only care about the modeling command response.
Client sketch scene (#1271) * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * make tsc happ * better error msg * fix control point issue * basic code gen working for tangentialArc * partical fix for move with arcs * tangential arc move * fix * make eslint rules less annoying * inital refactor of some xstate stuff * more old tangential arc clean up stuff * more tweaks * add testing * tweak xstate inspect * temp remove test * update formating for less conflicts * fix state machine layout after merge * shrug, something weird with xstate typegen * renaming some xstate events * tweak numbers to make CI playwright happ * CI hacks * more CI hacks * more CI hacks * new hack strategy * run tests agian * make cmd bar less flaky * ci hacks * CI hacks * CI hacks * CI hacks * clean up * fix * still have constraint stuff to deal with * progress on move rules * update source ranges after no execute code-mod * typo * mvp working * hide show sketch overlay * match scaling * update arrow head style * animate line tool * bypass xstate for animations, much smoother * add new segment working with refactor needed for setup paper sketch * refactor setup paper sketch * tangantialArcTo drag animations working * tangential arc polish * cargo fmt * clippy * more clippy * mock canvas * last of clippy? * typo * more clippy stuff * move util function so they are shareable with typescript * migrate a bunch to rust and only rust * add arc center point for draft tangential ac * clippy tweak * delete uneeded test * Rough start to scaling arrow heads. The tangent arrow heads are basically nuked and replaced while the straight line sections are just rotated and repositioned, this means they miss out on updating scaling number after a screen size changes. Needs fixing * fix bug with tool tips * fix draft line start position Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data * some progress with pan maybe * fmt * inital camera sync working For perspective camera at least * change three.js to use z-up * add grid * orthographic camera working with polish items TODO * fix zoom level when swapping camera * fix up camera/orbit changing on cam change (pan wasn't being respected) * tidy up * use orbit target instead of assuming scene center * dynamic fov working * animate orthographic to perspective and reverse * fix import * temp fix for batch commands * initial client side scene sketch working * remove hover log * FOV adjust fix * fix comment * tear down sketch and small tweaks * some progress with camera tweening * combine dollyZoom engine commands see https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1 and https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1 * make tests happy (mocks) * fix tween to vertical/camera-up bug * tween to each axis with hacky solutions in there * fix startSketchOn planes * tidy startSketchOn * tweening okay for now I think * get sketching on default planes working * allow editing on all default planes * clean up enter and exit sketch logic * tidy * tidy * remove more default plane stuff * start of draft line * remove some annoying parts of the paper.js implementation * fix drag than equip line bug * comment * don't animate on skech tear down since it's used for draft line * remove more default plane shit * style draft line * refine dashed line * draft line set up and tear down mostly happy * add on click logic ready for draft lines * sketch mode with drag and draft mode working solidly now, straight segments only * default planes match colors, hover and select still TODO * hover and click logic working for default planes Now just need the code mode to fire to 'startSketchOn(...)' * select default planes * remove some logs * fix update infinite loop * start of orbitControls port to Franks control guards * hiding scenes at different times * scene hide on camera move should be respected by scroll zoom * basic hover working * Hook up user camera settings to ClientSideScene (#1334) * Refactor to not import utilities from Router.tsx * Stop tracking changes or formatting *.typegen.ts * Hook up cameraControls to ClientSideScene * Remove camera controls toggle from temp debug panel --------- Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> * add select segment moves cursor * highlight segments yellow on hover * cursor ranges effect 2d line colors * fix constrainst i.e. make sure the sketch is rejiged * selecting nothing should remove selections * remove hardcoded strings * update get_tangential_arc_to_info rust util * initial drawing of tangential arcs in client scene * fix tangentialArc arrow head direction * correct userData types for tangential arcs * get tangential arc updates working Doesn't include draging the head of the tangential arc itself yet * spot of clean up * make selections work with tangential arcs * get draft tangential segment animated * fix initial click weirdness for adding new tangential line * couple tweaks * add grace pixels /threshold to raycast * redo arc dashes so that they spawn from the ccenter of the arc * fix multi drag bug * fmt * add temp solution for close * add default axis hover colors, still needs select logic * selection of axis works, just with out selection color * get axis selection colors working * fix outdate source ranges after drag problem * update moreNodePathFromSourceRange * fix ts-rs issue/workaround * fix default plane weirdness * fix tangential arc rounding issue * review clean up part 1 * review clean up part 2 Big state-diagram cull * clippy * typo * clippy * fix xstate types with typegen * fix types * clippy * catch error * fix test import issue Not sure exactly what was happening but guessing circular import that vite didn't like * add axis/plane info to sketch group tests * case changes because of rs-ts bug, can probably revert this later * start of playwright test fixes * reduce geo complexity for straight segments * fix cam adjust tests * Revert "Clean up vite build warnings (#1332)" This reverts commit c1f661ab5254458c3e9fdb396a31860a22c790f1. * selection e2e test fixed< * remove camToggle to allow playwright tests to pass * remove drag test too brittle and needs to be redone from the ground up anyway * trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix last test * clean up part 3 * clean up part 4 * clean up part 5 * clean up sketch enter exit logic * fix engine side selections * default plane should not be selected form 'onDragEnd' i.e. rotating the camera should not mean the user acidently selects a plane * clean up state diagram around animating to sketch mode Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time * add test for multiple sketches * typo * make highlight more robust * type tweak * scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size * Jess's advice * tsc and fmt * clean up part 6 remove integer from xstate names * clean up part 7 * integrate sequency in to camera moves * fix tests * update snapshot e2e * small snapshot change * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * trigger ci * Fix HomeLoaderData types * update std stuff * update kittycad rs client lib --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Frank Noirot <frank@kittycad.io> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
return this.sendModelingCommand({
id,
range,
command: commandStr,
ast: this.getAst(),
}).then(({ raw }) => JSON.stringify(raw))
Port executor (#287) * parent initial types Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> more port Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> use the function Signed-off-by: Jess Frazelle <github@jessfraz.com> ipdates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> pipe sjhit Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> cleanup and pipes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> attempt to call the function Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> better Signed-off-by: Jess Frazelle <github@jessfraz.com> add first function Signed-off-by: Jess Frazelle <github@jessfraz.com> start of stdlib Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> organize better Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> cleanup Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> boilerplace Signed-off-by: Jess Frazelle <github@jessfraz.com> boilerplace Signed-off-by: Jess Frazelle <github@jessfraz.com> more functions Signed-off-by: Jess Frazelle <github@jessfraz.com> more stuff Signed-off-by: Jess Frazelle <github@jessfraz.com> more path segment functions Signed-off-by: Jess Frazelle <github@jessfraz.com> reorganize files Signed-off-by: Jess Frazelle <github@jessfraz.com> extrude boilerplate Signed-off-by: Jess Frazelle <github@jessfraz.com> extrude Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> sketch boilerplate Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> comment out extrude for now Signed-off-by: Jess Frazelle <github@jessfraz.com> more executor test passing Signed-off-by: Jess Frazelle <github@jessfraz.com> rename meta Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> cleanup unneeded deps Signed-off-by: Jess Frazelle <github@jessfraz.com> generate executor typoes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> remove path to node Signed-off-by: Jess Frazelle <github@jessfraz.com> updates for tests js Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> ignore wasm file Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> start of websocket connection Signed-off-by: Jess Frazelle <github@jessfraz.com> boilerplate for engine connection Signed-off-by: Jess Frazelle <github@jessfraz.com> fix Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> send the modeling cmd Signed-off-by: Jess Frazelle <github@jessfraz.com> implement close Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> remove refid Signed-off-by: Jess Frazelle <github@jessfraz.com> remove refid Signed-off-by: Jess Frazelle <github@jessfraz.com> do sketch start Signed-off-by: Jess Frazelle <github@jessfraz.com> almost done w sketch port Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> add more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix deserialize and tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests remove logging Signed-off-by: Jess Frazelle <github@jessfraz.com> fix the return type Signed-off-by: Jess Frazelle <github@jessfraz.com> make compile Signed-off-by: Jess Frazelle <github@jessfraz.com> more tests pass Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> expect any string Signed-off-by: Jess Frazelle <github@jessfraz.com> add failing test Signed-off-by: Jess Frazelle <github@jessfraz.com> fix the tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> fix more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> replace wasm_execute Signed-off-by: Jess Frazelle <github@jessfraz.com> fix more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> add more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> make all tests pass Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> fix remaining tests Signed-off-by: Jess Frazelle <github@jessfraz.com> add a warpper Signed-off-by: Jess Frazelle <github@jessfraz.com> start of server side ws/webrtc Signed-off-by: Jess Frazelle <github@jessfraz.com> more nonweb working Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> add test mock Signed-off-by: Jess Frazelle <github@jessfraz.com> fixes Signed-off-by: Jess Frazelle <github@jessfraz.com> mutable engine Signed-off-by: Jess Frazelle <github@jessfraz.com> blocking snd engine cmd Signed-off-by: Jess Frazelle <github@jessfraz.com> updates Signed-off-by: Jess Frazelle <github@jessfraz.com> tmp Signed-off-by: Jess Frazelle <github@jessfraz.com> * tmp Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix clippy Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> * build wasm only Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix cargo builds Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix tests Signed-off-by: Jess Frazelle <github@jessfraz.com> * more logging Signed-off-by: Jess Frazelle <github@jessfraz.com> * push Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com>
2023-08-24 15:34:51 -07:00
}
commandResult(id: string): Promise<any> {
const command = this.artifactMap[id]
if (!command) {
throw new Error('No command found')
}
if (command.type === 'result') {
return command.data
} else if (command.type === 'failed') {
return Promise.resolve(command.errors)
}
return command.promise
}
async waitForAllCommands(): Promise<{
artifactMap: ArtifactMap
}> {
const pendingCommands = Object.values(this.artifactMap).filter(
({ type }) => type === 'pending'
) as PendingCommand[]
const proms = pendingCommands.map(({ promise }) => promise)
await Promise.all(proms)
return {
artifactMap: this.artifactMap,
}
}
private async initPlanes() {
const [xy, yz, xz] = [
await this.createPlane({
x_axis: { x: 1, y: 0, z: 0 },
y_axis: { x: 0, y: 1, z: 0 },
color: { r: 0.7, g: 0.28, b: 0.28, a: 0.4 },
}),
await this.createPlane({
x_axis: { x: 0, y: 1, z: 0 },
y_axis: { x: 0, y: 0, z: 1 },
color: { r: 0.28, g: 0.7, b: 0.28, a: 0.4 },
}),
await this.createPlane({
x_axis: { x: 1, y: 0, z: 0 },
y_axis: { x: 0, y: 0, z: 1 },
color: { r: 0.28, g: 0.28, b: 0.7, a: 0.4 },
}),
]
this.defaultPlanes = { xy, yz, xz }
this.subscribeTo({
event: 'select_with_point',
callback: ({ data }) => {
if (!data?.entity_id) return
if (
![
this.defaultPlanes.xy,
this.defaultPlanes.yz,
this.defaultPlanes.xz,
].includes(data.entity_id)
)
return
this.onPlaneSelectCallback(data.entity_id)
},
})
}
planesInitialized(): boolean {
return (
this.defaultPlanes.xy !== '' &&
this.defaultPlanes.yz !== '' &&
this.defaultPlanes.xz !== ''
)
}
onPlaneSelectCallback = (id: string) => {}
onPlaneSelected(callback: (id: string) => void) {
this.onPlaneSelectCallback = callback
}
async setPlaneHidden(id: string, hidden: boolean): Promise<string> {
return await this.sendSceneCommand({
type: 'modeling_cmd_req',
cmd_id: uuidv4(),
cmd: {
type: 'object_visible',
object_id: id,
hidden: hidden,
},
})
}
private async createPlane({
x_axis,
y_axis,
color,
}: {
x_axis: Models['Point3d_type']
y_axis: Models['Point3d_type']
color: Models['Color_type']
}): Promise<string> {
const planeId = uuidv4()
await this.sendSceneCommand({
type: 'modeling_cmd_req',
cmd: {
type: 'make_plane',
size: 100,
origin: { x: 0, y: 0, z: 0 },
x_axis,
y_axis,
clobber: false,
hide: true,
},
cmd_id: planeId,
})
await this.sendSceneCommand({
type: 'modeling_cmd_req',
cmd: {
type: 'plane_set_color',
plane_id: planeId,
color,
},
cmd_id: uuidv4(),
})
await this.setPlaneHidden(planeId, true)
return planeId
}
}
export const engineCommandManager = new EngineCommandManager()