change start end angle for draft circle so that it animates from the oposite side to the handl
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		| @ -1669,8 +1669,9 @@ export class SceneEntities { | ||||
|         center, | ||||
|         radius, | ||||
|         ccw: true, | ||||
|         startAngle: 0, | ||||
|         endAngle: Math.PI * 2, | ||||
|         // make the start end where the handle is | ||||
|         startAngle: Math.PI * 0.25, | ||||
|         endAngle: Math.PI * 2.25, | ||||
|         mesh: circleSegmentBodyDashed, | ||||
|         isDashed: true, | ||||
|         scale, | ||||
|  | ||||
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